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dennis259

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Posts posted by dennis259

  1. On 1/24/2019 at 11:05 PM, avalox said:

    I tried the following:

    git remote update
    git fetch 
    git checkout 11b255e0e9cd2541ddd0e7c314b440f59627d07d

    I tried the Rathena folder. I received the following error:

    error: pathspec '11b255e0e9cd2541ddd0e7c314b440f59627d07d' did not match any file(s) known to git.

    Can someone help me?

    I'm trying to download the version compatible with BG, indicated in that topic:

     

    download latest version svn clone

    right click of rathena folder

    open git bash

    git remote update
    git fetch 
    git checkout  ( hash)

    open diff file patch it

  2. Triple Inferno dc

    [Error]: script:conv_str: cannot convert to string, defaulting to ""
    [Debug]: Data: nothing (nil)
    [Debug]: Source (NPC): Tierra_TI (invisible/not on a map)
    [Warning]: mapindex_name2id: Requested id for non-existant map name ''.
    [Error]: Server received crash signal! Attempting to save all online characters!

     

    Triple Inferno_054532.png

    Triple inferno error_054531.png

    2023-12-27 09-28-40_053307.mkv

     

  3. 9 hours ago, Speedrun said:

    Hi Dennis,

    I'm sorry I never really uploaded the .rsw .gat and ,gnd files x.x for the Green Power Prt Map x.x
    Since this map custom textures is inside the GRF and follows the tutorial on Browedit 3 Texture Edit, I will leave it here in case anyone want to use to practice the course.

    Unfortunately I didn't backup this Prontera.

    its okay thank for reply

    btw im dennisgamingtv on yt i learn a lot of your TUT thank

    • Love 1
  4. On 1/18/2016 at 6:30 AM, Functor said:

    Hello!

     

    Open ../src/char_sql/char.c and in the function "mmo_char_fromsql" before:

      memset(p, 0, sizeof(struct mmo_charstatus));

    add:

      memset(&tmp_item, 0, sizeof(tmp_item));

    Save it and re-compile the server.

    thank its working

  5. ...

    What do you mean how to add shop 2 to? this line// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};

    // Duplicate dummy data for any additional shops (bottom of script).

    // If no categories, use the second line instead (remove //).

    setarray .Shops$[1],"Hat Maker Quest Items",(Custom Quest)"; show my npc Custom Quest Hat Maker Quest Items Add(2,30518,1,0,0,10011,1); but no item selected one npc 2 shop

  6. try converting Euphys Quest Shop to th

    Euphys Quest Shop  for Eathena you have?eathena is down

    I think someone done this script with Euphy's Quest Shop.

    I'll edit this post when I found it.

    Found It!

    Hope I helped you for this :)

    attachicon.gifhatmaker.txt

    thank for this script its working...

     

    try converting Euphys Quest Shop to th

    Euphys Quest Shop  for Eathena you have?eathena is down

    I think someone done this script with Euphy's Quest Shop.

    I'll edit this post when I found it.

    Found It!

    Hope I helped you for this :)

    attachicon.gifhatmaker.txt

    thank for this script its working...

     

    how to add shop 2 to..?

    ...

  7. my quest shop is empty

     




    - shop quest_shop -1,501:50
    prontera,141,181,5 script Quest Shop 899,{
    set @i,0;
    mes "[Shop Quest NPC]";
    mes "Which item do you wish to obtain?";
    mes "Select only one.";
    callshop "quest_shop",1;
    npcshopattach "quest_shop";
    end;

    OnBuyItem:
    if(.BuildQuest) {
    for(set .e,0; !compare(getarg(.e+1)+"", "Zeny"); set .e,.e+2) {}
    npcshopadditem "quest_shop",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny");
    setarray .Shop[.i],getarg(.e+2);
    set .i,.i+1;
    goto Quest_Setup;
    }
    if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
    for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
    mes "[Shop Quest NPC]";
    mes "I require the following:";
    for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
    if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny";
    mes "^000000In exchange, I will give you:^0000FF";
    for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
    switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {
    case 1:
    for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
    next;
    mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
    mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
    close;
    }
    if(Zeny < getarg(@i)) {
    next;
    mes "You do not have enough Zeny.";
    mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000.";
    close;
    }
    for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
    set Zeny,Zeny-getarg(@i);
    for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
    if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all;
    close;
    case 2:
    set @bottomview, getlook(3);
    set @topview, getlook(4);
    set @midview, getlook(5);
    addtimer 1000, strnpcinfo(3)+"::On_Leave";
    set @equip,getiteminfo(@bought_nameid, 5);
    set @view, getiteminfo(@bought_nameid, 11);
    if(@equip != -1 && @view > 0) {
    if(@equip & 1) atcommand "@changelook 3 " + @view;
    if(@equip & 256) atcommand "@changelook 1 " + @view;
    if(@equip & 512) atcommand "@changelook 2 " + @view;
    }
    next;
    goto OnBuyItem;
    case 3:
    close;
    }
    On_Leave:
    atcommand "@changelook 1 " + @topview;
    atcommand "@changelook 2 " + @midview;
    atcommand "@changelook 3 " + @bottomview;
    set @equip,0;
    set @view,0;
    set @topview,0;
    set @midview,0;
    set @bottomview,0;
    end;
    OnInit:
    npcshopitem "quest_shop",0,0;
    set .BuildQuest,1;
    set .i,1;
    Quest_Setup:
    // THEESE ARE JUST A FEW EXAMPLES;WHICH I MADE,YOU HAVE TO PUT IN YOUR OWN ITEM ID'S HERE!
    switch(.i) {
    default: set .BuildQuest,0; set .e,0; set .i,0; end;
    case 1: callsub OnBuyItem,30517,10,1000,"Zeny",6647,1,"announce";
    case 2: callsub OnBuyItem,30518,10,6647,1,1000,"Zeny",6641,1,"announce";
    case 3: callsub OnBuyItem,30519,10,6647,1,1000,"Zeny",6636,1,"announce";
    case 4: callsub OnBuyItem,21037,10,6647,1,1000,"Zeny",6762,1,"announce";
    case 5: callsub OnBuyItem,21037,10,6647,1,1000,"Zeny",6655,1,"announce";
    case 6: callsub OnBuyItem,21037,10,6647,1,1000,"Zeny",5934,1,"announce";
    case 7: callsub OnBuyItem,21037,10,6647,1,1000,"Zeny",6797,1,"announce";
    case 8: callsub OnBuyItem,21037,10,6647,1,1000,"Zeny",6763,1,"announce";
    case 9: callsub OnBuyItem,21037,10,6641,1,6636,1,1000,"Zeny",6825,1,"announce";
    case 10: callsub OnBuyItem,21037,10,6641,1,6655,1,1000,"Zeny",6836,1,"announce";
    case 11: callsub OnBuyItem,21037,10,6641,1,5933,1,1000,"Zeny",6833,1,"announce";
    case 12: callsub OnBuyItem,21037,10,6641,1,5934,1,1000,"Zeny",6871,1,"announce";
    }
    }

  8.  

     

    OnPCKillEvent:
    if( strcharinfo(3) != "your map" ) end;
    getnameditem 7420,rid2name( killedrid );
    
    how to put this on my server?

     

    Just execute this in your server

    *My setting*

    *You can change the map name in order to make it auto skull into iventory*

     

    -	script	auto_skullin	-1,{
    OnPCKillEvent:
    if( 
    	strcharinfo(3) != "guild_vs2" &&
    	strcharinfo(3) != "guild_vs5" &&
    	strcharinfo(3) != "guild_vs4" &&
    	strcharinfo(3) != "guild_vs1-2" &&
    	strcharinfo(3) != "guild_vs3" &&
    	strcharinfo(3) != "1@orcs" &&
    	strcharinfo(3) != "guild_vs1" &&
    	strcharinfo(3) != "pvp_y_8-2"
    ) end;
    getnameditem 7420, rid2name( killedrid );
    end;
    }
    

    thank thank.....

  9. 30388,Talisman,Talisman,0,50,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "{ bonus bCastrate,-2; }",86400,8,1; },{},{}
    
    The only way to do it from the item database is as a usable or equip-able item... /hum
    thank you master i tty it later...
    30388,Talisman,Talisman,0,50,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "{ bonus bCastrate,-2; }",86400,8,1; },{},{}
    
    The only way to do it from the item database is as a usable or equip-able item... /hum
    thank you master i tty it later...

    30377,Talisman:_HP+200,¿¤¸®¸àÅ»_È­,0,50,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "{ bonus bMaxHP,200; }",86400,8,1; },{},{}

    its not working nothing happen to add +200hp

    Not working
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