dize11
Members-
Posts
93 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Everything posted by dize11
-
sorry but doesnt appears my the npc i think its some error in the script
-
i'm using eathena sorry XD!
-
prontera,150,150,0 script Warper 100,{ if ( already_warped ) end; warp "<map>",<x>,<y>; already_warped = 1; end; } Sorry but its not work can u check it?
-
I would like to have and npc warper what does is to warp 1 only time per char.. its like FREEBIES npc effect when u click u able to have the items and then when u click for secon time u can't havent again. THANKS!
-
Ahumm thats in hex out of game thing...
-
What im planning is to make this elemental races (PALLETES) when they warp into another races town they will able to be killable its the same Emistry?
-
Only Player vs Player What skin are you using here... I really like it. That skin is from Kamishi Palletes i bought them for good price!!
-
Hi to all i have an items when u wear it it turns into another set of pallete ( STYLIST PALLETES) but i want to know if its possible when i wear this items i can turn it a killable without @pvp on?! And its works into simple script or i need to edit something?! Thanks!
-
Thanks Anakid
-
I was searching npc freebies but non works on my server i need to know if some one have
-
Hi! Need sql to save functions in this script! ClassMaster21
dize11 posted a question in Script Requests
[attachment=7394:ClassMaster21.txt] Hi there! I'm quite tired when i reloadscript or restart server to input the same shit in this script need always to modify again and again the function. There any method to save the modify function even i restart or reloadscript? ClassMaster21.txt -
- script hourlypoints -1,{ //--Start of the Script OnPCLoginEvent: attachnpctimer ""+strcharinfo(0)+""; initnpctimer; end; OnTimer30000: //Check if Vending (normal or @at) if(checkvending() >= 1 || checkchatting() == 1) { dispbottom "The hourly points event stopped because you were vending / chatting. Please relog if you wish to start again."; stopnpctimer; end; } //Check if Idle getmapxy( .@map$, .@x, .@y, 0 ); if(@map$ == .@map$ && @x == .@x && @y == .@y) { set @afk, @afk + 1; } //If move timer resets else { set @afk, 0; } set @map$, .@map$; set @x, .@x; set @y, .@y; //Idle Check for 5 Minutes if(@afk == 5) { dispbottom "The hourly points event stopped because you were idle for 5 minutes. Please relog if you wish to start again."; stopnpctimer; end; } end; OnTimer60000: set @minute, @minute + 1; //Check for 1 Minute if(@minute == 60){ set @minute,0; set .@point_amt, 5; //Points to get every hour (default: 10) set #KAFRAPOINTS, #KAFRAPOINTS + .@point_amt; dispbottom "You received "+.@point_amt+" Kafrapoints by staying ingame for 1 hour"; dispbottom "Current Balance = "+#KAFRAPOINTS+" Kafrapoints"; set @consecutive_hour, @consecutive_hour + 1; } //Check for 12 hours consecutive if(@consecutive_hour == 12) { set @consecutive_hour,0; set .@cpoint_amt, 50; //Points to get for 12 Consecutive hours (default: 50) set #KAFRAPOINTS, #KAFRAPOINTS + .@cpoint_amt; dispbottom "You receive "+.@cpoint_amt+" Kafrapoints in playing for 12 consecutive hours"; dispbottom "Current Balance = "+#KAFRAPOINTS+" Kafrapoints"; } stopnpctimer; initnpctimer; end; } //--End of the Script How can i disable this in certain map like sec_prison? So this not work on that map
-
i have the same date db_packet but the skill body relocation (SNAP) have a problem when i use it the character not move until you double click the cell and he moves..
-
PK Town but if have same pallete to other cant kill him
dize11 replied to dize11's question in Script Requests
Still looking a script like this. There's no one who making this.. -
PK Town but if have same pallete to other cant kill him
dize11 replied to dize11's question in Script Requests
I think no one is going to help us this script maybe dificult to do -
that script is correct?
-
Example pk map (Morocc), and my hcolor number (51) ccolor is number (50) and cant kill the same person who have (hcolor 51) and (ccolor 50), but if the another player dont have this i can kill him. no one?
-
If this script is okay? - script restrict -1,{ OnPCLoadMapEvent: if( strcharinfo(3) == "morocc" && getlook(6) == 264 && getlook(7) == 554 ){ mes "You are now killable on enemy map."; atcommand "@killable"; close; } end; }
-
This SRC (/*if(map[sd->bl.m].flag.loadevent) // Lance*/) is going to disable all OnPCLoadMapEvent in the another scripts right? First thank you for this code and this is im searching for but: if(strcharinfo(3) == "morocc" && getlook(6) == 51 && /* Hcolor */ getlook(7) == 50) /* Ccolor */ atcommand "@killable"; Following script what im searching for is, if the player are killed or teleported out of morroc how can i disable the @killable? Without touching SRC
-
if the player are warped out of this map how can i disable this @killable? HOW CANT I CHANGE OnPCLoadMapEvent to --> LoadOut (example)
-
Can you make a example script for this? Please Anyone? Hello?
-
Maybe its imposible this script but here's my request. I have some pallette color example (ccolor number 55) and hair (haircolor number 51). If this player have this both color and haircolor in certain map (ex. morocc) activate @killable automatically to him and if this player is another map this not activates.
-
Why i cant click the npc's vote? I tested the eathena and rathena ver. both but i cant cant click the npc
-
im having a trouble when warlock job girl use skill in mobs. im having error when i use this heres the error windows appears Exception Type: 0xc0000005 0x0066153d RO.exe eax: 0x000000ff ebx: 0x00000000 ecx: 0x0ef2d0a0 edx: 0x00000101 esi: 0x211bd940 edi: 0x0012fbf0 ebp: 0x000000ff esp: 0x0012fae0 stack 0012fae0 - 0012fee0 0012FAE0 : 01 01 00 00 18 7F F3 0E A0 D0 F2 0E 00 00 00 00 0012FAF0 : 50 FC 12 00 CB A8 77 00 FF FF FF FF B0 A0 6F 00 0012FB00 : 00 00 00 00 78 00 00 00 CC FB 12 00 BB 67 6F 00 0012FB10 : F0 FB 12 00 00 73 F3 0E 00 00 00 00 00 00 00 00 0012FB20 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0012FB30 : 00 00 00 00 00 00 00 00 00 00 00 00 E3 67 6F 00 0012FB40 : F0 FB 12 00 18 7F F3 0E 01 01 00 00 85 9C CC A6 0012FB50 : 40 D9 27 21 A0 D0 F2 0E C8 E2 23 21 00 00 00 00 0012FB60 : 01 01 00 00 5D 51 A6 3F 00 00 00 00 00 00 00 00 0012FB70 : 4C 25 D5 00 00 00 34 44 00 00 E1 43 04 64 2E 3B 0012FB80 : 00 00 00 00 00 00 00 00 01 00 00 00 50 0D 76 0E 0012FB90 : 06 00 00 00 40 71 F3 0E 00 73 F3 0E 00 00 00 00 0012FBA0 : 40 D9 1B 21 00 00 00 00 38 54 39 3B 5C 67 39 3B 0012FBB0 : 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 0012FBC0 : 63 E6 BB 43 FF FF FF FF 00 00 00 00 A6 00 00 00 0012FBD0 : 60 BA 4B 21 40 D9 27 21 58 C7 2C 44 9F 13 AB 43 Launch Info 00A4 00A4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 Job : Warlock
-
Need Edit Support For GM restriction script
dize11 replied to dize11's question in Scripting Support
Ok i just repaired the wrong script! Thank you guys! also to @Emistry now work fine!