Hi guys,is there any ways to avoid poring sprite when adding custom mob?i have done all tips...here the steps that i have done
1.made a mob db with 4000 id dumber (4000,SONGOKU,Son Goku,Son Goku,..........)
2.put the sprite in folder (¸ó½ºÅÍ) and (몬스터) (SONGOKU.spr and SONGOKU.act)
3.fill in the data in NPCIdentity.lua (JT_SONGOKU = 4000,)
4.fill in the data in jobname.lua ([jobtbl.JT_SONGOKU] = "songoku",)
thats all the tips or trick that i ever found...but still it ended with Poring sprite
HELP ME PLEASEEEEE.....