painrugi
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Posts posted by painrugi
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have you comment the map on src/common/mapindex.h?
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _MAPINDEX_H_ #define _MAPINDEX_H_ //File in charge of assigning a numberic ID to each map in existance for space saving when passing map info between servers. extern char mapindex_cfgfile[80]; #define MAX_MAPINDEX 2000 //Some definitions for the mayor city maps. #define MAP_PRONTERA "prontera" #define MAP_GEFFEN "geffen" #define MAP_MORROC "morocc" #define MAP_ALBERTA "alberta" #define MAP_PAYON "payon" #define MAP_IZLUDE "izlude" #define MAP_ALDEBARAN "aldebaran" #define MAP_LUTIE "xmas" #define MAP_COMODO "comodo" #define MAP_YUNO "yuno" #define MAP_AMATSU "amatsu" #define MAP_GONRYUN "gonryun" #define MAP_UMBALA "umbala" #define MAP_NIFLHEIM "niflheim" #define MAP_LOUYANG "louyang" //#define MAP_JAWAII "jawaii" #define MAP_AYOTHAYA "ayothaya" #define MAP_EINBROCH "einbroch" #define MAP_LIGHTHALZEN "lighthalzen" #define MAP_EINBECH "einbech" #define MAP_HUGEL "hugel" #define MAP_RACHEL "rachel" #define MAP_VEINS "veins" #define MAP_JAIL "sec_pri" //#define MAP_NOVICE "new_1-1" #define MAP_MOSCOVIA "moscovia" #define MAP_MIDCAMP "mid_camp" #define MAP_MANUK "manuk" #define MAP_SPLENDIDE "splendide" //#define MAP_BRASILIS "brasilis" //#define MAP_DICASTES "dicastes01" //#define MAP_MORA "mora" //#define MAP_DEWATA "dewata" //#define MAP_MALANGDO "malangdo" //#define MAP_MALAYA "malaya" //#define MAP_ECLAGE "eclage" //#define MAP_ECLAGE_IN "ecl_in01" // When a map index search fails, return results from what map? #define MAP_DEFAULT MAP_PRONTERA #define MAP_DEFAULT_X 150 #define MAP_DEFAULT_Y 150 const char* mapindex_getmapname(const char* string, char* output); const char* mapindex_getmapname_ext(const char* string, char* output); unsigned short mapindex_name2id(const char*); const char* mapindex_id2name(unsigned short); void mapindex_init(void); void mapindex_final(void); int mapindex_addmap(int index, const char* name); int mapindex_removemap(int index); #endif /* _MAPINDEX_H_ */
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hi Aerie, first i'd just say thank you for amazing free release.
just simple question, where's the script for Cinematique.txt?. because there's list of that script on script_schallmar.conf. or that script has been deleted?
EDIT : Where's i can get map file for ordeal_1-3, 1-4, 2-3, 2-4, 3-3, 3-4?. because i've got some error on map server when loading that map.
Thx For Helping
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{ bonus2 bSkillDelay,"RK_HUNDREDSPEAR",-150; },{},{}
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//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6b
//===== Compatible With: =====================================
//= rAthena SVN r16862+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//============================================================
// Shop NPCs -- supplying no argument displays entire menu.
// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; }
prontera,170,203,6 script Quest Shop#2 998,{ callfunc "qshop1"; }
prontera,174,203,6 script Quest Shop#3 998,{ callfunc "qshop2"; }
add as you need
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what's your host OS?
if linux family, you can type command # top on putty to see the memory used for map server...
i think minumum recommended for rAthena is 512 MB of RAM... i suggest you to use 1GB of RAM or more
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how size of your ram?
i think just upgrade your ram size ....
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hundred spear have 3 secon of cool down.
//-- RK_HUNDREDSPEAR 2004,1000:900:800:700:600:500:400:300:200:100,500,0,0,0,3000,-1
so, for 30% reduce cool down
{ bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-900; },{},{}
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- script PK System Minus -1,{
OnInit:
setarray .Map$[0], "artz_pvp", "prt_pvp";
set .size, getarraysize(.Map$);
end;
OnPCKillEvent:
if ( !getmapflag( strcharinfo(3), mf_pvp ) ) end; // only trigger in pvp maps
attachrid killedrid;
.@point_amt = 1; // point to minus
if ( #KAFRAPOINTS - .@point_amt < 0 ) end; // prevent the value go into negative
#KAFRAPOINTS = #KAFRAPOINTS - .@point_amt ;
dispbottom "You have lost "+ .@point_amt +" Point of Honour.";
dispbottom "Your Total Points are : "+ #KAFRAPOINTS;
end;
}
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use euphy's quest shop,.. https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/custom/quests/quest_shop.txt
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hi, i'm use 2013-08-07 client and the problem is the weapon and armor storage list is changed.
Example: i put a feather beret on storage but it goes to weapon storage list and vice versa when i put a knife on storage but it goes to armor storage list.
how to fix this??
thanks in advance
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thats SVN still updated until now?
yap, it's still updated by developer. but not as fast as github
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what client version you use? if you use newer client you must edit on iteminfo.lub
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on db/re/refine.txt
// Level 1 weapons 1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,18:0,18:0,18:0,18:0,18:0,17:300,17:300,17:300,15:300,15:300 // Level 2 weapons 2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0,18:0,18:0,18:0,18:0,18:0,17:600,17:600,17:600,15:600,15:600 // Level 3 weapons 3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0,18:0,18:0,18:0,18:0,18:0,17:900,17:900,17:900,15:900,15:900 // Level 4 weapons 4,700,5,1400,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0,8:0,8:0,8:0,8:0,8:0,7:1200,7:1200,7:1200,5:1200,5:1200
on bold text for +11 and above..
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have you check "Translate Client to English" when diff the client??
or update your lua files to the lastest one...
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try this one...
prontera,154,184,5 script Job Changer Warper 928,{ mes "[Job Changer Warper]"; mes "Hello "+strcharinfo(0)+" you want to go to job changer location"; next; menu "Yes",-,"No",L_no; mes "[Job Changer Warper]"; mes "What job location you want"; switch(select("Swordman:Magician:Archer:Acoylte:Merchant:Thief")) { next; Case 1: mes "[Job Changer Warper]"; mes "Good Luck"; warp "prt_in",84,103; end; Case 2: mes "[Job Changer Warper]"; mes "Good Luck"; warp "geffen_in",164,121; end; Case 3: mes "[Job Changer Warper]"; mes "Good Luck"; warp "payon_in02",54,10; end; Case 4: mes "[Job Changer Warper]"; mes "Good Luck"; warp "prt_church",184,36; end; Case 5: mes "[Job Changer Warper]"; mes "Good Luck"; warp "alberta_in",58,43; end; Case 6: mes "[Job Changer Warper]"; mes "Good Luck"; warp "moc_prydb1",43,127; end; L_No: mes "Allright, see you later"; close; } }
it's for job 1 only because i don't know very well the location of higher class..
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http://rathena.org/w..._New_Clients.29 check that guide of weapontable.lub file for newer client
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you mean npc script to warp player to official job changer?
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so far i know no one item or card can add the status effect for frost joker skill.
if you want that effect, try edit your source code for that skill...
well i just edit my src/map/skill.c and found this line
case BA_FROSTJOKER: sc_start(src,bl,SC_FREEZE,(15+5*skill_lv),skill_lv,skill_get_time2(skill_id,skill_lv)); break;
and i added more effect on that line like this
case BA_FROSTJOKER: sc_start(src,bl,SC_FREEZE,(15+5*skill_lv),skill_lv,skill_get_time2(skill_id,skill_lv)); sc_start(src,bl,SC_STUN,(15+5*skill_lv),skill_lv,skill_get_time2(skill_id,skill_lv)); sc_start(src,bl,SC_CURSE,(15+5*skill_lv),skill_lv,skill_get_time2(skill_id,skill_lv)); break;
it's working fine for me when i cast frost joke skill that have 3 status effect..
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change directory to your database folder after that type that command
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itu ente pake client 2013? kalau iya servertype ganti jd primary
terus coba ini:
<aid> <admin>2000032</admin> <admin>2000014</admin> <admin>2000012</admin> <yellow></yellow> </aid>
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udah kk, tapi tetep aja ga mau pake baju nyacoba langtype nya 1 kk
Ohh, klo semua nya udah benar, mungkin Client nya masih baca sclientinfo bukan clientinfo
di punya gw adanya clientinfo gan, sclientinfo dapetnya dari mana gan
gw ubah langtype nya jadi 1 cm namanya doang yg kuning tp bajunya tetep ga berubah
coba show clientinfo.xml ente disini...
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try to use the lastest one... it's working fine for me
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for adding custom weapon not like adding custom headgear/item, you must put the modified sprite and act file on the specific class folder, and the range of that weapon ID..
For more details check this link http://rathena.org/wiki/Custom_weapons
How to enable MVP hp bar?
in Client-side Support
Posted
on conf/battle/monster.conf
work for all mob including mvp monster (not for guardian & emperium)