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s0ulwingz

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Everything posted by s0ulwingz

  1. I see... Thanks. Do you have any idea about the rest? Bump Re-bump... Seriously no1 knows? Yet... another bump... No one is willing to share?
  2. s0ulwingz

    Parrying

    item script please
  3. Sorry for bumping but i really need help regarding this matter asap!!
  4. Sorry for the late reply, but I've managed to fix my problem. Thanks for asking. Thou I have another question regarding this thread I've just started. Hope you can help. http://rathena.org/board/topic/87956-about-freeze-timer-and-rate/?p=224996
  5. Regarding freeze status, I've tried to search for it and I couldn't find a solution regarding my problem. Therefore I need some answers regarding this. My server is running on rAthena version SVN r17459. Destination, src>map>status.c: As for freeze rate, case SC_FREEZE: sc_def = status->mdef*100; sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10; tick_def2 = status_src->luk*-10; //Caster can increase final duration with luk break; I don't realy understand the rate of what the numbers stands for. As I do not want mdef to affect freeze rate, I've tried to remove it from sc_def and replaced it with status->luk*300 as I'm trying to make players to have minumim of 300 luk to achieve unfrozen rate. Am i doing it right? Does the frost timer increase with the tick_def2 written above? If I do not wish for the freeze timer to be increased with luk, do i delete the whole line? As for, if(sc->data[sC_FREEZE]) mdef += 25*mdef/100; Is this line specific for freeze timer? How do I make it so that players with high luk will be able to break from freeze status faster? Does this means that when a player is in a frozen status, their max def turns to 1? if(sc->data[sC_FREEZE]) def >>=1; Destination conf>battle>status.conf: // Adjustment for the natural rate of resistance from status changes. // If 50, status defense is halved, and you need twice as much stats to block // them (eg: 200 vit to completely block stun) pc_status_def_rate: 50 mob_status_def_rate: 100 (This setting is working fine with the stun rate.) // Required luk to gain inmunity to status changes. // Luk increases resistance by closing the gap between natural resist and max // linearly. This setting indicates required luk to gain complete immunity. // Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. // So 40% + (50% of 60%) = 70% pc_luk_status_def: 50 mob_luk_status_def: 100 About the status.conf, pc_luk_status_def is not an existing command and I've added it manually. Does it work without editing the src? How do I set it so that luk 300 = unfrozen?? Thanks for taking your time to read this. I realy do appreciate if can answer these questions.
  6. case SC_FREEZE: sc_def = status->mdef*100; sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10; tick_def2 = status_src->luk*-10; //Caster can increase final duration with luk break; Base on this script, i need better details regarding it. Lets say as written above, mdef*100, does this mean a player's mdef x 100? mdef x 100%? as for sc_def2, luk*10? baseluk x 10? tick_def = luk x -10?? <<< is this the duration for frost? Sorry i'm quite new with editing src, so help me pls.
  7. I'm having trouble with the items looping in your quest shop. How do i fix it? The freeloop is set to 0 in the settings.
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