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realRO

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  1. Good day. I'm following this guide(http://rathena.org/board/topic/87120-transitioning-from-svn-to-git/) Windows I'm now at #9 but I ended up like this: Kindly help me to fix this. Thanks
  2. Help me fix this. Please. Thanks. //===== eAthena Script ======================================================= //= PVP ladder script with dota announcement ( SQL only ) //===== By: ================================================================== //= ~AnnieRuru~ //===== Current Version: ===================================================== //= 2.9 //===== Compatible With: ===================================================== //= eAthena SQL 14279, with MySQL 5.1 //===== Description: ========================================================= //= PVP ladder store in SQL table //= plus anti-sit-killer feature //===== Topic ================================================================ //= http://www.eathena.ws/board/index.php?showtopic=177918 //===== Additional Comments: ================================================= //= still don't have modify value option, will be done ... in next year ... //============================================================================ // add all the maps that you want this script to trigger ... all pvp and event maps perhaps ? // but if you already enable "all" maps, then can comment all these cell_game mapflag loadevent - script DOTAPVP -1,{ OnInit: // Config set .sound, 1; // soundeffect : 0 - disable, 1 - play soundeffect to all players on map, 2 - play soundeffect to an area around the killer, 3 - play soundeffect to killer only set .announce, 0; // announce to : 0 - global, 1 - map set .announcemap, 1; // announce the map name in the announcement ? : 0 - off, 1 - on set .announcekill, 1; // announce who pawn who's head : 0 - off, 1 - on set .msg_die, 1; // show message who kill you when die : 0 - off, 1 - on set .msg_kill, 0; // show message you kill who when killed someone : 0 - off, 1 - on set .gmnokill, 0; // GMs are not suppose to kill players. A GM with <this number> level or higher will do nothing. IF set to 60, GM60 and above kill any player will not get anything : 0 - off set .killingspree, 3; set .dominating, 4; set .megakill, 5; set .unstoppable, 6; set .wickedsick, 7; set .monsterkill, 8; set .godlike, 9; set .holyshit, 10; set .continue, 1; // after beyond-godlike, every <this number> kills will make announcement again set .owned, 5; // how many times the party/guild has to kill to announce ownage set .owncontinue, 1; // after ownage, every <this number> party/guild cumulative kills will make ownage announce again set .min_gm_menu, 99; // minimum level of GM can use the GM menu on ladder npc set .showtotal, 20; // show the length of ladder. Note : Maximum value = 128 set .showpage, 10; // set the views per page. Note : Maximum value = 128 set .loweststreak, 3; // mininum streak count allow to show in highest streak ladder. Default 3 means must at least have killing spree streak to display in ladder set .lowestownage, 5; // mininum ownage count allow to show in longest ownage ladder. Default 5 means must at least have 5 ownage counts to display in ladder setarray .maptrigger$, // only these maps will trigger this script // "all", // uncomment this to allow load all maps "prtg_cas01", "payg_cas04", "gefg_cas02", "prtg_cas02", "aldeg_cas02", "guild_vs1", "cell_game"; // anti-sit-killer system // a player must kill another player with this minimum <this number> base level to get the announcement and in the ladder. // Otherwise only have streak ended announcement and killed player's streak reset. // Its possible for a level 1 novice to kill a level 99 player and he/she will still get in the ladder // but a level 99 kill a level 1 player will get nothing // 0 - off this system ( default is 55, pk setting ) set .lvltokill, 0; // when a player kill another same player <this number> times in a row, the player is warp back to save point. // and the player's streak, kills, and ownage count will deduct accordingly // 0 - off this system set .counttopunish, 6; // minimum level range to kill another player // eg. when set to 20, player level 99 needs to kill another player with minimum level of 79 to get announcement and increase the kill rank. // but a player with base level 50 kills a level 99 will also get the announcement // higher base level cannot kill lower level, but lower level can kill higher level // 0 - off this system set .minlvlrange, 0; // Config ends ------------------------------------------------------------------------------------------ // to prevent bug happen if ( .announce < 0 || .announce > 1 ) set .announce, 0; if ( .continue < 1 ) set .continue, 1; if ( .owncontinue < 1 ) set .owncontinue, 1; if ( .gmnokill <= 0 ) set .gmnokill, 100; if ( .lvltokill <= 1 ) set .lvltokill, 0; if ( .counttopunish <= 1 ) set .counttopunish, 0; set .maptriggersize, getarraysize(.maptrigger$); end; // script start. OnPCKillEvent: if ( getgmlevel() >= .gmnokill ) end; getmapxy .@map$, .@x, .@y, 0; if ( .maptrigger$ != "all" ) { for ( set .@i, 0; .@i < .maptriggersize; set .@i, .@i +1 ) { if ( .@map$ == .maptrigger$[.@i] ) break; } if ( .@i == .maptriggersize ) end; } attachrid killedrid; if ( killerrid != getcharid(3) && ( .msg_die || .msg_kill ) ) { if ( .msg_die ) message strcharinfo(0),"You have been killed by "+ rid2name(killerrid); if ( .msg_kill ) message rid2name(killerrid),"You just killed "+ strcharinfo(0); } if ( @PlayersKilledStreak >= .holyshit ) set .@streakname$,"Beyond Godlike"; else if ( @PlayersKilledStreak >= .godlike ) set .@streakname$,"Godlike"; else if ( @PlayersKilledStreak >= .monsterkill ) set .@streakname$,"Monster Kill"; else if ( @PlayersKilledStreak >= .wickedsick ) set .@streakname$,"Wicked Sick"; else if ( @PlayersKilledStreak >= .unstoppable ) set .@streakname$,"Unstoppable"; else if ( @PlayersKilledStreak >= .megakill ) set .@streakname$,"Mega-kill"; else if ( @PlayersKilledStreak >= .dominating ) set .@streakname$,"Dominating"; else if ( @PlayersKilledStreak >= .killingspree ) set .@streakname$,"Killing Spree"; if ( @PlayersKilledStreak >= .killingspree && killerrid == getcharid(3) ) announce strcharinfo(0) +" has ended "+( (sex)?"him":"her" )+" own "+ .@streakname$ +"["+ @PlayersKilledStreak +"] streak "+( (.announcemap)?("at "+ .@map$):""),16|.announce; else if ( @PlayersKilledStreak >= .killingspree ) announce rid2name(killerrid) +" has ended "+ strcharinfo(0) +"'s "+ .@streakname$ +"["+ @PlayersKilledStreak +"] streak "+( (.announcemap)?("at "+ .@map$):""),16|.announce; else if ( .announcekill && killerrid != getcharid(3) ) announce rid2name(killerrid) +" has pawned "+ strcharinfo(0) +"'s head "+( (.announcemap)?("at "+ .@map$):""),16|.announce; set @PlayersKilledStreak,0; set @dota_sql_deaths, @dota_sql_deaths +1; set @dota_multikills,0; query_sql "replace into pvpladder values ( "+ getcharid(0) +", '"+ escape_sql(strcharinfo(0)) +"', "+ @dota_sql_streaks +", "+ @dota_sql_kills +", "+ @dota_sql_deaths +", from_unixtime("+ @dota_sql_streaktime +") )"; set .@killed_gid, getcharid(2); if ( .@killed_gid ) { setd ".dota_sql_"+ .@killed_gid +"_c", 0; if ( getd(".dota_sql_"+ .@killed_gid +"_h") ) query_sql "replace into ownladder values ( "+ .@killed_gid +", '"+ escape_sql(getguildname(.@killed_gid)) +"', "+ getd(".dota_sql_"+ .@killed_gid +"_c") +", "+ getd(".dota_sql_"+ .@killed_gid +"_h") +", from_unixtime("+ getd(".dota_sql_"+ .@killed_gid +"_t") +") )"; } if ( killerrid == getcharid(3) || baselevel < .lvltokill ) end; if ( .minlvlrange ) set .@killedlvl, baselevel; attachrid killerrid; if ( .minlvlrange && .@killedlvl + .minlvlrange < baselevel ) end; if ( .counttopunish ) { if ( @sitkillminute != gettime(2) ) { deletearray @sitkillid, 128; deletearray @sitkilltimes, 128; set @sitkillminute, gettime(2); } set .@sitkillsize, getarraysize(@sitkillid); for ( set .@i,0; .@i < .@sitkillsize; set .@i, .@i +1 ) { if ( @sitkillid[.@i] != killedrid ) continue; else { set @sitkilltimes[.@i], @sitkilltimes[.@i] +1 ; if ( @sitkilltimes[.@i] >= .counttopunish ) { warp "SavePoint",0,0; announce strcharinfo(0) +" , Stop killing "+ rid2name(killedrid) + " !!!",0; debugmes strcharinfo(0) +" is sit-killing "+ rid2name(killedrid) +" for "+ @sitkilltimes[.@i] + " times"; logmes "is sit-killing "+ rid2name(killedrid) +" for "+ @sitkilltimes[.@i] +" times"; if ( @PlayersKilledStreak == @dota_sql_streaks ) { set @dota_sql_streaks, @dota_sql_streaks +1 - .counttopunish; set @dota_sql_streaktime, gettimetick(2); } set @PlayersKilledStreak, @PlayersKilledStreak +1 - .counttopunish; set @dota_sql_kills, @dota_sql_kills +1 - .counttopunish; query_sql "replace into pvpladder values ( "+ getcharid(0) +", '"+ escape_sql(strcharinfo(0)) +"', "+ @dota_sql_streaks +", "+ @dota_sql_kills +", "+ @dota_sql_deaths +", from_unixtime("+ @dota_sql_streaktime +") )"; set .@killer_gid, getcharid(2); if ( .@killer_gid ) { if ( getd(".dota_sql_"+ .@killer_gid +"_c") == getd(".dota_sql_"+ .@killer_gid +"_h") ) { setd ".dota_sql_"+ .@killer_gid +"_h", getd(".dota_sql_"+ .@killer_gid +"_h") +1 - .counttopunish; setd ".dota_sql_"+ .@killer_gid +"_t", gettimetick(2); } setd (".dota_sql_"+ .@killer_gid +"_c"), getd(".dota_sql_"+ .@killer_gid +"_c") +1 - .counttopunish; query_sql "replace into ownladder values ( "+ .@killer_gid +", '"+ escape_sql(getguildname(.@killer_gid)) +"', "+ getd(".dota_sql_"+ .@killer_gid +"_c") +", "+ getd(".dota_sql_"+ .@killer_gid +"_h") +", from_unixtime("+ getd(".dota_sql_"+ .@killer_gid +"_t") +") )"; } end; } break; } } if ( .@i == .@sitkillsize ) { set @sitkillid[.@i], killedrid; set @sitkilltimes[.@i], 1; } } set @PlayersKilledStreak, @PlayersKilledStreak +1 ; set @dota_sql_kills, @dota_sql_kills +1 ; if ( @PlayersKilledStreak > @dota_sql_streaks ) { set @dota_sql_streaks, @PlayersKilledStreak; set @dota_sql_streaktime, gettimetick(2); } query_sql "replace into pvpladder values ( "+ getcharid(0) +", '"+ escape_sql(strcharinfo(0)) +"', "+ @dota_sql_streaks +", "+ @dota_sql_kills +", "+ @dota_sql_deaths +", from_unixtime("+ @dota_sql_streaktime +") )"; if ( @PlayersKilledStreak == .killingspree ) setarray .@streakname$,"killingspree.wav","is on a KILLING SPREE","!"; else if ( @PlayersKilledStreak == .dominating ) setarray .@streakname$,"dominating.wav","is DOMINATING","!"; else if ( @PlayersKilledStreak == .megakill ) setarray .@streakname$,"megakill.wav","has a MEGA KILL","!"; else if ( @PlayersKilledStreak == .unstoppable ) setarray .@streakname$,"unstoppable.wav","is UNSTOPPABLE","!!"; else if ( @PlayersKilledStreak == .wickedsick ) setarray .@streakname$,"wickedsick.wav","is WICKED SICK","!!"; else if ( @PlayersKilledStreak == .monsterkill ) setarray .@streakname$,"monsterkill.wav","has a MONSTER KILL","!!"; else if ( @PlayersKilledStreak == .godlike ) setarray .@streakname$,"godlike.wav","is GODLIKE","!!!"; else if ( @PlayersKilledStreak >= .holyshit && ( (@PlayersKilledStreak - .holyshit) % .continue == 0 ) ) setarray .@streakname$,"holyshit.wav","is BEYOND GODLIKE",". Someone KILL "+( (sex)?"HIM":"HER" ) +"!!!!!!"; if ( .@streakname$[1] != "" ) { announce strcharinfo(0) +" "+ .@streakname$[1] +"["+ @PlayersKilledStreak +"] "+( (.announcemap)?("at "+ .@map$):"") + .@streakname$[2],16|.announce; if ( .sound == 1 ) soundeffectall .@streakname$[0],0,.@map$; else if ( .sound == 2 ) soundeffectall .@streakname$[0],0; else if ( .sound == 3 ) soundeffect .@streakname$[0],0; } set @dota_multikills, @dota_multikills + 1; deltimer "DOTAPVP::OnStreakReset"; addtimer 18000,"DOTAPVP::OnStreakReset"; set .@killer_gid, getcharid(2); if ( .@killer_gid && .@killer_gid != .@killed_gid ) { setd ".dota_sql_"+ .@killer_gid +"_c", getd(".dota_sql_"+ .@killer_gid +"_c") +1 ; if ( getd(".dota_sql_"+ .@killer_gid +"_c") > getd(".dota_sql_"+ .@killer_gid +"_h") ) { setd ".dota_sql_"+ .@killer_gid +"_h", getd(".dota_sql_"+ .@killer_gid +"_c"); setd ".dota_sql_"+ .@killer_gid +"_t", gettimetick(2); } query_sql "replace into ownladder values ( "+ .@killer_gid +", '"+ escape_sql(getguildname(.@killer_gid)) +"', "+ getd(".dota_sql_"+ .@killer_gid +"_c") +", "+ getd(".dota_sql_"+ .@killer_gid +"_h") +", from_unixtime("+ getd(".dota_sql_"+ .@killer_gid +"_t") +") )"; } set .@dota_multikills, @dota_multikills; set .@origin, getcharid(3); sleep 1500; if ( .@killer_gid && .@killer_gid != .@killed_gid && getd(".dota_sql_"+ .@killer_gid +"_c") >= .owned && ( ( getd(".dota_sql_"+ .@killer_gid +"_c") - .owned ) % .owncontinue == 0 ) ) { if ( .announce ) mapannounce .@map$, "The guild ["+ getguildname(.@killer_gid) +"] is OWNING["+ getd(".dota_sql_"+ .@killer_gid +"_c") +"] !!!",16; else announce "The guild ["+ getguildname(.@killer_gid) +"] is OWNING["+ getd(".dota_sql_"+ .@killer_gid +"_c") +"] !!!",16; if ( .sound == 1 ) soundeffectall "ownage.wav",0,.@map$; else if ( .sound == 2 ) soundeffectall "ownage.wav",0; else if ( .sound == 3 && attachrid(.@origin) ) soundeffect "ownage.wav",0; } sleep 1250; if ( !attachrid(.@origin) ) end; if ( .@dota_multikills == 2 ) { if ( .announce ) mapannounce .@map$, strcharinfo(0) +" just got a Double Kill !",16; else announce strcharinfo(0) +" just got a Double Kill !",16; if ( .sound == 1 ) soundeffectall "doublekill.wav",0,.@map$; else if ( .sound == 2 ) soundeffectall "doublekill.wav",0; else if ( .sound == 3 ) soundeffect "doublekill.wav",0; } else if ( .@dota_multikills == 3 ) { if ( .announce ) mapannounce .@map$, strcharinfo(0) +" just got a Triple Kill !!!",16; else announce strcharinfo(0) +" just got a Triple Kill !!!",16; if ( .sound == 1 ) soundeffectall "triplekill.wav",0,.@map$; else if ( .sound == 2 ) soundeffectall "triplekill.wav",0; else if ( .sound == 3 ) soundeffect "triplekill.wav",0; } else if ( .@dota_multikills == 4 ) { if ( .announce ) mapannounce .@map$, strcharinfo(0) +" just got a Ultra Kill !!!",16; else announce strcharinfo(0) +" just got a Ultra Kill !!!",16; if ( .sound == 1 ) soundeffectall "ultrakill.wav",0,.@map$; else if ( .sound == 2 ) soundeffectall "ultrakill.wav",0; else if ( .sound == 3 ) soundeffect "ultrakill.wav",0; } else if ( .@dota_multikills >= 5 ) { if ( .announce ) mapannounce .@map$, strcharinfo(0) +" is on a Rampage !!!",16; else announce strcharinfo(0) +" is on a Rampage !!!",16; if ( .sound == 1 ) soundeffectall "rampage.wav",0,.@map$; else if ( .sound == 2 ) soundeffectall "rampage.wav",0; else if ( .sound == 3 ) soundeffect "rampage.wav",0; } end; OnStreakReset: set @dota_multikills, 0; end; OnWhisperGlobal: if ( @spam_dotapvp + 3 >= gettimetick(2) ) // 3 seconds interval so player don spam this command end; set @spam_dotapvp, gettimetick(2); if ( @dota_sql_kills == 0 && @dota_sql_deaths == 0 ) query_sql "select kills, deaths, streaks, unix_timestamp(streaktime) from pvpladder where char_id = "+ getcharid(0), @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaks, @dota_sql_streaktime; if ( @dota_sql_kills || @dota_sql_deaths ) { dispbottom "Your current Streak : "+ @PlayersKilledStreak; dispbottom "Your total Kills : "+ @dota_sql_kills; dispbottom "Your total Deaths : "+ @dota_sql_deaths; dispbottom "Your highest Streak : "+ @dota_sql_streaks; query_sql "select date_format( from_unixtime("+ @dota_sql_streaktime +"),'%a %e/%c/%y %r')", .@time1$; dispbottom "Your highest Streak on : "+ .@time1$; } else dispbottom "You are not in the pvp ladder yet."; if ( getcharid(2) ) { if ( getd(".dota_sql_"+ getcharid(2) +"_h") == 0 ) { query_sql "select currentown, highestown, unix_timestamp(owntime) from ownladder where guild_id = "+ getcharid(2), .@c, .@h, .@t; setd ".dota_sql_"+ getcharid(2) +"_c", .@c; setd ".dota_sql_"+ getcharid(2) +"_h", .@h; setd ".dota_sql_"+ getcharid(2) +"_t", .@t; } if ( getd(".dota_sql_"+ getcharid(2) +"_h") ) { dispbottom "Your guild current Own : "+ getd(".dota_sql_"+ getcharid(2) +"_c"); dispbottom "Your guild highest Own : "+ getd(".dota_sql_"+ getcharid(2) +"_h"); query_sql "select date_format( from_unixtime("+ getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_t"), "DOTAPVP" ) +"),'%a %e/%c/%y %r')", .@time2$; dispbottom "Your guild highest Own on : "+ .@time2$; } else dispbottom "Your guild is not in the ladder yet."; } end; OnPCLoginEvent: if ( .maptrigger$ != "all" ) end; OnPCLoadMapEvent: if ( @dota_sql_kills == 0 && @dota_sql_deaths == 0 ) { if ( .maptrigger$ != "all" ) { getmapxy .@map$, .@x, .@y, 0; for ( set .@i, 0; .@i < .maptriggersize; set .@i, .@i +1 ) { if ( .@map$ == .maptrigger$[.@i] ) break; } if ( .@i == .maptriggersize ) end; } query_sql "select kills, deaths, streaks, unix_timestamp(streaktime) from pvpladder where char_id = "+ getcharid(0), @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaks, @dota_sql_streaktime; } if ( getcharid(2) && getd(".dota_sql_"+ getcharid(2) +"_h") == 0 ) { query_sql "select currentown, highestown, unix_timestamp(owntime) from ownladder where guild_id = "+ getcharid(2), .@c, .@h, .@t; setd ".dota_sql_"+ getcharid(2) +"_c", .@c; setd ".dota_sql_"+ getcharid(2) +"_h", .@h; setd ".dota_sql_"+ getcharid(2) +"_t", .@t; } end; } izlude,133,155,3 script PvP-StatsViewer 57,{ set .@npcname$, strnpcinfo(0); while (1) { mes "["+ .@npcname$ +"]"; mes "Hello "+ strcharinfo(0) +"..."; mes "If you want to I can show you your PVP stats."; next; switch ( select ( "Most Kills","Highest Streak","Longest Ownage","Own Information","Explanation" ) ) { case 1: set .@nb, query_sql("select name, kills, deaths from pvpladder order by kills desc limit "+ getvariableofnpc(.showtotal,"DOTAPVP"), .@name$, .@kills, .@deaths); if ( .@nb == 0 ) { mes "["+ .@npcname$ +"]"; mes "The ladder currently is empty."; next; } for ( set .@j,0; .@j < .@nb; set .@j, .@j + getvariableofnpc(.showpage,"DOTAPVP") ) { mes "["+ .@npcname$ +"]"; for ( set .@i, .@j; .@i < (getvariableofnpc(.showpage,"DOTAPVP") + .@j) && .@i < .@nb; set .@i, .@i + 1 ) { mes "^996600"+ (.@i+1) +": ^006699"+ .@name$[.@i] +" ^00AA00["+ .@kills[.@i] +"] ^FF0000<"+ .@deaths[.@i] +">^000000"; } next; } break; case 2: set .@nb, query_sql("select name, streaks, date_format(streaktime,'%a %e/%c/%y %r') from pvpladder where streaks >= "+ getvariableofnpc(.loweststreak,"DOTAPVP") +" order by streaks desc limit "+ getvariableofnpc(.showtotal,"DOTAPVP"), .@name$, .@streak, .@time$); if ( .@nb == 0 ) { mes "["+ .@npcname$ +"]"; mes "The ladder currently is empty."; next; } for ( set .@j,0; .@j < .@nb; set .@j, .@j + getvariableofnpc(.showpage,"DOTAPVP") ) { mes "["+ .@npcname$ +"]"; for ( set .@i, .@j; .@i < (getvariableofnpc(.showpage,"DOTAPVP") + .@j) && .@i < .@nb; set .@i, .@i + 1 ) { mes "^996600"+ (.@i+1) +": ^006699"+ .@name$[.@i] +" ^70AC11{"+ .@streak[.@i] +"} ^000000on :"; mes " ^EE8800"+ .@time$[.@i] +"^000000"; } next; } break; case 3: set .@nb, query_sql("select name, highestown, date_format(owntime,'%a %e/%c/%y %r') from ownladder where highestown >= "+ getvariableofnpc(.lowestownage,"DOTAPVP") +" order by highestown desc limit "+ getvariableofnpc(.showtotal,"DOTAPVP"), .@name$, .@owned, .@time$); if ( .@nb == 0 ) { mes "["+ .@npcname$ +"]"; mes "The ladder currently is empty."; next; } for ( set .@j,0; .@j < .@nb; set .@j, .@j + getvariableofnpc(.showpage,"DOTAPVP") ) { mes "["+ .@npcname$ +"]"; for ( set .@i, .@j; .@i < (getvariableofnpc(.showpage,"DOTAPVP") + .@j) && .@i < .@nb; set .@i, .@i + 1 ) { mes "^996600"+ (.@i+1) +": ^006699"+ .@name$[.@i] +" ^00AAAA("+ .@owned[.@i] +") ^000000on :"; mes " ^EE8800"+ .@time$[.@i] +"^000000"; } next; } break; case 4: if ( @dota_sql_kills == 0 && @dota_sql_deaths == 0 ) query_sql "select kills, deaths, streaks, unix_timestamp(streaktime), date_format(streaktime,'%a %e/%c/%y %r') from pvpladder where char_id = "+ getcharid(0), @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaks, @dota_sql_streaktime, .@time1$; mes "["+ .@npcname$ +"]"; if ( @dota_sql_kills == 0 && @dota_sql_deaths == 0 ) mes "You not yet kill any player."; else { mes "Your Current Streak : ^70AC11{"+ @PlayersKilledStreak +"}^000000"; mes "Your Total Kills : ^00AA00["+ @dota_sql_kills +"]^000000"; mes "Your Death Counts : ^FF0000<"+ @dota_sql_deaths +">^000000"; if ( @dota_sql_kills || @dota_sql_streaks ) { mes "Highest Streak was ^70AC11{"+ @dota_sql_streaks +"}^000000 on :"; query_sql "select date_format( from_unixtime("+ @dota_sql_streaktime +"),'%a %e/%c/%y %r')", .@time1$; mes " ^EE8800"+ .@time1$ +"^000000"; } } next; if ( getcharid(2) ) { if ( getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_h"), "DOTAPVP" ) == 0 ) { query_sql "select currentown, highestown, unix_timestamp(owntime) from ownladder where guild_id = "+ getcharid(2), .@c, .@h, .@t; set getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_c"), "DOTAPVP" ), .@c; set getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_h"), "DOTAPVP" ), .@h; set getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_t"), "DOTAPVP" ), .@t; } mes "["+ .@npcname$ +"]"; if ( getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_h"), "DOTAPVP" ) == 0 ) { mes "Your guild not yet kill any player."; } else { mes "Your guild name : ^006699"+ strcharinfo(2) +"^000000"; mes "Current Owning : ^00AAAA("+ getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_c"), "DOTAPVP" ) +")^000000"; mes "Longest Ownage was ^00AAAA("+ getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_h"), "DOTAPVP" ) + ")^000000 on :"; query_sql "select date_format( from_unixtime("+ getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_t"), "DOTAPVP" ) +"),'%a %e/%c/%y %r')", .@time2$; mes " ^EE8800"+ .@time2$ +"^000000"; } next; } break; case 5: mes "["+ .@npcname$ +"]"; mes "Explanation for Most Kills:"; mes " "; mes "^996600Rank. ^006699NAME ^00AA00[Total Kills] ^FF0000<Deaths>^000000"; mes " "; mes "--------------------------------"; mes " "; mes "The ^00AA00Kills^000000 added when a player kills another player."; mes " "; mes "^FF0000Deaths^000000 count increase when a player killed by another player, or suicide (eg: Grand Cross)."; mes " "; mes "A player killed by monsters, homunculus or pets will not add the kills or deaths count."; next; mes "["+ .@npcname$ +"]"; mes "Explanation for Highest Streak:"; mes " "; mes "^996600Rank. ^006699NAME ^70AC11{Highest Streak} ^000000on :"; mes " ^EE8800TIME^000000"; mes " "; mes "--------------------------------"; mes " "; mes "The ^70AC11Streak^000000 are added every time a player kills another player. It will reset upon log out, killed by another player, or suicide (eg: Sacrifice)."; mes " "; mes "Then it record in the server the ^EE8800TIME^000000 when that player got that highest streak."; mes " "; mes "A player killed by monsters, homunculus or pets will not reset the streak."; mes " "; mes "--------------------------------"; mes " "; mes "The numbers of straight kills to get these announcements are :"; mes "^70AC11"+ getvariableofnpc(.killingspree,"DOTAPVP") +"^000000 : Killing Spree"; mes "^70AC11"+ getvariableofnpc(.dominating,"DOTAPVP") +"^000000 : Dominating"; mes "^70AC11"+ getvariableofnpc(.megakill,"DOTAPVP") +"^000000 : Mega Kill"; mes "^70AC11"+ getvariableofnpc(.unstoppable,"DOTAPVP") +"^000000 : Unstoppable"; mes "^70AC11"+ getvariableofnpc(.wickedsick,"DOTAPVP") +"^000000 : Wicked Sick"; mes "^70AC11"+ getvariableofnpc(.monsterkill,"DOTAPVP") +"^000000 : Monster Kill"; mes "^70AC11"+ getvariableofnpc(.godlike,"DOTAPVP") +"^000000 : Godlike"; mes "^70AC11"+ getvariableofnpc(.holyshit,"DOTAPVP") +"^000000 : Beyond Godlike"; next; mes "["+ .@npcname$ +"]"; mes "Explanation for Longest Ownage:"; mes " "; mes "^996600Rank. ^006699NAME ^00AAAA(Longest Ownage) ^000000on :"; mes " ^EE8800TIME^000000"; mes " "; mes "--------------------------------"; mes " "; mes "The ^00AAAAOwnage^000000 added every time any guild members killed another player that doesn't belong to his/her guild. It will reset when any of the guild member was killed by ANY player, including his/her guild member."; mes " "; mes "Then it record in the server the ^EE8800TIME^000000 when the guild got that longest ownage."; mes " "; mes "If the server went under maintainance, the current ownage will survive after the server restart."; mes " "; mes "Any guild member killed by monster, homunculus or pets will not reset the ownage count."; next; if ( getvariableofnpc(.lvltokill,"DOTAPVP") ) { mes "["+ .@npcname$ +"]"; mes "You must kill another player with minimum base level of "+ getvariableofnpc(.lvltokill,"DOTAPVP") +", in order to get an announcement or get in the ladder."; mes " "; mes "It's possible for a base level 1 novice kills a base level 99 player and still can get in the ladder."; mes "However when a player level 99 kills a level 1 novice will get nothing."; next; } if ( getvariableofnpc(.counttopunish,"DOTAPVP") ) { mes "["+ .@npcname$ +"]"; mes "Some noob players try to kill the same person over and over again in hope of getting his/her name appear in the ladder."; mes "However if you trying to do the same thing on this ladder, your name will announce to the public, and your action will be recorded into the server to notify the GMs."; next; } if ( getvariableofnpc(.minlvlrange,"DOTAPVP") ) { mes "["+ .@npcname$ +"]"; mes "When you kill another player thats lower base level than you, the base level gap between you and that player must not more than "+ getvariableofnpc(.minlvlrange,"DOTAPVP") +"."; mes " "; if ( getvariableofnpc(.minlvlrange,"DOTAPVP") >= 200) mes "In other words, if your base level is 500, the player you killed must be at least level "+( 500 - getvariableofnpc(.minlvlrange,"DOTAPVP") )+" then only you will get the announcement and in the ladder."; else if ( getvariableofnpc(.minlvlrange,"DOTAPVP") >= 70) mes "In other words, if your base level is 255, the player you killed must be at least level "+( 255 - getvariableofnpc(.minlvlrange,"DOTAPVP") )+" then only you will get the announcement and in the ladder."; else mes "In other words, if your base level is 99, the player you killed must be at least level "+( 99 - getvariableofnpc(.minlvlrange,"DOTAPVP") )+" then only you will get the announcement and in the ladder."; mes "Higher base level kills lower level gets nothing, however lower level player kills higher level will get the announcement."; next; } break; } } }
  3. realRO

    Help on guide

    I'm 'sir' btw, so you mean sir, I will change all 5 files that's linked to annieruru's post?
  4. Kindly please help me how to apply this patch: http://rathena.org/board/tracker/issue-8459-addtimer-command-should-report-an-error-if-it-hits-max-eventtimer/ I can't understand where and what to put/apply.. Help me please. Thank you.
  5. If I put the wav sounds to data/wav and use the script you've provided, DotA sounds will be heard after killing a player? thanks
  6. Here's my screenshot, its okay, i'm still newbie, learning to file scripts.. so feel free to laugh at it ma'am.
  7. Thank you ma'am AnnieRuru, I fixed it. But, I still have the other NPCs having error with the addtimer. -__- Now it errors the 'DOTAPVP' script. Where specifically do I need to put the 'sleep2' timer command? After the addtimer? So I can do this to my other script that will show errors. Sorry for being to persistent here. :<
  8. 1. rAthena. 17454 2. 1201,Knife,Knife,4,50,,400,17,,1,3,0xFE9F7EEF,7,2,2,1,1,1,1,{ Oven_Effect::OnTock },{},{} 3. I will just follow what you did at the top, please help me to make this work on my test server. xD 4. Awww.
  9. I think this has nothing to do with that oneand addtimer command mustn't be remove with @reloadscript, it was purposely coded this way - script Oven_Effect -1,{ OnTock: while ( isequipped(1201) ) { // change 1201 to your custom item ID from where it came from if ( getstatus( SC_FREEZE ) ) { message strcharinfo(0), "Frozen status detected"; sleep2 4000; // 4 seconds delay if ( getstatus( SC_FREEZE ) ) { unittalk getcharid(3), "Break the ICE !!"; sc_end SC_FREEZE; } } sleep2 250; // delay in miliseconds } end; } prontera,155,185,5 script dkfhsdkfj 100,{ sc_start sc_freeze, 10000000, 1; }how come its bug ?why I got it working just fine screenrAthena018.jpgscreenrAthena019.jpg I even test with REAL storm gust storm gust.jpg How come that script works on you? o.O I copy-pasted that script on my test server, the whole script don't work on me. -__- Do I need to put "on tock" on my item db of 1201 (for testing with knife). T_T The only script that only showing is the Prontera NPC script << this one works, but the freezing script doesn't.
  10. Congrats on the endless tower. XD Offtopic: I think this is the other bug report problem from addtimer (scanned bug tracker) http://rathena.org/board/tracker/issue-7979-addtimer-not-resetting-properly-when-reloading-scripts-while-a-timer-is-still-running/ @topic, can you kindly help me to execute it properly? My above script (that gives error) works like this: When you are frozen (while wearing the item ID from above error script) you will just be frozen for just 4 seconds. Example, like above when wearing knife, you will be just frozen just for only 4 seconds. Kindly please help me. XDDD So that we can move on from this topic. LOL XDD
  11. Yes, thank you. Hmm, the script you gave me ma'am doesn't work fine. I tried freezeing the character using stormgust, the froze doesn't break after 4seconds. Hmm..
  12. I'm sorry if I'm making you feel that. /sry I'll wait for the error. Thank you for the reply Ma'am AnnieRuru. Finally, this showed the error!!!! This is the script: http://pastebin.com/0Bhy67x3 << because this script, I put this as an item_dbscript. Kindly help me.
  13. 1. The script are not identical, but it hit 3 scripts (1 short, 1 made by you, 1 from eathena) 1. http://pastebin.com/2FpfPzyE 2. http://pastebin.com/qUBfAfM4 3. http://pastebin.com/tWK7yYYf ( the anti bot) yes, 1000 doesn't work. I'm sorry for being clingy on rathena forums, I'm still newbie trying to learn scripts. This is the first time I encountered this error. -__-
  14. realRO

    Compilation

    Haha sorry, I forgot to put it on the other bar, I'm referring to Light post because I can't understand what he said, and I'm asking if map.h compiles properly or not even it shows at the end of the compile logs. Thank you for that link, about this, Running the command ./configure && make clean && make sql. << I'll run this through putty right?
  15. realRO

    Compilation

    My hosting said that: "Unfortunately, we are not experienced with fixing source code issues; I can only recommend that you look for a developer to help you with that instead." So does this mean that it is not compiling my map.h properly?
  16. By the way this is an image of the error: (I also added at my first post at the top) something like this lolthen you can continue your way with poorly made scripts ... Okay ma'am first I'll try that '1000' This is current map.h #define MAX_EVENTQUEUE 100 #define MAX_EVENTTIMER 32 I'll just bump this topic when this solution is fix. Thank you. And the other solution, I'll just add 'sleep2 1;' every after 'OnPCLoginEvent'. I'll try one by one. @AnnieRuru ma'am, I guess putting 1000 don't work. I'll do the manual changing of addtimer. Kindly please give me 1 example on what I must change and where shall I put the sleep2 command from this script: This script is identical to my other 18scripts(euphy quest script) just the items are different though. XD http://pastebin.com/LrV6w0N5
  17. realRO

    Compilation

    Yes you are correct, because it is stated "leaving directory" blah blah. XDD That's why I feel that map.h is not compiling.
  18. realRO

    Compilation

    I think the compilation does not compiling my 'map.h' lol (not quite sure) Because my trunk is Windows, i just transferred to a linux VPS. Is that okay?
  19. realRO

    Compilation

    Screenshot from the NPC error? This one: Wrong since uh lot of revision: 1-jun-2012 => d81154b should be : 32bit : ./configure --disable-64bit && make clean sql 64bit : ./configure ** make clean sql I'm sorry sir, but I'm still new at using Linux, what do you mean by "make clean". (very noob question. )
  20. NPC to me showed 4 times. XD Yes, I do have one, an antibot script. OnPCloginevent. I still have 3 custom scripts here with "addtimer" command. Script1: http://pastebin.com/0Bhy67x3 line 6. And the two credits to you ma'am. They are old scripts I found at eathena Script2: http://pastebin.com/9UpBD0cE line 223. Script3: http://pastebin.com/08JZUY2H Line 42 Plus the 18 other scripts(Euphy's Quest Shop) Basically ma'am, the best thing I can do is make the 18scripts'(euphy'sscript) "addtimer" in 1 and add "sleep2" command every after function? Correct me if I'm wrong, newbie . :<
  21. change this value higher like 100 Hey thanks for the reply AnnieRuru, I changed it to 100, error still shows up. Hmm. About this, I can't quite understand this, what would specific 'command' should I replace with the command 'sleep2'. Is this the one? http://rathena.org/wiki/Addtimer If that is what you're referring too ma'am, I have 18 scripts of that with this command http://rathena.org/wiki/Addtimer The script that I'm using is from Euphy's Quest Shop = http://pastebin.com/raw.php?i=Y4HP1NNM Addtimer is on line 82 ma'am. Kindly help me how or what to edit on that command please.
  22. realRO

    Compilation

    Actually sir, when I'm starting the server, it runs, the only error is this: http://rathena.org/board/topic/91248-npc-event-error/ I followed AnnieRuru's reply, error still shows up.
  23. realRO

    Compilation

    I'm using centos. I have this, is this compilation okay or this is worst? Kindly help me thanks. This is the logs: make[1]: Entering directory `/root/Desktop/trunk/3rdparty/mt19937ar' CC mt19937ar.c make[1]: Leaving directory `/root/Desktop/trunk/3rdparty/mt19937ar' make[1]: Entering directory `/root/Desktop/trunk/3rdparty/libconfig' CC libconfig.c CC grammar.c CC scanctx.c CC scanner.c CC strbuf.c make[1]: Leaving directory `/root/Desktop/trunk/3rdparty/libconfig' make[1]: Entering directory `/root/Desktop/trunk/src/common' MKDIR obj_all CC core.c CC socket.c CC timer.c CC db.c CC nullpo.c CC malloc.c CC showmsg.c CC strlib.c CC utils.c CC grfio.c CC mapindex.c CC ers.c CC md5calc.c CC core.c CC socket.c CC malloc.c CC random.c CC des.c CC conf.c CC thread.c CC mutex.c CC raconf.c CC mempool.c CC msg_conf.c CC cli.c AR obj_all/common.a MKDIR obj_sql CC sql.c AR obj_sql/common_sql.a make[1]: Leaving directory `/root/Desktop/trunk/src/common' make[1]: Entering directory `/root/Desktop/trunk/src/login' MKDIR obj_sql CC login.c CC account_sql.c CC ipban_sql.c CC loginlog_sql.c LD login-server_sql make[1]: Leaving directory `/root/Desktop/trunk/src/login' make[1]: Entering directory `/root/Desktop/trunk/src/char' MKDIR obj_sql CC char.c char.c:5356:2: warning: no newline at end of file CC inter.c CC int_party.c CC int_guild.c CC int_storage.c CC int_pet.c CC int_homun.c CC int_mail.c CC int_auction.c CC int_quest.c CC int_mercenary.c CC int_elemental.c LD char-server_sql make[1]: Leaving directory `/root/Desktop/trunk/src/char' make[1]: Entering directory `/root/Desktop/trunk/src/map' MKDIR obj_sql CC map.c In file included from pc.h:12, from map.c:25: itemdb.h:240:24: warning: no newline at end of file CC chrif.c In file included from pc.h:12, from chrif.c:18: itemdb.h:240:24: warning: no newline at end of file CC clif.c In file included from pc.h:12, from clif.c:19: itemdb.h:240:24: warning: no newline at end of file CC pc.c In file included from pc.h:12, from channel.h:7, from pc.c:19: itemdb.h:240:24: warning: no newline at end of file pc.c: In function ‘pc_getitem_map’: pc.c:4135: warning: suggest parentheses around assignment used as truth value CC status.c In file included from pc.h:12, from status.c:16: itemdb.h:240:24: warning: no newline at end of file CC npc.c In file included from pc.h:12, from npc.c:18: itemdb.h:240:24: warning: no newline at end of file CC npc_chat.c In file included from pc.h:12, from npc_chat.c:14: itemdb.h:240:24: warning: no newline at end of file CC chat.c In file included from pc.h:12, from chat.c:15: itemdb.h:240:24: warning: no newline at end of file CC path.c CC itemdb.c In file included from itemdb.c:10: itemdb.h:240:24: warning: no newline at end of file CC mob.c In file included from pc.h:12, from mob.c:20: itemdb.h:240:24: warning: no newline at end of file mob.c:4632:2: warning: no newline at end of file CC script.c In file included from script.c:25: itemdb.h:240:24: warning: no newline at end of file script.c: In function ‘buildin_getitem_map_sub’: script.c:6476: warning: unused variable ‘p’ script.c:6475: warning: unused variable ‘g’ CC storage.c In file included from storage.c:13: itemdb.h:240:24: warning: no newline at end of file CC skill.c In file included from pc.h:12, from skill.c:17: itemdb.h:240:24: warning: no newline at end of file CC atcommand.c In file included from pc.h:12, from channel.h:7, from atcommand.c:20: itemdb.h:240:24: warning: no newline at end of file CC battle.c In file included from pc.h:12, from battle.c:17: itemdb.h:240:24: warning: no newline at end of file CC battleground.c In file included from pc.h:12, from battleground.c:17: itemdb.h:240:24: warning: no newline at end of file CC intif.c In file included from pc.h:12, from intif.c:14: itemdb.h:240:24: warning: no newline at end of file CC trade.c In file included from trade.c:7: itemdb.h:240:24: warning: no newline at end of file CC party.c In file included from pc.h:12, from party.c:16: itemdb.h:240:24: warning: no newline at end of file CC vending.c In file included from vending.c:8: itemdb.h:240:24: warning: no newline at end of file CC guild.c In file included from pc.h:12, from guild.c:19: itemdb.h:240:24: warning: no newline at end of file CC pet.c In file included from pc.h:12, from pet.c:14: itemdb.h:240:24: warning: no newline at end of file CC log.c In file included from log.c:10: itemdb.h:240:24: warning: no newline at end of file CC mail.c In file included from mail.c:9: itemdb.h:240:24: warning: no newline at end of file CC date.c CC unit.c In file included from pc.h:12, from unit.c:14: itemdb.h:240:24: warning: no newline at end of file CC homunculus.c In file included from homunculus.c:19: itemdb.h:240:24: warning: no newline at end of file CC mercenary.c In file included from mercenary.c:19: itemdb.h:240:24: warning: no newline at end of file CC quest.c In file included from pc.h:12, from quest.c:14: itemdb.h:240:24: warning: no newline at end of file CC instance.c In file included from pc.h:12, from instance.c:19: itemdb.h:240:24: warning: no newline at end of file CC buyingstore.c In file included from pc.h:12, from buyingstore.c:14: itemdb.h:240:24: warning: no newline at end of file CC searchstore.c In file included from pc.h:12, from searchstore.c:10: itemdb.h:240:24: warning: no newline at end of file CC duel.c In file included from pc.h:12, from duel.c:10: itemdb.h:240:24: warning: no newline at end of file CC pc_groups.c In file included from pc.h:12, from pc_groups.c:14: itemdb.h:240:24: warning: no newline at end of file CC elemental.c In file included from elemental.c:19: itemdb.h:240:24: warning: no newline at end of file CC cashshop.c In file included from pc.h:12, from cashshop.h:8, from cashshop.c:9: itemdb.h:240:24: warning: no newline at end of file CC channel.c In file included from pc.h:12, from channel.h:7, from channel.c:14: itemdb.h:240:24: warning: no newline at end of file CC mapreg_sql.c LD map-server_sql make[1]: Leaving directory `/root/Desktop/trunk/src/map' building conf/import and conf/msg_conf/import folder... bump
  24. I have this error. Kindly help me with this one, thanks. My old map.h (error below still shows up) #define MAX_EVENTQUEUE 50 This is my latest map.h (error below still shows up) ​ #define MAX_EVENTQUEUE 20 This is the error message: [Warning]: npc_event_dequeue: event timer is full ! [Warning]: npc_event_dequeue: event timer is full ! [Warning]: npc_event_dequeue: event timer is full !
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