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Everything posted by MusiLiciouS
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Thanks.. i forgot to change one item in itemresnametable.txt and view ids are wrong... got typo error.. already fixed now Thanks anyways
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Yea i already did that.. but when the client closes then reopened.. it will return back to that txt.. but it is already fixed now.. I edited my Chatwindowinfo_U already and it worked now.. Thanks anyways
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How to make this in English? I know it can be edited ingame but it always turned back to this text whenever the client closes.. Where can i change it? Im using Client 2010-07-30.. Thank in advance
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Hi!! I have a problem in my client.. im currently using 2010-07-30 I added new items.. some are worn but dont appear to be equipped on the char.. then when i tried to use alt+q .. my client autoclosses.. what could be the problem?
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I wanted to have a menu where i can manage the items to send..Freebie npc is once per account only.. Im gonna use this script as Donation Redeemer where they can redeem pods that corresponds to their donate..
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HI! I have multiple requests...... I hope you can help me out.. 1) I'm having a hard time finding a script where an admin will give an item(s) to a specific player through a NPC.. There is a menu where i can enter the Item IDs.. Like for example i wanted to give Player 1 Proof of Donation, Variant Shoes and Box of Berries.. Player 1 will talk to that NPC and claim the items all together.. Player 1 should enter his exact name to claim the items.. Somewhat Donation Claim.. 2) Can someone modify this.. Freebie NPC where players will get 9 Mithril Coins and 50 Box of Berries then they will get a random costume item. Example costume item id are #20159 / #20160 / #20161 / #19661 ... They will only get 1 Costume RANDOMLY. Here is the script: valkyrie,53,80,4 script Newbies Npc 894,{ if(##freebie == 1) goto L_1; mes "^C45AEC** Freebie **^000000"; mes "Hello ^008080"+strcharinfo(0)+"^000000!!"; next; mes "^C45AEC** Freebie **^000000"; mes "Welcome to Ragnarok Online"; next; getitem 674,9; getitem 14232,50; getitem 19661,1; emotion e_thx; set ##freebie,1; //warp "valkyrie",48,76; close; L_1: mes "You had already received before the gift."; emotion e_bzz; close; OnInit: waitingroom "FREEBIES!!!",0; end; } 3) How to make this in English? Im using RO Client 2010-07-30 THANKS IN ADVANCE..
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Revert / bring back the old equipment switch frost.
MusiLiciouS replied to MusiLiciouS's question in Source Requests
I thought rathena source codes are quite similar.. im quite new with this thing, im sorry.. and yet someone linked me to those fixes thats why i tried,. it was clearly stated on this post that im using ramod.. i posted this incase someone knows how to revert this in ramod.. -
How to make this announce only the grand prize .. dewata,194,160,6 script Lotti Girl 714,{ mes "^C45AEC** Lotti Girl **^000000"; mes "It costs ^FF0000"+.Cost[1]+"x "+getitemname(.Cost[0])+"^000000 to play."; mes " "; mes "GRAND PRIZE: ^0000FF1 Fallen Bishop Card^000000"; if (countitem(.Cost[0]) < .Cost[1]) close; next; if(select("Deal me in!:No way...")==2) close; mes "^C45AEC** Lotti Girl **^000000"; mes "There we go..."; delitem .Cost[0], .Cost[1]; set .@i, rand(1,.Total); if (rand(1,100) > getd(".P"+.@i+"[0]")) { for(set .@j,0; .@j<getarraysize(.Default); set .@j,.@j+2) { getitem .Default[.@j], .Default[.@j+1]; if (!.@k[0]) setarray .@k[0], .Default[.@j], .Default[.@j+1]; } } else { for(set .@j,1; .@j<getarraysize(getd(".P"+.@i)); set .@j,.@j+2) { getitem getd(".P"+.@i+"["+.@j+"]"), getd(".P"+.@i+"["+(.@j+1)+"]"); if (!.@k[0]) setarray .@k[0], getd(".P"+.@i+"["+.@j+"]"), getd(".P"+.@i+"["+(.@j+1)+"]"); } } announce "Congratulations to "+strcharinfo(0)+" for getting "+.@k[1]+"x "+getitemname(.@k[0])+"!",0; specialeffect2 248; close; OnInit: // Format: <%>,<item ID>,<count>{,...}; setarray .P1[0],75,607,25; //Berry setarray .P2[0],75,608,25; //Seed setarray .P3[0],60,7711,5; //Event Ticket setarray .P4[0],60,7528,1; //Lotti Ticket setarray .P5[0],50,14232,2; //Box of Berry setarray .P6[0],50,12202,1; //STR - Food setarray .P7[0],50,12203,1; //AGI - Food setarray .P8[0],50,12204,1; //INT - Food setarray .P9[0],50,12205,1; //DEX - Food setarray .P10[0],50,12206,1; //LUK - Food setarray .P11[0],50,12207,1; //VIT - Food setarray .P12[0],30,7528,10; //Lotti Ticket setarray .P13[0],25,7776,1; //Gym Pass setarray .P14[0],25,7179,1; //Proof of Donation setarray .P15[0],2,4441,1; //FBH Card setarray .Default[0],671,1; setarray .Cost[0],7528,1; set .Total,15; end; }
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Revert / bring back the old equipment switch frost.
MusiLiciouS replied to MusiLiciouS's question in Source Requests
We've reverted the changes from here https://github.com/H...3ff74343cd3ae76 make[1]: Entering directory `/home/trincli0900/trunk/src/map' MKDIR obj CC achievement.c CC atcommand.c atcommand.c:52:21: error: faction.h: No such file or directory atcommand.c: In function 'atcommand_mobevent': atcommand.c:8602: warning: unused variable 'y' atcommand.c:8602: warning: unused variable 'x' atcommand.c: In function 'atcommand_faction': atcommand.c:10791: warning: implicit declaration of function 'faction_search' atcommand.c:10791: warning: assignment makes pointer from integer without a cast atcommand.c:10798: error: dereferencing pointer to incomplete type atcommand.c:10801: error: dereferencing pointer to incomplete type atcommand.c: In function 'atcommand_language': atcommand.c:10813: warning: initialization makes pointer from integer without a cast atcommand.c:10814: error: dereferencing pointer to incomplete type atcommand.c:10821: error: dereferencing pointer to incomplete type atcommand.c:10821: warning: implicit declaration of function 'lang_search' atcommand.c:10821: error: dereferencing pointer to incomplete type atcommand.c:10823: error: dereferencing pointer to incomplete type atcommand.c:10824: error: dereferencing pointer to incomplete type atcommand.c:10836: warning: assignment makes pointer from integer without a cast atcommand.c:10836: error: dereferencing pointer to incomplete type atcommand.c:10842: error: 'lang_pow' undeclared (first use in this function) atcommand.c:10842: error: (Each undeclared identifier is reported only once atcommand.c:10842: error: for each function it appears in.) atcommand.c:10844: error: dereferencing pointer to incomplete type atcommand.c:10850: error: dereferencing pointer to incomplete type atcommand.c: In function 'atcommand_learnlang': atcommand.c:10860: warning: assignment makes pointer from integer without a cast atcommand.c:10866: error: 'lang_pow' undeclared (first use in this function) atcommand.c:10868: error: dereferencing pointer to incomplete type atcommand.c:10875: error: dereferencing pointer to incomplete type atcommand.c: In function 'atcommand_unlearnlang': atcommand.c:10885: warning: assignment makes pointer from integer without a cast atcommand.c:10891: error: 'lang_pow' undeclared (first use in this function) atcommand.c:10894: error: dereferencing pointer to incomplete type atcommand.c:10899: error: dereferencing pointer to incomplete type atcommand.c: In function 'atcommand_say': atcommand.c:10913: warning: implicit declaration of function 'lang_convert' make[1]: *** [obj/atcommand.o] Error 1 make[1]: Leaving directory `/home/trincli0900/trunk/src/map' make: *** [map] Error 2 Then we tried this https://github.com/rathena/rathena/commit/2732176 Some lines are missing from our src files.. -
Revert / bring back the old equipment switch frost.
MusiLiciouS replied to MusiLiciouS's question in Source Requests
i revert it but i only got errors in recompilingThen post your errors Currenly im using rAmod.. So i was expecting that its almost the same with rathena. Some lines are not present in my battle.c.. i cannot revert the changes because some lines are not the same with the revisions made from the link.. -
Revert / bring back the old equipment switch frost.
MusiLiciouS replied to MusiLiciouS's question in Source Requests
i revert it but i only got errors in recompiling -
Revert / bring back the old equipment switch frost.
MusiLiciouS posted a question in Source Requests
I know Switch Frost is a bug in ragnarok but my players are used to it.. Players in pre-renewal severs are used to it. Im currenly using ramod.. I know it has been fixed but i want to bring it back.. It may be sound insane but my players want it.. Can anyone give me how to revert the changes? or how to bring it back? -
Thank you emistry
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How did you revert the change?
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Can anyone make a combo effect of this two items 2kiel cards + 2 expert ring = -70% after cast delay it wont work without the two rings.. 2 kiel / 3 kiel worn together, only one kiel will take effect.. only one kiel should take effect even wearing 2-3 kiels considering kiel is -30% after cast delay..
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Can someone help me with these? I got a problem in recompiling my server. A bit new in fixing server. I had a back up of my trunk before i start editing files in my src folder. And I also have the original copy of the files i edited. I was trying to enable frost switch so i undo everything from this topic (http://herc.ws/board/index.php?app=tracker&showissue=7307&st=20). As I recompile, I got those errors and i tried to bring back the original files and yet same errors occurred. make[1]: Entering directory `/home/trincli0900/trunk/src/map' MKDIR obj CC achievement.c CC atcommand.c atcommand.c:52:21: error: faction.h: No such file or directory atcommand.c: In function 'atcommand_mobevent': atcommand.c:8602: warning: unused variable 'y' atcommand.c:8602: warning: unused variable 'x' atcommand.c: In function 'atcommand_faction': atcommand.c:10791: warning: implicit declaration of function 'faction_search' atcommand.c:10791: warning: assignment makes pointer from integer without a cast atcommand.c:10798: error: dereferencing pointer to incomplete type atcommand.c:10801: error: dereferencing pointer to incomplete type atcommand.c: In function 'atcommand_language': atcommand.c:10813: warning: initialization makes pointer from integer without a cast atcommand.c:10814: error: dereferencing pointer to incomplete type atcommand.c:10821: error: dereferencing pointer to incomplete type atcommand.c:10821: warning: implicit declaration of function 'lang_search' atcommand.c:10821: error: dereferencing pointer to incomplete type atcommand.c:10823: error: dereferencing pointer to incomplete type atcommand.c:10824: error: dereferencing pointer to incomplete type atcommand.c:10836: warning: assignment makes pointer from integer without a cast atcommand.c:10836: error: dereferencing pointer to incomplete type atcommand.c:10842: error: 'lang_pow' undeclared (first use in this function) atcommand.c:10842: error: (Each undeclared identifier is reported only once atcommand.c:10842: error: for each function it appears in.) atcommand.c:10844: error: dereferencing pointer to incomplete type atcommand.c:10850: error: dereferencing pointer to incomplete type atcommand.c: In function 'atcommand_learnlang': atcommand.c:10860: warning: assignment makes pointer from integer without a cast atcommand.c:10866: error: 'lang_pow' undeclared (first use in this function) atcommand.c:10868: error: dereferencing pointer to incomplete type atcommand.c:10875: error: dereferencing pointer to incomplete type atcommand.c: In function 'atcommand_unlearnlang': atcommand.c:10885: warning: assignment makes pointer from integer without a cast atcommand.c:10891: error: 'lang_pow' undeclared (first use in this function) atcommand.c:10894: error: dereferencing pointer to incomplete type atcommand.c:10899: error: dereferencing pointer to incomplete type atcommand.c: In function 'atcommand_say': atcommand.c:10913: warning: implicit declaration of function 'lang_convert' make[1]: *** [obj/atcommand.o] Error 1 make[1]: Leaving directory `/home/trincli0900/trunk/src/map' make: *** [map] Error 2
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Could you send me a link about that bug issue?
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I dunno if this topic is for this thread. Just move this topic to where it really should belong. Im currently using a rAmod emulator and 2014 client. I have a problem in what they call "switch frost" where Champs and Sinx usually use in pvp. It's not working in my server.. I dunno where the problem is. Is a delay have something to do with this? Example: 1) A player will cast asura with mjol (a total of 150 dex - No Cast) and then they're going to fast switch to frost weapon their opponent will freeze but still in no cast.. 2) A player will Frost their enemy with frost weapon then they will fast switch to mjol then cast asura and its no cast already Like there is 2 weapons, weapon 1 and weapon 2, weapon 1 is worn then a fast switch to weapon 2. Both effects of weapon will take place.. Is it possible in rathena? Coz a lot of my players used to play with that frost switch. i was using eathena and old client before and it works.. then now i switch to ramod and latest client.
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This is what I wanted to happen: 3 types of badges in 1 exchanger npc.. Rate is 1:1 Badge a = b. Coin Badge b = b. coin Badge c = b.Coin Where they can enter how much they want to exchange.. Like for example they have 5 pcs of Badge A then he will just only want to exchange 3 then he will get 3 b.Coin Thats what I wanted to do with that script but nothing happens.. Before, its working but it only exchange one at a time.. it is very time consuming for my players.. anyone can help?
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No errors. Item 30091 is not the problem. The problem is when I choose to select from the menu. Badges can't be exchanged to item 30091..
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Anyone can help me what's wrong with this script? I can't get any Coins from it. Thank You in Advance turbo_room,79,86,8 script Badge Exchanger 686,{ mes "^C45AEC** Badge Exchanger **^000000"; mes "Here is how much 1 BubblyRO Coin is worth:"; mes "^FF0000Bravery Badge^000000: 1 piece"; mes "^0000FFValor Badge^000000: 1 piece"; mes "^706b00War Badge^000000: 1 piece"; next; menu "^FF0000Bravery Badge -> BubblyRO Coins^000000",BC_bb,"^0000FFValor Badge -> BubblyRO Coins^000000",BC_vb,"^706b00War Badge -> BubblyRO Coins^000000",BC_wb,"Nevermind",L_No; BC_bb: mes "^C45AEC** Badge Exchanger **^000000"; mes "How many Bravery Badge would you like to give up?"; next; set @bbamount,1; input @bbamount; if (@bbamount < 0) goto L_No; if (countitem(7828) < @bbamount) goto L_No; delitem 7728,@bbamount; getitem 30091,@bbamount; goto L_Thanks; BC_vb: next; mes "^C45AEC** Badge Exchanger **^000000"; mes "Here is how much BubblyRO Coin is worth:"; mes "^99CCCCBubblyRO Coin^000000: 15 Skulls"; next; mes "^C45AEC** Poi-Poi **^000000"; mes "How many skulls would you like to give up?"; set @samount,0; input @samount; if (@samount < 0) goto L_No; if (countitem(30110) < @samount) goto L_No; delitem 30110,15; getitem 30091,1; goto L_Thanks; BC_wb: next; mes "^C45AEC** Badge Exchanger **^000000"; mes "Here is how much BubblyRO Coin is worth:"; mes "^99CCCCBubblyRO Coin^000000: 5 War Badges"; next; mes "^C45AEC** Badge Exchanger **^000000"; mes "How many war badges would you like to give up?"; set @wamount,0; input @wamount; if (@wamount < 0) goto L_No; if (countitem(7773) < @wamount) goto L_No; delitem 7773,5; getitem 30091,1; goto L_Thanks; L_Thanks: mes "^C45AEC** Badge Exchanger **^000000"; mes "Pleasure doing business with you."; close2; cutin "", 255; close; L_No: next; mes "^C45AEC** Badge Exchanger **^000000"; mes "Okay~ Bye!"; close2; cutin "", 255; close; OnInit: waitingroom "Exchange your badges here...",0; end; }
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Woopsie. im sorry i forgot to include it. Thx sir gonna try it again.
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Okie sir. Gonna try this one later.. sir, is this script working at eathena? I've tried this one but, I can't click the NPC