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MusiLiciouS

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Everything posted by MusiLiciouS

  1. Thanks.. i forgot to change one item in itemresnametable.txt and view ids are wrong... got typo error.. already fixed now Thanks anyways
  2. Yea i already did that.. but when the client closes then reopened.. it will return back to that txt.. but it is already fixed now.. I edited my Chatwindowinfo_U already and it worked now.. Thanks anyways
  3. How to make this in English? I know it can be edited ingame but it always turned back to this text whenever the client closes.. Where can i change it? Im using Client 2010-07-30.. Thank in advance
  4. Hi!! I have a problem in my client.. im currently using 2010-07-30 I added new items.. some are worn but dont appear to be equipped on the char.. then when i tried to use alt+q .. my client autoclosses.. what could be the problem?
  5. I wanted to have a menu where i can manage the items to send..Freebie npc is once per account only.. Im gonna use this script as Donation Redeemer where they can redeem pods that corresponds to their donate..
  6. HI! I have multiple requests...... I hope you can help me out.. 1) I'm having a hard time finding a script where an admin will give an item(s) to a specific player through a NPC.. There is a menu where i can enter the Item IDs.. Like for example i wanted to give Player 1 Proof of Donation, Variant Shoes and Box of Berries.. Player 1 will talk to that NPC and claim the items all together.. Player 1 should enter his exact name to claim the items.. Somewhat Donation Claim.. 2) Can someone modify this.. Freebie NPC where players will get 9 Mithril Coins and 50 Box of Berries then they will get a random costume item. Example costume item id are #20159 / #20160 / #20161 / #19661 ... They will only get 1 Costume RANDOMLY. Here is the script: valkyrie,53,80,4 script Newbies Npc 894,{ if(##freebie == 1) goto L_1; mes "^C45AEC** Freebie **^000000"; mes "Hello ^008080"+strcharinfo(0)+"^000000!!"; next; mes "^C45AEC** Freebie **^000000"; mes "Welcome to Ragnarok Online"; next; getitem 674,9; getitem 14232,50; getitem 19661,1; emotion e_thx; set ##freebie,1; //warp "valkyrie",48,76; close; L_1: mes "You had already received before the gift."; emotion e_bzz; close; OnInit: waitingroom "FREEBIES!!!",0; end; } 3) How to make this in English? Im using RO Client 2010-07-30 THANKS IN ADVANCE..
  7. I thought rathena source codes are quite similar.. im quite new with this thing, im sorry.. and yet someone linked me to those fixes thats why i tried,. it was clearly stated on this post that im using ramod.. i posted this incase someone knows how to revert this in ramod..
  8. How to make this announce only the grand prize .. dewata,194,160,6 script Lotti Girl 714,{ mes "^C45AEC** Lotti Girl **^000000"; mes "It costs ^FF0000"+.Cost[1]+"x "+getitemname(.Cost[0])+"^000000 to play."; mes " "; mes "GRAND PRIZE: ^0000FF1 Fallen Bishop Card^000000"; if (countitem(.Cost[0]) < .Cost[1]) close; next; if(select("Deal me in!:No way...")==2) close; mes "^C45AEC** Lotti Girl **^000000"; mes "There we go..."; delitem .Cost[0], .Cost[1]; set .@i, rand(1,.Total); if (rand(1,100) > getd(".P"+.@i+"[0]")) { for(set .@j,0; .@j<getarraysize(.Default); set .@j,.@j+2) { getitem .Default[.@j], .Default[.@j+1]; if (!.@k[0]) setarray .@k[0], .Default[.@j], .Default[.@j+1]; } } else { for(set .@j,1; .@j<getarraysize(getd(".P"+.@i)); set .@j,.@j+2) { getitem getd(".P"+.@i+"["+.@j+"]"), getd(".P"+.@i+"["+(.@j+1)+"]"); if (!.@k[0]) setarray .@k[0], getd(".P"+.@i+"["+.@j+"]"), getd(".P"+.@i+"["+(.@j+1)+"]"); } } announce "Congratulations to "+strcharinfo(0)+" for getting "+.@k[1]+"x "+getitemname(.@k[0])+"!",0; specialeffect2 248; close; OnInit: // Format: <%>,<item ID>,<count>{,...}; setarray .P1[0],75,607,25; //Berry setarray .P2[0],75,608,25; //Seed setarray .P3[0],60,7711,5; //Event Ticket setarray .P4[0],60,7528,1; //Lotti Ticket setarray .P5[0],50,14232,2; //Box of Berry setarray .P6[0],50,12202,1; //STR - Food setarray .P7[0],50,12203,1; //AGI - Food setarray .P8[0],50,12204,1; //INT - Food setarray .P9[0],50,12205,1; //DEX - Food setarray .P10[0],50,12206,1; //LUK - Food setarray .P11[0],50,12207,1; //VIT - Food setarray .P12[0],30,7528,10; //Lotti Ticket setarray .P13[0],25,7776,1; //Gym Pass setarray .P14[0],25,7179,1; //Proof of Donation setarray .P15[0],2,4441,1; //FBH Card setarray .Default[0],671,1; setarray .Cost[0],7528,1; set .Total,15; end; }
  9. We've reverted the changes from here https://github.com/H...3ff74343cd3ae76 make[1]: Entering directory `/home/trincli0900/trunk/src/map' MKDIR obj CC achievement.c CC atcommand.c atcommand.c:52:21: error: faction.h: No such file or directory atcommand.c: In function 'atcommand_mobevent': atcommand.c:8602: warning: unused variable 'y' atcommand.c:8602: warning: unused variable 'x' atcommand.c: In function 'atcommand_faction': atcommand.c:10791: warning: implicit declaration of function 'faction_search' atcommand.c:10791: warning: assignment makes pointer from integer without a cast atcommand.c:10798: error: dereferencing pointer to incomplete type atcommand.c:10801: error: dereferencing pointer to incomplete type atcommand.c: In function 'atcommand_language': atcommand.c:10813: warning: initialization makes pointer from integer without a cast atcommand.c:10814: error: dereferencing pointer to incomplete type atcommand.c:10821: error: dereferencing pointer to incomplete type atcommand.c:10821: warning: implicit declaration of function 'lang_search' atcommand.c:10821: error: dereferencing pointer to incomplete type atcommand.c:10823: error: dereferencing pointer to incomplete type atcommand.c:10824: error: dereferencing pointer to incomplete type atcommand.c:10836: warning: assignment makes pointer from integer without a cast atcommand.c:10836: error: dereferencing pointer to incomplete type atcommand.c:10842: error: 'lang_pow' undeclared (first use in this function) atcommand.c:10842: error: (Each undeclared identifier is reported only once atcommand.c:10842: error: for each function it appears in.) atcommand.c:10844: error: dereferencing pointer to incomplete type atcommand.c:10850: error: dereferencing pointer to incomplete type atcommand.c: In function 'atcommand_learnlang': atcommand.c:10860: warning: assignment makes pointer from integer without a cast atcommand.c:10866: error: 'lang_pow' undeclared (first use in this function) atcommand.c:10868: error: dereferencing pointer to incomplete type atcommand.c:10875: error: dereferencing pointer to incomplete type atcommand.c: In function 'atcommand_unlearnlang': atcommand.c:10885: warning: assignment makes pointer from integer without a cast atcommand.c:10891: error: 'lang_pow' undeclared (first use in this function) atcommand.c:10894: error: dereferencing pointer to incomplete type atcommand.c:10899: error: dereferencing pointer to incomplete type atcommand.c: In function 'atcommand_say': atcommand.c:10913: warning: implicit declaration of function 'lang_convert' make[1]: *** [obj/atcommand.o] Error 1 make[1]: Leaving directory `/home/trincli0900/trunk/src/map' make: *** [map] Error 2 Then we tried this https://github.com/rathena/rathena/commit/2732176 Some lines are missing from our src files..
  10. i revert it but i only got errors in recompilingThen post your errors Currenly im using rAmod.. So i was expecting that its almost the same with rathena. Some lines are not present in my battle.c.. i cannot revert the changes because some lines are not the same with the revisions made from the link..
  11. I know Switch Frost is a bug in ragnarok but my players are used to it.. Players in pre-renewal severs are used to it. Im currenly using ramod.. I know it has been fixed but i want to bring it back.. It may be sound insane but my players want it.. Can anyone give me how to revert the changes? or how to bring it back?
  12. How did you revert the change?
  13. Can anyone make a combo effect of this two items 2kiel cards + 2 expert ring = -70% after cast delay it wont work without the two rings.. 2 kiel / 3 kiel worn together, only one kiel will take effect.. only one kiel should take effect even wearing 2-3 kiels considering kiel is -30% after cast delay..
  14. Can someone help me with these? I got a problem in recompiling my server. A bit new in fixing server. I had a back up of my trunk before i start editing files in my src folder. And I also have the original copy of the files i edited. I was trying to enable frost switch so i undo everything from this topic (http://herc.ws/board/index.php?app=tracker&showissue=7307&st=20). As I recompile, I got those errors and i tried to bring back the original files and yet same errors occurred. make[1]: Entering directory `/home/trincli0900/trunk/src/map' MKDIR obj CC achievement.c CC atcommand.c atcommand.c:52:21: error: faction.h: No such file or directory atcommand.c: In function 'atcommand_mobevent': atcommand.c:8602: warning: unused variable 'y' atcommand.c:8602: warning: unused variable 'x' atcommand.c: In function 'atcommand_faction': atcommand.c:10791: warning: implicit declaration of function 'faction_search' atcommand.c:10791: warning: assignment makes pointer from integer without a cast atcommand.c:10798: error: dereferencing pointer to incomplete type atcommand.c:10801: error: dereferencing pointer to incomplete type atcommand.c: In function 'atcommand_language': atcommand.c:10813: warning: initialization makes pointer from integer without a cast atcommand.c:10814: error: dereferencing pointer to incomplete type atcommand.c:10821: error: dereferencing pointer to incomplete type atcommand.c:10821: warning: implicit declaration of function 'lang_search' atcommand.c:10821: error: dereferencing pointer to incomplete type atcommand.c:10823: error: dereferencing pointer to incomplete type atcommand.c:10824: error: dereferencing pointer to incomplete type atcommand.c:10836: warning: assignment makes pointer from integer without a cast atcommand.c:10836: error: dereferencing pointer to incomplete type atcommand.c:10842: error: 'lang_pow' undeclared (first use in this function) atcommand.c:10842: error: (Each undeclared identifier is reported only once atcommand.c:10842: error: for each function it appears in.) atcommand.c:10844: error: dereferencing pointer to incomplete type atcommand.c:10850: error: dereferencing pointer to incomplete type atcommand.c: In function 'atcommand_learnlang': atcommand.c:10860: warning: assignment makes pointer from integer without a cast atcommand.c:10866: error: 'lang_pow' undeclared (first use in this function) atcommand.c:10868: error: dereferencing pointer to incomplete type atcommand.c:10875: error: dereferencing pointer to incomplete type atcommand.c: In function 'atcommand_unlearnlang': atcommand.c:10885: warning: assignment makes pointer from integer without a cast atcommand.c:10891: error: 'lang_pow' undeclared (first use in this function) atcommand.c:10894: error: dereferencing pointer to incomplete type atcommand.c:10899: error: dereferencing pointer to incomplete type atcommand.c: In function 'atcommand_say': atcommand.c:10913: warning: implicit declaration of function 'lang_convert' make[1]: *** [obj/atcommand.o] Error 1 make[1]: Leaving directory `/home/trincli0900/trunk/src/map' make: *** [map] Error 2
  15. Could you send me a link about that bug issue?
  16. I dunno if this topic is for this thread. Just move this topic to where it really should belong. Im currently using a rAmod emulator and 2014 client. I have a problem in what they call "switch frost" where Champs and Sinx usually use in pvp. It's not working in my server.. I dunno where the problem is. Is a delay have something to do with this? Example: 1) A player will cast asura with mjol (a total of 150 dex - No Cast) and then they're going to fast switch to frost weapon their opponent will freeze but still in no cast.. 2) A player will Frost their enemy with frost weapon then they will fast switch to mjol then cast asura and its no cast already Like there is 2 weapons, weapon 1 and weapon 2, weapon 1 is worn then a fast switch to weapon 2. Both effects of weapon will take place.. Is it possible in rathena? Coz a lot of my players used to play with that frost switch. i was using eathena and old client before and it works.. then now i switch to ramod and latest client.
  17. This is what I wanted to happen: 3 types of badges in 1 exchanger npc.. Rate is 1:1 Badge a = b. Coin Badge b = b. coin Badge c = b.Coin Where they can enter how much they want to exchange.. Like for example they have 5 pcs of Badge A then he will just only want to exchange 3 then he will get 3 b.Coin Thats what I wanted to do with that script but nothing happens.. Before, its working but it only exchange one at a time.. it is very time consuming for my players.. anyone can help?
  18. No errors. Item 30091 is not the problem. The problem is when I choose to select from the menu. Badges can't be exchanged to item 30091..
  19. Anyone can help me what's wrong with this script? I can't get any Coins from it. Thank You in Advance turbo_room,79,86,8 script Badge Exchanger 686,{ mes "^C45AEC** Badge Exchanger **^000000"; mes "Here is how much 1 BubblyRO Coin is worth:"; mes "^FF0000Bravery Badge^000000: 1 piece"; mes "^0000FFValor Badge^000000: 1 piece"; mes "^706b00War Badge^000000: 1 piece"; next; menu "^FF0000Bravery Badge -> BubblyRO Coins^000000",BC_bb,"^0000FFValor Badge -> BubblyRO Coins^000000",BC_vb,"^706b00War Badge -> BubblyRO Coins^000000",BC_wb,"Nevermind",L_No; BC_bb: mes "^C45AEC** Badge Exchanger **^000000"; mes "How many Bravery Badge would you like to give up?"; next; set @bbamount,1; input @bbamount; if (@bbamount < 0) goto L_No; if (countitem(7828) < @bbamount) goto L_No; delitem 7728,@bbamount; getitem 30091,@bbamount; goto L_Thanks; BC_vb: next; mes "^C45AEC** Badge Exchanger **^000000"; mes "Here is how much BubblyRO Coin is worth:"; mes "^99CCCCBubblyRO Coin^000000: 15 Skulls"; next; mes "^C45AEC** Poi-Poi **^000000"; mes "How many skulls would you like to give up?"; set @samount,0; input @samount; if (@samount < 0) goto L_No; if (countitem(30110) < @samount) goto L_No; delitem 30110,15; getitem 30091,1; goto L_Thanks; BC_wb: next; mes "^C45AEC** Badge Exchanger **^000000"; mes "Here is how much BubblyRO Coin is worth:"; mes "^99CCCCBubblyRO Coin^000000: 5 War Badges"; next; mes "^C45AEC** Badge Exchanger **^000000"; mes "How many war badges would you like to give up?"; set @wamount,0; input @wamount; if (@wamount < 0) goto L_No; if (countitem(7773) < @wamount) goto L_No; delitem 7773,5; getitem 30091,1; goto L_Thanks; L_Thanks: mes "^C45AEC** Badge Exchanger **^000000"; mes "Pleasure doing business with you."; close2; cutin "", 255; close; L_No: next; mes "^C45AEC** Badge Exchanger **^000000"; mes "Okay~ Bye!"; close2; cutin "", 255; close; OnInit: waitingroom "Exchange your badges here...",0; end; }
  20. Woopsie. im sorry i forgot to include it. Thx sir gonna try it again.
  21. Okie sir. Gonna try this one later.. sir, is this script working at eathena? I've tried this one but, I can't click the NPC
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