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Posts posted by Luciar
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This mod needs to be updated again to include the first of the two arguments msg_txt now requires: msg_txt(sd,#)
Also, getting error: can_trade_bounded doesn't exist
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I would really appreciate a source mod that adds the ability for staff members to block incoming private messages, returning a message to the sender "This GameMaster has elected to refuse Private Messages" (or something). It would be nice if the GM could individually allow specified players to be able to contact him/her.
@pm (turns block on/off)
@pm <player> (allows/disallows specific player to pm when block is active
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The mod needs to be updated again. There's a conflict in pc_groups.h
PC_PERM_TRADE_BOUNDED = 0x200000,
conflicts with
PC_PERM_CHANNEL_ADMIN = 0x200000,
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I am aware I can check if an item is signed by using getequipcardid, but I am having trouble thinking of a way to retrieve the name of the signer. Is there any current method to do this?
My intention is to write an NPC that can return a string saying "Your item was signed by "+.@signer$ or something similar.
Thanks
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H
How about in a specific town? I mean how can only gm lvl 1+++ Can proceed or @warp to that map?
I'm not 100% sure what you're asking for here, but a NPC that will only warp a GM:
set .@mingm,1; //Minimum GM level to use NPC if(getgmlevel() >= .@mingm) { warp "prontera",123,123; } end;
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I didn't check through your script for errors, but you can use Freeloop to disable the infinite loop protection. Place freeloop(1); before loops and freeloop(0); afterwards.
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Did you run the upgrade SQL queries found in sql-files/upgrades/ when you updated your server?
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Awesome thank you
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Hello,
I am trying to set up the IP.Content app of Invision Power Suite to function as a bug tracker similar to the one in use here at rAthena.
I have figured out some of the basics of database creation etc. using the ACP, but my attempt at a bug tracking database lacks a lot of the functionality I see on rAthena's bug tracker.
If someone could point me in the correct direction to the package in use or how to build my own I would be very thankful
Running IPB 3.4.2
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No, I'm just telling you how to do what you asked. It will work if you follow the correct syntax for getitem2.
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Find:
while (.@j < getarraysize(getd(".Package"+$itemreward$[.@i+1]))) { getitem getd(".Package"+$itemreward$[.@i+1]+"["+.@j+"]"),getd(".Package"+$itemreward$[.@i+1]+"["+(.@j+1)+"]");
Update with getitem2:
getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
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You could use OnTouch and a conditional warp to allow authorized people to pass through and warp unauthorized players away
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If you make the source modifications required to add an additional channel you could use a duplicate of this NPC. But this script alone cannot add additional channels.
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Figured out the issue. Thanks for your help!
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[Debug]: NPCEvent 'LiarDice#Main::OnAuto' not found! (source: AutoEvents Manager)
i think should be your NPC name problems...check the setting for npc....
I'm a little confused by what you're suggesting we do here. The NPC is named LiarDice#Main for sure, and the donpcevent target is set by an array that also contains an element with the correct spelling.
Script Editors: Notepad++ rAthena custom Syntax Highlight
in Server Manager/Editors Downloads
Posted
Does anyone know an easy method to convert this release to be compatible with TextWrangler (for OS X)?