-
Posts
35 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by HaureN
-
-
thats not a real thing, i mean its not a unknown item but its a "placeholder" in other words once it get the packet cap it start over, in the end of the day its not working yet
you are the best @nitrous
-
i rewrite cuz i didnt like the way u did, but its working
https://github.com/haurenburu/ragnarok-content/blob/master/rathena/requests/OneClickRefine.txt- 1
-
Glast Heim Challenge Mode[ Items Only ]
the content of this files are ONLY the ITEMS not the instance not the mobs just the ITEMS and ENCHANTS, i already made a PR but i'll also post here while it isn't merge
https://github.com/haurenburu/ragnarok-content/blob/master/rathena/Old_Glast_Heim_Challenge_Mode.txt
-
Submitter
-
Submitted06/08/2020
-
Category
-
Video
-
Content AuthorHaureN - Gravity
- 1
- 3
- 1
-
-
Not ready yet but i'm working on it:
https://github.com/haurenburu/ragnarok-content/tree/master/rathena/illusions/frozen- 1
- 4
-
Nogg Road F3 (Mag_dun03)
All instructions are on the txt
things missing:* mobs slaves
* official drop chances
* enchant system (lapineUI)
* exp may not be right
Feels free to dm me on HaureN#3690 or [email protected]
repo: https://github.com/haurenburu/ragnarok-content/tree/master/rathena/mag_dun03
-
Submitter
-
Submitted06/04/2020
-
Category
-
Video
-
Content AuthorHaureN - Gravity
- 2
-
-
On 3/12/2020 at 6:19 PM, tddupree7 said:
Mapcache.exe does not exist in the next folder up as stated in this guide so I couldn't update the mapcache
edit rAthena\conf\sql-files.txt
execute rAthena\mapcache.bat
-
maybe |BCT_ALL| instead of BCT_ALLY
-
so i tried to mimic the vituperatum behavior commented the lines 7159~7165 and add case HP_ASSUMPTIO in line 11568 (before VITUPERATUM it self)
and it works (with pvp on cuz vituperatum was made to target enemies )so... i change the flag "BCT_ENEMY"
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id);
to "BCT_ALLY"
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ALLY|1, skill_castend_nodamage_id);
and its working for party xDfinal code:
LINE 7158 /* case HP_ASSUMPTIO: if( sd && dstmd ) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); else clif_skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv))); break; */ LINE 11568 case HP_ASSUMPTIO: if (flag&1) clif_skill_nodamage(src, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv))); else { map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ALLY|1, skill_castend_nodamage_id); clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); } break; case AB_VITUPERATUM: if (flag&1) clif_skill_nodamage(src, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv))); else { map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id); clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); } break;
hope you understands -
config/battle/client.conf
/data/luafiles514/lua files/service_korea/ExternalSettings_kr.lub
/data/luafiles514/lua files/service_korea/ExternalSettings_kr_sak.lubAlso i think your clientinfo has to be <servicetype>korea</servicetype>
- 1
-
i think if u use that aura never will be show
-
Da uma olhada, depois eu vou ver como faz por script e te passo
-
let me know if this is what u want, just delete some parts to allow all cards for example
https://pastebin.com/raw/AC0CquTa -
i have no idea...
@Aleos ?
-
going to find out
^ no errors pogU
^ it do let me create a item 310126
i created the same script of ygg and it works but i cant make show on client tho
nevermore it works LMAO
- 1
-
let me see if i get it, you want to player be teleported to a specific location when jail is over?
u can use part of @go command (https://github.com/rathena/rathena/blob/ca56c060cf3d4c11b0f6da9c5d5b2d8e8e5c3d7e/src/map/atcommand.cpp#L1939)
if (pc_setpos(sd, mapindex_name2id(data[town].map), data[town].x, data[town].y, CLR_TELEPORT) == SETPOS_OK) { clif_displaymessage(fd, msg_txt(sd,0)); // Warped. }
in @unjail (https://github.com/rathena/rathena/blob/ca56c060cf3d4c11b0f6da9c5d5b2d8e8e5c3d7e/src/map/atcommand.cpp#L4957)
//Reset jail time to 1 sec. sc_start(NULL,&pl_sd->bl,SC_JAILED,100,1,1000); clif_displaymessage(pl_sd->fd, msg_txt(sd,120)); // A GM has discharged you from jail. clif_displaymessage(fd, msg_txt(sd,121)); // Player unjailed. return 0;
i'm not sure but would be something like that(?)
//Reset jail time to 1 sec. pc_setpos(sd, mapindex_name2id(prontera), 150, 150, CLR_TELEPORT); // really not sure sc_start(NULL,&pl_sd->bl,SC_JAILED,100,1,1000); clif_displaymessage(pl_sd->fd, msg_txt(sd,120)); // A GM has discharged you from jail. clif_displaymessage(fd, msg_txt(sd,121)); // Player unjailed. return 0;
-
hay!
if u want the maps itself some are "clone" if i not mistaken, for example:
- 2
-
i totally agree with kreustoo, maybe a good way is send to db only when player logoff, for example if player finish the quest without logout u don't even need to send to db
-
short answer: yes is possible
you can make a new table on db to store this, then if i remember correctly u can use querysql() on the npc or quest w/e...try to find a pvp with rank usually it comes with the scripts to generate a table.
--------------------------------------- *query_sql("your MySQL query"{, <array variable>{, <array variable>{, ...}}}); *query_logsql("your MySQL query"{, <array variable>{, <array variable>{, ...}}}); Executes an SQL query. A 'select' query can fill array variables with up to 2 billion rows of values, and will return the number of rows (i.e. array size) or -1 on failure. Note that 'query_sql' runs on the main database while 'query_logsql' runs on the log database. Example: .@nb = query_sql("select name,fame from `char` ORDER BY fame DESC LIMIT 5", .@name$, .@fame); mes "Hall Of Fame: TOP5"; mes "1." + .@name$[0] + "(" + .@fame[0] + ")"; // largest fame value. mes "2." + .@name$[1] + "(" + .@fame[1] + ")"; mes "3." + .@name$[2] + "(" + .@fame[2] + ")"; mes "4." + .@name$[3] + "(" + .@fame[3] + ")"; mes "5." + .@name$[4] + "(" + .@fame[4] + ")"; ---------------------------------------
src: https://raw.githubusercontent.com/rathena/rathena/master/doc/script_commands.txt
-
If u want sonic blow and grimtooth 1% per refine, yes
-
- 2
-
1% per refine
{ .@r = getRefine(); bonus2 bSkillAtk, "CR_ACIDDEMOSTRATION", .@r; }
1% per 2 refines
{ .@r = getRefine(); bonus2 bSkillAtk, "CR_ACIDDEMOSTRATION", .@r/2; }
if i remember correctly 3/2 in rathena is equal to 1 because it gets the integer value, so on odd number refines it will get a previous bonus.
if u going to use the refine number more than one time use a variable- 1
-
heya,
this is my stats on novaRO (still, nova is wrong by 1 point)
Stat points (nova)Stat points (rathena)
this is from kro
so... i know stats table is not suppose to be right at this point (175 to 200) but any u guys know how to "regenerate" this file or even the "formula" for 175+ stats?
this is my code on JS to simulate. With my progression, stats exceed 4151 so on the last level a fixed with -4.let sum = 3; let stat = 100; let level = []; for(let i = 1; i <= 200; i++) { level.push(stat); // 0 ~ 99 if (i < 100 && i%5 === 0) { sum++; } // 100 ~ 150 else if (i <= 150 && i%10 === 0) { sum++; } // 150 ~ 175 else if (i > 150 && i < 175 & (i-150)%7 === 0) { sum++; } // 175 ~ 20 else if (i > 175 && i < 200 && (i-200)%5 === 0) { sum++ } if (i === 199) { // supose to be 35 stat += 31; continue; } stat += sum; }
-
heya!
so guys sorry to ask this HERE but...
i want to know what the practical differences of rathena and herc, iam backing to ro dev from 2012 and iam in process of choosing the emulator
obs: i know rathena uses cpp and herc c something like that, but how about other tech differences like that? wish emulator is ahead etc...
this topic still true?
thanks!
-
naissu, ow btw there any newbie friendly tuto for that kind of conversion? i have a lot of free time and like to help
How to change max Base level and Job lvl?
in General Support
Posted
about your file, just change the MaxBaseLevel on line 137, then add the lines bellow to match the new levels, from 100~255 with the Level and the exp necessary
steps:
1. on 'src/map/map.hpp'
#define MAX_LEVEL 255
2. recompile
3. on 'db/pre-re/job_exp.yml'
change MaxBaseLevel from all classes that are on your server, also add the new lines to match level 255 just copy the syntax
4. on 'db/pre-re/statpoint.yml'
add new lines like the already on the file, copy the syntax