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Posts posted by eboni001
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hello guys i was trying add a custom card but when i compound the card it looks like an X, (only when is compounded) how to fix this?
no gravity, no errors only it looks like an X.
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probably you have somekind of npc that sell/give skillpoint ?
no i dont have it, what i want is reduce the skill points each job have when they reach job lvl 100, because when somebody is already job lvl 70 they can fill everyskill, and all other points gained over lvl 70 are useless, people report to have 30 extra points useless xD.
i have 2 pictures here 1 from my server and 1 from another server (Both Character have skills reseted):
Another Server:
My Server:
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Bump please.
Please can somebody move this topic to source request? I didnt noticed i posted on source support, thank you and sorry for this inconveniense. -
Hello guys i was looking a source (or if available a script) on how to make something like this.
My server max aspd is 196 but sinx take advantage since they can use 2 weapons and edp lvl 5, what i want to do is, if somebody use edp lvl 5 the aspd of this player decrease to 195 while edp effect is active, if they use edp lvl 4 or below aspd won't be affected, (Only if they use edp lvl 5 get the reduction from 196 to 195, if they use it lvl 4 or below the aspd still in 196).
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I need it too xD
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File Name: Build Manager
File Submitter: Emistry
File Submitted: 29 Jul 2012
File Category: Utilities
Content Author: Emistry
A NPC that allow your Characters to Switch Build from time to time.
Players are able to save his current status build , so that he/she can switch back to the saved build whenever he/she want.
Players no need to keep memorize their status build upon changed.
This NPC also provide other Services for Status / Skills Reset.
Configuration :
// Mode of NPC // 1 = Save & Switch // 2 = Reset Status // 4 = Reset Skills // 7 = All of Above [ 1+2+4 = 7 ] set .BMMode,7; // How Many Slots available to Save Status Builds. set .MaxSlots,3; // Enable Stats Slot Rename + Max Name Length ( 0 = Disable ) setarray .Length,4,26; // Min. ~ Max. Words.
Hey sir emistry, i changed my server max stat and i want to reset all builds saved into build manager, how can i do it?
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Thank you, im done with this
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Hello guys can somebody please add a broadcast to this mvp summoner only in the map it will summon the mvp?
i want when somebody spawn and mvp it announce(only in the map where mvp is summoned):
(charname) has spawned (mvp name).
this is the func:
function script Ramvp_M { setarray .mvpList$[0], "Moonlight Flower:1150:400000", "Eddga:1115:600000", "Mistress:1059:500000", "Maya:1147:400000"; mes "How do you need help?"; menu "Summon Mvp",L_Spawn,"Heal Please",L_Heal,"Leave",L_Leave; L_Spawn: for(set .@i,0; .@i < getarraysize(.mvpList$);set .@i, .@i + 1){ explode(.mvpData$,.mvpList$[.@i],":"); if(.@i == 0) set .@menu$, .mvpData$[0]; else set .@menu$, .@menu$ + (":"+.mvpData$[0]); } set .@choice,select(.@menu$); explode(.mvpSpawn$,.mvpList$[.@choice - 1],":"); mes "You want to spawn: "+.mvpSpawn$[0], "It cost: "+.mvpSpawn$[2]; next; switch(select("Yes","No")){ case 1: if(ZENY >= atoi(.mvpSpawn$[2])){ set ZENY, ZENY - atoi(.mvpSpawn$[2]); monster strcharinfo(3),99,135,.mvpSpawn$[0],atoi(.mvpSpawn$[1]),1; } else { mes "You don't have enough zeny."; close; } end; case 2: mes "Ok, Come back when you get ready!"; close; } end; L_Heal: mes "Ok, the heal cost 1M Zeny, do you still want i heal you?"; next; switch(select("Ok","No")){ case 1: if(ZENY >= 1000000){ set ZENY, ZENY - 1000000; percentheal 100,100; } else { mes "I'm sorry you don't have enough zeny."; close; } } end; L_Leave: warp "quiz_00",57,24; close; }
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this one??
// ---- MVP ARENA!!!!!! By Darkchild with 16 diff MVP's inside // -- Optimised The MVP arena!!!! By massdriller // - NPC in prontera // --- Optimising Functions function script Ramvp_1 { mes "[ ^0065DFAlpha MVP^000000 ]"; mes "Here you go!"; return; } function script Ramvp_2 { mes "[ ^0065DFBeta MVP^000000 ]"; mes "Here you go!"; return; } function script Ramvp_3 { mes "[ ^0065DFTheta MVP^000000 ]"; mes "Here you go!"; return; } function script Ramvp_4 { mes "[ ^0065DFEpsilon MVP^000000 ]"; mes "Here you go!"; return; } function script Ramvp_M { mes "How do you need help?."; menu "Harder Monsters",L_Next,"Heal Please",L_Heal,"Leave",L_Leave; L_Next: return; L_Heal: percentheal 100,100; close; L_Leave: warp "prontera",156,179; close; } function script Ramvp_M2 { mes "How do you need help?."; menu "Heal Please",L_Heal,"Leave",L_Leave; L_Heal: percentheal 100,100; close; L_Leave: warp "prontera",156,179; close; }
and this
//===== rAthena Script ======================================= //= MVP Arena //===== By: ================================================== //= Darkchild //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Rooms containing 16 different MVPs //===== Additional Comments: ================================= //= 1.0 - First version of script //= 1.1 - Optimised The MVP arena [massdriller] //= 1.2 - NPC in prontera [Silent] //= 1.3 - Removed Duplicates //= 1.4 - Optimized, text edited [Euphy] //============================================================ // Entrance prontera,168,178,1 script MVP Warper 768,{ mes "[ ^0065DFMVP Warper^000000 ]"; mes "Would you like to enter"; mes "the MVP Arena?"; if (select("Yes!","No thanks.") == 2) close; warp "quiz_00",50,24; close; } // Information quiz_00,49,31,4 script MVP Arena Guide 778,{ mes "[ ^0065DFMVP Arena Guide^000000 ]"; mes "Welcome and behold this sacred place. Here you will find out if you truly have what it takes to call yourself a warrior."; next; switch(select("Information","Heal me!","Return to Prontera","Cancel")) { case 1: mes "[ ^0065DFMVP Arena Guide^000000 ]"; mes "There are four Keepers, and each can spawn four different MVPs."; mes "There are eight rooms per Keeper, and sixteen MVPs in total."; close; case 2: specialeffect2 313; percentheal 100,100; close; case 3: warp "prontera",156,179; close; case 4: close; } } // Keepers function script Keeper { mes "[ ^0065DF"+strnpcinfo(1)+"^000000 ]"; mes "Which arena would you"; mes "like to enter?"; set .@menu$,""; for(set .@i,1; .@i<9; set .@i,.@i+1) set .@menu$, .@menu"Arena "+.@i+" ["+getmapusers("pvp_n_"+.@i+"-"+getarg(0))+"/20]:"; set .@i, select(.@menu$); if (getmapusers("pvp_n_"+.@i+"-"+getarg(0))>19) { mes "[ ^0065DF"+strnpcinfo(1)+"^000000 ]"; mes "Sorry, this arena is full!"; close; } warp "pvp_n_"+.@i+"-"+getarg(0),102,102; close; } quiz_00,56,31,4 script Alpha MVP 770,{ callfunc "Keeper",2; } quiz_00,58,31,4 script Beta MVP 773,{ callfunc "Keeper",3; } quiz_00,60,31,4 script Theta MVP 774,{ callfunc "Keeper",4; } quiz_00,62,31,4 script Epsilon MVP 776,{ callfunc "Keeper",5; } // Protectors function script Protector { switch(select(""+((getarg(0)=="")?"":"Harder Monsters")+":Heal:Exit")) { case 1: warp getarg(0),102,102; close; case 2: specialeffect2 313; percentheal 100,100; close; case 3: warp "prontera",156,179; close; } } pvp_n_1-2,100,100,4 script MVP-Protector#01 727,{ callfunc "Protector","pvp_n_2-2"; } pvp_n_2-2,100,100,4 script MVP-Protector#02 727,{ callfunc "Protector","pvp_n_3-2"; } pvp_n_3-2,100,100,4 script MVP-Protector#03 727,{ callfunc "Protector","pvp_n_4-2"; } pvp_n_4-2,100,100,4 script MVP-Protector#04 727,{ callfunc "Protector","pvp_n_5-2"; } pvp_n_5-2,100,100,4 script MVP-Protector#05 727,{ callfunc "Protector","pvp_n_6-2"; } pvp_n_6-2,100,100,4 script MVP-Protector#06 727,{ callfunc "Protector","pvp_n_7-2"; } pvp_n_7-2,100,100,4 script MVP-Protector#07 727,{ callfunc "Protector","pvp_n_8-2"; } pvp_n_8-2,100,100,4 script MVP-Protector#08 727,{ callfunc "Protector",""; } pvp_n_1-3,100,100,4 script MVP-Protector#09 727,{ callfunc "Protector","pvp_n_2-3"; } pvp_n_2-3,100,100,4 script MVP-Protector#10 727,{ callfunc "Protector","pvp_n_3-3"; } pvp_n_3-3,100,100,4 script MVP-Protector#11 727,{ callfunc "Protector","pvp_n_4-3"; } pvp_n_4-3,100,100,4 script MVP-Protector#12 727,{ callfunc "Protector","pvp_n_5-3"; } pvp_n_5-3,100,100,4 script MVP-Protector#13 727,{ callfunc "Protector","pvp_n_6-3"; } pvp_n_6-3,100,100,4 script MVP-Protector#14 727,{ callfunc "Protector","pvp_n_7-3"; } pvp_n_7-3,100,100,4 script MVP-Protector#15 727,{ callfunc "Protector","pvp_n_8-3"; } pvp_n_8-3,100,100,4 script MVP-Protector#16 727,{ callfunc "Protector",""; } pvp_n_1-4,100,100,4 script MVP-Protector#17 727,{ callfunc "Protector","pvp_n_2-4"; } pvp_n_2-4,100,100,4 script MVP-Protector#18 727,{ callfunc "Protector","pvp_n_3-4"; } pvp_n_3-4,100,100,4 script MVP-Protector#19 727,{ callfunc "Protector","pvp_n_4-4"; } pvp_n_4-4,100,100,4 script MVP-Protector#20 727,{ callfunc "Protector","pvp_n_5-4"; } pvp_n_5-4,100,100,4 script MVP-Protector#21 727,{ callfunc "Protector","pvp_n_6-4"; } pvp_n_6-4,100,100,4 script MVP-Protector#22 727,{ callfunc "Protector","pvp_n_7-4"; } pvp_n_7-4,100,100,4 script MVP-Protector#23 727,{ callfunc "Protector","pvp_n_8-4"; } pvp_n_8-4,100,100,4 script MVP-Protector#24 727,{ callfunc "Protector",""; } pvp_n_1-5,100,100,4 script MVP-Protector#25 727,{ callfunc "Protector","pvp_n_2-5"; } pvp_n_2-5,100,100,4 script MVP-Protector#26 727,{ callfunc "Protector","pvp_n_3-5"; } pvp_n_3-5,100,100,4 script MVP-Protector#27 727,{ callfunc "Protector","pvp_n_5-5"; } //pvp_n_4-5,100,100,4 script MVP-Protector#28 727,{ callfunc "Protector","pvp_n_5-5"; } pvp_n_5-5,100,100,4 script MVP-Protector#29 727,{ callfunc "Protector","pvp_n_6-5"; } pvp_n_6-5,100,100,4 script MVP-Protector#30 727,{ callfunc "Protector","pvp_n_7-5"; } pvp_n_7-5,100,100,4 script MVP-Protector#31 727,{ callfunc "Protector","pvp_n_8-5"; } pvp_n_8-5,100,100,4 script MVP-Protector#32 727,{ callfunc "Protector",""; } // Alpha pvp_n_1-2,0,0,0,0 monster Eddga 1115,3,60000,66000 pvp_n_1-2,0,0,0,0 monster Mistress 1059,1,60000,66000 pvp_n_2-2,0,0,0,0 monster Mistress 1059,3,60000,66000 pvp_n_2-2,0,0,0,0 monster Moonlight 1150,1,60000,66000 pvp_n_3-2,0,0,0,0 monster Mistress 1059,1,60000,66000 pvp_n_3-2,0,0,0,0 monster Moonlight 1150,2,60000,66000 pvp_n_3-2,0,0,0,0 monster Maya 1147,1,60000,66000 pvp_n_4-2,0,0,0,0 monster Eddga 1115,1,60000,66000 pvp_n_4-2,0,0,0,0 monster Mistress 1059,1,60000,66000 pvp_n_4-2,0,0,0,0 monster Moonlight 1150,1,60000,66000 pvp_n_4-2,0,0,0,0 monster Maya 1147,1,60000,66000 pvp_n_5-2,0,0,0,0 monster Eddga 1115,1,60000,66000 pvp_n_5-2,0,0,0,0 monster Mistress 1059,2,60000,66000 pvp_n_5-2,0,0,0,0 monster Moonlight 1150,1,60000,66000 pvp_n_5-2,0,0,0,0 monster Maya 1147,2,60000,66000 pvp_n_6-2,0,0,0,0 monster Eddga 1115,2,60000,66000 pvp_n_6-2,0,0,0,0 monster Mistress 1059,3,60000,66000 pvp_n_6-2,0,0,0,0 monster Moonlight 1150,1,60000,66000 pvp_n_6-2,0,0,0,0 monster Maya 1147,2,60000,66000 pvp_n_7-2,0,0,0,0 monster Eddga 1115,3,60000,66000 pvp_n_7-2,0,0,0,0 monster Mistress 1059,3,60000,66000 pvp_n_7-2,0,0,0,0 monster Moonlight 1150,2,60000,66000 pvp_n_7-2,0,0,0,0 monster Maya 1147,2,60000,66000 pvp_n_8-2,0,0,0,0 monster Eddga 1115,3,60000,66000 pvp_n_8-2,0,0,0,0 monster Mistress 1059,3,60000,66000 pvp_n_8-2,0,0,0,0 monster Moonlight 1150,3,60000,66000 pvp_n_8-2,0,0,0,0 monster Maya 1147,3,60000,66000 // Beta pvp_n_1-3,0,0,0,0 monster Phreeoni 1159,3,60000,66000 pvp_n_1-3,0,0,0,0 monster Turtle General 1312,1,60000,66000 pvp_n_2-3,0,0,0,0 monster Phreeoni 1159,2,60000,66000 pvp_n_2-3,0,0,0,0 monster Turtle General 1312,1,60000,66000 pvp_n_2-3,0,0,0,0 monster Orc Hero 1087,1,60000,66000 pvp_n_3-3,0,0,0,0 monster Phreeoni 1159,1,60000,66000 pvp_n_3-3,0,0,0,0 monster Turtle General 1312,1,60000,66000 pvp_n_3-3,0,0,0,0 monster Orc Hero 1087,1,60000,66000 pvp_n_3-3,0,0,0,0 monster Orc Lord 1190,1,60000,66000 pvp_n_4-3,0,0,0,0 monster Phreeoni 1159,2,60000,66000 pvp_n_4-3,0,0,0,0 monster Turtle General 1312,1,60000,66000 pvp_n_4-3,0,0,0,0 monster Orc Hero 1087,1,60000,66000 pvp_n_4-3,0,0,0,0 monster Orc Lord 1190,1,60000,66000 pvp_n_5-3,0,0,0,0 monster Phreeoni 1159,1,60000,66000 pvp_n_5-3,0,0,0,0 monster Turtle General 1312,2,60000,66000 pvp_n_5-3,0,0,0,0 monster Orc Hero 1087,2,60000,66000 pvp_n_5-3,0,0,0,0 monster Orc Lord 1190,1,60000,66000 pvp_n_6-3,0,0,0,0 monster Phreeoni 1159,2,60000,66000 pvp_n_6-3,0,0,0,0 monster Turtle General 1312,1,60000,66000 pvp_n_6-3,0,0,0,0 monster Orc Hero 1087,2,60000,66000 pvp_n_6-3,0,0,0,0 monster Orc Lord 1190,2,60000,66000 pvp_n_7-3,0,0,0,0 monster Phreeoni 1159,3,60000,66000 pvp_n_7-3,0,0,0,0 monster Turtle General 1312,1,60000,66000 pvp_n_7-3,0,0,0,0 monster Orc Hero 1087,2,60000,66000 pvp_n_7-3,0,0,0,0 monster Orc Lord 1190,3,60000,66000 pvp_n_8-3,0,0,0,0 monster Phreeoni 1159,3,60000,66000 pvp_n_8-3,0,0,0,0 monster Turtle General 1312,3,60000,66000 pvp_n_8-3,0,0,0,0 monster Orc Hero 1087,3,60000,66000 pvp_n_8-3,0,0,0,0 monster Orc Lord 1190,3,60000,66000 // Theta pvp_n_1-4,0,0,0,0 monster Drake 1112,3,60000,66000 pvp_n_1-4,0,0,0,0 monster Osiris 1038,1,60000,66000 pvp_n_2-4,0,0,0,0 monster Drake 1112,2,60000,66000 pvp_n_2-4,0,0,0,0 monster Osiris 1038,1,60000,66000 pvp_n_2-4,0,0,0,0 monster Doppelganger 1046,1,60000,66000 pvp_n_3-4,0,0,0,0 monster Drake 1112,1,60000,66000 pvp_n_3-4,0,0,0,0 monster Osiris 1038,1,60000,66000 pvp_n_3-4,0,0,0,0 monster Doppelganger 1046,1,60000,66000 pvp_n_3-4,0,0,0,0 monster Lord of Death 1373,1,60000,66000 pvp_n_4-4,0,0,0,0 monster Drake 1112,2,60000,66000 pvp_n_4-4,0,0,0,0 monster Osiris 1038,1,60000,66000 pvp_n_4-4,0,0,0,0 monster Doppelganger 1046,2,60000,66000 pvp_n_4-4,0,0,0,0 monster Lord of Death 1373,1,60000,66000 pvp_n_5-4,0,0,0,0 monster Drake 1112,3,60000,66000 pvp_n_5-4,0,0,0,0 monster Osiris 1038,2,60000,66000 pvp_n_5-4,0,0,0,0 monster Doppelganger 1046,2,60000,66000 pvp_n_5-4,0,0,0,0 monster Lord of Death 1373,1,60000,66000 pvp_n_6-4,0,0,0,0 monster Drake 1112,3,60000,66000 pvp_n_6-4,0,0,0,0 monster Osiris 1038,2,60000,66000 pvp_n_6-4,0,0,0,0 monster Doppelganger 1046,2,60000,66000 pvp_n_6-4,0,0,0,0 monster Lord of Death 1373,2,60000,66000 pvp_n_7-4,0,0,0,0 monster Drake 1112,3,60000,66000 pvp_n_7-4,0,0,0,0 monster Osiris 1038,2,60000,66000 pvp_n_7-4,0,0,0,0 monster Doppelganger 1046,3,60000,66000 pvp_n_7-4,0,0,0,0 monster Lord of Death 1373,2,60000,66000 pvp_n_8-4,0,0,0,0 monster Drake 1112,3,60000,66000 pvp_n_8-4,0,0,0,0 monster Osiris 1038,3,60000,66000 pvp_n_8-4,0,0,0,0 monster Doppelganger 1046,3,60000,66000 pvp_n_8-4,0,0,0,0 monster Lord of Death 1373,3,60000,66000 // Epsilon pvp_n_1-5,0,0,0,0 monster Incantation Samurai 1492,3,60000,66000 pvp_n_1-5,0,0,0,0 monster Pharoh 1157,1,60000,66000 pvp_n_2-5,0,0,0,0 monster Incantation Samurai 1492,2,60000,66000 pvp_n_2-5,0,0,0,0 monster Pharoh 1157,1,60000,66000 pvp_n_2-5,0,0,0,0 monster Dark Lord 1272,1,60000,66000 pvp_n_3-5,0,0,0,0 monster Incantation Samurai 1492,1,60000,66000 pvp_n_3-5,0,0,0,0 monster Pharoh 1157,1,60000,66000 pvp_n_3-5,0,0,0,0 monster Dark Lord 1272,1,60000,66000 pvp_n_3-5,0,0,0,0 monster Baphomet 1039,1,60000,66000 //pvp_n_4-5,0,0,0,0 monster Incantation Samurai 1492,3,60000,66000 //pvp_n_4-5,0,0,0,0 monster Pharoh 1157,1,60000,66000 //pvp_n_4-5,0,0,0,0 monster Dark Lord 1272,1,60000,66000 //pvp_n_4-5,0,0,0,0 monster Baphomet 1039,1,60000,66000 pvp_n_5-5,0,0,0,0 monster Incantation Samurai 1492,2,60000,66000 pvp_n_5-5,0,0,0,0 monster Pharoh 1157,2,60000,66000 pvp_n_5-5,0,0,0,0 monster Dark Lord 1272,2,60000,66000 pvp_n_5-5,0,0,0,0 monster Baphomet 1039,1,60000,66000 pvp_n_6-5,0,0,0,0 monster Incantation Samurai 1492,2,60000,66000 pvp_n_6-5,0,0,0,0 monster Pharoh 1157,2,60000,66000 pvp_n_6-5,0,0,0,0 monster Dark Lord 1272,2,60000,66000 pvp_n_6-5,0,0,0,0 monster Baphomet 1039,1,60000,66000 pvp_n_7-5,0,0,0,0 monster Incantation Samurai 1492,2,60000,66000 pvp_n_7-5,0,0,0,0 monster Pharoh 1157,2,60000,66000 pvp_n_7-5,0,0,0,0 monster Dark Lord 1272,2,60000,66000 pvp_n_7-5,0,0,0,0 monster Baphomet 1039,2,60000,66000 pvp_n_8-5,0,0,0,0 monster Incantation Samurai 1492,3,60000,66000 pvp_n_8-5,0,0,0,0 monster Pharoh 1157,2,60000,66000 pvp_n_8-5,0,0,0,0 monster Dark Lord 1272,2,60000,66000 pvp_n_8-5,0,0,0,0 monster Baphomet 1039,2,60000,66000 // Mapflags pvp_n_1-1 mapflag pvp_nightmaredrop off pvp_n_2-1 mapflag pvp_nightmaredrop off pvp_n_3-1 mapflag pvp_nightmaredrop off pvp_n_4-1 mapflag pvp_nightmaredrop off pvp_n_5-1 mapflag pvp_nightmaredrop off pvp_n_6-1 mapflag pvp_nightmaredrop off pvp_n_7-1 mapflag pvp_nightmaredrop off pvp_n_8-1 mapflag pvp_nightmaredrop off pvp_n_1-2 mapflag pvp_nightmaredrop off pvp_n_2-2 mapflag pvp_nightmaredrop off pvp_n_3-2 mapflag pvp_nightmaredrop off pvp_n_4-2 mapflag pvp_nightmaredrop off pvp_n_5-2 mapflag pvp_nightmaredrop off pvp_n_6-2 mapflag pvp_nightmaredrop off pvp_n_7-2 mapflag pvp_nightmaredrop off pvp_n_8-2 mapflag pvp_nightmaredrop off pvp_n_1-3 mapflag pvp_nightmaredrop off pvp_n_2-3 mapflag pvp_nightmaredrop off pvp_n_3-3 mapflag pvp_nightmaredrop off pvp_n_4-3 mapflag pvp_nightmaredrop off pvp_n_5-3 mapflag pvp_nightmaredrop off pvp_n_6-3 mapflag pvp_nightmaredrop off pvp_n_7-3 mapflag pvp_nightmaredrop off pvp_n_8-3 mapflag pvp_nightmaredrop off pvp_n_1-4 mapflag pvp_nightmaredrop off pvp_n_2-4 mapflag pvp_nightmaredrop off pvp_n_3-4 mapflag pvp_nightmaredrop off pvp_n_4-4 mapflag pvp_nightmaredrop off pvp_n_5-4 mapflag pvp_nightmaredrop off pvp_n_6-4 mapflag pvp_nightmaredrop off pvp_n_7-4 mapflag pvp_nightmaredrop off pvp_n_8-4 mapflag pvp_nightmaredrop off pvp_n_1-5 mapflag pvp_nightmaredrop off pvp_n_2-5 mapflag pvp_nightmaredrop off pvp_n_3-5 mapflag pvp_nightmaredrop off //pvp_n_4-5 mapflag pvp_nightmaredrop off pvp_n_5-5 mapflag pvp_nightmaredrop off pvp_n_6-5 mapflag pvp_nightmaredrop off pvp_n_7-5 mapflag pvp_nightmaredrop off pvp_n_8-5 mapflag pvp_nightmaredrop off
I already modified those 2 to the one i want .
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Thank you very much, now is working great!! im very happy with my new mvp room.
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Sir now i have another problem xD, im sorry for this, now npc show the name of the mvp's separate but, i have set 4 mvp ,orc lord, orc hero, phreeoni and turtle general, npc only show orc hero, phreeoni and turtle general, when i click summon orc hero it ask if i want to summon turtle general xD, when i click phreeoni it only say it cost (Ammount of zeny) but still spawn turtle general, same when i click turtle general xD, and mvp's dont have name when get spawned, only say (HP:100%).
Edit: i have it like this:
function script Ramvp_M { setarray .mvpList$[0], "Orc Lord:1190:2000000", "Orc Hero:1087:3000000", "Phreeoni:1159:4000000", "Turtle General:1312:5000000"; mes "How do you need help?"; menu "Summon Mvp",L_Spawn,"Heal Please",L_Heal,"Leave",L_Leave; L_Spawn: for(set .@i,0; .@i < getarraysize(.mvpList$);set .@i, .@i + 1){ explode(.mvpData$,.mvpList$[.@i],":"); if(!.@i) set .menu$, .mvpData$[0]; else set .@menu$, .@menu$ + (":"+.mvpData$[0]); } set .@choice,select(.@menu$); explode(.mvpSpawn$,.mvpList$[.@choice + 1],":"); mes "You want to spawn: "+.mvpSpawn$[0], "It cost: "+.mvpSpawn$[2]; next; switch(select("Yes","No")){ case 1: if(ZENY >= atoi(.mvpSpawn$[2])){ set ZENY, ZENY - atoi(.mvpSpawn$[2]); monster strcharinfo(3),0,0,.mvpSpawn$[0],atoi(.mvpSpawn$[1]),1; } else { mes "You don't have enough zeny."; close; } end; case 2: mes "Ok, Come back when you get ready!"; close; } end; L_Heal: mes "Ok, the heal cost 1M Zeny, do you still want i heal you?"; next; switch(select("Ok","No")){ case 1: if(ZENY >= 1000000){ set ZENY, ZENY - 1000000; percentheal 100,100; } else { mes "I'm sorry you don't have enough zeny."; close; } } end; L_Leave: warp "prontera",156,179; close; }
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remove this
npc.c
char time[10]; strftime(time, sizeof(time), "%H:%M", localtime(&nd->u.tomb.kill_time));
and this
snprintf(buffer, sizeof(buffer), msg_txt(sd,659), time); clif_scriptmes(sd, nd->bl.id, buffer);
OMG!! you are a master, More Power to You.
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Hello guys, there is any way to comment or remove the time from mvp tombs? i want it only say the mvp has met its demise, Defeated by killer, i dont want other players know the time of death.
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monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>",<size>,<ai>};
monster strcharinfo(3),0,0,.mvpSpawn$[0],atoi(.mvpSpawn$[1]),1;
OK, i'm almost done but now how to fix this? npc put all names of the mvp's together and i only can summon 1 of them.
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now i have this error:
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First of all must change this:
"<Orc Lord>:<1190>:<3000000>",
"<Orc Hero>:<1087>:<5000000>",
"<Phreeoni>:<1159>:<7000000>",
"<Turtle General>:<1312>:<10000000>";
to this:
"Orc Lord:1190:3000000",
"Orc Hero:1087:5000000",
"Phreeoni:1159:7000000",
"Turtle General:1312:10000000";
keep same error
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i have it like this:
function script Ramvp_M { setarray .mvpList$[0], "<Orc Lord>:<1190>:<3000000>", "<Orc Hero>:<1087>:<5000000>", "<Phreeoni>:<1159>:<7000000>", "<Turtle General>:<1312>:<10000000>"; mes "How do you need help?."; menu "Summon Mvp",L_Spawn,"Heal Please",L_Heal,"Leave",L_Leave; L_Spawn: for(set .@i,0; .@i < getarraysize(.mvpList$);set .@i, .@i + 1){ explode(.mvpData$,.mvpList$[.@i],":"); if(!.@i) set .menu$, .mvpData$[0]; else set .@menu$ += ","+.mvpData$[0]; } set .@choice,select(.@menu$); explode(.mvpSpawn$,.mvpList$[.@choice + 1],":"); mes "You want to spawn: "+.mvpSpawn$[0], "It cost: "+.mvpSpawn$[2]; next; switch(select("Yes","No")){ case 1: if(ZENY >= atoi(.mvpSpawn$[2])){ set ZENY, ZENY - atoi(.mvpSpawn$[2]); monster strcharinfo(3),0,0,.mvpSpawn$[0],atoi(.mvpSpawn$[1]); } else { mes "You don't have enough zeny."; close; } end; case 2: mes "Ok"; close; } end; L_Heal: mes "Ok, the heal cost 1M Zeny, do you still want i heal you?"; next; switch(select("Ok","No")){ case 1: if(ZENY >= 1000000){ set ZENY, ZENY - 1000000; percentheal 100,100; } else { mes "I'm sorry you don't have enough zeny."; close; } } end; L_Leave: warp "prontera",156,179; close; }
by it give me this error:
Edit: there's any way to do it like this?
setarray .zeny[1],3000000,5000000,7000000,10000000; ======> mvp cost
setarray .mobid[0],1511,1647,1785,1630; ===> mvp id
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Hello guys im editing my mvp room, i want to add to mvp support npc people have to pay for summon mvp and have to pay 1m zeny for heal, can somebody add this please to this func.?
function script Ramvp_M { mes "How do you need help?."; menu "Summon Mvp",L_Spawn,"Heal Please",L_Heal,"Leave",L_Leave; L_Spawn: return; (Here add the mvp id and price for summon and please add any comment if they don't have enough zeny) L_Heal: percentheal 100,100; (Here add npc tell to people have to pay for heal and the ammount they have to pay and please add any comment if they don't have enough zeny) close; L_Leave: warp "prontera",156,179; close; }
thanks in advance, hope somebody help me
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indoorrswtable.txt
viewpointtable.txt
can you share this 2 files please?
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my data doesn't have that file, what should i do?
mine don't have it too.
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Somebody please rate
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i think depend on which job level player change class.
9 points - novice
39 - second job
= 48 points after reset
(didnt try just theory)
my sevrer is high rates they change like this, Novice = 9, second = 50 and trans reach lvl 100
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and if possible please somebody tell me how to remove the skill shield boomerang from paladin jobs, thank you.
try commenting out
14,251,5,250,3,0,0,0,0,0,0,0,0 //CR_SHIELDBOOMERANG#Shield Boomerang#
Did it and not work, any other suggestion?
Adding a custom effect when equip
in Database Support
Posted
Hello guys i was trying to add a custom card, with a effect similar to eddga card, but with another skill, i was trying to make a creator card that make you have a permanent FCP when the armor with this card is equiped and removed when armor is unequiped but i dont get it, can somebody please help me with this? this is my code.