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MusiLiciouS

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Posts posted by MusiLiciouS

  1. Anyone can provide me a script on how to add custom aura and how it can be set in game? Different from the aura items. Like a special effect if you're a VIP. I tried to look for links but all are broken links already.

    Hope someone can help me out..

  2. How could you trace the event hosted by your GMs? As what I understood, it will be based from the reward they will be giving to the players.. What if that GM didn't host an event and simply traded a reward to a player? It's already counted as one..

  3. On 7/17/2017 at 2:45 AM, hendra814 said:

    Try This

      Hide contents
    
    
    prt_in,61,54,3    script    Refiner    826,{
    OnUsed:
    set .Mode,0;            // Refine mode [ 0 = Refine +1 Each time  / 1 = Refine to Max Limit ]
    set .EquipCheck,1;        // Check Equips is refineable or not. [ 0 = Disable / 1 = Enable ]
    set .MaxRefine,0;        // Max Refine Limit
    set .MaxRefine2,10;        // Max Refine Limit [ for Mode 2 Max Refine ]
    set .TicketID,7539;        // Ticket ID
    
    if( countitem(.TicketID) < 1 ){
    mes "You don't have "+getitemname(.TicketID)+" to continue this process.";
    end;
    }
    
    switch(select( ( getequiprefinerycnt(6) >= .MaxRefine2 || getequipisequiped(6) == 0 )?"":"Upper Headgear [ ^4EEE94"+getequipname(6)+"^000000 ]",
                ( getequiprefinerycnt(5) >= .MaxRefine2 || getequipisequiped(5) == 0 )?"":"Middle Headgear [ ^4EEE94"+getequipname(5)+"^000000 ]",
                ( getequiprefinerycnt(4) >= .MaxRefine2 || getequipisequiped(4) == 0 )?"":"Lower Headgear [ ^4EEE94"+getequipname(4)+"^000000 ]",
                ( getequiprefinerycnt(7) >= .MaxRefine2 || getequipisequiped(7) == 0 )?"":"Armor [ ^4EEE94"+getequipname(7)+"^000000 ]",
                ( getequiprefinerycnt(8) >= .MaxRefine2 || getequipisequiped(8) == 0 )?"":"Left Hand [ ^4EEE94"+getequipname(8)+"^000000 ]",
                ( getequiprefinerycnt(9) >= .MaxRefine2 || getequipisequiped(9) == 0 )?"":"Right Hand [ ^4EEE94"+getequipname(9)+"^000000 ]",
                ( getequiprefinerycnt(3) >= .MaxRefine2 || getequipisequiped(3) == 0 )?"":"Garment [ ^4EEE94"+getequipname(3)+"^000000 ]",
                ( getequiprefinerycnt(2) >= .MaxRefine2 || getequipisequiped(2) == 0 )?"":"Shoes [ ^4EEE94"+getequipname(2)+"^000000 ]",
                ( getequiprefinerycnt(1) >= .MaxRefine2 || getequipisequiped(1) == 0 )?"":"Accessory [ ^4EEE94"+getequipname(1)+"^000000 ]",
                ( getequiprefinerycnt(0) >= .MaxRefine2 || getequipisequiped(0) == 0 )?"":"Accessory [ ^4EEE94"+getequipname(0)+"^000000 ]",
                    "^FF0000end^000000")) {
            Case 1:    
                if ( .Mode == 0 ) { callsub RefineSystem,6; }
                if ( .Mode == 1 ) { callsub MaxRefineSystem,6; }    
                if ( .Mode == 2 ) { callsub NewRefineSystem,6; }        
            Case 2:
                if ( .Mode == 0 ) { callsub RefineSystem,5; }
                if ( .Mode == 1 ) { callsub MaxRefineSystem,5; }        
                if ( .Mode == 2 ) { callsub NewRefineSystem,5; }
            Case 3:
                if ( .Mode == 0 ) { callsub RefineSystem,4; }
                if ( .Mode == 1 ) { callsub MaxRefineSystem,4; }    
                if ( .Mode == 2 ) { callsub NewRefineSystem,4; }    
            Case 4:
                if ( .Mode == 0 ) { callsub RefineSystem,7; }
                if ( .Mode == 1 ) { callsub MaxRefineSystem,7; }    
                if ( .Mode == 2 ) { callsub NewRefineSystem,7; }    
            Case 5:
                if ( .Mode == 0 ) { callsub RefineSystem,8; }
                if ( .Mode == 1 ) { callsub MaxRefineSystem,8; }        
                if ( .Mode == 2 ) { callsub NewRefineSystem,8; }
            Case 6:
                if ( .Mode == 0 ) { callsub RefineSystem,9; }
                if ( .Mode == 1 ) { callsub MaxRefineSystem,9; }        
                if ( .Mode == 2 ) { callsub NewRefineSystem,9; }
            Case 7:
                if ( .Mode == 0 ) { callsub RefineSystem,3; }
                if ( .Mode == 1 ) { callsub MaxRefineSystem,3; }        
                if ( .Mode == 2 ) { callsub NewRefineSystem,3; }
            Case 8:
                if ( .Mode == 0 ) { callsub RefineSystem,2; }
                if ( .Mode == 1 ) { callsub MaxRefineSystem,2; }        
                if ( .Mode == 2 ) { callsub NewRefineSystem,2; }
            Case 9:
                if ( .Mode == 0 ) { callsub RefineSystem,1; }
                if ( .Mode == 1 ) { callsub MaxRefineSystem,1; }        
                if ( .Mode == 2 ) { callsub NewRefineSystem,1; }
            Case 10:
                if ( .Mode == 0 ) { callsub RefineSystem,0; }
                if ( .Mode == 1 ) { callsub MaxRefineSystem,0; }        
                if ( .Mode == 2 ) { callsub NewRefineSystem,0; }
            Case 11:
                end;
                }
    
    RefineSystem:
    if ( .EquipCheck == 1 && getequipisenableref(getarg(0)) == 0 ){
    mes "I can't refine this item.It's unrefinable.";
    end;
    }
        if(getequiprefinerycnt(getarg(0)) < .MaxRefine) {
        mes "I can't refine this item.";
        mes "You must refine to ^0000FF+0^000000";
        mes "Before you give to me.";
        end;
        }
        successrefitem (getarg(0));
        message strcharinfo(0),"refine Success.";
        delitem .TicketID,1;
        end;
    
    MaxRefineSystem:
    if ( .EquipCheck == 1 && getequipisenableref(getarg(0)) == 0 ){
    mes "I can't refine this item.It's unrefinable.";
    end;
    }
        for ( set .@i,getequiprefinerycnt(getarg(0)); getequiprefinerycnt(getarg(0)) < .MaxRefine; set .@i,getequiprefinerycnt(getarg(0)) ){
        successrefitem (getarg(0));
        }
        message strcharinfo(0),"refine Success.";
        delitem .TicketID,1;
        end;
        
    NewRefineSystem:
    if ( .EquipCheck == 1 && getequipisenableref(getarg(0)) == 0 ){
    mes "I can't refine this item.It's unrefinable.";
    end;
    }
    mes "I Only refine until +10";
    next;
    while ( countitem(.TicketID) > 0 && getequiprefinerycnt(getarg(0)) < .MaxRefine ){
    successrefitem (getarg(0));
    delitem .TicketID,1;
    }
    while ( countitem(.TicketID) > 1 && getequiprefinerycnt(getarg(0)) > .MaxRefine && getequiprefinerycnt(getarg(0)) < .MaxRefine2 ){
    successrefitem (getarg(0));
    delitem .TicketID,1;
    }
    message strcharinfo(0),"refine Success.";
    end;
    
    }

     

     

    Thank you so much @hendra814

  4. 15 hours ago, sader1992 said:

    @MusiLiciouS

    can you show us the itemdb.h and script_constants.h and the line for the item in item_db.txt ?

    and you need to stop the server before Compiling

    ./athena-start stop

    ./configure && make clean && make server

    ./athena-start start

    Yeah. I shut it down first then recompiled the server.

  5. This is my itemdb.h

    // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
    // For more information, see LICENCE in the main folder
    
    #ifndef _ITEMDB_H_
    #define _ITEMDB_H_
    
    #include "../common/db.h"
    #include "../common/mmo.h" // ITEM_NAME_LENGTH
    #include "map.h"
    
    ///Maximum allowed Item ID (range: 1 ~ 65,534)
    #define MAX_ITEMID USHRT_MAX
    ///Use apple for unknown items.
    #define UNKNOWN_ITEM_ID 512
    /// The maximum number of item delays
    #define MAX_ITEMDELAYS	10
    ///Designed for search functions, species max number of matches to display.
    #define MAX_SEARCH	5
    ///Maximum amount of items a combo may require
    #define MAX_ITEMS_PER_COMBO 6
    
    #define MAX_ITEMGROUP_RANDGROUP 4	///Max group for random item (increase this when needed). TODO: Remove this limit and use dynamic size if needed
    
    #define MAX_ROULETTE_LEVEL 7 /** client-defined value **/
    #define MAX_ROULETTE_COLUMNS 9 /** client-defined value **/
    
    #define CARD0_FORGE 0x00FF
    #define CARD0_CREATE 0x00FE
    #define CARD0_PET 0x0100
    
    ///Marks if the card0 given is "special" (non-item id used to mark pets/created items. [Skotlex]
    #define itemdb_isspecial(i) (i == CARD0_FORGE || i == CARD0_CREATE || i == CARD0_PET)
    
    ///Enum of item id (for hardcoded purpose)
    enum item_itemid
    {
    	ITEMID_RED_POTION					= 501,
    	ITEMID_YELLOW_POTION				= 503,
    	ITEMID_WHITE_POTION					= 504,
    	ITEMID_BLUE_POTION					= 505,
    	ITEMID_APPLE						= 512,
    	ITEMID_CARROT						= 515,
    	ITEMID_HOLY_WATER					= 523,
    	ITEMID_PUMPKIN						= 535,
    	ITEMID_RED_SLIM_POTION				= 545,
    	ITEMID_YELLOW_SLIM_POTION			= 546,
    	ITEMID_WHITE_SLIM_POTION			= 547,
    	ITEMID_WING_OF_FLY					= 601,
    	ITEMID_WING_OF_BUTTERFLY			= 602,
    	ITEMID_ANODYNE						= 605,
    	ITEMID_ALOEBERA						= 606,
    	ITEMID_MAGNIFIER					= 611,
    	ITEMID_POISON_BOTTLE				= 678,
    	ITEMID_EMPTY_BOTTLE					= 713,
    	ITEMID_EMPERIUM						= 714,
    	ITEMID_RED_GEMSTONE					= 716,
    	ITEMID_BLUE_GEMSTONE				= 717,
    	ITEMID_ORIDECON_STONE				= 756,
    	ITEMID_ALCOHOL						= 970,
    	ITEMID_ORIDECON						= 984,
    	ITEMID_ANVIL						= 986,
    	ITEMID_ORIDECON_ANVIL				= 987,
    	ITEMID_GOLDEN_ANVIL					= 988,
    	ITEMID_EMPERIUM_ANVIL				= 989,
    	ITEMID_BLOODY_RED					= 990,
    	ITEMID_CRYSTAL_BLUE					= 991,
    	ITEMID_WIND_OF_VERDURE				= 992,
    	ITEMID_YELLOW_LIVE					= 993,
    	ITEMID_FLAME_HEART					= 994,
    	ITEMID_MISTIC_FROZEN				= 995,
    	ITEMID_ROUGH_WIND					= 996,
    	ITEMID_GREAT_NATURE					= 997,
    	ITEMID_IRON							= 998,
    	ITEMID_STEEL						= 999,
    	ITEMID_STAR_CRUMB					= 1000,
    	ITEMID_IRON_ORE						= 1002,
    	ITEMID_PHRACON						= 1010,
    	ITEMID_EMVERETARCON					= 1011,
    	ITEMID_TRAP							= 1065,
    	ITEMID_PAINT_BRUSH					= 6122,
    	ITEMID_MAGIC_GEAR_FUEL				= 6146,
    	ITEMID_STRANGE_EMBRYO				= 6415,
    	ITEMID_STONE						= 7049,
    	ITEMID_FIRE_BOTTLE					= 7135,
    	ITEMID_ACID_BOTTLE					= 7136,
    	ITEMID_MAN_EATER_BOTTLE				= 7137,
    	ITEMID_MINI_BOTTLE					= 7138,
    	ITEMID_COATING_BOTTLE				= 7139,
    	ITEMID_FRAGMENT_OF_CRYSTAL			= 7321,
    	ITEMID_SKULL_						= 7420,
    	ITEMID_TOKEN_OF_SIEGFRIED			= 7621,
    	ITEMID_TRAP_ALLOY					= 7940,
    	ITEMID_CATNIP_FRUIT					= 11602,
    	ITEMID_MERCENARY_RED_POTION			= 12184,
    	ITEMID_MERCENARY_BLUE_POTION		= 12185,
    	ITEMID_BATTLE_MANUAL				= 12208,
    	ITEMID_BUBBLE_GUM					= 12210,
    	ITEMID_GIANT_FLY_WING				= 12212,
    	ITEMID_NEURALIZER					= 12213,
    	ITEMID_M_CENTER_POTION				= 12241,
    	ITEMID_M_AWAKENING_POTION			= 12242,
    	ITEMID_M_BERSERK_POTION				= 12243,
    	ITEMID_COMP_BATTLE_MANUAL			= 12263,
    	ITEMID_THICK_BATTLE_MANUAL			= 12312,
    	ITEMID_N_FLY_WING					= 12323,
    	ITEMID_N_BUTTERFLY_WING				= 12324,
    	ITEMID_NOVICE_MAGNIFIER				= 12325,
    	ITEMID_ANCILLA						= 12333,
    	ITEMID_DUN_TELE_SCROLL3				= 12352,
    	ITEMID_REINS_OF_MOUNT				= 12622,
    	ITEMID_COMP_BUBBLE_GUM				= 12264,
    	ITEMID_NOBLE_NAMEPLATE				= 12705,
    	ITEMID_DUN_TELE_SCROLL1				= 14527,
    	ITEMID_BATTLE_MANUAL25				= 14532,
    	ITEMID_BATTLE_MANUAL100				= 14533,
    	ITEMID_BATTLE_MANUAL300				= 14545,
    	ITEMID_DUN_TELE_SCROLL2				= 14581,
    	ITEMID_WOB_RUNE						= 14582,
    	ITEMID_WOB_SCHWALTZ					= 14583,
    	ITEMID_WOB_RACHEL					= 14584,
    	ITEMID_WOB_LOCAL					= 14585,
    	ITEMID_SIEGE_TELEPORT_SCROLL		= 14591,
    	ITEMID_JOB_MANUAL50					= 14592,
    };
    
    ///Rune Knight
    enum rune_item_list
    {
    	ITEMID_NAUTHIZ		= 12725,
    	ITEMID_RAIDO,
    	ITEMID_BERKANA,
    	ITEMID_ISA,
    	ITEMID_OTHILA,
    	ITEMID_URUZ,
    	ITEMID_THURISAZ,
    	ITEMID_WYRD,
    	ITEMID_HAGALAZ,
    	ITEMID_LUX_ANIMA	= 22540,
    };
    
    ///Mechanic
    enum mechanic_item_list
    {
    	ITEMID_ACCELERATOR				= 2800,
    	ITEMID_HOVERING_BOOSTER,
    	ITEMID_SUICIDAL_DEVICE,
    	ITEMID_SHAPE_SHIFTER,
    	ITEMID_COOLING_DEVICE,
    	ITEMID_MAGNETIC_FIELD_GENERATOR,
    	ITEMID_BARRIER_BUILDER,
    	ITEMID_REPAIR_KIT,
    	ITEMID_CAMOUFLAGE_GENERATOR,
    	ITEMID_HIGH_QUALITY_COOLER,
    	ITEMID_SPECIAL_COOLER,
    	ITEMID_SCARLET_PTS				= 6360,
    	ITEMID_INDIGO_PTS,
    	ITEMID_YELLOW_WISH_PTS,
    	ITEMID_LIME_GREEN_PTS,
    	ITEMID_REPAIR_A              = 12392,
    	ITEMID_REPAIR_B,
    	ITEMID_REPAIR_C,
    };
    
    ///Genetic
    enum genetic_item_list
    {
    	ITEMID_SEED_OF_HORNY_PLANT			= 6210,
    	ITEMID_BLOODSUCK_PLANT_SEED,
    	ITEMID_BOMB_MUSHROOM_SPORE,
    	ITEMID_HP_INCREASE_POTION_SMALL		= 12422,
    	ITEMID_HP_INCREASE_POTION_MEDIUM,
    	ITEMID_HP_INCREASE_POTION_LARGE,
    	ITEMID_SP_INCREASE_POTION_SMALL,
    	ITEMID_SP_INCREASE_POTION_MEDIUM,
    	ITEMID_SP_INCREASE_POTION_LARGE,
    	ITEMID_CONCENTRATED_WHITE_POTION_Z,
    	ITEMID_SAVAGE_FULL_ROAST,
    	ITEMID_COCKTAIL_WARG_BLOOD,
    	ITEMID_MINOR_STEW,
    	ITEMID_SIROMA_ICED_TEA,
    	ITEMID_DROSERA_HERB_SALAD,
    	ITEMID_PETITE_TAIL_NOODLES,
    	ITEMID_BLACK_MASS,
    	ITEMID_VITATA500,
    	ITEMID_CONCENTRATED_CEROMAIN_SOUP,
    	ITEMID_CURE_FREE					= 12475,
    	ITEMID_APPLE_BOMB					= 13260,
    	ITEMID_COCONUT_BOMB,
    	ITEMID_MELON_BOMB,
    	ITEMID_PINEAPPLE_BOMB,
    	ITEMID_BANANA_BOMB,
    	ITEMID_BLACK_LUMP,
    	ITEMID_BLACK_HARD_LUMP,
    	ITEMID_VERY_HARD_LUMP,
    	ITEMID_MYSTERIOUS_POWDER,
    };
    
    ///Guillotine Cross
    enum poison_item_list
    {
    	ITEMID_PARALYSE = 12717,
    	ITEMID_LEECHESEND,
    	ITEMID_OBLIVIONCURSE,
    	ITEMID_DEATHHURT,
    	ITEMID_TOXIN,
    	ITEMID_PYREXIA,
    	ITEMID_MAGICMUSHROOM,
    	ITEMID_VENOMBLEED,
    };
    
    ///Item No Use List
    enum item_nouse_list
    {
    	NOUSE_SITTING = 0x01,
    };
    
    ///Item job
    enum e_item_job
    {
    	ITEMJ_NORMAL      = 0x01,
    	ITEMJ_UPPER       = 0x02,
    	ITEMJ_BABY        = 0x04,
    	ITEMJ_THIRD       = 0x08,
    	ITEMJ_THIRD_TRANS = 0x10,
    	ITEMJ_THIRD_BABY  = 0x20,
    };
    
    enum e_item_ammo
    {
    	AMMO_ARROW = 1,
    	AMMO_THROWABLE_DAGGER,
    	AMMO_BULLET,
    	AMMO_SHELL,
    	AMMO_GRENADE,
    	AMMO_SHURIKEN,
    	AMMO_KUNAI,
    	AMMO_CANNONBALL,
    	AMMO_THROWABLE_ITEM, ///Sling items
    
    	MAX_AMMO_TYPE,
    };
    
    #define AMMO_TYPE_ALL ((1<<MAX_AMMO_TYPE)-1)
    
    enum e_random_item_group {
    	IG_BLUEBOX = 1,
    	IG_VIOLETBOX,
    	IG_CARDALBUM,
    	IG_GIFTBOX,
    	IG_SCROLLBOX,
    	IG_FINDINGORE,
    	IG_COOKIEBAG,
    	IG_FIRSTAID,
    	IG_HERB,
    	IG_FRUIT,
    	IG_MEAT,
    	IG_CANDY,
    	IG_JUICE,
    	IG_FISH,
    	IG_BOX,
    	IG_GEMSTONE,
    	IG_RESIST,
    	IG_ORE,
    	IG_FOOD,
    	IG_RECOVERY,
    	IG_MINERAL,
    	IG_TAMING,
    	IG_SCROLL,
    	IG_QUIVER,
    	IG_MASK,
    	IG_ACCESORY,
    	IG_JEWEL,
    	IG_GIFTBOX_1,
    	IG_GIFTBOX_2,
    	IG_GIFTBOX_3,
    	IG_GIFTBOX_4,
    	IG_EGGBOY,
    	IG_EGGGIRL,
    	IG_GIFTBOXCHINA,
    	IG_LOTTOBOX,
    	IG_FOODBAG,
    	IG_POTION,
    	IG_REDBOX_2,
    	IG_BLEUBOX,
    	IG_REDBOX,
    	IG_GREENBOX,
    	IG_YELLOWBOX,
    	IG_OLDGIFTBOX,
    	IG_MAGICCARDALBUM,
    	IG_HOMETOWNGIFT,
    	IG_MASQUERADE,
    	IG_TRESURE_BOX_WOE,
    	IG_MASQUERADE_2,
    	IG_EASTER_SCROLL,
    	IG_PIERRE_TREASUREBOX,
    	IG_CHERISH_BOX,
    	IG_CHERISH_BOX_ORI,
    	IG_LOUISE_COSTUME_BOX,
    	IG_XMAS_GIFT,
    	IG_FRUIT_BASKET,
    	IG_IMPROVED_COIN_BAG,
    	IG_INTERMEDIATE_COIN_BAG,
    	IG_MINOR_COIN_BAG,
    	IG_S_GRADE_COIN_BAG,
    	IG_A_GRADE_COIN_BAG,
    	IG_ADVANCED_WEAPONS_BOX,
    	IG_SPLENDID_BOX,
    	IG_CARDALBUM_ARMOR,
    	IG_CARDALBUM_HELM,
    	IG_CARDALBUM_ACC,
    	IG_CARDALBUM_SHOES,
    	IG_CARDALBUM_SHIELD,
    	IG_CARDALBUM_WEAPON,
    	IG_CARDALBUM_GARMENT,
    	IG_FLAMEL_CARD,
    	IG_SPECIAL_BOX,
    	IG_TRESURE_BOX_WOE_,
    	IG_RWC_PARTI_BOX,
    	IG_RWC_FINAL_COMP_BOX,
    	IG_GIFT_BUNDLE,
    	IG_CARACAS_RING_BOX,
    	IG_CRUMPLED_PAPER,
    	IG_SOLO_GIFT_BASKET,
    	IG_COUPLE_EVENT_BASKET,
    	IG_GM_WARP_BOX,
    	IG_FORTUNE_COOKIE1,
    	IG_FORTUNE_COOKIE2,
    	IG_FORTUNE_COOKIE3,
    	IG_NEW_GIFT_ENVELOPE,
    	IG_PASSION_FB_HAT_BOX,
    	IG_COOL_FB_HAT_BOX,
    	IG_VICTORY_FB_HAT_BOX,
    	IG_GLORY_FB_HAT_BOX,
    	IG_PASSION_HAT_BOX2,
    	IG_COOL_HAT_BOX2,
    	IG_VICTORY_HAT_BOX2,
    	IG_ASPERSIO_5_SCROLL_BOX,
    	IG_PET_EGG_SCROLL_BOX1,
    	IG_PET_EGG_SCROLL_BOX2,
    	IG_PET_EGG_SCROLL1,
    	IG_PET_EGG_SCROLL2,
    	IG_PET_EGG_SCROLL_BOX3,
    	IG_PET_EGG_SCROLL_BOX4,
    	IG_PET_EGG_SCROLL_BOX5,
    	IG_PET_EGG_SCROLL3,
    	IG_PET_EGG_SCROLL4,
    	IG_PET_EGG_SCROLL5,
    	IG_INFILTRATOR_BOX,
    	IG_MURAMASA_BOX,
    	IG_EXCALIBUR_BOX,
    	IG_COMBAT_KNIFE_BOX,
    	IG_COUNTER_DAGGER_BOX,
    	IG_KAISER_KNUCKLE_BOX,
    	IG_POLE_AXE_BOX,
    	IG_MIGHTY_STAFF_BOX,
    	IG_RIGHT_EPSILON_BOX,
    	IG_BALISTAR_BOX,
    	IG_DIARY_OF_GREAT_SAGE_BOX,
    	IG_ASURA_BOX,
    	IG_APPLE_OF_ARCHER_BOX,
    	IG_BUNNY_BAND_BOX,
    	IG_SAHKKAT_BOX,
    	IG_LORD_CIRCLET_BOX,
    	IG_ELVEN_EARS_BOX,
    	IG_STEEL_FLOWER_BOX,
    	IG_CRITICAL_RING_BOX,
    	IG_EARRING_BOX,
    	IG_RING_BOX,
    	IG_NECKLACE_BOX,
    	IG_GLOVE_BOX,
    	IG_BROOCH_BOX,
    	IG_ROSARY_BOX,
    	IG_SAFETY_RING_BOX,
    	IG_VESPER_CORE01_BOX,
    	IG_VESPER_CORE02_BOX,
    	IG_VESPER_CORE03_BOX,
    	IG_VESPER_CORE04_BOX,
    	IG_PET_EGG_SCROLL_BOX6,
    	IG_PET_EGG_SCROLL_BOX7,
    	IG_PET_EGG_SCROLL_BOX8,
    	IG_PET_EGG_SCROLL_BOX9,
    	IG_PET_EGG_SCROLL_BOX10,
    	IG_PET_EGG_SCROLL_BOX11,
    	IG_PET_EGG_SCROLL6,
    	IG_PET_EGG_SCROLL7,
    	IG_PET_EGG_SCROLL8,
    	IG_PET_EGG_SCROLL9,
    	IG_PET_EGG_SCROLL10,
    	IG_PET_EGG_SCROLL11,
    	IG_CP_HELM_SCROLL_BOX,
    	IG_CP_SHIELD_SCROLL_BOX,
    	IG_CP_ARMOR_SCROLL_BOX,
    	IG_CP_WEAPON_SCROLL_BOX,
    	IG_REPAIR_SCROLL_BOX,
    	IG_SUPER_PET_EGG1,
    	IG_SUPER_PET_EGG2,
    	IG_SUPER_PET_EGG3,
    	IG_SUPER_PET_EGG4,
    	IG_SUPER_CARD_PET_EGG1,
    	IG_SUPER_CARD_PET_EGG2,
    	IG_SUPER_CARD_PET_EGG3,
    	IG_SUPER_CARD_PET_EGG4,
    	IG_VIGORGRA_PACKAGE1,
    	IG_VIGORGRA_PACKAGE2,
    	IG_VIGORGRA_PACKAGE3,
    	IG_VIGORGRA_PACKAGE4,
    	IG_VIGORGRA_PACKAGE5,
    	IG_VIGORGRA_PACKAGE6,
    	IG_VIGORGRA_PACKAGE7,
    	IG_VIGORGRA_PACKAGE8,
    	IG_VIGORGRA_PACKAGE9,
    	IG_VIGORGRA_PACKAGE10,
    	IG_VIGORGRA_PACKAGE11,
    	IG_VIGORGRA_PACKAGE12,
    	IG_PET_EGG_SCROLL12,
    	IG_PET_EGG_SCROLL13,
    	IG_PET_EGG_SCROLL14,
    	IG_SUPER_PET_EGG5,
    	IG_SUPER_PET_EGG6,
    	IG_SUPER_PET_EGG7,
    	IG_SUPER_PET_EGG8,
    	IG_PET_EGG_SCROLL_E,
    	IG_RAMEN_HAT_BOX,
    	IG_MYSTERIOUS_TRAVEL_SACK1,
    	IG_MYSTERIOUS_TRAVEL_SACK2,
    	IG_MYSTERIOUS_TRAVEL_SACK3,
    	IG_MYSTERIOUS_TRAVEL_SACK4,
    	IG_MAGICIAN_CARD_BOX,
    	IG_ACOLYTE_CARD_BOX,
    	IG_ARCHER_CARD_BOX,
    	IG_SWORDMAN_CARD_BOX,
    	IG_THIEF_CARD_BOX,
    	IG_MERCHANT_CARD_BOX,
    	IG_HARD_CORE_SET_BOX,
    	IG_KITTY_SET_BOX,
    	IG_SOFT_CORE_SET_BOX,
    	IG_DEVIRUCHI_SET_BOX,
    	IG_MVP_HUNT_BOX,
    	IG_BREWING_BOX,
    	IG_XMAS_PET_SCROLL,
    	IG_LUCKY_SCROLL08,
    	IG_BR_SWORDPACKAGE,
    	IG_BR_MAGEPACKAGE,
    	IG_BR_ACOLPACKAGE,
    	IG_BR_ARCHERPACKAGE,
    	IG_BR_MERPACKAGE,
    	IG_BR_THIEFPACKAGE,
    	IG_ACIDBOMB_10_BOX,
    	IG_BASIC_SIEGE_SUPPLY_BOX,
    	IG_ADV_SIEGE_SUPPLY_BOX,
    	IG_ELITE_SIEGE_SUPPLY_BOX,
    	IG_SAKURA_SCROLL,
    	IG_BEHOLDER_RING_BOX,
    	IG_HALLOW_RING_BOX,
    	IG_CLAMOROUS_RING_BOX,
    	IG_CHEMICAL_RING_BOX,
    	IG_INSECTICIDE_RING_BOX,
    	IG_FISHER_RING_BOX,
    	IG_DECUSSATE_RING_BOX,
    	IG_BLOODY_RING_BOX,
    	IG_SATANIC_RING_BOX,
    	IG_DRAGOON_RING_BOX,
    	IG_ANGEL_SCROLL,
    	IG_DEVIL_SCROLL,
    	IG_SURPRISE_SCROLL,
    	IG_JULY7_SCROLL,
    	IG_BACSOJIN_SCROLL,
    	IG_ANIMAL_SCROLL,
    	IG_HEART_SCROLL,
    	IG_NEW_YEAR_SCROLL,
    	IG_VALENTINE_PLEDGE_BOX,
    	IG_OX_TAIL_SCROLL,
    	IG_BUDDAH_SCROLL,
    	IG_EVIL_INCARNATION,
    	IG_F_CLOVER_BOX_MOUTH,
    	IG_MOUTH_BUBBLE_GUM_BOX,
    	IG_F_CLOVER_BOX_MOUTH2,
    	IG_F_CLOVER_BOX_MOUTH4,
    	IG_BGUM_BOX_IN_MOUTH2,
    	IG_BGUM_BOX_IN_MOUTH4,
    	IG_TW_OCTOBER_SCROLL,
    	IG_MY_SCROLL1,
    	IG_TW_NOV_SCROLL,
    	IG_MY_SCROLL2,
    	IG_PR_RESET_STONE_BOX,
    	IG_FPR_RESET_STONE_BOX,
    	IG_MAJESTIC_DEVIL_SCROLL,
    	IG_LIFE_RIBBON_BOX,
    	IG_LIFE_RIBBON_BOX2,
    	IG_LIFE_RIBBON_BOX3,
    	IG_MAGIC_CANDY_BOX10,
    	IG_RWC2010_SUITCASEA,
    	IG_RWC2010_SUITCASEB,
    	IG_SAGITTARIUS_SCROLL,
    	IG_SAGITTARIUS_SCR_BOX,
    	IG_SAGITTAR_DIADEM_SCROLL,
    	IG_SAGITTAR_DI_SCROLL_BOX,
    	IG_CAPRI_CROWN_SCROLL,
    	IG_CAPRI_CROWN_SCROLL_BOX,
    	IG_CAPRICON_DI_SCROLL,
    	IG_CAPRICON_DI_SCROLL_BOX,
    	IG_AQUARIUS_DIADEM_SCROLL,
    	IG_AQUARIUS_DI_SCROLL_BOX,
    	IG_LOVELY_AQUARIUS_SCROLL,
    	IG_LOVELY_AQUARIUS_BOX,
    	IG_PISCES_DIADEM_SCROLL,
    	IG_PISCES_DIADEM_BOX,
    	IG_ENERGETIC_PISCES_SCROLL,
    	IG_ENERGETIC_PISCES_BOX,
    	IG_ARIES_SCROLL,
    	IG_ARIES_SCROLL_BOX,
    	IG_BOARDING_HALTER_BOX,
    	IG_TAURUS_DIADEM_SCROLL,
    	IG_TAURUS_DI_SCROLL_BOX,
    	IG_UMBALA_SPIRIT_BOX2,
    	IG_F_UMBALA_SPIRIT_BOX2,
    	IG_TAURUS_CROWN_SCROLL,
    	IG_TAURUS_CROWN_SCROLL_BOX,
    	IG_GEMI_DIADEM_SCROLL,
    	IG_GEMI_DIADEM_SCROLL_BOX,
    	IG_SUPER_PET_EGG1_2,
    	IG_SUPER_PET_EGG4_2,
    	IG_FIRE_BRAND_BOX,
    	IG_BR_INDEPENDENCE_SCROLL,
    	IG_ALL_IN_ONE_RING_BOX,
    	IG_GEMI_CROWN_SCROLL,
    	IG_GEMI_CROWN_SCROLL_BOX,
    	IG_RWC_SPECIAL_SCROLL,
    	IG_RWC_LIMITED_SCROLL,
    	IG_ASGARD_SCROLL,
    	IG_MS_CANCER_SCROLL,
    	IG_RWC_SUPER_SCROLL,
    	IG_LEO_SCROLL,
    	IG_MS_VIRGO_SCROLL,
    	IG_LUCKY_EGG_C6,
    	IG_LIBRA_SCROLL,
    	IG_HALLO_SCROLL,
    	IG_MS_SCORPIO_SCROLL,
    	IG_TCG_CARD_SCROLL,
    	IG_BOITATA_SCROLL,
    	IG_LUCKY_EGG_C2,
    	IG_LUCKY_EGG_C6_,
    	IG_LUCKY_EGG_C9,
    	IG_LUCKY_EGG_C7,
    	IG_LUCKY_EGG_C8,
    	IG_LUCKY_EGG_C10,
    	IG_WIND_TYPE_SCROLL,
    	IG_LUCKY_EGG_C3,
    	IG_LUCKY_EGG_C4,
    	IG_LUCKY_EGG_C5,
    	IG_WEATHER_REPORT_BOX,
    	IG_COMIN_ACTOR_BOX,
    	IG_HEN_SET_BOX,
    	IG_LUCKY_EGG_C,
    	IG_WATER_TYPE_SCROLL,
    	IG_EARTH_TYPE_SCROLL,
    	IG_EARTH_TYPE_SCROLL_,
    	IG_SPLASH_SCROLL,
    	IG_VOCATION_SCROLL,
    	IG_WISDOM_SCROLL,
    	IG_PATRON_SCROLL,
    	IG_HEAVEN_SCROLL,
    	IG_TW_AUG_SCROLL,
    	IG_TW_NOV_SCROLL2,
    	IG_ILLUSION_NOTHING,
    	IG_TW_SEP_SCROLL,
    	IG_FLAME_LIGHT,
    	IG_TW_RAINBOW_SCROLL,
    	IG_TW_RED_SCROLL,
    	IG_TW_ORANGE_SCROLL,
    	IG_TW_YELLOW_SCROLL,
    	IG_SCROLL_OF_DEATH,
    	IG_SCROLL_OF_LIFE,
    	IG_SCROLL_OF_MAGIC,
    	IG_SCROLL_OF_THEWS,
    	IG_SCROLL_OF_DARKNESS,
    	IG_SCROLL_OF_HOLINESS,
    	IG_HORNED_SCROLL,
    	IG_MERCURY_SCROLL,
    	IG_CHALLENGE_KIT,
    	IG_TW_APRIL_SCROLL,
    	IG_TW_OCTOBER_SCROLL_,
    	IG_SUMMER_SCROLL3,
    	IG_C_WING_OF_FLY_3DAY_BOX,
    	IG_RWC_2012_SET_BOX,
    	IG_EX_DEF_POTION_BOX,
    	IG_RWC_SCROLL_2012,
    	IG_OLD_COIN_POCKET,
    	IG_HIGH_COIN_POCKET,
    	IG_MID_COIN_POCKET,
    	IG_LOW_COIN_POCKET,
    	IG_SGRADE_POCKET,
    	IG_AGRADE_POCKET,
    	IG_BGRADE_POCKET,
    	IG_CGRADE_POCKET,
    	IG_DGRADE_POCKET,
    	IG_EGRADE_POCKET,
    	IG_PTOTECTION_SEAGOD_BOX,
    	IG_HAIRTAIL_BOX1,
    	IG_HAIRTAIL_BOX2,
    	IG_SPEARFISH_BOX1,
    	IG_SPEARFISH_BOX2,
    	IG_SAUREL_BOX1,
    	IG_SAUREL_BOX2,
    	IG_TUNA_BOX1,
    	IG_TUNA_BOX2,
    	IG_MALANG_CRAB_BOX1,
    	IG_MALANG_CRAB_BOX2,
    	IG_BRINDLE_EEL_BOX1,
    	IG_BRINDLE_EEL_BOX2,
    	IG_PTOTECTION_SEAGOD_BOX2,
    	IG_PTOTECTION_SEAGOD_BOX3,
    	IG_OCTO_HSTICK_BOX,
    	IG_OCTO_HSTICK_BOX2,
    	IG_OCTO_HSTICK_BOX3,
    	IG_SILVERVINE_FRUIT_BOX10,
    	IG_SILVERVINE_FRUIT_BOX40,
    	IG_SILVERVINE_FRUIT_BOX4,
    	IG_MALANG_WOE_ENCARD_BOX,
    	IG_XMAS_BLESS,
    	IG_FIRE_TYPE_SCROLL,
    	IG_BLUE_SCROLL,
    	IG_GOOD_STUDENT_GIFT_BOX,
    	IG_BAD_STUDENT_GIFT_BOX,
    	IG_INDIGO_SCROLL,
    	IG_VIOLET_SCROLL,
    	IG_BI_HWANG_SCROLL,
    	IG_JUNG_BI_SCROLL,
    	IG_JE_UN_SCROLL,
    	IG_YONG_KWANG_SCROLL,
    	IG_HALLOWEEN_G_BOX,
    	IG_SOLO_CHRISTMAS_GIFT,
    	IG_SG_WEAPON_SUPPLY_BOX,
    	IG_CANDY_HOLDER,
    	IG_LUCKY_BAG,
    	IG_HOLY_EGG_2,
    	IG_ADVENTURER_RETURNS_SUPPORT_BOX,
    	IG_SUPPORT_PACKAGE,
    	IG_SUPPORT_PACKAGE10,
    	IG_EVENT_ALMIGHTY_BOX,
    	IG_EVENT_ALMIGHTY_BOX10,
    	IG_LOTTOBOX1,
    	IG_LOTTOBOX2,
    	IG_LOTTOBOX3,
    	IG_LOTTOBOX4,
    	IG_LOTTOBOX5,
    	IG_SUPPORT_PACKAGE_III,
    	IG_SUPPORT_PACKAGE_III10,
    	IG_UNLIMITED_BOX,
    	IG_UNLIMITED_BOX10,
    	IG_UNLIMITED_BOX_II,
    	IG_UNLIMITED_BOX_II10,
    	IG_THREE_MASTER_PACKAGE_III,
    	IG_THREE_MASTER_PACKAGE_III10,
    	IG_2013_RWC_SCROLL,
    	IG_SUPPORT_PACKAGE_II,
    	IG_SUPPORT_PACKAGE_II10,
    	IG_LEVEL_UP_BOX100,
    	IG_LEVEL_UP_BOX120,
    	IG_LEVEL_UP_BOX130,
    	IG_LEVEL_UP_BOX140,
    	IG_LEVEL_UP_BOX150,
    	IG_LEVEL_UP_BOX160,
    	IG_GIFT_BUFF_SET       ,
    	IG_LUCKY_SILVERVINE_FRUIT_BOX_III10,
    	IG_LUCKY_SILVERVINE_FRUIT_BOX_III110,
    	IG_OLD_ORE_BOX,
    	IG_BLESSING_LUCKY_EGG,
    	IG_SOGRAT_LUCKY_EGG,
    	IG_GARNET_LUCKY_EGG,
    	IG_AMORA_LUCKY_EGG,
    	IG_VENUS_LUCKY_EGG,
    	IG_ERZULIE_LUCKY_EGG,
    	IG_MAJESTIC_LUCKY_EGG,
    	IG_EPIC_HEROES_LUCKY_EGG,
    	IG_HERO_MIDGARD_EGG,
    	IG_MIDGARD_CELEBRATION_LUCKY_EGG,
    	IG_RUNE_MIDGARD_IMORTAL_LUCKY_EGG,
    	IG_RISE_MIDGARD_LUCKY_EGG,
    	IG_TIME_TRAVEL_LUCKY_EGG,
    	IG_SOLARIS_FESTIVAL_SCROLL,
    	IG_MIDGARD_FESTIVAL_EGG,
    	IG_MIDGARD_EGG,
    	IG_SWEET_MIDGARD_EGG,
    	IG_WINTER_MIDGARD_EGG,
    	IG_SPRING_FESTIVAL_LUCKY_EGG,
    	IG_BIRTHDAY_IDRO10TH_SCROLL,
    	IG_REQUIEM_EGG,
    	IG_HOLY_SPIRIT_EGG,
    	IG_MEMORIAL_GARUDA_LUCKY_EGG,
    	IG_MIRACLE_LUCKY_EGG,
    	IG_LEGEND_HERO_LUCKY_EGG,
    	IG_BLESSING_MIDGARD_LUCKY_EGG,
    	IG_CHRONOSIAN_LUCKY_EGG,
    	IG_SANCTUARY_LUCKY_EGG,
    	IG_CYBORG_LUCKY_EGG,
    	IG_UNDINE_LUCKY_EGG,
    	IG_GOD_MATERIAL_BOX,
    	IG_SEALED_MIND_BOX,
    	IG_FROZEN_EGG_COSTUME,
    	IG_HEADGEAR_COSTUME_SCROLL,
    	IG_FLOWER_BLOSSOM_SCROLL,
    	IG_SEASIDE_COSTUME_SCROLL,
    	IG_SMITHY_LUCKY_EGG,
    	IG_GANYMEDE_LUCKY_EGG,
    	IG_LASTANGEL_LUCKYSCROLL,
    	IG_VALKYRIE_LUCKY_EGG,
    	IG_SPLASH_RAINBOW_LUCKY_EGG,
    	IG_SHAPESHIFTER_COSTUME,
    	IG_ALMIGHTY_LUCKY_EGG,
    	IG_BURNING_FEATHER_COSTUME_SCROLL,
    	IG_ANIMAL_COSTUME_SCROLL,
    	IG_MIDGARD_LUCKY_SCROLL,
    	IG_BLESSING_SCARLET_EGG,
    	IG_MYSTICAL_COSTUME_SCROLL,
    	IG_INK_BALL,
    	IG_SOMETHING_CANDY_HOLDER,
    	IG_SHINING_EGG,
    	IG_SHINING_BLUE_LUCKY_EGG,
    	IG_RUNE,
    	IG_ELEMENT,
    	IG_POISON,
    	IG_CASH_FOOD,
    	IG_BOMB,
    	IG_THROWABLE,
    	IG_MERCENARY,
    	IG_BLESSED_CUBE,
    };
    
    ///Item combo struct
    struct item_combo
    {
    	struct script_code *script;
    	unsigned short *nameid;/* nameid array */
    	unsigned char count;
    	unsigned short id;/* id of this combo */
    	bool isRef;/* whether this struct is a reference or the master */
    };
    
    
    /// Struct of item group entry
    struct s_item_group_entry
    {
    	unsigned short nameid, /// Item ID
    		duration, /// Duration if item as rental item (in minutes)
    		amount; /// Amount of item will be obtained
    	bool isAnnounced, /// Broadcast if player get this item
    		GUID, /// Gives Unique ID for items in each box opened
    		isNamed; /// Named the item (if possible)
    	char bound; /// Makes the item as bound item (according to bound type)
    };
    
    /// Struct of random group
    struct s_item_group_random
    {
    	struct s_item_group_entry *data; /// Random group entry
    	unsigned short data_qty; /// Number of item in random group
    };
    
    /// Struct of item group that will be used for db
    struct s_item_group_db
    {
    	unsigned short id, /// Item Group ID
    		must_qty; /// Number of must item at this group
    	struct s_item_group_entry *must; /// Must item entry
    	struct s_item_group_random random[MAX_ITEMGROUP_RANDGROUP]; //! TODO: Move this fixed array to dynamic size if needed.
    };
    
    /// Struct of Roulette db
    struct s_roulette_db {
    	unsigned short *nameid[MAX_ROULETTE_LEVEL], /// Item ID
    		           *qty[MAX_ROULETTE_LEVEL]; /// Amount of Item ID
    	int *flag[MAX_ROULETTE_LEVEL]; /// Whether the item is for loss or win
    	int items[MAX_ROULETTE_LEVEL]; /// Number of items in the list for each
    } rd;
    
    ///Main item data struct
    struct item_data
    {
    	unsigned short nameid;
    	char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
    
    	//Do not add stuff between value_buy and view_id (see how getiteminfo works)
    	int value_buy;
    	int value_sell;
    	int type;
    	int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it, -1 denotes items sold in shops only) [Lupus]
    	int sex;
    	int equip;
    	int weight;
    	int atk;
    	int def;
    	int range;
    	int slot;
    	int look;
    	int elv;
    	int wlv;
    	int view_id;
    	int elvmax; ///< Maximum level for this item
    #ifdef RENEWAL
    	int matk;
    #endif
    
    	int delay;
    //Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command
    //		some script commands should be revised as well...
    	uint64 class_base[3];	//Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
    	unsigned class_upper : 6; //Specifies if the class-type can equip it (0x01: normal, 0x02: trans, 0x04: baby, 0x08:third, 0x10:trans-third, 0x20-third-baby)
    	struct {
    		int chance;
    		int id;
    	} mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
    	struct script_code *script;	//Default script for everything.
    	struct script_code *equip_script;	//Script executed once when equipping.
    	struct script_code *unequip_script;//Script executed once when unequipping.
    	struct {
    		unsigned available : 1;
    		uint32 no_equip;
    		unsigned no_refine : 1;	// [celest]
    		unsigned delay_consume : 1;	// Signifies items that are not consumed immediately upon double-click [Skotlex]
    		unsigned trade_restriction : 9;	//Item restrictions mask [Skotlex]
    		unsigned autoequip: 1;
    		unsigned buyingstore : 1;
    		unsigned dead_branch : 1; // As dead branch item. Logged at `branchlog` table and cannot be used at 'nobranch' mapflag [Cydh]
    		unsigned group : 1; // As item group container [Cydh]
    		unsigned guid : 1; // This item always be attached with GUID and make it as bound item! [Cydh]
    		unsigned broadcast : 1; ///< Will be broadcasted if someone obtain the item [Cydh]
    		bool bindOnEquip; ///< Set item as bound when equipped
    	} flag;
    	struct {// item stacking limitation
    		unsigned short amount;
    		unsigned int inventory:1;
    		unsigned int cart:1;
    		unsigned int storage:1;
    		unsigned int guildstorage:1;
    	} stack;
    	struct {// used by item_nouse.txt
    		unsigned int flag;
    		unsigned short override;
    	} item_usage;
    	short gm_lv_trade_override;	//GM-level to override trade_restriction
    	/* bugreport:309 */
    	struct item_combo **combos;
    	unsigned char combos_count;
    	short delay_sc; ///< Use delay group if any instead using player's item_delay data [Cydh]
    };
    
    // Struct for item random option [Secret]
    struct s_random_opt_data
    {
    	unsigned short id;
    	struct script_code *script;
    };
    
    struct item_data* itemdb_searchname(const char *name);
    int itemdb_searchname_array(struct item_data** data, int size, const char *str);
    struct item_data* itemdb_search(unsigned short nameid);
    struct item_data* itemdb_exists(unsigned short nameid);
    #define itemdb_name(n) itemdb_search(n)->name
    #define itemdb_jname(n) itemdb_search(n)->jname
    #define itemdb_type(n) itemdb_search(n)->type
    #define itemdb_atk(n) itemdb_search(n)->atk
    #define itemdb_def(n) itemdb_search(n)->def
    #define itemdb_look(n) itemdb_search(n)->look
    #define itemdb_weight(n) itemdb_search(n)->weight
    #define itemdb_equip(n) itemdb_search(n)->equip
    #define itemdb_usescript(n) itemdb_search(n)->script
    #define itemdb_equipscript(n) itemdb_search(n)->script
    #define itemdb_wlv(n) itemdb_search(n)->wlv
    #define itemdb_range(n) itemdb_search(n)->range
    #define itemdb_slot(n) itemdb_search(n)->slot
    #define itemdb_available(n) (itemdb_search(n)->flag.available)
    #define itemdb_traderight(n) (itemdb_search(n)->flag.trade_restriction)
    #define itemdb_viewid(n) (itemdb_search(n)->view_id)
    #define itemdb_autoequip(n) (itemdb_search(n)->flag.autoequip)
    const char* itemdb_typename(enum item_types type);
    const char *itemdb_typename_ammo (enum e_item_ammo ammo);
    bool itemdb_is_spellbook2(unsigned short nameid);
    
    struct s_item_group_entry *itemdb_get_randgroupitem(uint16 group_id, uint8 sub_group);
    unsigned short itemdb_searchrandomid(uint16 group_id, uint8 sub_group);
    
    #define itemdb_value_buy(n) itemdb_search(n)->value_buy
    #define itemdb_value_sell(n) itemdb_search(n)->value_sell
    #define itemdb_canrefine(n) (!itemdb_search(n)->flag.no_refine)
    //Item trade restrictions [Skotlex]
    bool itemdb_isdropable_sub(struct item_data *itd, int gmlv, int unused);
    bool itemdb_cantrade_sub(struct item_data *itd, int gmlv, int gmlv2);
    bool itemdb_canpartnertrade_sub(struct item_data *itd, int gmlv, int gmlv2);
    bool itemdb_cansell_sub(struct item_data *itd, int gmlv, int unused);
    bool itemdb_cancartstore_sub(struct item_data *itd, int gmlv, int unused);
    bool itemdb_canstore_sub(struct item_data *itd, int gmlv, int unused);
    bool itemdb_canguildstore_sub(struct item_data *itd, int gmlv, int unused);
    bool itemdb_canmail_sub(struct item_data *itd, int gmlv, int unused);
    bool itemdb_canauction_sub(struct item_data *itd, int gmlv, int unused);
    bool itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, bool (*func)(struct item_data*, int, int));
    #define itemdb_isdropable(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_isdropable_sub)
    #define itemdb_cantrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_cantrade_sub)
    #define itemdb_canpartnertrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_canpartnertrade_sub)
    #define itemdb_cansell(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_cansell_sub)
    #define itemdb_cancartstore(item, gmlv)  itemdb_isrestricted(item, gmlv, 0, itemdb_cancartstore_sub)
    #define itemdb_canstore(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_canstore_sub)
    #define itemdb_canguildstore(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canguildstore_sub)
    #define itemdb_canmail(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canmail_sub)
    #define itemdb_canauction(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canauction_sub)
    
    bool itemdb_isequip2(struct item_data *id);
    #define itemdb_isequip(nameid) itemdb_isequip2(itemdb_search(nameid))
    char itemdb_isidentified(unsigned short nameid);
    bool itemdb_isstackable2(struct item_data *id);
    #define itemdb_isstackable(nameid) itemdb_isstackable2(itemdb_search(nameid))
    bool itemdb_isNoEquip(struct item_data *id, uint16 m);
    
    struct item_combo *itemdb_combo_exists(unsigned short combo_id);
    
    struct s_item_group_db *itemdb_group_exists(unsigned short group_id);
    bool itemdb_group_item_exists(unsigned short group_id, unsigned short nameid);
    char itemdb_pc_get_itemgroup(uint16 group_id, struct map_session_data *sd);
    
    bool itemdb_parse_roulette_db(void);
    
    struct s_random_opt_data *itemdb_randomopt_exists(short id);
    
    void itemdb_reload(void);
    
    void do_final_itemdb(void);
    void do_init_itemdb(void);
    
    #endif /* _ITEMDB_H_ */

    and my script_constants.h

    // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
    // For more information, see LICENCE in the main folder
    
    #ifndef _SCRIPT_CONSTANTS_H_
    	#define _SCRIPT_CONSTANTS_H_
    
    	#define export_constant(a) script_set_constant(#a,a,false)
    
    	/* min and maximum variable value */
    	export_constant(INT_MIN);
    	export_constant(INT_MAX);
    
    	/* server defines */
    	export_constant(PACKETVER);
    	export_constant(MAX_LEVEL);
    	export_constant(MAX_STORAGE);
    	export_constant(MAX_INVENTORY);
    	export_constant(MAX_CART);
    	export_constant(MAX_ZENY);
    	export_constant(MAX_PARTY);
    	export_constant(MAX_GUILD);
    	export_constant(MAX_GUILDLEVEL);
    	export_constant(MAX_GUARDIANS);
    	export_constant(MAX_GUILD_STORAGE);
    	export_constant(MAX_BG_MEMBERS);
    	export_constant(MAX_CHAT_USERS);
    	export_constant(VIP_SCRIPT);
    	export_constant(MIN_STORAGE);
    	export_constant(MAX_SLOTS);
    	export_constant(MAX_ITEM_RDM_OPT);
    	export_constant(NAME_LENGTH);
    	export_constant(PASSWD_LENGTH);
    
    	/* boolean values */
    	export_constant(true);
    	export_constant(false);
    
    	/* jobs */
    	export_constant(JOB_NOVICE);
    	export_constant(JOB_SWORDMAN);
    	export_constant(JOB_MAGE);
    	export_constant(JOB_ARCHER);
    	export_constant(JOB_ACOLYTE);
    	export_constant(JOB_MERCHANT);
    	export_constant(JOB_THIEF);
    	export_constant(JOB_KNIGHT);
    	export_constant(JOB_PRIEST);
    	export_constant(JOB_WIZARD);
    	export_constant(JOB_BLACKSMITH);
    	export_constant(JOB_HUNTER);
    	export_constant(JOB_ASSASSIN);
    	export_constant(JOB_KNIGHT2);
    	export_constant(JOB_CRUSADER);
    	export_constant(JOB_MONK);
    	export_constant(JOB_SAGE);
    	export_constant(JOB_ROGUE);
    	export_constant(JOB_ALCHEMIST);
    	export_constant(JOB_BARD);
    	export_constant(JOB_DANCER);
    	export_constant(JOB_CRUSADER2);
    	export_constant(JOB_WEDDING);
    	export_constant(JOB_SUPER_NOVICE);
    	// For backwards compatability
    	script_set_constant("Job_SuperNovice",JOB_SUPER_NOVICE,false); // TODO: Refactor NPCs to use the new constant
    	export_constant(JOB_GUNSLINGER);
    	export_constant(JOB_NINJA);
    	export_constant(JOB_XMAS);
    	export_constant(JOB_SUMMER);
    	export_constant(JOB_HANBOK);
    	export_constant(JOB_OKTOBERFEST);
    
    	export_constant(JOB_NOVICE_HIGH);
    	export_constant(JOB_SWORDMAN_HIGH);
    	export_constant(JOB_MAGE_HIGH);
    	export_constant(JOB_ARCHER_HIGH);
    	export_constant(JOB_ACOLYTE_HIGH);
    	export_constant(JOB_MERCHANT_HIGH);
    	export_constant(JOB_THIEF_HIGH);
    	export_constant(JOB_LORD_KNIGHT);
    	export_constant(JOB_HIGH_PRIEST);
    	export_constant(JOB_HIGH_WIZARD);
    	export_constant(JOB_WHITESMITH);
    	export_constant(JOB_SNIPER);
    	export_constant(JOB_ASSASSIN_CROSS);
    	export_constant(JOB_LORD_KNIGHT2);
    	export_constant(JOB_PALADIN);
    	export_constant(JOB_CHAMPION);
    	export_constant(JOB_PROFESSOR);
    	export_constant(JOB_STALKER);
    	export_constant(JOB_CREATOR);
    	export_constant(JOB_CLOWN);
    	export_constant(JOB_GYPSY);
    	export_constant(JOB_PALADIN2);
    
    	export_constant(JOB_BABY);
    	export_constant(JOB_BABY_SWORDMAN);
    	export_constant(JOB_BABY_MAGE);
    	export_constant(JOB_BABY_ARCHER);
    	export_constant(JOB_BABY_ACOLYTE);
    	export_constant(JOB_BABY_MERCHANT);
    	export_constant(JOB_BABY_THIEF);
    	export_constant(JOB_BABY_KNIGHT);
    	export_constant(JOB_BABY_PRIEST);
    	export_constant(JOB_BABY_WIZARD);
    	export_constant(JOB_BABY_BLACKSMITH);
    	export_constant(JOB_BABY_HUNTER);
    	export_constant(JOB_BABY_ASSASSIN);
    	export_constant(JOB_BABY_KNIGHT2);
    	export_constant(JOB_BABY_CRUSADER);
    	export_constant(JOB_BABY_MONK);
    	export_constant(JOB_BABY_SAGE);
    	export_constant(JOB_BABY_ROGUE);
    	export_constant(JOB_BABY_ALCHEMIST);
    	export_constant(JOB_BABY_BARD);
    	export_constant(JOB_BABY_DANCER);
    	export_constant(JOB_BABY_CRUSADER2);
    	export_constant(JOB_SUPER_BABY);
    
    	export_constant(JOB_TAEKWON);
    	export_constant(JOB_STAR_GLADIATOR);
    	export_constant(JOB_STAR_GLADIATOR2);
    	export_constant(JOB_SOUL_LINKER);
    
    	export_constant(JOB_GANGSI);
    	export_constant(JOB_DEATH_KNIGHT);
    	export_constant(JOB_DARK_COLLECTOR);
    
    	export_constant(JOB_RUNE_KNIGHT);
    	export_constant(JOB_WARLOCK);
    	export_constant(JOB_RANGER);
    	export_constant(JOB_ARCH_BISHOP);
    	export_constant(JOB_MECHANIC);
    	export_constant(JOB_GUILLOTINE_CROSS);
    
    	export_constant(JOB_RUNE_KNIGHT_T);
    	export_constant(JOB_WARLOCK_T);
    	export_constant(JOB_RANGER_T);
    	export_constant(JOB_ARCH_BISHOP_T);
    	export_constant(JOB_MECHANIC_T);
    	export_constant(JOB_GUILLOTINE_CROSS_T);
    
    	export_constant(JOB_ROYAL_GUARD);
    	export_constant(JOB_SORCERER);
    	export_constant(JOB_MINSTREL);
    	export_constant(JOB_WANDERER);
    	export_constant(JOB_SURA);
    	export_constant(JOB_GENETIC);
    	export_constant(JOB_SHADOW_CHASER);
    
    	export_constant(JOB_ROYAL_GUARD_T);
    	export_constant(JOB_SORCERER_T);
    	export_constant(JOB_MINSTREL_T);
    	export_constant(JOB_WANDERER_T);
    	export_constant(JOB_SURA_T);
    	export_constant(JOB_GENETIC_T);
    	export_constant(JOB_SHADOW_CHASER_T);
    
    	export_constant(JOB_RUNE_KNIGHT2);
    	export_constant(JOB_RUNE_KNIGHT_T2);
    	export_constant(JOB_ROYAL_GUARD2);
    	export_constant(JOB_ROYAL_GUARD_T2);
    	export_constant(JOB_RANGER2);
    	export_constant(JOB_RANGER_T2);
    	export_constant(JOB_MECHANIC2);
    	export_constant(JOB_MECHANIC_T2);
    
    	export_constant(JOB_BABY_RUNE);
    	export_constant(JOB_BABY_WARLOCK);
    	export_constant(JOB_BABY_RANGER);
    	export_constant(JOB_BABY_BISHOP);
    	export_constant(JOB_BABY_MECHANIC);
    	export_constant(JOB_BABY_CROSS);
    	export_constant(JOB_BABY_GUARD);
    	export_constant(JOB_BABY_SORCERER);
    	export_constant(JOB_BABY_MINSTREL);
    	export_constant(JOB_BABY_WANDERER);
    	export_constant(JOB_BABY_SURA);
    	export_constant(JOB_BABY_GENETIC);
    	export_constant(JOB_BABY_CHASER);
    
    	export_constant(JOB_BABY_RUNE2);
    	export_constant(JOB_BABY_GUARD2);
    	export_constant(JOB_BABY_RANGER2);
    	export_constant(JOB_BABY_MECHANIC2);
    
    	export_constant(JOB_SUPER_NOVICE_E);
    	export_constant(JOB_SUPER_BABY_E);
    
    	export_constant(JOB_KAGEROU);
    	export_constant(JOB_OBORO);
    
    	export_constant(JOB_REBELLION);
    
    	export_constant(JOB_SUMMONER);
    
    	/* EA jobs */
    	script_set_constant("EAJL_2_1",JOBL_2_1,false);
    	script_set_constant("EAJL_2_2",JOBL_2_2,false);
    	script_set_constant("EAJL_2",JOBL_2,false);
    	script_set_constant("EAJL_UPPER",JOBL_UPPER,false);
    	script_set_constant("EAJL_BABY",JOBL_BABY,false);
    	script_set_constant("EAJL_THIRD",JOBL_THIRD,false);
    
    	script_set_constant("EAJ_BASEMASK",MAPID_BASEMASK,false);
    	script_set_constant("EAJ_UPPERMASK",MAPID_UPPERMASK,false);
    	script_set_constant("EAJ_THIRDMASK",MAPID_THIRDMASK,false);
    
    	script_set_constant("EAJ_NOVICE",MAPID_NOVICE,false);
    	script_set_constant("EAJ_SWORDMAN",MAPID_SWORDMAN,false);
    	script_set_constant("EAJ_MAGE",MAPID_MAGE,false);
    	script_set_constant("EAJ_ARCHER",MAPID_ARCHER,false);
    	script_set_constant("EAJ_ACOLYTE",MAPID_ACOLYTE,false);
    	script_set_constant("EAJ_MERCHANT",MAPID_MERCHANT,false);
    	script_set_constant("EAJ_THIEF",MAPID_THIEF,false);
    	script_set_constant("EAJ_TAEKWON",MAPID_TAEKWON,false);
    	script_set_constant("EAJ_GUNSLINGER",MAPID_GUNSLINGER,false);
    	script_set_constant("EAJ_NINJA",MAPID_NINJA,false);
    	script_set_constant("EAJ_GANGSI",MAPID_GANGSI,false);
    
    	script_set_constant("EAJ_KNIGHT",MAPID_KNIGHT,false);
    	script_set_constant("EAJ_WIZARD",MAPID_WIZARD,false);
    	script_set_constant("EAJ_HUNTER",MAPID_HUNTER,false);
    	script_set_constant("EAJ_PRIEST",MAPID_PRIEST,false);
    	script_set_constant("EAJ_BLACKSMITH",MAPID_BLACKSMITH,false);
    	script_set_constant("EAJ_ASSASSIN",MAPID_ASSASSIN,false);
    	script_set_constant("EAJ_STAR_GLADIATOR",MAPID_STAR_GLADIATOR,false);
    	script_set_constant("EAJ_REBELLION",MAPID_REBELLION,false);
    	script_set_constant("EAJ_KAGEROUOBORO",MAPID_KAGEROUOBORO,false);
    	script_set_constant("EAJ_DEATH_KNIGHT",MAPID_DEATH_KNIGHT,false);
    
    	script_set_constant("EAJ_CRUSADER",MAPID_CRUSADER,false);
    	script_set_constant("EAJ_SAGE",MAPID_SAGE,false);
    	script_set_constant("EAJ_BARDDANCER",MAPID_BARDDANCER,false);
    	script_set_constant("EAJ_MONK",MAPID_MONK,false);
    	script_set_constant("EAJ_ALCHEMIST",MAPID_ALCHEMIST,false);
    	script_set_constant("EAJ_ROGUE",MAPID_ROGUE,false);
    	script_set_constant("EAJ_SOUL_LINKER",MAPID_SOUL_LINKER,false);
    	script_set_constant("EAJ_DARK_COLLECTOR",MAPID_DARK_COLLECTOR,false);
    
    	script_set_constant("EAJ_NOVICE_HIGH",MAPID_NOVICE_HIGH,false);
    	script_set_constant("EAJ_SWORDMAN_HIGH",MAPID_SWORDMAN_HIGH,false);
    	script_set_constant("EAJ_MAGE_HIGH",MAPID_MAGE_HIGH,false);
    	script_set_constant("EAJ_ARCHER_HIGH",MAPID_ARCHER_HIGH,false);
    	script_set_constant("EAJ_ACOLYTE_HIGH",MAPID_ACOLYTE_HIGH,false);
    	script_set_constant("EAJ_MERCHANT_HIGH",MAPID_MERCHANT_HIGH,false);
    	script_set_constant("EAJ_THIEF_HIGH",MAPID_THIEF_HIGH,false);
    
    	script_set_constant("EAJ_LORD_KNIGHT",MAPID_LORD_KNIGHT,false);
    	script_set_constant("EAJ_HIGH_WIZARD",MAPID_HIGH_WIZARD,false);
    	script_set_constant("EAJ_SNIPER",MAPID_SNIPER,false);
    	script_set_constant("EAJ_HIGH_PRIEST",MAPID_HIGH_PRIEST,false);
    	script_set_constant("EAJ_WHITESMITH",MAPID_WHITESMITH,false);
    	script_set_constant("EAJ_ASSASSIN_CROSS",MAPID_ASSASSIN_CROSS,false);
    
    	script_set_constant("EAJ_PALADIN",MAPID_PALADIN,false);
    	script_set_constant("EAJ_PROFESSOR",MAPID_PROFESSOR,false);
    	script_set_constant("EAJ_CLOWNGYPSY",MAPID_CLOWNGYPSY,false);
    	script_set_constant("EAJ_CHAMPION",MAPID_CHAMPION,false);
    	script_set_constant("EAJ_CREATOR",MAPID_CREATOR,false);
    	script_set_constant("EAJ_STALKER",MAPID_STALKER,false);
    
    	script_set_constant("EAJ_BABY",MAPID_BABY,false);
    	script_set_constant("EAJ_BABY_SWORDMAN",MAPID_BABY_SWORDMAN,false);
    	script_set_constant("EAJ_BABY_MAGE",MAPID_BABY_MAGE,false);
    	script_set_constant("EAJ_BABY_ARCHER",MAPID_BABY_ARCHER,false);
    	script_set_constant("EAJ_BABY_ACOLYTE",MAPID_BABY_ACOLYTE,false);
    	script_set_constant("EAJ_BABY_MERCHANT",MAPID_BABY_MERCHANT,false);
    	script_set_constant("EAJ_BABY_THIEF",MAPID_BABY_THIEF,false);
    
    	script_set_constant("EAJ_BABY_KNIGHT",MAPID_BABY_KNIGHT,false);
    	script_set_constant("EAJ_BABY_WIZARD",MAPID_BABY_WIZARD,false);
    	script_set_constant("EAJ_BABY_HUNTER",MAPID_BABY_HUNTER,false);
    	script_set_constant("EAJ_BABY_PRIEST",MAPID_BABY_PRIEST,false);
    	script_set_constant("EAJ_BABY_BLACKSMITH",MAPID_BABY_BLACKSMITH,false);
    	script_set_constant("EAJ_BABY_ASSASSIN",MAPID_BABY_ASSASSIN,false);
    
    	script_set_constant("EAJ_BABY_CRUSADER",MAPID_BABY_CRUSADER,false);
    	script_set_constant("EAJ_BABY_SAGE",MAPID_BABY_SAGE,false);
    	script_set_constant("EAJ_BABY_BARDDANCER",MAPID_BABY_BARDDANCER,false);
    	script_set_constant("EAJ_BABY_MONK",MAPID_BABY_MONK,false);
    	script_set_constant("EAJ_BABY_ALCHEMIST",MAPID_BABY_ALCHEMIST,false);
    	script_set_constant("EAJ_BABY_ROGUE",MAPID_BABY_ROGUE,false);
    
    	script_set_constant("EAJ_RUNE_KNIGHT",MAPID_RUNE_KNIGHT,false);
    	script_set_constant("EAJ_WARLOCK",MAPID_WARLOCK,false);
    	script_set_constant("EAJ_RANGER",MAPID_RANGER,false);
    	script_set_constant("EAJ_ARCH_BISHOP",MAPID_ARCH_BISHOP,false);
    	script_set_constant("EAJ_MECHANIC",MAPID_MECHANIC,false);
    	script_set_constant("EAJ_GUILLOTINE_CROSS",MAPID_GUILLOTINE_CROSS,false);
    
    	script_set_constant("EAJ_ROYAL_GUARD",MAPID_ROYAL_GUARD,false);
    	script_set_constant("EAJ_SORCERER",MAPID_SORCERER,false);
    	script_set_constant("EAJ_MINSTRELWANDERER",MAPID_MINSTRELWANDERER,false);
    	script_set_constant("EAJ_SURA",MAPID_SURA,false);
    	script_set_constant("EAJ_GENETIC",MAPID_GENETIC,false);
    	script_set_constant("EAJ_SHADOW_CHASER",MAPID_SHADOW_CHASER,false);
    
    	script_set_constant("EAJ_RUNE_KNIGHT_T",MAPID_RUNE_KNIGHT_T,false);
    	script_set_constant("EAJ_WARLOCK_T",MAPID_WARLOCK_T,false);
    	script_set_constant("EAJ_RANGER_T",MAPID_RANGER_T,false);
    	script_set_constant("EAJ_ARCH_BISHOP_T",MAPID_ARCH_BISHOP_T,false);
    	script_set_constant("EAJ_MECHANIC_T",MAPID_MECHANIC_T,false);
    	script_set_constant("EAJ_GUILLOTINE_CROSS_T",MAPID_GUILLOTINE_CROSS_T,false);
    
    	script_set_constant("EAJ_ROYAL_GUARD_T",MAPID_ROYAL_GUARD_T,false);
    	script_set_constant("EAJ_SORCERER_T",MAPID_SORCERER_T,false);
    	script_set_constant("EAJ_MINSTRELWANDERER_T",MAPID_MINSTRELWANDERER_T,false);
    	script_set_constant("EAJ_SURA_T",MAPID_SURA_T,false);
    	script_set_constant("EAJ_GENETIC_T",MAPID_GENETIC_T,false);
    	script_set_constant("EAJ_SHADOW_CHASER_T",MAPID_SHADOW_CHASER_T,false);
    
    	script_set_constant("EAJ_BABY_RUNE",MAPID_BABY_RUNE,false);
    	script_set_constant("EAJ_BABY_WARLOCK",MAPID_BABY_WARLOCK,false);
    	script_set_constant("EAJ_BABY_RANGER",MAPID_BABY_RANGER,false);
    	script_set_constant("EAJ_BABY_BISHOP",MAPID_BABY_BISHOP,false);
    	script_set_constant("EAJ_BABY_MECHANIC",MAPID_BABY_MECHANIC,false);
    	script_set_constant("EAJ_BABY_CROSS",MAPID_BABY_CROSS,false);
    
    	script_set_constant("EAJ_BABY_GUARD",MAPID_BABY_GUARD,false);
    	script_set_constant("EAJ_BABY_SORCERER",MAPID_BABY_SORCERER,false);
    	script_set_constant("EAJ_BABY_MINSTRELWANDERER",MAPID_BABY_MINSTRELWANDERER,false);
    	script_set_constant("EAJ_BABY_SURA",MAPID_BABY_SURA,false);
    	script_set_constant("EAJ_BABY_GENETIC",MAPID_BABY_GENETIC,false);
    	script_set_constant("EAJ_BABY_CHASER",MAPID_BABY_CHASER,false);
    
    	script_set_constant("EAJ_SUPER_NOVICE",MAPID_SUPER_NOVICE,false);
    	script_set_constant("EAJ_SUPER_BABY",MAPID_SUPER_BABY,false);
    	script_set_constant("EAJ_SUPER_NOVICE_E",MAPID_SUPER_NOVICE_E,false);
    	script_set_constant("EAJ_SUPER_BABY_E",MAPID_SUPER_BABY_E,false);
    
    	script_set_constant("EAJ_SUMMONER",MAPID_SUMMONER,false);
    
    	/* sex */
    	export_constant(SEX_FEMALE);
    	export_constant(SEX_MALE);
    
    	/* broadcasts */
    	export_constant(BC_ALL);
    	export_constant(BC_MAP);
    	export_constant(BC_AREA);
    	export_constant(BC_SELF);
    	export_constant(BC_PC);
    	export_constant(BC_NPC);
    	export_constant(BC_YELLOW);
    	export_constant(BC_BLUE);
    	export_constant(BC_WOE);
    
    	/* mapflags */
    	export_constant(MF_NOMEMO);
    	export_constant(MF_NOTELEPORT);
    	export_constant(MF_NOSAVE);
    	export_constant(MF_NOBRANCH);
    	export_constant(MF_NOPENALTY);
    	export_constant(MF_NOZENYPENALTY);
    	export_constant(MF_PVP);
    	export_constant(MF_PVP_NOPARTY);
    	export_constant(MF_PVP_NOGUILD);
    	export_constant(MF_GVG);
    	export_constant(MF_GVG_NOPARTY);
    	export_constant(MF_NOTRADE);
    	export_constant(MF_NOSKILL);
    	export_constant(MF_NOWARP);
    	export_constant(MF_PARTYLOCK);
    	export_constant(MF_NOICEWALL);
    	export_constant(MF_SNOW);
    	export_constant(MF_FOG);
    	export_constant(MF_SAKURA);
    	export_constant(MF_LEAVES);
    	// Intentionally disabled mf_rain because Ind removed it source side
    	//export_constant(MF_RAIN);
    	export_constant(MF_NOGO);
    	export_constant(MF_CLOUDS);
    	export_constant(MF_CLOUDS2);
    	export_constant(MF_FIREWORKS);
    	export_constant(MF_GVG_CASTLE);
    	export_constant(MF_GVG_DUNGEON);
    	export_constant(MF_NIGHTENABLED);
    	export_constant(MF_NOBASEEXP);
    	export_constant(MF_NOJOBEXP);
    	export_constant(MF_NOMOBLOOT);
    	export_constant(MF_NOMVPLOOT);
    	export_constant(MF_NORETURN);
    	export_constant(MF_NOWARPTO);
    	export_constant(MF_NIGHTMAREDROP);
    	export_constant(MF_RESTRICTED);
    	export_constant(MF_NOCOMMAND);
    	export_constant(MF_NODROP);
    	export_constant(MF_JEXP);
    	export_constant(MF_BEXP);
    	export_constant(MF_NOVENDING);
    	export_constant(MF_LOADEVENT);
    	export_constant(MF_NOCHAT);
    	export_constant(MF_NOEXPPENALTY);
    	export_constant(MF_GUILDLOCK);
    	export_constant(MF_TOWN);
    	export_constant(MF_AUTOTRADE);
    	export_constant(MF_ALLOWKS);
    	export_constant(MF_MONSTER_NOTELEPORT);
    	export_constant(MF_PVP_NOCALCRANK);
    	export_constant(MF_BATTLEGROUND);
    	export_constant(MF_RESET);
    	// TODO: Check why it is called differently on source and const
    	//export_constant(MF_CHANNELAUTOJOIN);
    	script_set_constant("mf_nomapchannelautojoin",MF_CHANNELAUTOJOIN,false);
    	export_constant(MF_NOUSECART);
    	export_constant(MF_NOITEMCONSUMPTION);
    	export_constant(MF_SUMSTARTMIRACLE);
    	export_constant(MF_NOMINEEFFECT);
    	export_constant(MF_NOLOCKON);
    	export_constant(MF_NOTOMB);
    	export_constant(MF_SKILL_DAMAGE);
    	export_constant(MF_NOCOSTUME);
    	export_constant(MF_GVG_TE_CASTLE);
    	export_constant(MF_GVG_TE);
    	export_constant(MF_HIDEMOBHPBAR);
    
    	/* setcell types */
    	export_constant(CELL_WALKABLE);
    	export_constant(CELL_SHOOTABLE);
    	export_constant(CELL_WATER);
    	export_constant(CELL_NPC);
    	export_constant(CELL_BASILICA);
    	export_constant(CELL_LANDPROTECTOR);
    	export_constant(CELL_NOVENDING);
    	export_constant(CELL_NOCHAT);
    	export_constant(CELL_MAELSTROM);
    	export_constant(CELL_ICEWALL);
    
    	/* getcell types */
    	export_constant(CELL_CHKWALL);
    	export_constant(CELL_CHKWATER);
    	export_constant(CELL_CHKCLIFF);
    	export_constant(CELL_CHKPASS);
    	export_constant(CELL_CHKREACH);
    	export_constant(CELL_CHKNOPASS);
    	export_constant(CELL_CHKNOREACH);
    	// TODO: Check why this was commented until now
    	//export_constant(CELL_CHKSTACK);
    	export_constant(CELL_CHKNPC);
    	export_constant(CELL_CHKBASILICA);
    	export_constant(CELL_CHKLANDPROTECTOR);
    	export_constant(CELL_CHKNOVENDING);
    	export_constant(CELL_CHKNOCHAT);
    	export_constant(CELL_CHKMAELSTROM);
    	export_constant(CELL_CHKICEWALL);
    
    	/* parameters */
    	script_set_constant("StatusPoint",SP_STATUSPOINT,true);
    	script_set_constant("BaseLevel",SP_BASELEVEL,true);
    	script_set_constant("SkillPoint",SP_SKILLPOINT,true);
    	script_set_constant("Class",SP_CLASS,true);
    	script_set_constant("Upper",SP_UPPER,true);
    	script_set_constant("Zeny",SP_ZENY,true);
    	script_set_constant("Sex",SP_SEX,true);
    	script_set_constant("Weight",SP_WEIGHT,true);
    	script_set_constant("MaxWeight",SP_MAXWEIGHT,true);
    	script_set_constant("JobLevel",SP_JOBLEVEL,true);
    	script_set_constant("BaseExp",SP_BASEEXP,true);
    	script_set_constant("JobExp",SP_JOBEXP,true);
    	script_set_constant("Karma",SP_KARMA,true);
    	script_set_constant("Manner",SP_MANNER,true);
    	script_set_constant("NextBaseExp",SP_NEXTBASEEXP,true);
    	script_set_constant("NextJobExp",SP_NEXTJOBEXP,true);
    	script_set_constant("Hp",SP_HP,true);
    	script_set_constant("MaxHp",SP_MAXHP,true);
    	script_set_constant("Sp",SP_SP,true);
    	script_set_constant("MaxSp",SP_MAXSP,true);
    	script_set_constant("BaseJob",SP_BASEJOB,true);
    	script_set_constant("BaseClass",SP_BASECLASS,true);
    	script_set_constant("killerrid",SP_KILLERRID,true);
    	script_set_constant("killedrid",SP_KILLEDRID,true);
    	script_set_constant("Sitting",SP_SITTING,true);
    	script_set_constant("CharMoves",SP_CHARMOVE,true);
    	script_set_constant("CharRename",SP_CHARRENAME,true);
    	script_set_constant("Font",SP_CHARFONT,true);
    	script_set_constant("BankVault",SP_BANK_VAULT,true);
    	script_set_constant(ROULETTE_BRONZE_VAR,SP_ROULETTE_BRONZE,true);
    	script_set_constant(ROULETTE_SILVER_VAR,SP_ROULETTE_SILVER,true);
    	script_set_constant(ROULETTE_GOLD_VAR,SP_ROULETTE_GOLD,true);
    
    	script_set_constant("bMaxHP",SP_MAXHP,false);
    	script_set_constant("bMaxSP",SP_MAXSP,false);
    	script_set_constant("bStr",SP_STR,false);
    	script_set_constant("bAgi",SP_AGI,false);
    	script_set_constant("bVit",SP_VIT,false);
    	script_set_constant("bInt",SP_INT,false);
    	script_set_constant("bDex",SP_DEX,false);
    	script_set_constant("bLuk",SP_LUK,false);
    	script_set_constant("bAtk",SP_ATK1,false);
    	script_set_constant("bAtk2",SP_ATK2,false);
    	script_set_constant("bDef",SP_DEF1,false);
    	script_set_constant("bDef2",SP_DEF2,false);
    	script_set_constant("bMdef",SP_MDEF1,false);
    	script_set_constant("bMdef2",SP_MDEF2,false);
    	script_set_constant("bHit",SP_HIT,false);
    	script_set_constant("bFlee",SP_FLEE1,false);
    	script_set_constant("bFlee2",SP_FLEE2,false);
    	script_set_constant("bCritical",SP_CRITICAL,false);
    	script_set_constant("bAspd",SP_ASPD,false);
    	script_set_constant("bFame",SP_FAME,false);
    	script_set_constant("bUnbreakable",SP_UNBREAKABLE,false);
    
    	script_set_constant("bAtkRange",SP_ATTACKRANGE,false);
    	script_set_constant("bAtkEle",SP_ATKELE,false);
    	script_set_constant("bDefEle",SP_DEFELE,false);
    	script_set_constant("bCastrate",SP_CASTRATE,false);
    	script_set_constant("bMaxHPrate",SP_MAXHPRATE,false);
    	script_set_constant("bMaxSPrate",SP_MAXSPRATE,false);
    	script_set_constant("bUseSPrate",SP_SPRATE,false);
    	script_set_constant("bAddEle",SP_ADDELE,false);
    	script_set_constant("bAddRace",SP_ADDRACE,false);
    	script_set_constant("bAddSize",SP_ADDSIZE,false);
    	script_set_constant("bSubEle",SP_SUBELE,false);
    	script_set_constant("bSubRace",SP_SUBRACE,false);
    	script_set_constant("bAddEff",SP_ADDEFF,false);
    	script_set_constant("bResEff",SP_RESEFF,false);
    	script_set_constant("bBaseAtk",SP_BASE_ATK,false);
    	script_set_constant("bAspdRate",SP_ASPD_RATE,false);
    	script_set_constant("bHPrecovRate",SP_HP_RECOV_RATE,false);
    	script_set_constant("bSPrecovRate",SP_SP_RECOV_RATE,false);
    	script_set_constant("bSpeedRate",SP_SPEED_RATE,false);
    	script_set_constant("bCriticalDef",SP_CRITICAL_DEF,false);
    	script_set_constant("bNearAtkDef",SP_NEAR_ATK_DEF,false);
    	script_set_constant("bLongAtkDef",SP_LONG_ATK_DEF,false);
    	script_set_constant("bDoubleRate",SP_DOUBLE_RATE,false);
    	script_set_constant("bDoubleAddRate",SP_DOUBLE_ADD_RATE,false);
    	script_set_constant("bSkillHeal",SP_SKILL_HEAL,false);
    	script_set_constant("bMatkRate",SP_MATK_RATE,false);
    	script_set_constant("bWeaponMatkRate",SP_WEAPON_MATK_RATE,false);
    	script_set_constant("bIgnoreDefEle",SP_IGNORE_DEF_ELE,false);
    	script_set_constant("bIgnoreDefRace",SP_IGNORE_DEF_RACE,false);
    	script_set_constant("bAtkRate",SP_ATK_RATE,false);
    	script_set_constant("bWeaponAtkRate",SP_WEAPON_ATK_RATE,false);
    	script_set_constant("bSpeedAddRate",SP_SPEED_ADDRATE,false);
    	script_set_constant("bSPRegenRate",SP_SP_REGEN_RATE,false);
    	script_set_constant("bMagicAtkDef",SP_MAGIC_ATK_DEF,false);
    	script_set_constant("bMiscAtkDef",SP_MISC_ATK_DEF,false);
    	script_set_constant("bIgnoreMdefEle",SP_IGNORE_MDEF_ELE,false);
    	script_set_constant("bIgnoreMdefRace",SP_IGNORE_MDEF_RACE,false);
    	script_set_constant("bMagicAddEle",SP_MAGIC_ADDELE,false);
    	script_set_constant("bMagicAddRace",SP_MAGIC_ADDRACE,false);
    	script_set_constant("bMagicAddSize",SP_MAGIC_ADDSIZE,false);
    	script_set_constant("bPerfectHitRate",SP_PERFECT_HIT_RATE,false);
    	script_set_constant("bPerfectHitAddRate",SP_PERFECT_HIT_ADD_RATE,false);
    	script_set_constant("bCriticalRate",SP_CRITICAL_RATE,false);
    	script_set_constant("bGetZenyNum",SP_GET_ZENY_NUM,false);
    	script_set_constant("bAddGetZenyNum",SP_ADD_GET_ZENY_NUM,false);
    	script_set_constant("bAddDamageClass",SP_ADD_DAMAGE_CLASS,false);
    	script_set_constant("bAddMagicDamageClass",SP_ADD_MAGIC_DAMAGE_CLASS,false);
    	script_set_constant("bAddDefMonster",SP_ADD_DEF_MONSTER,false);
    	script_set_constant("bAddMdefMonster",SP_ADD_MDEF_MONSTER,false);
    	script_set_constant("bAddMonsterDropItem",SP_ADD_MONSTER_DROP_ITEM,false);
    	script_set_constant("bDefRatioAtkEle",SP_DEF_RATIO_ATK_ELE,false);
    	script_set_constant("bDefRatioAtkRace",SP_DEF_RATIO_ATK_RACE,false);
    	script_set_constant("bUnbreakableGarment",SP_UNBREAKABLE_GARMENT,false);
    	script_set_constant("bHitRate",SP_HIT_RATE,false);
    	script_set_constant("bFleeRate",SP_FLEE_RATE,false);
    	script_set_constant("bFlee2Rate",SP_FLEE2_RATE,false);
    	script_set_constant("bDefRate",SP_DEF_RATE,false);
    	script_set_constant("bDef2Rate",SP_DEF2_RATE,false);
    	script_set_constant("bMdefRate",SP_MDEF_RATE,false);
    	script_set_constant("bMdef2Rate",SP_MDEF2_RATE,false);
    	script_set_constant("bSplashRange",SP_SPLASH_RANGE,false);
    	script_set_constant("bSplashAddRange",SP_SPLASH_ADD_RANGE,false);
    	script_set_constant("bAutoSpell",SP_AUTOSPELL,false);
    	script_set_constant("bHPDrainRate",SP_HP_DRAIN_RATE,false);
    	script_set_constant("bSPDrainRate",SP_SP_DRAIN_RATE,false);
    	script_set_constant("bShortWeaponDamageReturn",SP_SHORT_WEAPON_DAMAGE_RETURN,false);
    	script_set_constant("bLongWeaponDamageReturn",SP_LONG_WEAPON_DAMAGE_RETURN,false);
    	script_set_constant("bWeaponComaEle",SP_WEAPON_COMA_ELE,false);
    	script_set_constant("bWeaponComaRace",SP_WEAPON_COMA_RACE,false);
    	script_set_constant("bAddEff2",SP_ADDEFF2,false);
    	script_set_constant("bBreakWeaponRate",SP_BREAK_WEAPON_RATE,false);
    	script_set_constant("bBreakArmorRate",SP_BREAK_ARMOR_RATE,false);
    	script_set_constant("bAddStealRate",SP_ADD_STEAL_RATE,false);
    	script_set_constant("bMagicDamageReturn",SP_MAGIC_DAMAGE_RETURN,false);
    	script_set_constant("bAllStats",SP_ALL_STATS,false);
    	script_set_constant("bAgiVit",SP_AGI_VIT,false);
    	script_set_constant("bAgiDexStr",SP_AGI_DEX_STR,false);
    	script_set_constant("bPerfectHide",SP_PERFECT_HIDE,false);
    	script_set_constant("bNoKnockback",SP_NO_KNOCKBACK,false);
    	script_set_constant("bClassChange",SP_CLASSCHANGE,false);
    	script_set_constant("bHPDrainValue",SP_HP_DRAIN_VALUE,false);
    	script_set_constant("bSPDrainValue",SP_SP_DRAIN_VALUE,false);
    	script_set_constant("bWeaponAtk",SP_WEAPON_ATK,false);
    	script_set_constant("bWeaponDamageRate",SP_WEAPON_DAMAGE_RATE,false);
    	script_set_constant("bDelayrate",SP_DELAYRATE,false);
    	script_set_constant("bHPDrainValueRace",SP_HP_DRAIN_VALUE_RACE,false);
    	script_set_constant("bSPDrainValueRace",SP_SP_DRAIN_VALUE_RACE,false);
    	script_set_constant("bIgnoreMdefRaceRate",SP_IGNORE_MDEF_RACE_RATE,false);
    	script_set_constant("bIgnoreDefRaceRate",SP_IGNORE_DEF_RACE_RATE,false);
    	script_set_constant("bSkillHeal2",SP_SKILL_HEAL2,false);
    	script_set_constant("bAddEffOnSkill",SP_ADDEFF_ONSKILL,false);
    	script_set_constant("bHealPower",SP_ADD_HEAL_RATE,false);
    	script_set_constant("bHealPower2",SP_ADD_HEAL2_RATE,false);
    
    	script_set_constant("bRestartFullRecover",SP_RESTART_FULL_RECOVER,false);
    	script_set_constant("bNoCastCancel",SP_NO_CASTCANCEL,false);
    	script_set_constant("bNoSizeFix",SP_NO_SIZEFIX,false);
    	script_set_constant("bNoMagicDamage",SP_NO_MAGIC_DAMAGE,false);
    	script_set_constant("bNoWeaponDamage",SP_NO_WEAPON_DAMAGE,false);
    	script_set_constant("bNoGemStone",SP_NO_GEMSTONE,false);
    	script_set_constant("bNoCastCancel2",SP_NO_CASTCANCEL2,false);
    	script_set_constant("bNoMiscDamage",SP_NO_MISC_DAMAGE,false);
    	script_set_constant("bUnbreakableWeapon",SP_UNBREAKABLE_WEAPON,false);
    	script_set_constant("bUnbreakableArmor",SP_UNBREAKABLE_ARMOR,false);
    	script_set_constant("bUnbreakableHelm",SP_UNBREAKABLE_HELM,false);
    	script_set_constant("bUnbreakableShield",SP_UNBREAKABLE_SHIELD,false);
    	script_set_constant("bLongAtkRate",SP_LONG_ATK_RATE,false);
    	script_set_constant("bCritAtkRate",SP_CRIT_ATK_RATE,false);
    	script_set_constant("bCriticalAddRace",SP_CRITICAL_ADDRACE,false);
    	script_set_constant("bNoRegen",SP_NO_REGEN,false);
    	script_set_constant("bAddEffWhenHit",SP_ADDEFF_WHENHIT,false);
    	script_set_constant("bAutoSpellWhenHit",SP_AUTOSPELL_WHENHIT,false);
    	script_set_constant("bSkillAtk",SP_SKILL_ATK,false);
    	script_set_constant("bUnstripable",SP_UNSTRIPABLE,false);
    	script_set_constant("bAutoSpellOnSkill",SP_AUTOSPELL_ONSKILL,false);
    	script_set_constant("bSPGainValue",SP_SP_GAIN_VALUE,false);
    	script_set_constant("bHPRegenRate",SP_HP_REGEN_RATE,false);
    	script_set_constant("bHPLossRate",SP_HP_LOSS_RATE,false);
    	script_set_constant("bAddRace2",SP_ADDRACE2,false);
    	script_set_constant("bHPGainValue",SP_HP_GAIN_VALUE,false);
    	script_set_constant("bSubSize",SP_SUBSIZE,false);
    	script_set_constant("bHPDrainValueClass",SP_HP_DRAIN_VALUE_CLASS,false);
    	script_set_constant("bAddItemHealRate",SP_ADD_ITEM_HEAL_RATE,false);
    	script_set_constant("bSPDrainValueClass",SP_SP_DRAIN_VALUE_CLASS,false);
    	script_set_constant("bExpAddRace",SP_EXP_ADDRACE,false);
    	script_set_constant("bSPGainRace",SP_SP_GAIN_RACE,false);
    	script_set_constant("bSubRace2",SP_SUBRACE2,false);
    	script_set_constant("bUnbreakableShoes",SP_UNBREAKABLE_SHOES,false);
    	script_set_constant("bUnstripableWeapon",SP_UNSTRIPABLE_WEAPON,false);
    	script_set_constant("bUnstripableArmor",SP_UNSTRIPABLE_ARMOR,false);
    	script_set_constant("bUnstripableHelm",SP_UNSTRIPABLE_HELM,false);
    	script_set_constant("bUnstripableShield",SP_UNSTRIPABLE_SHIELD,false);
    	script_set_constant("bIntravision",SP_INTRAVISION,false);
    	script_set_constant("bAddMonsterDropItemGroup",SP_ADD_MONSTER_DROP_ITEMGROUP,false);
    	script_set_constant("bSPLossRate",SP_SP_LOSS_RATE,false);
    	script_set_constant("bAddSkillBlow",SP_ADD_SKILL_BLOW,false);
    	script_set_constant("bSPVanishRate",SP_SP_VANISH_RATE,false);
    	script_set_constant("bMagicSPGainValue",SP_MAGIC_SP_GAIN_VALUE,false);
    	script_set_constant("bMagicHPGainValue",SP_MAGIC_HP_GAIN_VALUE,false);
    	script_set_constant("bAddMonsterIdDropItem",SP_ADD_MONSTER_ID_DROP_ITEM,false);
    	script_set_constant("bMatk",SP_EMATK,false);
    	script_set_constant("bComaClass",SP_COMA_CLASS,false);
    	script_set_constant("bComaRace",SP_COMA_RACE,false);
    	script_set_constant("bSkillUseSPrate",SP_SKILL_USE_SP_RATE,false);
    	script_set_constant("bSkillCooldown",SP_SKILL_COOLDOWN,false);
    	script_set_constant("bSkillFixedCast",SP_SKILL_FIXEDCAST,false);
    	script_set_constant("bSkillVariableCast",SP_SKILL_VARIABLECAST,false);
    	script_set_constant("bFixedCastrate",SP_FIXCASTRATE,false);
    	script_set_constant("bVariableCastrate",SP_VARCASTRATE,false);
    	script_set_constant("bSkillUseSP",SP_SKILL_USE_SP,false);
    	script_set_constant("bMagicAtkEle",SP_MAGIC_ATK_ELE,false);
    	script_set_constant("bFixedCast",SP_ADD_FIXEDCAST,false);
    	script_set_constant("bVariableCast",SP_ADD_VARIABLECAST,false);
    	script_set_constant("bSetDefRace",SP_SET_DEF_RACE,false);
    	script_set_constant("bSetMDefRace",SP_SET_MDEF_RACE,false);
    	script_set_constant("bHPVanishRate",SP_HP_VANISH_RATE,false);
    	script_set_constant("bIgnoreDefClass",SP_IGNORE_DEF_CLASS,false);
    	script_set_constant("bDefRatioAtkClass",SP_DEF_RATIO_ATK_CLASS,false);
    	script_set_constant("bAddClass",SP_ADDCLASS,false);
    	script_set_constant("bSubClass",SP_SUBCLASS,false);
    	script_set_constant("bMagicAddClass",SP_MAGIC_ADDCLASS,false);
    	script_set_constant("bWeaponComaClass",SP_WEAPON_COMA_CLASS,false);
    	script_set_constant("bIgnoreMdefClassRate",SP_IGNORE_MDEF_CLASS_RATE,false);
    	script_set_constant("bExpAddClass",SP_EXP_ADDCLASS,false);
    	script_set_constant("bAddClassDropItem",SP_ADD_CLASS_DROP_ITEM,false);
    	script_set_constant("bAddClassDropItemGroup",SP_ADD_CLASS_DROP_ITEMGROUP,false);
    	script_set_constant("bAddMaxWeight",SP_ADDMAXWEIGHT,false);
    	script_set_constant("bAddItemGroupHealRate",SP_ADD_ITEMGROUP_HEAL_RATE,false);
    	script_set_constant("bHPVanishRaceRate",SP_HP_VANISH_RACE_RATE,false);
    	script_set_constant("bSPVanishRaceRate",SP_SP_VANISH_RACE_RATE,false);
    	script_set_constant("bAbsorbDmgMaxHP",SP_ABSORB_DMG_MAXHP,false);
    	script_set_constant("bSubSkill",SP_SUB_SKILL,false);
    	script_set_constant("bSubDefEle",SP_SUBDEF_ELE,false);
    	script_set_constant("bStateNoRecoverRace",SP_STATE_NORECOVER_RACE,false);
    	script_set_constant("bCriticalLong",SP_CRITICAL_RANGEATK,false);
    	script_set_constant("bMagicAddRace2", SP_MAGIC_ADDRACE2, false);
    	script_set_constant("bIgnoreMdefRace2Rate", SP_IGNORE_MDEF_RACE2_RATE, false);
    	script_set_constant("bDropAddRace", SP_DROP_ADDRACE, false);
    	script_set_constant("bDropAddClass", SP_DROP_ADDCLASS, false);
    	script_set_constant("bNoMadoFuel", SP_NO_MADO_FUEL, false);
    	script_set_constant("bIgnoreDefClassRate", SP_IGNORE_DEF_CLASS_RATE, false);
    	script_set_constant("bRegenPercentHP", SP_REGEN_PERCENT_HP, false);
    	script_set_constant("bRegenPercentSP", SP_REGEN_PERCENT_SP, false);
    
    	/* equip indices */
    	export_constant(EQI_HEAD_TOP);
    	export_constant(EQI_ARMOR);
    	export_constant(EQI_HAND_L);
    	export_constant(EQI_HAND_R);
    	export_constant(EQI_GARMENT);
    	export_constant(EQI_SHOES);
    	export_constant(EQI_ACC_L);
    	export_constant(EQI_ACC_R);
    	export_constant(EQI_HEAD_MID);
    	export_constant(EQI_HEAD_LOW);
    	export_constant(EQI_COSTUME_HEAD_LOW);
    	export_constant(EQI_COSTUME_HEAD_MID);
    	export_constant(EQI_COSTUME_HEAD_TOP);
    	export_constant(EQI_COSTUME_GARMENT);
    	export_constant(EQI_AMMO);
    	export_constant(EQI_SHADOW_ARMOR );
    	export_constant(EQI_SHADOW_WEAPON);
    	export_constant(EQI_SHADOW_SHIELD);
    	export_constant(EQI_SHADOW_SHOES);
    	export_constant(EQI_SHADOW_ACC_R);
    	export_constant(EQI_SHADOW_ACC_L);
    
    	/* equip positions */
    	export_constant(EQP_ACC_L);
    	export_constant(EQP_ACC_R);
    	export_constant(EQP_SHOES);
    	export_constant(EQP_GARMENT);
    	export_constant(EQP_HEAD_LOW);
    	export_constant(EQP_HEAD_MID);
    	export_constant(EQP_HEAD_TOP);
    	export_constant(EQP_ARMOR);
    	export_constant(EQP_HAND_L);
    	export_constant(EQP_HAND_R);
    	export_constant(EQP_COSTUME_HEAD_TOP);
    	export_constant(EQP_COSTUME_HEAD_MID);
    	export_constant(EQP_COSTUME_HEAD_LOW);
    	export_constant(EQP_COSTUME_GARMENT);
    	export_constant(EQP_AMMO);
    	export_constant(EQP_SHADOW_ARMOR);
    	export_constant(EQP_SHADOW_WEAPON);
    	export_constant(EQP_SHADOW_SHIELD);
    	export_constant(EQP_SHADOW_SHOES);
    	export_constant(EQP_SHADOW_ACC_R);
    	export_constant(EQP_SHADOW_ACC_L);
    	export_constant(EQP_ACC_RL);
    	export_constant(EQP_SHADOW_ACC_RL);
    
    	/* looks */
    	export_constant(LOOK_BASE);
    	export_constant(LOOK_HAIR);
    	export_constant(LOOK_WEAPON);
    	export_constant(LOOK_HEAD_BOTTOM);
    	export_constant(LOOK_HEAD_TOP);
    	export_constant(LOOK_HEAD_MID);
    	export_constant(LOOK_HAIR_COLOR);
    	export_constant(LOOK_CLOTHES_COLOR);
    	export_constant(LOOK_SHIELD);
    	export_constant(LOOK_SHOES);
    	export_constant(LOOK_BODY);
    	export_constant(LOOK_RESET_COSTUMES);
    	export_constant(LOOK_ROBE);
    	export_constant(LOOK_BODY2);
    	// TODO: check why we didnt have floor and enable it
    	//export_constant(LOOK_FLOOR);
    
    	// For backwards compatability - might be removed in the near future
    	script_set_constant("VAR_HEAD",LOOK_HAIR,false);
    	script_set_constant("VAR_WEAPON",LOOK_WEAPON,false);
    	script_set_constant("VAR_HEAD_TOP",LOOK_HEAD_TOP,false); // This one was actually pointing to LOOK_HEAD_BOTTOM until now, so we might be safe to remove them anyway(since we got no bug report until today)
    	script_set_constant("VAR_HEAD_MID",LOOK_HEAD_MID,false); // This one was actually pointing to LOOK_HEAD_TOP until now, so we might be safe to remove them anyway(since we got no bug report until today)
    	script_set_constant("VAR_HEAD_BOTTOM",LOOK_HEAD_BOTTOM,false);  // This one was actually pointing to LOOK_HEAD_MID until now, so we might be safe to remove them anyway(since we got no bug report until today)
    	script_set_constant("VAR_HEADPALETTE",LOOK_HAIR_COLOR,false);
    	script_set_constant("VAR_BODYPALETTE",LOOK_CLOTHES_COLOR,false);
    	script_set_constant("VAR_SHIELD",LOOK_SHIELD,false);
    	script_set_constant("VAR_SHOES",LOOK_SHOES,false);
    
    	/* status changes */
    	script_set_constant("Eff_Stone",SC_STONE,false);
    	script_set_constant("Eff_Freeze",SC_FREEZE,false);
    	script_set_constant("Eff_Stun",SC_STUN,false);
    	script_set_constant("Eff_Sleep",SC_SLEEP,false);
    	script_set_constant("Eff_Poison",SC_POISON,false);
    	script_set_constant("Eff_Curse",SC_CURSE,false);
    	script_set_constant("Eff_Silence",SC_SILENCE,false);
    	script_set_constant("Eff_Confusion",SC_CONFUSION,false);
    	script_set_constant("Eff_Blind",SC_BLIND,false);
    	script_set_constant("Eff_Bleeding",SC_BLEEDING,false);
    	script_set_constant("Eff_DPoison",SC_DPOISON,false);
    	script_set_constant("Eff_Fear",SC_FEAR,false);
    	script_set_constant("Eff_Burning",SC_BURNING,false);
    	script_set_constant("Eff_Crystalize",SC_CRYSTALIZE,false);
    
    	script_set_constant("SC_ALL",SC_NONE,false);
    
    	export_constant(SC_NONE);
    	export_constant(SC_STONE);
    	export_constant(SC_FREEZE);
    	export_constant(SC_STUN);
    	export_constant(SC_SLEEP);
    	export_constant(SC_POISON);
    	export_constant(SC_CURSE);
    	export_constant(SC_SILENCE);
    	export_constant(SC_CONFUSION);
    	export_constant(SC_BLIND);
    	export_constant(SC_BLEEDING);
    	export_constant(SC_DPOISON);
    	export_constant(SC_PROVOKE);
    	export_constant(SC_ENDURE);
    	export_constant(SC_TWOHANDQUICKEN);
    	export_constant(SC_CONCENTRATE);
    	export_constant(SC_HIDING);
    	export_constant(SC_CLOAKING);
    	export_constant(SC_ENCPOISON);
    	export_constant(SC_POISONREACT);
    	export_constant(SC_QUAGMIRE);
    	export_constant(SC_ANGELUS);
    	export_constant(SC_BLESSING);
    	export_constant(SC_SIGNUMCRUCIS);
    	export_constant(SC_INCREASEAGI);
    	export_constant(SC_DECREASEAGI);
    	export_constant(SC_SLOWPOISON);
    	export_constant(SC_IMPOSITIO);
    	export_constant(SC_SUFFRAGIUM);
    	export_constant(SC_ASPERSIO);
    	export_constant(SC_BENEDICTIO);
    	export_constant(SC_KYRIE);
    	export_constant(SC_MAGNIFICAT);
    	export_constant(SC_GLORIA);
    	export_constant(SC_AETERNA);
    	export_constant(SC_ADRENALINE);
    	export_constant(SC_WEAPONPERFECTION);
    	export_constant(SC_OVERTHRUST);
    	export_constant(SC_MAXIMIZEPOWER);
    	export_constant(SC_TRICKDEAD);
    	export_constant(SC_LOUD);
    	export_constant(SC_ENERGYCOAT);
    	export_constant(SC_BROKENARMOR);
    	export_constant(SC_BROKENWEAPON);
    	export_constant(SC_HALLUCINATION);
    	export_constant(SC_WEIGHT50);
    	export_constant(SC_WEIGHT90);
    	export_constant(SC_ASPDPOTION0);
    	export_constant(SC_ASPDPOTION1);
    	export_constant(SC_ASPDPOTION2);
    	export_constant(SC_ASPDPOTION3);
    	export_constant(SC_SPEEDUP0);
    	export_constant(SC_SPEEDUP1);
    	export_constant(SC_ATKPOTION);
    	export_constant(SC_MATKPOTION);
    	export_constant(SC_WEDDING);
    	export_constant(SC_SLOWDOWN);
    	export_constant(SC_ANKLE);
    	export_constant(SC_KEEPING);
    	export_constant(SC_BARRIER);
    	export_constant(SC_STRIPWEAPON);
    	export_constant(SC_STRIPSHIELD);
    	export_constant(SC_STRIPARMOR);
    	export_constant(SC_STRIPHELM);
    	export_constant(SC_CP_WEAPON);
    	export_constant(SC_CP_SHIELD);
    	export_constant(SC_CP_ARMOR);
    	export_constant(SC_CP_HELM);
    	export_constant(SC_AUTOGUARD);
    	export_constant(SC_REFLECTSHIELD);
    	export_constant(SC_SPLASHER);
    	export_constant(SC_PROVIDENCE);
    	export_constant(SC_DEFENDER);
    	export_constant(SC_MAGICROD);
    	export_constant(SC_SPELLBREAKER);
    	export_constant(SC_AUTOSPELL);
    	export_constant(SC_SIGHTTRASHER);
    	export_constant(SC_AUTOBERSERK);
    	export_constant(SC_SPEARQUICKEN);
    	export_constant(SC_AUTOCOUNTER);
    	export_constant(SC_SIGHT);
    	export_constant(SC_SAFETYWALL);
    	export_constant(SC_RUWACH);
    	export_constant(SC_EXTREMITYFIST);
    	export_constant(SC_EXPLOSIONSPIRITS);
    	export_constant(SC_COMBO);
    	export_constant(SC_BLADESTOP_WAIT);
    	export_constant(SC_BLADESTOP);
    	export_constant(SC_FIREWEAPON);
    	export_constant(SC_WATERWEAPON);
    	export_constant(SC_WINDWEAPON);
    	export_constant(SC_EARTHWEAPON);
    	export_constant(SC_VOLCANO);
    	export_constant(SC_DELUGE);
    	export_constant(SC_VIOLENTGALE);
    	export_constant(SC_WATK_ELEMENT);
    	export_constant(SC_ARMOR);
    	export_constant(SC_ARMOR_ELEMENT_WATER);
    	export_constant(SC_NOCHAT);
    	export_constant(SC_BABY);
    	export_constant(SC_AURABLADE);
    	export_constant(SC_PARRYING);
    	export_constant(SC_CONCENTRATION);
    	export_constant(SC_TENSIONRELAX);
    	export_constant(SC_BERSERK);
    	export_constant(SC_FURY);
    	export_constant(SC_GOSPEL);
    	export_constant(SC_ASSUMPTIO);
    	export_constant(SC_BASILICA);
    	export_constant(SC_GUILDAURA);
    	export_constant(SC_MAGICPOWER);
    	export_constant(SC_EDP);
    	export_constant(SC_TRUESIGHT);
    	export_constant(SC_WINDWALK);
    	export_constant(SC_MELTDOWN);
    	export_constant(SC_CARTBOOST);
    	export_constant(SC_CHASEWALK);
    	export_constant(SC_REJECTSWORD);
    	export_constant(SC_MARIONETTE);
    	export_constant(SC_MARIONETTE2);
    	export_constant(SC_CHANGEUNDEAD);
    	export_constant(SC_JOINTBEAT);
    	export_constant(SC_MINDBREAKER);
    	export_constant(SC_MEMORIZE);
    	export_constant(SC_FOGWALL);
    	export_constant(SC_SPIDERWEB);
    	export_constant(SC_DEVOTION);
    	export_constant(SC_SACRIFICE);
    	export_constant(SC_STEELBODY);
    	export_constant(SC_ORCISH);
    	export_constant(SC_READYSTORM);
    	export_constant(SC_READYDOWN);
    	export_constant(SC_READYTURN);
    	export_constant(SC_READYCOUNTER);
    	export_constant(SC_DODGE);
    	export_constant(SC_RUN);
    	export_constant(SC_SHADOWWEAPON);
    	export_constant(SC_ADRENALINE2);
    	export_constant(SC_GHOSTWEAPON);
    	export_constant(SC_KAIZEL);
    	export_constant(SC_KAAHI);
    	export_constant(SC_KAUPE);
    	export_constant(SC_ONEHAND);
    	export_constant(SC_PRESERVE);
    	export_constant(SC_BATTLEORDERS);
    	export_constant(SC_REGENERATION);
    	export_constant(SC_DOUBLECAST);
    	export_constant(SC_GRAVITATION);
    	export_constant(SC_MAXOVERTHRUST);
    	export_constant(SC_LONGING);
    	export_constant(SC_HERMODE);
    	export_constant(SC_SHRINK);
    	export_constant(SC_SIGHTBLASTER);
    	export_constant(SC_WINKCHARM);
    	export_constant(SC_CLOSECONFINE);
    	export_constant(SC_CLOSECONFINE2);
    	export_constant(SC_DANCING);
    	export_constant(SC_ELEMENTALCHANGE);
    	export_constant(SC_RICHMANKIM);
    	export_constant(SC_ETERNALCHAOS);
    	export_constant(SC_DRUMBATTLE);
    	export_constant(SC_NIBELUNGEN);
    	export_constant(SC_ROKISWEIL);
    	export_constant(SC_INTOABYSS);
    	export_constant(SC_SIEGFRIED);
    	export_constant(SC_WHISTLE);
    	export_constant(SC_ASSNCROS);
    	export_constant(SC_POEMBRAGI);
    	export_constant(SC_APPLEIDUN);
    	export_constant(SC_MODECHANGE);
    	export_constant(SC_HUMMING);
    	export_constant(SC_DONTFORGETME);
    	export_constant(SC_FORTUNE);
    	export_constant(SC_SERVICE4U);
    	export_constant(SC_STOP);
    	export_constant(SC_SPURT);
    	export_constant(SC_SPIRIT);
    	export_constant(SC_COMA);
    	export_constant(SC_INTRAVISION);
    	export_constant(SC_INCALLSTATUS);
    	export_constant(SC_INCSTR);
    	export_constant(SC_INCAGI);
    	export_constant(SC_INCVIT);
    	export_constant(SC_INCINT);
    	export_constant(SC_INCDEX);
    	export_constant(SC_INCLUK);
    	export_constant(SC_INCHIT);
    	export_constant(SC_INCHITRATE);
    	export_constant(SC_INCFLEE);
    	export_constant(SC_INCFLEERATE);
    	export_constant(SC_INCMHPRATE);
    	export_constant(SC_INCMSPRATE);
    	export_constant(SC_INCATKRATE);
    	export_constant(SC_INCMATKRATE);
    	export_constant(SC_INCDEFRATE);
    	export_constant(SC_STRFOOD);
    	export_constant(SC_AGIFOOD);
    	export_constant(SC_VITFOOD);
    	export_constant(SC_INTFOOD);
    	export_constant(SC_DEXFOOD);
    	export_constant(SC_LUKFOOD);
    	export_constant(SC_HITFOOD);
    	export_constant(SC_FLEEFOOD);
    	export_constant(SC_BATKFOOD);
    	export_constant(SC_WATKFOOD);
    	export_constant(SC_MATKFOOD);
    	export_constant(SC_SCRESIST);
    	export_constant(SC_XMAS);
    	export_constant(SC_WARM);
    	export_constant(SC_SUN_COMFORT);
    	export_constant(SC_MOON_COMFORT);
    	export_constant(SC_STAR_COMFORT);
    	export_constant(SC_FUSION);
    	export_constant(SC_SKILLRATE_UP);
    	export_constant(SC_SKE);
    	export_constant(SC_KAITE);
    	export_constant(SC_SWOO);
    	export_constant(SC_SKA);
    	export_constant(SC_EARTHSCROLL);
    	export_constant(SC_MIRACLE);
    	export_constant(SC_MADNESSCANCEL);
    	export_constant(SC_ADJUSTMENT);
    	export_constant(SC_INCREASING);
    	export_constant(SC_GATLINGFEVER);
    	export_constant(SC_TATAMIGAESHI);
    	export_constant(SC_UTSUSEMI);
    	export_constant(SC_BUNSINJYUTSU);
    	export_constant(SC_KAENSIN);
    	export_constant(SC_SUITON);
    	export_constant(SC_NEN);
    	export_constant(SC_KNOWLEDGE);
    	export_constant(SC_SMA);
    	export_constant(SC_FLING);
    	export_constant(SC_AVOID);
    	export_constant(SC_CHANGE);
    	export_constant(SC_BLOODLUST);
    	export_constant(SC_FLEET);
    	export_constant(SC_SPEED);
    	export_constant(SC_DEFENCE);
    	export_constant(SC_INCASPDRATE);
    	export_constant(SC_INCFLEE2);
    	export_constant(SC_JAILED);
    	export_constant(SC_ENCHANTARMS);
    	export_constant(SC_MAGICALATTACK);
    	export_constant(SC_ARMORCHANGE);
    	export_constant(SC_CRITICALWOUND);
    	export_constant(SC_MAGICMIRROR);
    	export_constant(SC_SLOWCAST);
    	export_constant(SC_SUMMER);
    	export_constant(SC_EXPBOOST);
    	export_constant(SC_ITEMBOOST);
    	export_constant(SC_BOSSMAPINFO);
    	export_constant(SC_LIFEINSURANCE);
    	export_constant(SC_INCCRI);
    	//export_constant(SC_INCDEF);
    	//export_constant(SC_INCBASEATK);
    	//export_constant(SC_FASTCAST);
    	export_constant(SC_MDEF_RATE);
    	//export_constant(SC_HPREGEN);
    	export_constant(SC_INCHEALRATE);
    	export_constant(SC_PNEUMA);
    	export_constant(SC_AUTOTRADE);
    	export_constant(SC_KSPROTECTED);
    	export_constant(SC_ARMOR_RESIST);
    	export_constant(SC_SPCOST_RATE);
    	export_constant(SC_COMMONSC_RESIST);
    	export_constant(SC_SEVENWIND);
    	export_constant(SC_DEF_RATE);
    	//export_constant(SC_SPREGEN);
    	export_constant(SC_WALKSPEED);
    	export_constant(SC_MERC_FLEEUP);
    	export_constant(SC_MERC_ATKUP);
    	export_constant(SC_MERC_HPUP);
    	export_constant(SC_MERC_SPUP);
    	export_constant(SC_MERC_HITUP);
    	export_constant(SC_MERC_QUICKEN);
    	export_constant(SC_REBIRTH);
    	//export_constant(SC_SKILLCASTRATE);
    	//export_constant(SC_DEFRATIOATK);
    	//export_constant(SC_HPDRAIN);
    	//export_constant(SC_SKILLATKBONUS);
    	export_constant(SC_ITEMSCRIPT);
    	export_constant(SC_S_LIFEPOTION);
    	export_constant(SC_L_LIFEPOTION);
    	export_constant(SC_JEXPBOOST);
    	//export_constant(SC_IGNOREDEF);
    	export_constant(SC_HELLPOWER);
    	export_constant(SC_INVINCIBLE);
    	export_constant(SC_INVINCIBLEOFF);
    	export_constant(SC_MANU_ATK);
    	export_constant(SC_MANU_DEF);
    	export_constant(SC_SPL_ATK);
    	export_constant(SC_SPL_DEF);
    	export_constant(SC_MANU_MATK);
    	export_constant(SC_SPL_MATK);
    	export_constant(SC_FOOD_STR_CASH);
    	export_constant(SC_FOOD_AGI_CASH);
    	export_constant(SC_FOOD_VIT_CASH);
    	export_constant(SC_FOOD_DEX_CASH);
    	export_constant(SC_FOOD_INT_CASH);
    	export_constant(SC_FOOD_LUK_CASH);
    	export_constant(SC_FEAR);
    	export_constant(SC_BURNING);
    	export_constant(SC_FREEZING);
    	export_constant(SC_ENCHANTBLADE);
    	export_constant(SC_DEATHBOUND);
    	export_constant(SC_MILLENNIUMSHIELD);
    	export_constant(SC_CRUSHSTRIKE);
    	export_constant(SC_REFRESH);
    	export_constant(SC_REUSE_REFRESH);
    	export_constant(SC_GIANTGROWTH);
    	export_constant(SC_STONEHARDSKIN);
    	export_constant(SC_VITALITYACTIVATION);
    	export_constant(SC_STORMBLAST);
    	export_constant(SC_FIGHTINGSPIRIT);
    	export_constant(SC_ABUNDANCE);
    	export_constant(SC_ADORAMUS);
    	export_constant(SC_EPICLESIS);
    	export_constant(SC_ORATIO);
    	export_constant(SC_LAUDAAGNUS);
    	export_constant(SC_LAUDARAMUS);
    	export_constant(SC_RENOVATIO);
    	export_constant(SC_EXPIATIO);
    	export_constant(SC_DUPLELIGHT);
    	export_constant(SC_SECRAMENT);
    	export_constant(SC_WHITEIMPRISON);
    	export_constant(SC_MARSHOFABYSS);
    	export_constant(SC_RECOGNIZEDSPELL);
    	export_constant(SC_STASIS);
    	export_constant(SC_SPHERE_1);
    	export_constant(SC_SPHERE_2);
    	export_constant(SC_SPHERE_3);
    	export_constant(SC_SPHERE_4);
    	export_constant(SC_SPHERE_5);
    	export_constant(SC_READING_SB);
    	export_constant(SC_FREEZE_SP);
    	export_constant(SC_FEARBREEZE);
    	export_constant(SC_ELECTRICSHOCKER);
    	export_constant(SC_WUGDASH);
    	export_constant(SC_BITE);
    	export_constant(SC_CAMOUFLAGE);
    	export_constant(SC_ACCELERATION);
    	export_constant(SC_HOVERING);
    	export_constant(SC_SHAPESHIFT);
    	export_constant(SC_INFRAREDSCAN);
    	export_constant(SC_ANALYZE);
    	export_constant(SC_MAGNETICFIELD);
    	export_constant(SC_NEUTRALBARRIER);
    	export_constant(SC_NEUTRALBARRIER_MASTER);
    	export_constant(SC_STEALTHFIELD);
    	export_constant(SC_STEALTHFIELD_MASTER);
    	export_constant(SC_OVERHEAT);
    	export_constant(SC_OVERHEAT_LIMITPOINT);
    	export_constant(SC_VENOMIMPRESS);
    	export_constant(SC_POISONINGWEAPON);
    	export_constant(SC_WEAPONBLOCKING);
    	export_constant(SC_CLOAKINGEXCEED);
    	export_constant(SC_HALLUCINATIONWALK);
    	export_constant(SC_HALLUCINATIONWALK_POSTDELAY);
    	export_constant(SC_ROLLINGCUTTER);
    	export_constant(SC_TOXIN);
    	export_constant(SC_PARALYSE);
    	export_constant(SC_VENOMBLEED);
    	export_constant(SC_MAGICMUSHROOM);
    	export_constant(SC_DEATHHURT);
    	export_constant(SC_PYREXIA);
    	export_constant(SC_OBLIVIONCURSE);
    	export_constant(SC_LEECHESEND);
    	export_constant(SC_REFLECTDAMAGE);
    	export_constant(SC_FORCEOFVANGUARD);
    	export_constant(SC_SHIELDSPELL_DEF);
    	export_constant(SC_SHIELDSPELL_MDEF);
    	export_constant(SC_SHIELDSPELL_REF);
    	export_constant(SC_EXEEDBREAK);
    	export_constant(SC_PRESTIGE);
    	export_constant(SC_BANDING);
    	export_constant(SC_BANDING_DEFENCE);
    	export_constant(SC_EARTHDRIVE);
    	export_constant(SC_INSPIRATION);
    	export_constant(SC_SPELLFIST);
    	export_constant(SC_CRYSTALIZE);
    	export_constant(SC_STRIKING);
    	export_constant(SC_WARMER);
    	export_constant(SC_VACUUM_EXTREME);
    	export_constant(SC_PROPERTYWALK);
    	export_constant(SC_SWINGDANCE);
    	export_constant(SC_SYMPHONYOFLOVER);
    	export_constant(SC_MOONLITSERENADE);
    	export_constant(SC_RUSHWINDMILL);
    	export_constant(SC_ECHOSONG);
    	export_constant(SC_HARMONIZE);
    	export_constant(SC_VOICEOFSIREN);
    	export_constant(SC_DEEPSLEEP);
    	export_constant(SC_SIRCLEOFNATURE);
    	export_constant(SC_GLOOMYDAY);
    	export_constant(SC_GLOOMYDAY_SK);
    	export_constant(SC_SONGOFMANA);
    	export_constant(SC_DANCEWITHWUG);
    	export_constant(SC_SATURDAYNIGHTFEVER);
    	export_constant(SC_LERADSDEW);
    	export_constant(SC_MELODYOFSINK);
    	export_constant(SC_BEYONDOFWARCRY);
    	export_constant(SC_UNLIMITEDHUMMINGVOICE);
    	export_constant(SC_SITDOWN_FORCE);
    	export_constant(SC_NETHERWORLD);
    	export_constant(SC_CRESCENTELBOW);
    	export_constant(SC_CURSEDCIRCLE_ATKER);
    	export_constant(SC_CURSEDCIRCLE_TARGET);
    	export_constant(SC_LIGHTNINGWALK);
    	export_constant(SC_RAISINGDRAGON);
    	export_constant(SC_GT_ENERGYGAIN);
    	export_constant(SC_GT_CHANGE);
    	export_constant(SC_GT_REVITALIZE);
    	export_constant(SC_GN_CARTBOOST);
    	export_constant(SC_THORNSTRAP);
    	export_constant(SC_BLOODSUCKER);
    	export_constant(SC_SMOKEPOWDER);
    	export_constant(SC_TEARGAS);
    	export_constant(SC_MANDRAGORA);
    	export_constant(SC_STOMACHACHE);
    	export_constant(SC_MYSTERIOUS_POWDER);
    	export_constant(SC_MELON_BOMB);
    	export_constant(SC_BANANA_BOMB);
    	export_constant(SC_BANANA_BOMB_SITDOWN);
    	export_constant(SC_SAVAGE_STEAK);
    	export_constant(SC_COCKTAIL_WARG_BLOOD);
    	export_constant(SC_MINOR_BBQ);
    	export_constant(SC_SIROMA_ICE_TEA);
    	export_constant(SC_DROCERA_HERB_STEAMED);
    	export_constant(SC_PUTTI_TAILS_NOODLES);
    	export_constant(SC_BOOST500);
    	export_constant(SC_FULL_SWING_K);
    	export_constant(SC_MANA_PLUS);
    	export_constant(SC_MUSTLE_M);
    	export_constant(SC_LIFE_FORCE_F);
    	export_constant(SC_EXTRACT_WHITE_POTION_Z);
    	export_constant(SC_VITATA_500);
    	export_constant(SC_EXTRACT_SALAMINE_JUICE);
    	export_constant(SC__REPRODUCE);
    	export_constant(SC__AUTOSHADOWSPELL);
    	export_constant(SC__SHADOWFORM);
    	export_constant(SC__BODYPAINT);
    	export_constant(SC__INVISIBILITY);
    	export_constant(SC__DEADLYINFECT);
    	export_constant(SC__ENERVATION);
    	export_constant(SC__GROOMY);
    	export_constant(SC__IGNORANCE);
    	export_constant(SC__LAZINESS);
    	export_constant(SC__UNLUCKY);
    	export_constant(SC__WEAKNESS);
    	export_constant(SC__STRIPACCESSORY);
    	export_constant(SC__MANHOLE);
    	export_constant(SC__BLOODYLUST);
    	export_constant(SC_CIRCLE_OF_FIRE);
    	export_constant(SC_CIRCLE_OF_FIRE_OPTION);
    	export_constant(SC_FIRE_CLOAK);
    	export_constant(SC_FIRE_CLOAK_OPTION);
    	export_constant(SC_WATER_SCREEN);
    	export_constant(SC_WATER_SCREEN_OPTION);
    	export_constant(SC_WATER_DROP);
    	export_constant(SC_WATER_DROP_OPTION);
    	export_constant(SC_WATER_BARRIER);
    	export_constant(SC_WIND_STEP);
    	export_constant(SC_WIND_STEP_OPTION);
    	export_constant(SC_WIND_CURTAIN);
    	export_constant(SC_WIND_CURTAIN_OPTION);
    	export_constant(SC_ZEPHYR);
    	export_constant(SC_SOLID_SKIN);
    	export_constant(SC_SOLID_SKIN_OPTION);
    	export_constant(SC_STONE_SHIELD);
    	export_constant(SC_STONE_SHIELD_OPTION);
    	export_constant(SC_POWER_OF_GAIA);
    	export_constant(SC_PYROTECHNIC);
    	export_constant(SC_PYROTECHNIC_OPTION);
    	export_constant(SC_HEATER);
    	export_constant(SC_HEATER_OPTION);
    	export_constant(SC_TROPIC);
    	export_constant(SC_TROPIC_OPTION);
    	export_constant(SC_AQUAPLAY);
    	export_constant(SC_AQUAPLAY_OPTION);
    	export_constant(SC_COOLER);
    	export_constant(SC_COOLER_OPTION);
    	export_constant(SC_CHILLY_AIR);
    	export_constant(SC_CHILLY_AIR_OPTION);
    	export_constant(SC_GUST);
    	export_constant(SC_GUST_OPTION);
    	export_constant(SC_BLAST);
    	export_constant(SC_BLAST_OPTION);
    	export_constant(SC_WILD_STORM);
    	export_constant(SC_WILD_STORM_OPTION);
    	export_constant(SC_PETROLOGY);
    	export_constant(SC_PETROLOGY_OPTION);
    	export_constant(SC_CURSED_SOIL);
    	export_constant(SC_CURSED_SOIL_OPTION);
    	export_constant(SC_UPHEAVAL);
    	export_constant(SC_UPHEAVAL_OPTION);
    	export_constant(SC_TIDAL_WEAPON);
    	export_constant(SC_TIDAL_WEAPON_OPTION);
    	export_constant(SC_ROCK_CRUSHER);
    	export_constant(SC_ROCK_CRUSHER_ATK);
    	export_constant(SC_LEADERSHIP);
    	export_constant(SC_GLORYWOUNDS);
    	export_constant(SC_SOULCOLD);
    	export_constant(SC_HAWKEYES);
    	export_constant(SC_ODINS_POWER);
    	export_constant(SC_RAID);
    	export_constant(SC_FIRE_INSIGNIA);
    	export_constant(SC_WATER_INSIGNIA);
    	export_constant(SC_WIND_INSIGNIA);
    	export_constant(SC_EARTH_INSIGNIA);
    	export_constant(SC_PUSH_CART);
    	export_constant(SC_SPELLBOOK1);
    	export_constant(SC_SPELLBOOK2);
    	export_constant(SC_SPELLBOOK3);
    	export_constant(SC_SPELLBOOK4);
    	export_constant(SC_SPELLBOOK5);
    	export_constant(SC_SPELLBOOK6);
    	export_constant(SC_MAXSPELLBOOK);
    	export_constant(SC_INCMHP);
    	export_constant(SC_INCMSP);
    	export_constant(SC_PARTYFLEE);
    	export_constant(SC_MEIKYOUSISUI);
    	export_constant(SC_JYUMONJIKIRI);
    	export_constant(SC_KYOUGAKU);
    	export_constant(SC_IZAYOI);
    	export_constant(SC_ZENKAI);
    	export_constant(SC_KAGEHUMI);
    	export_constant(SC_KYOMU);
    	export_constant(SC_KAGEMUSYA);
    	export_constant(SC_ZANGETSU);
    	export_constant(SC_GENSOU);
    	export_constant(SC_AKAITSUKI);
    	export_constant(SC_STYLE_CHANGE);
    	export_constant(SC_TINDER_BREAKER);
    	export_constant(SC_TINDER_BREAKER2);
    	export_constant(SC_CBC);
    	export_constant(SC_EQC);
    	export_constant(SC_GOLDENE_FERSE);
    	export_constant(SC_ANGRIFFS_MODUS);
    	export_constant(SC_OVERED_BOOST);
    	export_constant(SC_LIGHT_OF_REGENE);
    	export_constant(SC_ASH);
    	export_constant(SC_GRANITIC_ARMOR);
    	export_constant(SC_MAGMA_FLOW);
    	export_constant(SC_PYROCLASTIC);
    	export_constant(SC_PARALYSIS);
    	export_constant(SC_PAIN_KILLER);
    	export_constant(SC_HANBOK);
    	export_constant(SC_DEFSET);
    	export_constant(SC_MDEFSET);
    	export_constant(SC_DARKCROW);
    	export_constant(SC_FULL_THROTTLE);
    	export_constant(SC_REBOUND);
    	export_constant(SC_UNLIMIT);
    	export_constant(SC_KINGS_GRACE);
    	export_constant(SC_TELEKINESIS_INTENSE);
    	export_constant(SC_OFFERTORIUM);
    	export_constant(SC_FRIGG_SONG);
    	export_constant(SC_MONSTER_TRANSFORM);
    	export_constant(SC_ANGEL_PROTECT);
    	export_constant(SC_ILLUSIONDOPING);
    	export_constant(SC_FLASHCOMBO);
    	export_constant(SC_MOONSTAR);
    	export_constant(SC_SUPER_STAR);
    	export_constant(SC_HEAT_BARREL);
    	export_constant(SC_HEAT_BARREL_AFTER);
    	export_constant(SC_P_ALTER);
    	export_constant(SC_E_CHAIN);
    	export_constant(SC_C_MARKER);
    	export_constant(SC_ANTI_M_BLAST);
    	export_constant(SC_B_TRAP);
    	export_constant(SC_H_MINE);
    	export_constant(SC_QD_SHOT_READY);
    	export_constant(SC_MTF_ASPD);
    	export_constant(SC_MTF_RANGEATK);
    	export_constant(SC_MTF_MATK);
    	export_constant(SC_MTF_MLEATKED);
    	export_constant(SC_MTF_CRIDAMAGE);
    	export_constant(SC_OKTOBERFEST);
    	export_constant(SC_STRANGELIGHTS);
    	export_constant(SC_DECORATION_OF_MUSIC);
    	export_constant(SC_QUEST_BUFF1);
    	export_constant(SC_QUEST_BUFF2);
    	export_constant(SC_QUEST_BUFF3);
    	export_constant(SC_ALL_RIDING);
    	export_constant(SC_TEARGAS_SOB);
    	export_constant(SC__FEINTBOMB);
    	export_constant(SC__CHAOS);
    	export_constant(SC_CHASEWALK2);
    	export_constant(SC_VACUUM_EXTREME_POSTDELAY);
    	export_constant(SC_MTF_ASPD2);
    	export_constant(SC_MTF_RANGEATK2);
    	export_constant(SC_MTF_MATK2);
    	export_constant(SC_2011RWC_SCROLL);
    	export_constant(SC_JP_EVENT04);
    	export_constant(SC_MTF_MHP);
    	export_constant(SC_MTF_MSP);
    	export_constant(SC_MTF_PUMPKIN);
    	export_constant(SC_MTF_HITFLEE);
    	export_constant(SC_CRIFOOD);
    	export_constant(SC_ATTHASTE_CASH);
    	export_constant(SC_REUSE_LIMIT_A);
    	export_constant(SC_REUSE_LIMIT_B);
    	export_constant(SC_REUSE_LIMIT_C);
    	export_constant(SC_REUSE_LIMIT_D);
    	export_constant(SC_REUSE_LIMIT_E);
    	export_constant(SC_REUSE_LIMIT_F);
    	export_constant(SC_REUSE_LIMIT_G);
    	export_constant(SC_REUSE_LIMIT_H);
    	export_constant(SC_REUSE_LIMIT_MTF);
    	export_constant(SC_REUSE_LIMIT_ASPD_POTION);
    	export_constant(SC_REUSE_MILLENNIUMSHIELD);
    	export_constant(SC_REUSE_CRUSHSTRIKE);
    	export_constant(SC_REUSE_STORMBLAST);
    	export_constant(SC_ALL_RIDING_REUSE_LIMIT);
    	export_constant(SC_REUSE_LIMIT_ECL);
    	export_constant(SC_REUSE_LIMIT_RECALL);
    	export_constant(SC_PROMOTE_HEALTH_RESERCH);
    	export_constant(SC_ENERGY_DRINK_RESERCH);
    	export_constant(SC_NORECOVER_STATE);
    	export_constant(SC_SUHIDE);
    	export_constant(SC_SU_STOOP);
    	export_constant(SC_SPRITEMABLE);
    	export_constant(SC_CATNIPPOWDER);
    	export_constant(SC_SV_ROOTTWIST);
    	export_constant(SC_BITESCAR);
    	export_constant(SC_ARCLOUSEDASH);
    	export_constant(SC_TUNAPARTY);
    	export_constant(SC_SHRIMP);
    	export_constant(SC_FRESHSHRIMP);
    	export_constant(SC_ACTIVE_MONSTER_TRANSFORM);
    	export_constant(SC_CLOUD_KILL);
    	export_constant(SC_LJOSALFAR);
    	export_constant(SC_MERMAID_LONGING);
    	export_constant(SC_HAT_EFFECT);
    	export_constant(SC_FLOWERSMOKE);
    	export_constant(SC_FSTONE);
    	export_constant(SC_HAPPINESS_STAR);
    	export_constant(SC_MAPLE_FALLS);
    	export_constant(SC_TIME_ACCESSORY);
    	export_constant(SC_MAGICAL_FEATHER);
    	export_constant(SC_GVG_GIANT);
    	export_constant(SC_GVG_GOLEM);
    	export_constant(SC_GVG_STUN);
    	export_constant(SC_GVG_STONE);
    	export_constant(SC_GVG_FREEZ);
    	export_constant(SC_GVG_SLEEP);
    	export_constant(SC_GVG_CURSE);
    	export_constant(SC_GVG_SILENCE);
    	export_constant(SC_GVG_BLIND);
    	export_constant(SC_CLAN_INFO);
    	export_constant(SC_SWORDCLAN);
    	export_constant(SC_ARCWANDCLAN);
    	export_constant(SC_GOLDENMACECLAN);
    	export_constant(SC_CROSSBOWCLAN);
    	export_constant(SC_JUMPINGCLAN);
    	export_constant(SC_GEFFEN_MAGIC1);
    	export_constant(SC_GEFFEN_MAGIC2);
    	export_constant(SC_GEFFEN_MAGIC3);
    	export_constant(SC_MAXPAIN);
    	export_constant(SC_ARMOR_ELEMENT_EARTH);
    	export_constant(SC_ARMOR_ELEMENT_FIRE);
    	export_constant(SC_ARMOR_ELEMENT_WIND);
    #ifdef RENEWAL
    	export_constant(SC_EXTREMITYFIST2);
    #endif
    
    	/* status icons */
    	export_constant(SI_BLANK);
    	export_constant(SI_PROVOKE);
    	export_constant(SI_ENDURE);
    	export_constant(SI_TWOHANDQUICKEN);
    	export_constant(SI_CONCENTRATE);
    	export_constant(SI_HIDING);
    	export_constant(SI_CLOAKING);
    	export_constant(SI_ENCPOISON);
    	export_constant(SI_POISONREACT);
    	export_constant(SI_QUAGMIRE);
    	export_constant(SI_ANGELUS);
    	export_constant(SI_BLESSING);
    	export_constant(SI_SIGNUMCRUCIS);
    	export_constant(SI_INCREASEAGI);
    	export_constant(SI_DECREASEAGI);
    	export_constant(SI_SLOWPOISON);
    	export_constant(SI_IMPOSITIO);
    	export_constant(SI_SUFFRAGIUM);
    	export_constant(SI_ASPERSIO);
    	export_constant(SI_BENEDICTIO);
    	export_constant(SI_KYRIE);
    	export_constant(SI_MAGNIFICAT);
    	export_constant(SI_GLORIA);
    	export_constant(SI_AETERNA);
    	export_constant(SI_ADRENALINE);
    	export_constant(SI_WEAPONPERFECTION);
    	export_constant(SI_OVERTHRUST);
    	export_constant(SI_MAXIMIZEPOWER);
    	export_constant(SI_RIDING);
    	export_constant(SI_FALCON);
    	export_constant(SI_TRICKDEAD);
    	export_constant(SI_LOUD);
    	export_constant(SI_ENERGYCOAT);
    	export_constant(SI_BROKENARMOR);
    	export_constant(SI_BROKENWEAPON);
    	export_constant(SI_HALLUCINATION);
    	export_constant(SI_WEIGHT50);
    	export_constant(SI_WEIGHT90);
    	export_constant(SI_ASPDPOTION0);
    	export_constant(SI_ASPDPOTION1);
    	export_constant(SI_ASPDPOTION2);
    	export_constant(SI_ASPDPOTIONINFINITY);
    	export_constant(SI_SPEEDPOTION1);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_MOVHASTE_INFINITY);
    	export_constant(SI_AUTOCOUNTER);
    	export_constant(SI_SPLASHER);
    	export_constant(SI_ANKLESNARE);
    	export_constant(SI_ACTIONDELAY);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_NOACTION);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_IMPOSSIBLEPICKUP);
    	export_constant(SI_BARRIER);
    	export_constant(SI_STRIPWEAPON);
    	export_constant(SI_STRIPSHIELD);
    	export_constant(SI_STRIPARMOR);
    	export_constant(SI_STRIPHELM);
    	export_constant(SI_CP_WEAPON);
    	export_constant(SI_CP_SHIELD);
    	export_constant(SI_CP_ARMOR);
    	export_constant(SI_CP_HELM);
    	export_constant(SI_AUTOGUARD);
    	export_constant(SI_REFLECTSHIELD);
    	export_constant(SI_DEVOTION);
    	export_constant(SI_PROVIDENCE);
    	export_constant(SI_DEFENDER);
    	export_constant(SI_MAGICROD);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_WEAPONPROPERTY);
    	export_constant(SI_AUTOSPELL);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_SPECIALZONE);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_MASK);
    	export_constant(SI_SPEARQUICKEN);
    	export_constant(SI_BDPLAYING);
    	export_constant(SI_WHISTLE);
    	export_constant(SI_ASSASSINCROSS);
    	export_constant(SI_POEMBRAGI);
    	export_constant(SI_APPLEIDUN);
    	export_constant(SI_HUMMING);
    	export_constant(SI_DONTFORGETME);
    	export_constant(SI_FORTUNEKISS);
    	export_constant(SI_SERVICEFORYOU);
    	export_constant(SI_RICHMANKIM);
    	export_constant(SI_ETERNALCHAOS);
    	export_constant(SI_DRUMBATTLEFIELD);
    	export_constant(SI_RINGNIBELUNGEN);
    	export_constant(SI_ROKISWEIL);
    	export_constant(SI_INTOABYSS);
    	export_constant(SI_SIEGFRIED);
    	export_constant(SI_BLADESTOP);
    	export_constant(SI_EXPLOSIONSPIRITS);
    	export_constant(SI_STEELBODY);
    	export_constant(SI_EXTREMITYFIST);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_COMBOATTACK);
    	export_constant(SI_FIREWEAPON);
    	export_constant(SI_WATERWEAPON);
    	export_constant(SI_WINDWEAPON);
    	export_constant(SI_EARTHWEAPON);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_MAGICATTACK);
    	export_constant(SI_STOP);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_WEAPONBRAKER);
    	export_constant(SI_UNDEAD);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_POWERUP);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_AGIUP);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_SIEGEMODE);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_INVISIBLE);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_STATUSONE);
    	export_constant(SI_AURABLADE);
    	export_constant(SI_PARRYING);
    	export_constant(SI_CONCENTRATION);
    	export_constant(SI_TENSIONRELAX);
    	export_constant(SI_BERSERK);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_SACRIFICE);
    	export_constant(SI_GOSPEL);
    	export_constant(SI_ASSUMPTIO);
    	export_constant(SI_BASILICA);
    	export_constant(SI_LANDENDOW);
    	export_constant(SI_MAGICPOWER);
    	export_constant(SI_EDP);
    	export_constant(SI_TRUESIGHT);
    	export_constant(SI_WINDWALK);
    	export_constant(SI_MELTDOWN);
    	export_constant(SI_CARTBOOST);
    	export_constant(SI_CHASEWALK);
    	export_constant(SI_REJECTSWORD);
    	export_constant(SI_MARIONETTE);
    	export_constant(SI_MARIONETTE2);
    	export_constant(SI_MOONLIT);
    	export_constant(SI_BLEEDING);
    	export_constant(SI_JOINTBEAT);
    	export_constant(SI_MINDBREAKER);
    	export_constant(SI_MEMORIZE);
    	export_constant(SI_FOGWALL);
    	export_constant(SI_SPIDERWEB);
    	export_constant(SI_BABY);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_SUB_WEAPONPROPERTY);
    	export_constant(SI_AUTOBERSERK);
    	export_constant(SI_RUN);
    	export_constant(SI_BUMP);
    	export_constant(SI_READYSTORM);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_STORMKICK_READY);
    	export_constant(SI_READYDOWN);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DOWNKICK_READY);
    	export_constant(SI_READYTURN);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_TURNKICK_READY);
    	export_constant(SI_READYCOUNTER);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_COUNTER_READY);
    	export_constant(SI_DODGE);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DODGE_READY);
    	export_constant(SI_SPURT);
    	export_constant(SI_SHADOWWEAPON);
    	export_constant(SI_ADRENALINE2);
    	export_constant(SI_GHOSTWEAPON);
    	export_constant(SI_SPIRIT);
    	export_constant(SI_PLUSATTACKPOWER);
    	export_constant(SI_PLUSMAGICPOWER);
    	export_constant(SI_DEVIL);
    	export_constant(SI_KAITE);
    	export_constant(SI_SWOO);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_STAR2);
    	export_constant(SI_KAIZEL);
    	export_constant(SI_KAAHI);
    	export_constant(SI_KAUPE);
    	export_constant(SI_SMA);
    	export_constant(SI_NIGHT);
    	export_constant(SI_ONEHAND);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_FRIEND);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_FRIENDUP);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_SG_WARM);
    	export_constant(SI_WARM);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_EMOTION);
    	export_constant(SI_SUN_COMFORT);
    	export_constant(SI_MOON_COMFORT);
    	export_constant(SI_STAR_COMFORT);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_EXPUP);
    	export_constant(SI_GDSKILL_BATTLEORDER);
    	export_constant(SI_GDSKILL_REGENERATION);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_GDSKILL_POSTDELAY);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_RESISTHANDICAP);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_MAXHPPERCENT);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_MAXSPPERCENT);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DEFENCE);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_SLOWDOWN);
    	export_constant(SI_PRESERVE);
    	export_constant(SI_CHASEWALK2);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_NOT_EXTREMITYFIST);
    	export_constant(SI_INTRAVISION);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_MOVESLOW_POTION);
    	export_constant(SI_DOUBLECAST);
    	export_constant(SI_GRAVITATION);
    	export_constant(SI_MAXOVERTHRUST);
    	export_constant(SI_LONGING);
    	export_constant(SI_HERMODE);
    	export_constant(SI_TAROT);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_HLIF_AVOID);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_HFLI_FLEET);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_HFLI_SPEED);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_HLIF_CHANGE);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_HAMI_BLOODLUST);
    	export_constant(SI_SHRINK);
    	export_constant(SI_SIGHTBLASTER);
    	export_constant(SI_WINKCHARM);
    	export_constant(SI_CLOSECONFINE);
    	export_constant(SI_CLOSECONFINE2);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DISABLEMOVE);
    	export_constant(SI_MADNESSCANCEL);
    	export_constant(SI_GATLINGFEVER);
    	export_constant(SI_EARTHSCROLL);
    	export_constant(SI_UTSUSEMI);
    	export_constant(SI_BUNSINJYUTSU);
    	export_constant(SI_NEN);
    	export_constant(SI_ADJUSTMENT);
    	export_constant(SI_ACCURACY);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_NJ_SUITON);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_PET);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_MENTAL);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_EXPMEMORY);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_PERFORMANCE);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_GAIN);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_GRIFFON);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DRIFT);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_WALLSHIFT);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_REINCARNATION);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_PATTACK);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_PSPEED);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_PDEFENSE);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_PCRITICAL);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_RANKING);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_PTRIPLE);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DENERGY);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_WAVE1);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_WAVE2);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_WAVE3);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_WAVE4);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DAURA);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DFREEZER);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DPUNISH);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DBARRIER);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DWARNING);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_MOUSEWHEEL);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DGAUGE);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DACCEL);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DBLOCK);
    	export_constant(SI_FOODSTR);
    	export_constant(SI_FOODAGI);
    	export_constant(SI_FOODVIT);
    	export_constant(SI_FOODDEX);
    	export_constant(SI_FOODINT);
    	export_constant(SI_FOODLUK);
    	export_constant(SI_FOODFLEE);
    	export_constant(SI_FOODHIT);
    	export_constant(SI_FOODCRI);
    	export_constant(SI_EXPBOOST);
    	export_constant(SI_LIFEINSURANCE);
    	export_constant(SI_ITEMBOOST);
    	export_constant(SI_BOSSMAPINFO);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DA_ENERGY);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DA_FIRSTSLOT);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DA_HEADDEF);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DA_SPACE);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DA_TRANSFORM);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DA_ITEMREBUILD);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DA_ILLUSION);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DA_DARKPOWER);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DA_EARPLUG);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DA_CONTRACT);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DA_BLACK);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DA_MAGICCART);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_CRYSTAL);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DA_REBUILD);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DA_EDARKNESS);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DA_EGUARDIAN);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_DA_TIMEOUT);
    	export_constant(SI_FOOD_STR_CASH);
    	export_constant(SI_FOOD_AGI_CASH);
    	export_constant(SI_FOOD_VIT_CASH);
    	export_constant(SI_FOOD_DEX_CASH);
    	export_constant(SI_FOOD_INT_CASH);
    	export_constant(SI_FOOD_LUK_CASH);
    	export_constant(SI_MERC_FLEEUP);
    	export_constant(SI_MERC_ATKUP);
    	export_constant(SI_MERC_HPUP);
    	export_constant(SI_MERC_SPUP);
    	export_constant(SI_MERC_HITUP);
    	export_constant(SI_SLOWCAST);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_MAGICMIRROR);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_STONESKIN);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_ANTIMAGIC);
    	export_constant(SI_CRITICALWOUND);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_NPC_DEFENDER);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_NOACTION_WAIT);
    	export_constant(SI_MOVHASTE_HORSE);
    	export_constant(SI_DEF_RATE);
    	export_constant(SI_MDEF_RATE);
    	export_constant(SI_INCHEALRATE);
    	export_constant(SI_S_LIFEPOTION);
    	export_constant(SI_L_LIFEPOTION);
    	export_constant(SI_INCCRI);
    	export_constant(SI_PLUSAVOIDVALUE);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_ATKER_ASPD);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_TARGET_ASPD);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_ATKER_MOVESPEED);
    	export_constant(SI_ATKER_BLOOD);
    	export_constant(SI_TARGET_BLOOD);
    	export_constant(SI_ARMOR_PROPERTY);
    	export_constant(SI_REUSE_LIMIT_A);
    	export_constant(SI_HELLPOWER);
    	export_constant(SI_STEAMPACK);
    	export_constant(SI_REUSE_LIMIT_B);
    	export_constant(SI_REUSE_LIMIT_C);
    	export_constant(SI_REUSE_LIMIT_D);
    	export_constant(SI_REUSE_LIMIT_E);
    	export_constant(SI_REUSE_LIMIT_F);
    	export_constant(SI_INVINCIBLE);
    	export_constant(SI_CASH_PLUSONLYJOBEXP);
    	export_constant(SI_PARTYFLEE);
    	export_constant(SI_ANGEL_PROTECT);
    	export_constant(SI_ENDURE_MDEF);
    	export_constant(SI_ENCHANTBLADE);
    	export_constant(SI_DEATHBOUND);
    	export_constant(SI_REFRESH);
    	export_constant(SI_GIANTGROWTH);
    	export_constant(SI_STONEHARDSKIN);
    	export_constant(SI_VITALITYACTIVATION);
    	export_constant(SI_FIGHTINGSPIRIT);
    	export_constant(SI_ABUNDANCE);
    	export_constant(SI_REUSE_MILLENNIUMSHIELD);
    	export_constant(SI_REUSE_CRUSHSTRIKE);
    	export_constant(SI_REUSE_REFRESH);
    	export_constant(SI_REUSE_STORMBLAST);
    	export_constant(SI_VENOMIMPRESS);
    	export_constant(SI_EPICLESIS);
    	export_constant(SI_ORATIO);
    	export_constant(SI_LAUDAAGNUS);
    	export_constant(SI_LAUDARAMUS);
    	export_constant(SI_CLOAKINGEXCEED);
    	export_constant(SI_HALLUCINATIONWALK);
    	export_constant(SI_HALLUCINATIONWALK_POSTDELAY);
    	export_constant(SI_RENOVATIO);
    	export_constant(SI_WEAPONBLOCKING);
    	export_constant(SI_WEAPONBLOCKING_POSTDELAY);
    	export_constant(SI_ROLLINGCUTTER);
    	export_constant(SI_EXPIATIO);
    	export_constant(SI_POISONINGWEAPON);
    	export_constant(SI_TOXIN);
    	export_constant(SI_PARALYSE);
    	export_constant(SI_VENOMBLEED);
    	export_constant(SI_MAGICMUSHROOM);
    	export_constant(SI_DEATHHURT);
    	export_constant(SI_PYREXIA);
    	export_constant(SI_OBLIVIONCURSE);
    	export_constant(SI_LEECHESEND);
    	export_constant(SI_DUPLELIGHT);
    	export_constant(SI_FROSTMISTY);
    	export_constant(SI_FEARBREEZE);
    	export_constant(SI_ELECTRICSHOCKER);
    	export_constant(SI_MARSHOFABYSS);
    	export_constant(SI_RECOGNIZEDSPELL);
    	export_constant(SI_STASIS);
    	export_constant(SI_WUGRIDER);
    	export_constant(SI_WUGDASH);
    	export_constant(SI_WUGBITE);
    	export_constant(SI_CAMOUFLAGE);
    	export_constant(SI_ACCELERATION);
    	export_constant(SI_HOVERING);
    	export_constant(SI_SPHERE_1);
    	export_constant(SI_SPHERE_2);
    	export_constant(SI_SPHERE_3);
    	export_constant(SI_SPHERE_4);
    	export_constant(SI_SPHERE_5);
    	export_constant(SI_MVPCARD_TAOGUNKA);
    	export_constant(SI_MVPCARD_MISTRESS);
    	export_constant(SI_MVPCARD_ORCHERO);
    	export_constant(SI_MVPCARD_ORCLORD);
    	export_constant(SI_OVERHEAT_LIMITPOINT);
    	export_constant(SI_OVERHEAT);
    	export_constant(SI_SHAPESHIFT);
    	export_constant(SI_INFRAREDSCAN);
    	export_constant(SI_MAGNETICFIELD);
    	export_constant(SI_NEUTRALBARRIER);
    	export_constant(SI_NEUTRALBARRIER_MASTER);
    	export_constant(SI_STEALTHFIELD);
    	export_constant(SI_STEALTHFIELD_MASTER);
    	export_constant(SI_MANU_ATK);
    	export_constant(SI_MANU_DEF);
    	export_constant(SI_SPL_ATK);
    	export_constant(SI_SPL_DEF);
    	export_constant(SI_REPRODUCE);
    	export_constant(SI_MANU_MATK);
    	export_constant(SI_SPL_MATK);
    	export_constant(SI_STR_SCROLL);
    	export_constant(SI_INT_SCROLL);
    	export_constant(SI_LG_REFLECTDAMAGE);
    	export_constant(SI_FORCEOFVANGUARD);
    	export_constant(SI_BUCHEDENOEL);
    	export_constant(SI_AUTOSHADOWSPELL);
    	export_constant(SI_SHADOWFORM);
    	export_constant(SI_RAID);
    	export_constant(SI_SHIELDSPELL_DEF);
    	export_constant(SI_SHIELDSPELL_MDEF);
    	export_constant(SI_SHIELDSPELL_REF);
    	export_constant(SI_BODYPAINT);
    	export_constant(SI_EXEEDBREAK);
    	export_constant(SI_ADORAMUS);
    	export_constant(SI_PRESTIGE);
    	export_constant(SI_INVISIBILITY);
    	export_constant(SI_DEADLYINFECT);
    	export_constant(SI_BANDING);
    	export_constant(SI_EARTHDRIVE);
    	export_constant(SI_INSPIRATION);
    	export_constant(SI_ENERVATION);
    	export_constant(SI_GROOMY);
    	export_constant(SI_RAISINGDRAGON);
    	export_constant(SI_IGNORANCE);
    	export_constant(SI_LAZINESS);
    	export_constant(SI_LIGHTNINGWALK);
    	export_constant(SI_ACARAJE);
    	export_constant(SI_UNLUCKY);
    	export_constant(SI_CURSEDCIRCLE_ATKER);
    	export_constant(SI_CURSEDCIRCLE_TARGET);
    	export_constant(SI_WEAKNESS);
    	export_constant(SI_CRESCENTELBOW);
    	export_constant(SI_NOEQUIPACCESSARY);
    	export_constant(SI_STRIPACCESSARY);
    	export_constant(SI_MANHOLE);
    	export_constant(SI_POPECOOKIE);
    	export_constant(SI_FALLENEMPIRE);
    	export_constant(SI_GENTLETOUCH_ENERGYGAIN);
    	export_constant(SI_GENTLETOUCH_CHANGE);
    	export_constant(SI_GENTLETOUCH_REVITALIZE);
    	export_constant(SI_BLOODYLUST);
    	export_constant(SI_SWINGDANCE);
    	export_constant(SI_SYMPHONYOFLOVERS);
    	export_constant(SI_PROPERTYWALK);
    	export_constant(SI_SPELLFIST);
    	export_constant(SI_NETHERWORLD);
    	export_constant(SI_VOICEOFSIREN);
    	export_constant(SI_DEEPSLEEP);
    	export_constant(SI_SIRCLEOFNATURE);
    	export_constant(SI_COLD);
    	export_constant(SI_GLOOMYDAY);
    	export_constant(SI_SONGOFMANA);
    	export_constant(SI_CLOUDKILL);
    	export_constant(SI_DANCEWITHWUG);
    	export_constant(SI_RUSHWINDMILL);
    	export_constant(SI_ECHOSONG);
    	export_constant(SI_HARMONIZE);
    	export_constant(SI_STRIKING);
    	export_constant(SI_WARMER);
    	export_constant(SI_MOONLITSERENADE);
    	export_constant(SI_SATURDAYNIGHTFEVER);
    	export_constant(SI_SITDOWN_FORCE);
    	export_constant(SI_ANALYZE);
    	export_constant(SI_LERADSDEW);
    	export_constant(SI_MELODYOFSINK);
    	export_constant(SI_WARCRYOFBEYOND);
    	export_constant(SI_UNLIMITEDHUMMINGVOICE);
    	export_constant(SI_SPELLBOOK1);
    	export_constant(SI_SPELLBOOK2);
    	export_constant(SI_SPELLBOOK3);
    	export_constant(SI_FREEZE_SP);
    	export_constant(SI_GN_TRAINING_SWORD);
    	export_constant(SI_GN_REMODELING_CART);
    	export_constant(SI_GN_CARTBOOST);
    	export_constant(SI_FIXEDCASTINGTM_REDUCE);
    	export_constant(SI_THORNTRAP);
    	export_constant(SI_BLOODSUCKER);
    	export_constant(SI_SPORE_EXPLOSION);
    	export_constant(SI_DEMONIC_FIRE);
    	export_constant(SI_FIRE_EXPANSION_SMOKE_POWDER);
    	export_constant(SI_FIRE_EXPANSION_TEAR_GAS);
    	export_constant(SI_BLOCKING_PLAY);
    	export_constant(SI_MANDRAGORA);
    	export_constant(SI_ACTIVATE);
    	export_constant(SI_SECRAMENT);
    	export_constant(SI_ASSUMPTIO2);
    	export_constant(SI_TK_SEVENWIND);
    	export_constant(SI_LIMIT_ODINS_RECALL);
    	export_constant(SI_STOMACHACHE);
    	export_constant(SI_MYSTERIOUS_POWDER);
    	export_constant(SI_MELON_BOMB);
    	export_constant(SI_BANANA_BOMB_SITDOWN_POSTDELAY);
    	export_constant(SI_PROMOTE_HEALTH_RESERCH);
    	export_constant(SI_ENERGY_DRINK_RESERCH);
    	export_constant(SI_EXTRACT_WHITE_POTION_Z);
    	export_constant(SI_VITATA_500);
    	export_constant(SI_EXTRACT_SALAMINE_JUICE);
    	export_constant(SI_BOOST500);
    	export_constant(SI_FULL_SWING_K);
    	export_constant(SI_MANA_PLUS);
    	export_constant(SI_MUSTLE_M);
    	export_constant(SI_LIFE_FORCE_F);
    	export_constant(SI_VACUUM_EXTREME);
    	export_constant(SI_SAVAGE_STEAK);
    	export_constant(SI_COCKTAIL_WARG_BLOOD);
    	export_constant(SI_MINOR_BBQ);
    	export_constant(SI_SIROMA_ICE_TEA);
    	export_constant(SI_DROCERA_HERB_STEAMED);
    	export_constant(SI_PUTTI_TAILS_NOODLES);
    	export_constant(SI_BANANA_BOMB);
    	export_constant(SI_SUMMON_AGNI);
    	export_constant(SI_SPELLBOOK4);
    	export_constant(SI_SPELLBOOK5);
    	export_constant(SI_SPELLBOOK6);
    	export_constant(SI_SPELLBOOK7);
    	export_constant(SI_ELEMENTAL_AGGRESSIVE);
    	export_constant(SI_RETURN_TO_ELDICASTES);
    	export_constant(SI_BANDING_DEFENCE);
    	export_constant(SI_SKELSCROLL);
    	export_constant(SI_DISTRUCTIONSCROLL);
    	export_constant(SI_ROYALSCROLL);
    	export_constant(SI_IMMUNITYSCROLL);
    	export_constant(SI_MYSTICSCROLL);
    	export_constant(SI_BATTLESCROLL);
    	export_constant(SI_ARMORSCROLL);
    	export_constant(SI_FREYJASCROLL);
    	export_constant(SI_SOULSCROLL);
    	export_constant(SI_CIRCLE_OF_FIRE);
    	export_constant(SI_CIRCLE_OF_FIRE_OPTION);
    	export_constant(SI_FIRE_CLOAK);
    	export_constant(SI_FIRE_CLOAK_OPTION);
    	export_constant(SI_WATER_SCREEN);
    	export_constant(SI_WATER_SCREEN_OPTION);
    	export_constant(SI_WATER_DROP);
    	export_constant(SI_WATER_DROP_OPTION);
    	export_constant(SI_WIND_STEP);
    	export_constant(SI_WIND_STEP_OPTION);
    	export_constant(SI_WIND_CURTAIN);
    	export_constant(SI_WIND_CURTAIN_OPTION);
    	export_constant(SI_WATER_BARRIER);
    	export_constant(SI_ZEPHYR);
    	export_constant(SI_SOLID_SKIN);
    	export_constant(SI_SOLID_SKIN_OPTION);
    	export_constant(SI_STONE_SHIELD);
    	export_constant(SI_STONE_SHIELD_OPTION);
    	export_constant(SI_POWER_OF_GAIA);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_EL_WAIT);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_EL_PASSIVE);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_EL_DEFENSIVE);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_EL_OFFENSIVE);
    	// disabled source side, does not make sense to export it
    	//export_constant(SI_EL_COST);
    	export_constant(SI_PYROTECHNIC);
    	export_constant(SI_PYROTECHNIC_OPTION);
    	export_constant(SI_HEATER);
    	export_constant(SI_HEATER_OPTION);
    	export_constant(SI_TROPIC);
    	export_constant(SI_TROPIC_OPTION);
    	export_constant(SI_AQUAPLAY);
    	export_constant(SI_AQUAPLAY_OPTION);
    	export_constant(SI_COOLER);
    	export_constant(SI_COOLER_OPTION);
    	export_constant(SI_CHILLY_AIR);
    	export_constant(SI_CHILLY_AIR_OPTION);
    	export_constant(SI_GUST);
    	export_constant(SI_GUST_OPTION);
    	export_constant(SI_BLAST);
    	export_constant(SI_BLAST_OPTION);
    	export_constant(SI_WILD_STORM);
    	export_constant(SI_WILD_STORM_OPTION);
    	export_constant(SI_PETROLOGY);
    	export_constant(SI_PETROLOGY_OPTION);
    	export_constant(SI_CURSED_SOIL);
    	export_constant(SI_CURSED_SOIL_OPTION);
    	export_constant(SI_UPHEAVAL);
    	export_constant(SI_UPHEAVAL_OPTION);
    	export_constant(SI_TIDAL_WEAPON);
    	export_constant(SI_TIDAL_WEAPON_OPTION);
    	export_constant(SI_ROCK_CRUSHER);
    	export_constant(SI_ROCK_CRUSHER_ATK);
    	export_constant(SI_FIRE_INSIGNIA);
    	export_constant(SI_WATER_INSIGNIA);
    	export_constant(SI_WIND_INSIGNIA);
    	export_constant(SI_EARTH_INSIGNIA);
    	export_constant(SI_EQUIPED_FLOOR);
    	export_constant(SI_GUARDIAN_RECALL);
    	export_constant(SI_MORA_BUFF);
    	export_constant(SI_REUSE_LIMIT_G);
    	export_constant(SI_REUSE_LIMIT_H);
    	export_constant(SI_NEEDLE_OF_PARALYZE);
    	export_constant(SI_PAIN_KILLER);
    	export_constant(SI_G_LIFEPOTION);
    	export_constant(SI_VITALIZE_POTION);
    	export_constant(SI_LIGHT_OF_REGENE);
    	export_constant(SI_OVERED_BOOST);
    	export_constant(SI_SILENT_BREEZE);
    	export_constant(SI_ODINS_POWER);
    	export_constant(SI_STYLE_CHANGE);
    	export_constant(SI_SONIC_CLAW_POSTDELAY);
    	export_constant(SI_SILVERVEIN_RUSH_POSTDELAY);
    	export_constant(SI_MIDNIGHT_FRENZY_POSTDELAY);
    	export_constant(SI_GOLDENE_FERSE);
    	export_constant(SI_ANGRIFFS_MODUS);
    	export_constant(SI_TINDER_BREAKER);
    	export_constant(SI_TINDER_BREAKER_POSTDELAY);
    	export_constant(SI_CBC);
    	export_constant(SI_CBC_POSTDELAY);
    	export_constant(SI_EQC);
    	export_constant(SI_MAGMA_FLOW);
    	export_constant(SI_GRANITIC_ARMOR);
    	export_constant(SI_PYROCLASTIC);
    	export_constant(SI_VOLCANIC_ASH);
    	export_constant(SI_SPIRITS_SAVEINFO1);
    	export_constant(SI_SPIRITS_SAVEINFO2);
    	export_constant(SI_MAGIC_CANDY);
    	export_constant(SI_SEARCH_STORE_INFO);
    	export_constant(SI_ALL_RIDING);
    	export_constant(SI_ALL_RIDING_REUSE_LIMIT);
    	export_constant(SI_MACRO);
    	export_constant(SI_MACRO_POSTDELAY);
    	export_constant(SI_BEER_BOTTLE_CAP);
    	export_constant(SI_OVERLAPEXPUP);
    	export_constant(SI_PC_IZ_DUN05);
    	export_constant(SI_CRUSHSTRIKE);
    	export_constant(SI_MONSTER_TRANSFORM);
    	export_constant(SI_SIT);
    	export_constant(SI_ONAIR);
    	export_constant(SI_MTF_ASPD);
    	export_constant(SI_MTF_RANGEATK);
    	export_constant(SI_MTF_MATK);
    	export_constant(SI_MTF_MLEATKED);
    	export_constant(SI_MTF_CRIDAMAGE);
    	export_constant(SI_REUSE_LIMIT_MTF);
    	export_constant(SI_MACRO_PERMIT);
    	export_constant(SI_MACRO_PLAY);
    	export_constant(SI_SKF_CAST);
    	export_constant(SI_SKF_ASPD);
    	export_constant(SI_SKF_ATK);
    	export_constant(SI_SKF_MATK);
    	export_constant(SI_REWARD_PLUSONLYJOBEXP);
    	export_constant(SI_HANDICAPSTATE_NORECOVER);
    	export_constant(SI_SET_NUM_DEF);
    	export_constant(SI_SET_NUM_MDEF);
    	export_constant(SI_SET_PER_DEF);
    	export_constant(SI_SET_PER_MDEF);
    	export_constant(SI_PARTYBOOKING_SEARCH_DELAY);
    	export_constant(SI_PARTYBOOKING_REGISTER_DELAY);
    	export_constant(SI_PERIOD_TIME_CHECK_DETECT_SKILL);
    	export_constant(SI_KO_JYUMONJIKIRI);
    	export_constant(SI_MEIKYOUSISUI);
    	export_constant(SI_ATTHASTE_CASH);
    	export_constant(SI_EQUIPPED_DIVINE_ARMOR);
    	export_constant(SI_EQUIPPED_HOLY_ARMOR);
    	export_constant(SI_2011RWC);
    	export_constant(SI_KYOUGAKU);
    	export_constant(SI_IZAYOI);
    	export_constant(SI_ZENKAI);
    	export_constant(SI_KG_KAGEHUMI);
    	export_constant(SI_KYOMU);
    	export_constant(SI_KAGEMUSYA);
    	export_constant(SI_ZANGETSU);
    	export_constant(SI_PHI_DEMON);
    	export_constant(SI_GENSOU);
    	export_constant(SI_AKAITSUKI);
    	export_constant(SI_TETANY);
    	export_constant(SI_GM_BATTLE);
    	export_constant(SI_GM_BATTLE2);
    	export_constant(SI_2011RWC_SCROLL);
    	export_constant(SI_ACTIVE_MONSTER_TRANSFORM);
    	export_constant(SI_MYSTICPOWDER);
    	export_constant(SI_ECLAGE_RECALL);
    	export_constant(SI_ENTRY_QUEUE_APPLY_DELAY);
    	export_constant(SI_REUSE_LIMIT_ECL);
    	export_constant(SI_M_LIFEPOTION);
    	export_constant(SI_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT);
    	export_constant(SI_UNKNOWN_NAME);
    	export_constant(SI_ON_PUSH_CART);
    	export_constant(SI_HAT_EFFECT);
    	export_constant(SI_FLOWER_LEAF);
    	export_constant(SI_RAY_OF_PROTECTION);
    	export_constant(SI_GLASTHEIM_ATK);
    	export_constant(SI_GLASTHEIM_DEF);
    	export_constant(SI_GLASTHEIM_HEAL);
    	export_constant(SI_GLASTHEIM_HIDDEN);
    	export_constant(SI_GLASTHEIM_STATE);
    	export_constant(SI_GLASTHEIM_ITEMDEF);
    	export_constant(SI_GLASTHEIM_HPSP);
    	export_constant(SI_HOMUN_SKILL_POSTDELAY);
    	export_constant(SI_ALMIGHTY);
    	export_constant(SI_GVG_GIANT);
    	export_constant(SI_GVG_GOLEM);
    	export_constant(SI_GVG_STUN);
    	export_constant(SI_GVG_STONE);
    	export_constant(SI_GVG_FREEZ);
    	export_constant(SI_GVG_SLEEP);
    	export_constant(SI_GVG_CURSE);
    	export_constant(SI_GVG_SILENCE);
    	export_constant(SI_GVG_BLIND);
    	export_constant(SI_CLIENT_ONLY_EQUIP_ARROW);
    	export_constant(SI_CLAN_INFO);
    	export_constant(SI_JP_EVENT01);
    	export_constant(SI_JP_EVENT02);
    	export_constant(SI_JP_EVENT03);
    	export_constant(SI_JP_EVENT04);
    	export_constant(SI_TELEPORT_FIXEDCASTINGDELAY);
    	export_constant(SI_GEFFEN_MAGIC1);
    	export_constant(SI_GEFFEN_MAGIC2);
    	export_constant(SI_GEFFEN_MAGIC3);
    	export_constant(SI_QUEST_BUFF1);
    	export_constant(SI_QUEST_BUFF2);
    	export_constant(SI_QUEST_BUFF3);
    	export_constant(SI_REUSE_LIMIT_RECALL);
    	export_constant(SI_SAVEPOSITION);
    	export_constant(SI_HANDICAPSTATE_ICEEXPLO);
    	export_constant(SI_FENRIR_CARD);
    	export_constant(SI_REUSE_LIMIT_ASPD_POTION);
    	export_constant(SI_MAXPAIN);
    	export_constant(SI_PC_STOP);
    	export_constant(SI_FRIGG_SONG);
    	export_constant(SI_OFFERTORIUM);
    	export_constant(SI_TELEKINESIS_INTENSE);
    	export_constant(SI_MOONSTAR);
    	export_constant(SI_STRANGELIGHTS);
    	export_constant(SI_FULL_THROTTLE);
    	export_constant(SI_REBOUND);
    	export_constant(SI_UNLIMIT);
    	export_constant(SI_KINGS_GRACE);
    	export_constant(SI_ITEM_ATKMAX);
    	export_constant(SI_ITEM_ATKMIN);
    	export_constant(SI_ITEM_MATKMAX);
    	export_constant(SI_ITEM_MATKMIN);
    	export_constant(SI_SUPER_STAR);
    	export_constant(SI_HIGH_RANKER);
    	export_constant(SI_DARKCROW);
    	export_constant(SI_2013_VALENTINE1);
    	export_constant(SI_2013_VALENTINE2);
    	export_constant(SI_2013_VALENTINE3);
    	export_constant(SI_ILLUSIONDOPING);
    	export_constant(SI_WIDEWEB);
    	export_constant(SI_CHILL);
    	export_constant(SI_BURNT);
    	export_constant(SI_PCCAFE_PLAY_TIME);
    	export_constant(SI_TWISTED_TIME);
    	export_constant(SI_FLASHCOMBO);
    	export_constant(SI_JITTER_BUFF1);
    	export_constant(SI_JITTER_BUFF2);
    	export_constant(SI_JITTER_BUFF3);
    	export_constant(SI_JITTER_BUFF4);
    	export_constant(SI_JITTER_BUFF5);
    	export_constant(SI_JITTER_BUFF6);
    	export_constant(SI_JITTER_BUFF7);
    	export_constant(SI_JITTER_BUFF8);
    	export_constant(SI_JITTER_BUFF9);
    	export_constant(SI_JITTER_BUFF10);
    	export_constant(SI_CUP_OF_BOZA);
    	export_constant(SI_B_TRAP);
    	export_constant(SI_E_CHAIN);
    	export_constant(SI_E_QD_SHOT_READY);
    	export_constant(SI_C_MARKER);
    	export_constant(SI_H_MINE);
    	export_constant(SI_H_MINE_SPLASH);
    	export_constant(SI_P_ALTER);
    	export_constant(SI_HEAT_BARREL);
    	export_constant(SI_ANTI_M_BLAST);
    	export_constant(SI_SLUGSHOT);
    	export_constant(SI_SWORDCLAN);
    	export_constant(SI_ARCWANDCLAN);
    	export_constant(SI_GOLDENMACECLAN);
    	export_constant(SI_CROSSBOWCLAN);
    	export_constant(SI_PACKING_ENVELOPE1);
    	export_constant(SI_PACKING_ENVELOPE2);
    	export_constant(SI_PACKING_ENVELOPE3);
    	export_constant(SI_PACKING_ENVELOPE4);
    	export_constant(SI_PACKING_ENVELOPE5);
    	export_constant(SI_PACKING_ENVELOPE6);
    	export_constant(SI_PACKING_ENVELOPE7);
    	export_constant(SI_PACKING_ENVELOPE8);
    	export_constant(SI_PACKING_ENVELOPE9);
    	export_constant(SI_PACKING_ENVELOPE10);
    	export_constant(SI_GLASTHEIM_TRANS);
    	export_constant(SI_ZONGZI_POUCH_TRANS);
    	export_constant(SI_HEAT_BARREL_AFTER);
    	export_constant(SI_DECORATION_OF_MUSIC);
    	export_constant(SI_OVERSEAEXPUP);
    	export_constant(SI_CLOWN_N_GYPSY_CARD);
    	export_constant(SI_OPEN_NPC_MARKET);
    	export_constant(SI_BEEF_RIB_STEW);
    	export_constant(SI_PORK_RIB_STEW);
    	export_constant(SI_CHUSEOK_MONDAY);
    	export_constant(SI_CHUSEOK_TUESDAY);
    	export_constant(SI_CHUSEOK_WEDNESDAY);
    	export_constant(SI_CHUSEOK_THURSDAY);
    	export_constant(SI_CHUSEOK_FRIDAY);
    	export_constant(SI_CHUSEOK_WEEKEND);
    	export_constant(SI_ALL_LIGHTGUARD);
    	export_constant(SI_ALL_LIGHTGUARD_COOL_TIME);
    	export_constant(SI_MTF_MHP);
    	export_constant(SI_MTF_MSP);
    	export_constant(SI_MTF_PUMPKIN);
    	export_constant(SI_MTF_HITFLEE);
    	export_constant(SI_MTF_CRIDAMAGE2);
    	export_constant(SI_MTF_SPDRAIN);
    	export_constant(SI_ACUO_MINT_GUM);
    	export_constant(SI_S_HEALPOTION);
    	export_constant(SI_REUSE_LIMIT_S_HEAL_POTION);
    	export_constant(SI_PLAYTIME_STATISTICS);
    	export_constant(SI_GN_CHANGEMATERIAL_OPERATOR);
    	export_constant(SI_GN_MIX_COOKING_OPERATOR);
    	export_constant(SI_GN_MAKEBOMB_OPERATOR);
    	export_constant(SI_GN_S_PHARMACY_OPERATOR);
    	export_constant(SI_SO_EL_ANALYSIS_DISASSEMBLY_OPERATOR);
    	export_constant(SI_SO_EL_ANALYSIS_COMBINATION_OPERATOR);
    	export_constant(SI_NC_MAGICDECOY_OPERATOR);
    	export_constant(SI_GUILD_STORAGE);
    	export_constant(SI_GC_POISONINGWEAPON_OPERATOR);
    	export_constant(SI_WS_WEAPONREFINE_OPERATOR);
    	export_constant(SI_BS_REPAIRWEAPON_OPERATOR);
    	export_constant(SI_GET_MAILBOX);
    	export_constant(SI_JUMPINGCLAN);
    	export_constant(SI_JP_OTP);
    	export_constant(SI_HANDICAPTOLERANCE_LEVELGAP);
    	export_constant(SI_MTF_RANGEATK2);
    	export_constant(SI_MTF_ASPD2);
    	export_constant(SI_MTF_MATK2);
    	export_constant(SI_SHOW_NPCHPBAR);
    	export_constant(SI_FLOWERSMOKE);
    	export_constant(SI_FSTONE);
    	export_constant(SI_DAILYSENDMAILCNT);
    	export_constant(SI_QSCARABA);
    	export_constant(SI_LJOSALFAR);
    	export_constant(SI_PAD_READER_KNIGHT);
    	export_constant(SI_PAD_READER_CRUSADER);
    	export_constant(SI_PAD_READER_BLACKSMITH);
    	export_constant(SI_PAD_READER_ALCHEMIST);
    	export_constant(SI_PAD_READER_ASSASSIN);
    	export_constant(SI_PAD_READER_ROGUE);
    	export_constant(SI_PAD_READER_WIZARD);
    	export_constant(SI_PAD_READER_SAGE);
    	export_constant(SI_PAD_READER_PRIEST);
    	export_constant(SI_PAD_READER_MONK);
    	export_constant(SI_PAD_READER_HUNTER);
    	export_constant(SI_PAD_READER_BARD);
    	export_constant(SI_PAD_READER_DANCER);
    	export_constant(SI_PAD_READER_TAEKWON);
    	export_constant(SI_PAD_READER_NINJA);
    	export_constant(SI_PAD_READER_GUNSLINGER);
    	export_constant(SI_PAD_READER_SUPERNOVICE);
    	export_constant(SI_ESSENCE_OF_TIME);
    	export_constant(SI_MINIGAME_ROULETTE);
    	export_constant(SI_MINIGAME_GOLD_POINT);
    	export_constant(SI_MINIGAME_SILVER_POINT);
    	export_constant(SI_MINIGAME_BRONZE_POINT);
    	export_constant(SI_HAPPINESS_STAR);
    	export_constant(SI_SUMMEREVENT01);
    	export_constant(SI_SUMMEREVENT02);
    	export_constant(SI_SUMMEREVENT03);
    	export_constant(SI_SUMMEREVENT04);
    	export_constant(SI_SUMMEREVENT05);
    	export_constant(SI_MINIGAME_ROULETTE_BONUS_ITEM);
    	export_constant(SI_DRESS_UP);
    	export_constant(SI_MAPLE_FALLS);
    	export_constant(SI_ALL_NIFLHEIM_RECALL);
    	export_constant(SI_MTF_MARIONETTE);
    	export_constant(SI_MTF_LUDE);
    	export_constant(SI_MTF_CRUISER);
    	export_constant(SI_MERMAID_LONGING);
    	export_constant(SI_MAGICAL_FEATHER);
    	export_constant(SI_DRACULA_CARD);
    	export_constant(SI_LIMIT_POWER_BOOSTER);
    	export_constant(SI_TIME_ACCESSORY);
    	export_constant(SI_EP16_DEF);
    	export_constant(SI_NORMAL_ATKED_SP);
    	export_constant(SI_BODYSTATE_STONECURSE);
    	export_constant(SI_BODYSTATE_FREEZING);
    	export_constant(SI_BODYSTATE_STUN);
    	export_constant(SI_BODYSTATE_SLEEP);
    	export_constant(SI_BODYSTATE_UNDEAD);
    	export_constant(SI_BODYSTATE_STONECURSE_ING);
    	export_constant(SI_BODYSTATE_BURNNING);
    	export_constant(SI_BODYSTATE_IMPRISON);
    	export_constant(SI_HEALTHSTATE_POISON);
    	export_constant(SI_HEALTHSTATE_CURSE);
    	export_constant(SI_HEALTHSTATE_SILENCE);
    	export_constant(SI_HEALTHSTATE_CONFUSION);
    	export_constant(SI_HEALTHSTATE_BLIND);
    	export_constant(SI_HEALTHSTATE_ANGELUS);
    	export_constant(SI_HEALTHSTATE_BLOODING);
    	export_constant(SI_HEALTHSTATE_HEAVYPOISON);
    	export_constant(SI_HEALTHSTATE_FEAR);
    	export_constant(SI_CHERRY_BLOSSOM_CAKE);
    	export_constant(SI_SU_STOOP);
    	export_constant(SI_CATNIPPOWDER);
    	export_constant(SI_SV_ROOTTWIST);
    	export_constant(SI_ATTACK_PROPERTY_NOTHING);
    	export_constant(SI_ATTACK_PROPERTY_WATER);
    	export_constant(SI_ATTACK_PROPERTY_GROUND);
    	export_constant(SI_ATTACK_PROPERTY_FIRE);
    	export_constant(SI_ATTACK_PROPERTY_WIND);
    	export_constant(SI_ATTACK_PROPERTY_POISON);
    	export_constant(SI_ATTACK_PROPERTY_SAINT);
    	export_constant(SI_ATTACK_PROPERTY_DARKNESS);
    	export_constant(SI_ATTACK_PROPERTY_TELEKINESIS);
    	export_constant(SI_ATTACK_PROPERTY_UNDEAD);
    	export_constant(SI_RESIST_PROPERTY_NOTHING);
    	export_constant(SI_RESIST_PROPERTY_WATER);
    	export_constant(SI_RESIST_PROPERTY_GROUND);
    	export_constant(SI_RESIST_PROPERTY_FIRE);
    	export_constant(SI_RESIST_PROPERTY_WIND);
    	export_constant(SI_RESIST_PROPERTY_POISON);
    	export_constant(SI_RESIST_PROPERTY_SAINT);
    	export_constant(SI_RESIST_PROPERTY_DARKNESS);
    	export_constant(SI_RESIST_PROPERTY_TELEKINESIS);
    	export_constant(SI_RESIST_PROPERTY_UNDEAD);
    	export_constant(SI_BITESCAR);
    	export_constant(SI_ARCLOUSEDASH);
    	export_constant(SI_TUNAPARTY);
    	export_constant(SI_SHRIMP);
    	export_constant(SI_FRESHSHRIMP);
    	export_constant(SI_PERIOD_RECEIVEITEM);
    	export_constant(SI_PERIOD_PLUSEXP);
    	export_constant(SI_PERIOD_PLUSJOBEXP);
    	export_constant(SI_RUNEHELM);
    	export_constant(SI_HELM_VERKANA);
    	export_constant(SI_HELM_RHYDO);
    	export_constant(SI_HELM_TURISUS);
    	export_constant(SI_HELM_HAGALAS);
    	export_constant(SI_HELM_ISIA);
    	export_constant(SI_HELM_ASIR);
    	export_constant(SI_HELM_URJ);
    	export_constant(SI_SUHIDE);
    	export_constant(SI_DORAM_BUF_01);
    	export_constant(SI_DORAM_BUF_02);
    	export_constant(SI_SPRITEMABLE);
    	export_constant(SI_AID_PERIOD_RECEIVEITEM);
    	export_constant(SI_AID_PERIOD_PLUSEXP);
    	export_constant(SI_AID_PERIOD_PLUSJOBEXP);
    	export_constant(SI_AID_PERIOD_DEADPENALTY);
    	export_constant(SI_AID_PERIOD_ADDSTOREITEMCOUNT);
    	export_constant(SI_HISS);
    	export_constant(SI_NYANGGRASS);
    	export_constant(SI_CHATTERING);
    	export_constant(SI_GROOMING);
    	export_constant(SI_PROTECTIONOFSHRIMP);
    	export_constant(SI_EP16_2_BUFF_SS);
    	export_constant(SI_EP16_2_BUFF_SC);
    	export_constant(SI_EP16_2_BUFF_AC);
    	export_constant(SI_GS_MAGICAL_BULLET);
    	export_constant(SI_FALLEN_ANGEL);
    	export_constant(SI_BLAZE_BEAD);
    	export_constant(SI_FROZEN_BEAD);
    	export_constant(SI_BREEZE_BEAD);
    	export_constant(SI_AID_PERIOD_RECEIVEITEM_2ND);
    	export_constant(SI_AID_PERIOD_PLUSEXP_2ND);
    	export_constant(SI_AID_PERIOD_PLUSJOBEXP_2ND);
    	export_constant(SI_PRONTERA_JP);
    	export_constant(SI_GLOOM_CARD);
    	export_constant(SI_PHARAOH_CARD);
    	export_constant(SI_KIEL_CARD);
    	export_constant(SI_S_MANAPOTION);
    	export_constant(SI_M_DEFSCROLL);
    
    	/* elements */
    	export_constant(ELE_NEUTRAL);
    	export_constant(ELE_WATER);
    	export_constant(ELE_EARTH);
    	export_constant(ELE_FIRE);
    	export_constant(ELE_WIND);
    	export_constant(ELE_POISON);
    	export_constant(ELE_HOLY);
    	export_constant(ELE_DARK);
    	export_constant(ELE_GHOST);
    	export_constant(ELE_UNDEAD);
    	export_constant(ELE_ALL);
    
    	/* races */
    	export_constant(RC_FORMLESS);
    	export_constant(RC_UNDEAD);
    	export_constant(RC_BRUTE);
    	export_constant(RC_PLANT);
    	export_constant(RC_INSECT);
    	export_constant(RC_FISH);
    	export_constant(RC_DEMON);
    	export_constant(RC_DEMIHUMAN);
    	export_constant(RC_ANGEL);
    	export_constant(RC_DRAGON);
    	export_constant(RC_PLAYER);
    	export_constant(RC_ALL);
    
    	export_constant(RC2_NONE);
    	export_constant(RC2_GOBLIN);
    	export_constant(RC2_KOBOLD);
    	export_constant(RC2_ORC);
    	export_constant(RC2_GOLEM);
    	export_constant(RC2_GUARDIAN);
    	export_constant(RC2_NINJA);
    	export_constant(RC2_GVG);
    	export_constant(RC2_BATTLEFIELD);
    	export_constant(RC2_TREASURE);
    	export_constant(RC2_BIOLAB);
    	export_constant(RC2_MANUK);
    	export_constant(RC2_SPLENDIDE);
    	export_constant(RC2_SCARABA);
    	export_constant(RC2_MAX);
    
    	/* classes */
    	export_constant(CLASS_NORMAL);
    	export_constant(CLASS_BOSS);
    	export_constant(CLASS_GUARDIAN);
    	export_constant(CLASS_BATTLEFIELD);
    	export_constant(CLASS_ALL);
    
    	/* sizes */
    	script_set_constant("Size_Small",SZ_SMALL,false);
    	script_set_constant("Size_Medium",SZ_MEDIUM,false);
    	script_set_constant("Size_Large",SZ_BIG,false);
    	script_set_constant("Size_All",SZ_ALL,false);
    
    	/* ai */
    	export_constant(AI_NONE);
    	export_constant(AI_ATTACK);
    	export_constant(AI_SPHERE);
    	export_constant(AI_FLORA);
    	export_constant(AI_ZANZOU);
    	export_constant(AI_LEGION);
    	export_constant(AI_FAW);
    
    	/* battle flags */
    	export_constant(BF_WEAPON);
    	export_constant(BF_MAGIC);
    	export_constant(BF_MISC);
    	export_constant(BF_SHORT);
    	export_constant(BF_LONG);
    	export_constant(BF_SKILL);
    	export_constant(BF_NORMAL);
    
    	/* auto trigger flags */
    	export_constant(ATF_SELF);
    	export_constant(ATF_TARGET);
    	export_constant(ATF_SHORT);
    	export_constant(ATF_LONG);
    	export_constant(ATF_WEAPON);
    	export_constant(ATF_MAGIC);
    	export_constant(ATF_MISC);
    	// TODO: Check why this was in const.txt, but not on source side
    	script_set_constant("ATF_SKILL",ATF_MAGIC|ATF_MISC,false);
    
    	/* emoticons */
    	export_constant(E_GASP);
    	export_constant(E_WHAT);
    	export_constant(E_HO);
    	export_constant(E_LV);
    	export_constant(E_SWT);
    	export_constant(E_IC);
    	export_constant(E_AN);
    	export_constant(E_AG);
    	export_constant(E_CASH);
    	export_constant(E_DOTS);
    	export_constant(E_SCISSORS);
    	export_constant(E_ROCK);
    	export_constant(E_PAPER);
    	export_constant(E_KOREA);
    	export_constant(E_LV2);
    	export_constant(E_THX);
    	export_constant(E_WAH);
    	export_constant(E_SRY);
    	export_constant(E_HEH);
    	export_constant(E_SWT2);
    	export_constant(E_HMM);
    	export_constant(E_NO1);
    	export_constant(E_NO);
    	export_constant(E_OMG);
    	export_constant(E_OH);
    	export_constant(E_X);
    	export_constant(E_HLP);
    	export_constant(E_GO);
    	export_constant(E_SOB);
    	export_constant(E_GG);
    	export_constant(E_KIS);
    	export_constant(E_KIS2);
    	export_constant(E_PIF);
    	export_constant(E_OK);
    	export_constant(E_MUTE);
    	export_constant(E_INDONESIA);
    	export_constant(E_BZZ);
    	export_constant(E_RICE);
    	export_constant(E_AWSM);
    	export_constant(E_MEH);
    	export_constant(E_SHY);
    	export_constant(E_PAT);
    	export_constant(E_MP);
    	export_constant(E_SLUR);
    	export_constant(E_COM);
    	export_constant(E_YAWN);
    	export_constant(E_GRAT);
    	export_constant(E_HP);
    	export_constant(E_PHILIPPINES);
    	export_constant(E_MALAYSIA);
    	export_constant(E_SINGAPORE);
    	export_constant(E_BRAZIL);
    	export_constant(E_FLASH);
    	export_constant(E_SPIN);
    	export_constant(E_SIGH);
    	export_constant(E_DUM);
    	export_constant(E_LOUD);
    	export_constant(E_OTL);
    	export_constant(E_DICE1);
    	export_constant(E_DICE2);
    	export_constant(E_DICE3);
    	export_constant(E_DICE4);
    	export_constant(E_DICE5);
    	export_constant(E_DICE6);
    	export_constant(E_INDIA);
    	export_constant(E_LUV);
    	export_constant(E_RUSSIA);
    	export_constant(E_VIRGIN);
    	export_constant(E_MOBILE);
    	export_constant(E_MAIL);
    	export_constant(E_CHINESE);
    	export_constant(E_ANTENNA1);
    	export_constant(E_ANTENNA2);
    	export_constant(E_ANTENNA3);
    	export_constant(E_HUM);
    	export_constant(E_ABS);
    	export_constant(E_OOPS);
    	export_constant(E_SPIT);
    	export_constant(E_ENE);
    	export_constant(E_PANIC);
    	export_constant(E_WHISP);
    	export_constant(E_YUT1);
    	export_constant(E_YUT2);
    	export_constant(E_YUT3);
    	export_constant(E_YUT4);
    	export_constant(E_YUT5);
    	export_constant(E_YUT6);
    	export_constant(E_YUT7);
    
    	/* send targets */
    	export_constant(ALL_CLIENT);
    	export_constant(ALL_SAMEMAP);
    	export_constant(AREA);
    	export_constant(AREA_WOS);
    	export_constant(AREA_WOC);
    	export_constant(AREA_WOSC);
    	export_constant(AREA_CHAT_WOC);
    	export_constant(CHAT);
    	export_constant(CHAT_WOS);
    	export_constant(PARTY);
    	export_constant(PARTY_WOS);
    	export_constant(PARTY_SAMEMAP);
    	export_constant(PARTY_SAMEMAP_WOS);
    	export_constant(PARTY_AREA);
    	export_constant(PARTY_AREA_WOS);
    	export_constant(GUILD);
    	export_constant(GUILD_WOS);
    	export_constant(GUILD_SAMEMAP);
    	export_constant(GUILD_SAMEMAP_WOS);
    	export_constant(GUILD_AREA);
    	export_constant(GUILD_AREA_WOS);
    	export_constant(GUILD_NOBG);
    	export_constant(DUEL);
    	export_constant(DUEL_WOS);
    	export_constant(SELF);
    	export_constant(BG);
    	export_constant(BG_WOS);
    	export_constant(BG_SAMEMAP);
    	export_constant(BG_SAMEMAP_WOS);
    	export_constant(BG_AREA);
    	export_constant(BG_AREA_WOS);
    	export_constant(CLAN);
    
    	/* mercenary guilds */
    	export_constant(ARCH_MERC_GUILD);
    	export_constant(SPEAR_MERC_GUILD);
    	export_constant(SWORD_MERC_GUILD);
    
    	/* item types */
    	export_constant(IT_HEALING);
    	export_constant(IT_USABLE);
    	export_constant(IT_ETC);
    	export_constant(IT_ARMOR);
    	export_constant(IT_WEAPON);
    	export_constant(IT_CARD);
    	export_constant(IT_PETEGG);
    	export_constant(IT_PETARMOR);
    	export_constant(IT_AMMO);
    	export_constant(IT_DELAYCONSUME);
    	export_constant(IT_SHADOWGEAR);
    	export_constant(IT_CASH);
    
    	/* weapon types */
    	export_constant(W_FIST);
    	export_constant(W_DAGGER);
    	export_constant(W_1HSWORD);
    	export_constant(W_2HSWORD);
    	export_constant(W_1HSPEAR);
    	export_constant(W_2HSPEAR);
    	export_constant(W_1HAXE);
    	export_constant(W_2HAXE);
    	export_constant(W_MACE);
    	export_constant(W_2HMACE);
    	export_constant(W_STAFF);
    	export_constant(W_BOW);
    	export_constant(W_KNUCKLE);
    	export_constant(W_MUSICAL);
    	export_constant(W_WHIP);
    	export_constant(W_BOOK);
    	export_constant(W_KATAR);
    	export_constant(W_REVOLVER);
    	export_constant(W_RIFLE);
    	export_constant(W_GATLING);
    	export_constant(W_SHOTGUN);
    	export_constant(W_GRENADE);
    	export_constant(W_HUUMA);
    	export_constant(W_2HSTAFF);
    	export_constant(MAX_WEAPON_TYPE);
    	export_constant(W_DOUBLE_DD);
    	export_constant(W_DOUBLE_SS);
    	export_constant(W_DOUBLE_AA);
    	export_constant(W_DOUBLE_DS);
    	export_constant(W_DOUBLE_DA);
    	export_constant(W_DOUBLE_SA);
    
    	/* ammunition types */
    	export_constant(A_ARROW);
    	export_constant(A_DAGGER);
    	export_constant(A_BULLET);
    	export_constant(A_SHELL);
    	export_constant(A_GRENADE);
    	export_constant(A_SHURIKEN);
    	export_constant(A_KUNAI);
    	export_constant(A_CANNONBALL);
    	export_constant(A_THROWWEAPON);
    
    	/* monsterinfo types */
    	export_constant(MOB_NAME);
    	export_constant(MOB_LV);
    	export_constant(MOB_MAXHP);
    	export_constant(MOB_BASEEXP);
    	export_constant(MOB_JOBEXP);
    	export_constant(MOB_ATK1);
    	export_constant(MOB_ATK2);
    	export_constant(MOB_DEF);
    	export_constant(MOB_MDEF);
    	export_constant(MOB_STR);
    	export_constant(MOB_AGI);
    	export_constant(MOB_VIT);
    	export_constant(MOB_INT);
    	export_constant(MOB_DEX);
    	export_constant(MOB_LUK);
    	export_constant(MOB_RANGE);
    	export_constant(MOB_RANGE2);
    	export_constant(MOB_RANGE3);
    	export_constant(MOB_SIZE);
    	export_constant(MOB_RACE);
    	export_constant(MOB_ELEMENT);
    	export_constant(MOB_MODE);
    	export_constant(MOB_MVPEXP);
    
    	/* petinfo types */
    	export_constant(PETINFO_ID);
    	export_constant(PETINFO_CLASS);
    	export_constant(PETINFO_NAME);
    	export_constant(PETINFO_INTIMATE);
    	export_constant(PETINFO_HUNGRY);
    	export_constant(PETINFO_RENAMED);
    	export_constant(PETINFO_LEVEL);
    	export_constant(PETINFO_BLOCKID);
    
    	// For backwards compatability - might be removed in the near future
    	script_set_constant("PET_ID",PETINFO_ID,false);
    	script_set_constant("PET_CLASS",PETINFO_CLASS,false);
    	script_set_constant("PET_NAME",PETINFO_NAME,false);
    	script_set_constant("PET_INTIMATE",PETINFO_INTIMATE,false);
    	script_set_constant("PET_HUNGRY",PETINFO_HUNGRY,false);
    	script_set_constant("PET_RENAMED",PETINFO_RENAMED,false);
    	script_set_constant("PET_LEVEL",PETINFO_LEVEL,false);
    
    	/* questinfo types */
    	export_constant(QTYPE_QUEST);
    	export_constant(QTYPE_QUEST2);
    	export_constant(QTYPE_JOB);
    	export_constant(QTYPE_JOB2);
    	export_constant(QTYPE_EVENT);
    	export_constant(QTYPE_EVENT2);
    	export_constant(QTYPE_WARG);
    	export_constant(QTYPE_WARG2);
    	export_constant(QTYPE_NONE);
    
    	/* font weight types */
    	export_constant(FW_DONTCARE);
    	export_constant(FW_THIN);
    	export_constant(FW_EXTRALIGHT);
    	export_constant(FW_LIGHT);
    	export_constant(FW_NORMAL);
    	export_constant(FW_MEDIUM);
    	export_constant(FW_SEMIBOLD);
    	export_constant(FW_BOLD);
    	export_constant(FW_EXTRABOLD);
    	export_constant(FW_HEAVY);
    
    	/* add skill types */
    	script_set_constant("SKILL_PERM",ADDSKILL_PERMANENT,false);
    	script_set_constant("SKILL_TEMP",ADDSKILL_TEMP,false);
    	script_set_constant("SKILL_TEMPLEVEL",ADDSKILL_TEMP_ADDLEVEL,false);
    	script_set_constant("SKILL_PERM_GRANT",ADDSKILL_PERMANENT_GRANTED,false);
    
    	/* bonus script flags */
    	export_constant(BSF_REM_ON_DEAD);
    	export_constant(BSF_REM_ON_DISPELL);
    	export_constant(BSF_REM_ON_CLEARANCE);
    	export_constant(BSF_REM_ON_LOGOUT);
    	export_constant(BSF_REM_ON_BANISHING_BUSTER);
    	export_constant(BSF_REM_ON_REFRESH);
    	export_constant(BSF_REM_ON_LUXANIMA);
    	export_constant(BSF_REM_ON_MADOGEAR);
    	export_constant(BSF_REM_ON_DAMAGED);
    	export_constant(BSF_PERMANENT);
    	export_constant(BSF_FORCE_REPLACE);
    	export_constant(BSF_FORCE_DUPLICATE);
    
    	/* bindings */
    	export_constant(BOUND_NONE);
    	export_constant(BOUND_ACCOUNT);
    	export_constant(BOUND_GUILD);
    	export_constant(BOUND_PARTY);
    	export_constant(BOUND_CHAR);
    
    	/* quest check types */
    	export_constant(HAVEQUEST);
    	export_constant(PLAYTIME);
    	export_constant(HUNTING);
    
    	/* status options */
    	export_constant(OPTION_NOTHING);
    	export_constant(OPTION_SIGHT);
    	export_constant(OPTION_HIDE);
    	export_constant(OPTION_CLOAK);
    	export_constant(OPTION_FALCON);
    	export_constant(OPTION_RIDING);
    	export_constant(OPTION_INVISIBLE);
    	export_constant(OPTION_ORCISH);
    	export_constant(OPTION_WEDDING);
    	export_constant(OPTION_RUWACH);
    	export_constant(OPTION_CHASEWALK);
    	export_constant(OPTION_FLYING);
    	export_constant(OPTION_XMAS);
    	export_constant(OPTION_TRANSFORM);
    	export_constant(OPTION_SUMMER);
    	export_constant(OPTION_DRAGON1);
    	export_constant(OPTION_WUG);
    	export_constant(OPTION_WUGRIDER);
    	export_constant(OPTION_MADOGEAR);
    	export_constant(OPTION_DRAGON2);
    	export_constant(OPTION_DRAGON3);
    	export_constant(OPTION_DRAGON4);
    	export_constant(OPTION_DRAGON5);
    	export_constant(OPTION_HANBOK);
    	export_constant(OPTION_OKTOBERFEST);
    
    	/* status option compounds */
    	export_constant(OPTION_DRAGON);
    	export_constant(OPTION_COSTUME);
    
    	/* sc_start flags */
    	export_constant(SCSTART_NONE);
    	export_constant(SCSTART_NOAVOID);
    	export_constant(SCSTART_NOTICKDEF);
    	export_constant(SCSTART_LOADED);
    	export_constant(SCSTART_NORATEDEF);
    	export_constant(SCSTART_NOICON);
    
    	export_constant(UNITTYPE_PC);
    	export_constant(UNITTYPE_NPC);
    	export_constant(UNITTYPE_PET);
    	export_constant(UNITTYPE_MOB);
    	export_constant(UNITTYPE_HOM);
    	export_constant(UNITTYPE_MER);
    	export_constant(UNITTYPE_ELEM);
    
    	/* unit control - mob */
    	export_constant(UMOB_SIZE);
    	export_constant(UMOB_LEVEL);
    	export_constant(UMOB_HP);
    	export_constant(UMOB_MAXHP);
    	export_constant(UMOB_MASTERAID);
    	export_constant(UMOB_MAPID);
    	export_constant(UMOB_X);
    	export_constant(UMOB_Y);
    	export_constant(UMOB_SPEED);
    	export_constant(UMOB_MODE);
    	export_constant(UMOB_AI);
    	export_constant(UMOB_SCOPTION);
    	export_constant(UMOB_SEX);
    	export_constant(UMOB_CLASS);
    	export_constant(UMOB_HAIRSTYLE);
    	export_constant(UMOB_HAIRCOLOR);
    	export_constant(UMOB_HEADBOTTOM);
    	export_constant(UMOB_HEADMIDDLE);
    	export_constant(UMOB_HEADTOP);
    	export_constant(UMOB_CLOTHCOLOR);
    	export_constant(UMOB_SHIELD);
    	export_constant(UMOB_WEAPON);
    	export_constant(UMOB_LOOKDIR);
    	export_constant(UMOB_CANMOVETICK);
    	export_constant(UMOB_STR);
    	export_constant(UMOB_AGI);
    	export_constant(UMOB_VIT);
    	export_constant(UMOB_INT);
    	export_constant(UMOB_DEX);
    	export_constant(UMOB_LUK);
    	export_constant(UMOB_SLAVECPYMSTRMD);
    	export_constant(UMOB_DMGIMMUNE);
    	export_constant(UMOB_ATKRANGE);
    	export_constant(UMOB_ATKMIN);
    	export_constant(UMOB_ATKMAX);
    	export_constant(UMOB_MATKMIN);
    	export_constant(UMOB_MATKMAX);
    	export_constant(UMOB_DEF);
    	export_constant(UMOB_MDEF);
    	export_constant(UMOB_HIT);
    	export_constant(UMOB_FLEE);
    	export_constant(UMOB_PDODGE);
    	export_constant(UMOB_CRIT);
    	export_constant(UMOB_RACE);
    	export_constant(UMOB_ELETYPE);
    	export_constant(UMOB_ELELEVEL);
    	export_constant(UMOB_AMOTION);
    	export_constant(UMOB_ADELAY);
    	export_constant(UMOB_DMOTION);
    
    	/* unit control - homunculus */
    	export_constant(UHOM_SIZE);
    	export_constant(UHOM_LEVEL);
    	export_constant(UHOM_HP);
    	export_constant(UHOM_MAXHP);
    	export_constant(UHOM_SP);
    	export_constant(UHOM_MAXSP);
    	export_constant(UHOM_MASTERCID);
    	export_constant(UHOM_MAPID);
    	export_constant(UHOM_X);
    	export_constant(UHOM_Y);
    	export_constant(UHOM_HUNGER);
    	export_constant(UHOM_INTIMACY);
    	export_constant(UHOM_SPEED);
    	export_constant(UHOM_LOOKDIR);
    	export_constant(UHOM_CANMOVETICK);
    	export_constant(UHOM_STR);
    	export_constant(UHOM_AGI);
    	export_constant(UHOM_VIT);
    	export_constant(UHOM_INT);
    	export_constant(UHOM_DEX);
    	export_constant(UHOM_LUK);
    	export_constant(UHOM_DMGIMMUNE);
    	export_constant(UHOM_ATKRANGE);
    	export_constant(UHOM_ATKMIN);
    	export_constant(UHOM_ATKMAX);
    	export_constant(UHOM_MATKMIN);
    	export_constant(UHOM_MATKMAX);
    	export_constant(UHOM_DEF);
    	export_constant(UHOM_MDEF);
    	export_constant(UHOM_HIT);
    	export_constant(UHOM_FLEE);
    	export_constant(UHOM_PDODGE);
    	export_constant(UHOM_CRIT);
    	export_constant(UHOM_RACE);
    	export_constant(UHOM_ELETYPE);
    	export_constant(UHOM_ELELEVEL);
    	export_constant(UHOM_AMOTION);
    	export_constant(UHOM_ADELAY);
    	export_constant(UHOM_DMOTION);
    
    	/* unit control - pet */
    	export_constant(UPET_SIZE);
    	export_constant(UPET_LEVEL);
    	export_constant(UPET_HP);
    	export_constant(UPET_MAXHP);
    	export_constant(UPET_MASTERAID);
    	export_constant(UPET_MAPID);
    	export_constant(UPET_X);
    	export_constant(UPET_Y);
    	export_constant(UPET_HUNGER);
    	export_constant(UPET_INTIMACY);
    	export_constant(UPET_SPEED);
    	export_constant(UPET_LOOKDIR);
    	export_constant(UPET_CANMOVETICK);
    	export_constant(UPET_STR);
    	export_constant(UPET_AGI);
    	export_constant(UPET_VIT);
    	export_constant(UPET_INT);
    	export_constant(UPET_DEX);
    	export_constant(UPET_LUK);
    	export_constant(UPET_DMGIMMUNE);
    	export_constant(UPET_ATKRANGE);
    	export_constant(UPET_ATKMIN);
    	export_constant(UPET_ATKMAX);
    	export_constant(UPET_MATKMIN);
    	export_constant(UPET_MATKMAX);
    	export_constant(UPET_DEF);
    	export_constant(UPET_MDEF);
    	export_constant(UPET_HIT);
    	export_constant(UPET_FLEE);
    	export_constant(UPET_PDODGE);
    	export_constant(UPET_CRIT);
    	export_constant(UPET_RACE);
    	export_constant(UPET_ELETYPE);
    	export_constant(UPET_ELELEVEL);
    	export_constant(UPET_AMOTION);
    	export_constant(UPET_ADELAY);
    	export_constant(UPET_DMOTION);
    
    	/* unit control - mercenary */
    	export_constant(UMER_SIZE);
    	export_constant(UMER_HP);
    	export_constant(UMER_MAXHP);
    	export_constant(UMER_MASTERCID);
    	export_constant(UMER_MAPID);
    	export_constant(UMER_X);
    	export_constant(UMER_Y);
    	export_constant(UMER_KILLCOUNT);
    	export_constant(UMER_LIFETIME);
    	export_constant(UMER_SPEED);
    	export_constant(UMER_LOOKDIR);
    	export_constant(UMER_CANMOVETICK);
    	export_constant(UMER_STR);
    	export_constant(UMER_AGI);
    	export_constant(UMER_VIT);
    	export_constant(UMER_INT);
    	export_constant(UMER_DEX);
    	export_constant(UMER_LUK);
    	export_constant(UMER_DMGIMMUNE);
    	export_constant(UMER_ATKRANGE);
    	export_constant(UMER_ATKMIN);
    	export_constant(UMER_ATKMAX);
    	export_constant(UMER_MATKMIN);
    	export_constant(UMER_MATKMAX);
    	export_constant(UMER_DEF);
    	export_constant(UMER_MDEF);
    	export_constant(UMER_HIT);
    	export_constant(UMER_FLEE);
    	export_constant(UMER_PDODGE);
    	export_constant(UMER_CRIT);
    	export_constant(UMER_RACE);
    	export_constant(UMER_ELETYPE);
    	export_constant(UMER_ELELEVEL);
    	export_constant(UMER_AMOTION);
    	export_constant(UMER_ADELAY);
    	export_constant(UMER_DMOTION);
    
    	/* unit control - elemental */
    	export_constant(UELE_SIZE);
    	export_constant(UELE_HP);
    	export_constant(UELE_MAXHP);
    	export_constant(UELE_SP);
    	export_constant(UELE_MAXSP);
    	export_constant(UELE_MASTERCID);
    	export_constant(UELE_MAPID);
    	export_constant(UELE_X);
    	export_constant(UELE_Y);
    	export_constant(UELE_LIFETIME);
    	export_constant(UELE_MODE);
    	export_constant(UELE_SPEED);
    	export_constant(UELE_LOOKDIR);
    	export_constant(UELE_CANMOVETICK);
    	export_constant(UELE_STR);
    	export_constant(UELE_AGI);
    	export_constant(UELE_VIT);
    	export_constant(UELE_INT);
    	export_constant(UELE_DEX);
    	export_constant(UELE_LUK);
    	export_constant(UELE_DMGIMMUNE);
    	export_constant(UELE_ATKRANGE);
    	export_constant(UELE_ATKMIN);
    	export_constant(UELE_ATKMAX);
    	export_constant(UELE_MATKMIN);
    	export_constant(UELE_MATKMAX);
    	export_constant(UELE_DEF);
    	export_constant(UELE_MDEF);
    	export_constant(UELE_HIT);
    	export_constant(UELE_FLEE);
    	export_constant(UELE_PDODGE);
    	export_constant(UELE_CRIT);
    	export_constant(UELE_RACE);
    	export_constant(UELE_ELETYPE);
    	export_constant(UELE_ELELEVEL);
    	export_constant(UELE_AMOTION);
    	export_constant(UELE_ADELAY);
    	export_constant(UELE_DMOTION);
    
    	/* unit control - NPC */
    	export_constant(UNPC_DISPLAY);
    	export_constant(UNPC_LEVEL);
    	export_constant(UNPC_HP);
    	export_constant(UNPC_MAXHP);
    	export_constant(UNPC_MAPID);
    	export_constant(UNPC_X);
    	export_constant(UNPC_Y);
    	export_constant(UNPC_LOOKDIR);
    	export_constant(UNPC_STR);
    	export_constant(UNPC_AGI);
    	export_constant(UNPC_VIT);
    	export_constant(UNPC_INT);
    	export_constant(UNPC_DEX);
    	export_constant(UNPC_LUK);
    	export_constant(UNPC_PLUSALLSTAT);
    	export_constant(UNPC_DMGIMMUNE);
    	export_constant(UNPC_ATKRANGE);
    	export_constant(UNPC_ATKMIN);
    	export_constant(UNPC_ATKMAX);
    	export_constant(UNPC_MATKMIN);
    	export_constant(UNPC_MATKMAX);
    	export_constant(UNPC_DEF);
    	export_constant(UNPC_MDEF);
    	export_constant(UNPC_HIT);
    	export_constant(UNPC_FLEE);
    	export_constant(UNPC_PDODGE);
    	export_constant(UNPC_CRIT);
    	export_constant(UNPC_RACE);
    	export_constant(UNPC_ELETYPE);
    	export_constant(UNPC_ELELEVEL);
    	export_constant(UNPC_AMOTION);
    	export_constant(UNPC_ADELAY);
    	export_constant(UNPC_DMOTION);
    
    	export_constant(NAV_NONE);
    	export_constant(NAV_AIRSHIP_ONLY);
    	export_constant(NAV_SCROLL_ONLY);
    	export_constant(NAV_AIRSHIP_AND_SCROLL);
    	export_constant(NAV_KAFRA_ONLY);
    	export_constant(NAV_KAFRA_AND_AIRSHIP);
    	export_constant(NAV_KAFRA_AND_SCROLL);
    	export_constant(NAV_ALL);
    
    	export_constant(ADOPT_ALLOWED);
    	export_constant(ADOPT_ALREADY_ADOPTED);
    	export_constant(ADOPT_MARRIED_AND_PARTY);
    	export_constant(ADOPT_EQUIP_RINGS);
    	export_constant(ADOPT_NOT_NOVICE);
    	export_constant(ADOPT_CHARACTER_NOT_FOUND);
    	export_constant(ADOPT_MORE_CHILDREN);
    	export_constant(ADOPT_LEVEL_70);
    	export_constant(ADOPT_MARRIED);
    	
    	/* directions */
    	export_constant(DIR_NORTH);
    	export_constant(DIR_NORTHWEST);
    	export_constant(DIR_WEST);
    	export_constant(DIR_SOUTHWEST);
    	export_constant(DIR_SOUTH);
    	export_constant(DIR_SOUTHEAST);
    	export_constant(DIR_EAST);
    	export_constant(DIR_NORTHEAST);
    
    	/* instance modes */
    	export_constant(IM_NONE);
    	export_constant(IM_CHAR);
    	export_constant(IM_PARTY);
    	export_constant(IM_GUILD);
    
    	/* mob random groups */
    	export_constant(MOBG_Branch_Of_Dead_Tree);
    	export_constant(MOBG_Poring_Box);
    	export_constant(MOBG_Bloody_Dead_Branch);
    	export_constant(MOBG_Red_Pouch_Of_Surprise);
    	export_constant(MOBG_ClassChange);
    
    	/* random option attributes */
    	export_constant(ROA_ID);
    	export_constant(ROA_VALUE);
    	export_constant(ROA_PARAM);
    
    	export_constant(CARD0_FORGE);
    	export_constant(CARD0_CREATE);
    	export_constant(CARD0_PET);
    
    	export_constant(STOR_MODE_NONE);
    	export_constant(STOR_MODE_GET);
    	export_constant(STOR_MODE_PUT);
    	
    	/* instance enter */
    	export_constant(IE_OK);
    	export_constant(IE_NOMEMBER);
    	export_constant(IE_NOINSTANCE);
    	export_constant(IE_OTHER);
    	
    	/* months */
    	export_constant(JANUARY);
    	export_constant(FEBRUARY);
    	export_constant(MARCH);
    	export_constant(APRIL);
    	export_constant(MAY);
    	export_constant(JUNE);
    	export_constant(JULY);
    	export_constant(AUGUST);
    	export_constant(SEPTEMBER);
    	export_constant(OCTOBER);
    	export_constant(NOVEMBER);
    	export_constant(DECEMBER);
    	
    	/* days of the week */
    	export_constant(SUNDAY);
    	export_constant(MONDAY);
    	export_constant(TUESDAY);
    	export_constant(WEDNESDAY);
    	export_constant(THURSDAY);
    	export_constant(FRIDAY);
    	export_constant(SATURDAY);
    	
    	/* date types */
    	export_constant(DT_SECOND);
    	export_constant(DT_MINUTE);
    	export_constant(DT_HOUR);
    	export_constant(DT_DAYOFWEEK);
    	export_constant(DT_DAYOFMONTH);
    	export_constant(DT_MONTH);
    	export_constant(DT_YEAR);
    	export_constant(DT_DAYOFYEAR);
    
    	/* instance info */
    	export_constant(IIT_ID);
    	export_constant(IIT_TIME_LIMIT);
    	export_constant(IIT_IDLE_TIMEOUT);
    	export_constant(IIT_ENTER_MAP);
    	export_constant(IIT_ENTER_X);
    	export_constant(IIT_ENTER_Y);
    	export_constant(IIT_MAPCOUNT);
    	export_constant(IIT_MAP);
    
    	/* item groups */
    	export_constant(IG_BLUEBOX);
    	export_constant(IG_VIOLETBOX);
    	export_constant(IG_CARDALBUM);
    	export_constant(IG_GIFTBOX);
    	export_constant(IG_SCROLLBOX);
    	export_constant(IG_FINDINGORE);
    	export_constant(IG_COOKIEBAG);
    	export_constant(IG_FIRSTAID);
    	export_constant(IG_HERB);
    	export_constant(IG_FRUIT);
    	export_constant(IG_MEAT);
    	export_constant(IG_CANDY);
    	export_constant(IG_JUICE);
    	export_constant(IG_FISH);
    	export_constant(IG_BOX);
    	export_constant(IG_GEMSTONE);
    	export_constant(IG_RESIST);
    	export_constant(IG_ORE);
    	export_constant(IG_FOOD);
    	export_constant(IG_RECOVERY);
    	export_constant(IG_MINERAL);
    	export_constant(IG_TAMING);
    	export_constant(IG_SCROLL);
    	export_constant(IG_QUIVER);
    	export_constant(IG_MASK);
    	export_constant(IG_ACCESORY);
    	export_constant(IG_JEWEL);
    	export_constant(IG_GIFTBOX_1);
    	export_constant(IG_GIFTBOX_2);
    	export_constant(IG_GIFTBOX_3);
    	export_constant(IG_GIFTBOX_4);
    	export_constant(IG_EGGBOY);
    	export_constant(IG_EGGGIRL);
    	export_constant(IG_GIFTBOXCHINA);
    	export_constant(IG_LOTTOBOX);
    	export_constant(IG_FOODBAG);
    	export_constant(IG_POTION);
    	export_constant(IG_REDBOX_2);
    	export_constant(IG_BLEUBOX);
    	export_constant(IG_REDBOX);
    	export_constant(IG_GREENBOX);
    	export_constant(IG_YELLOWBOX);
    	export_constant(IG_OLDGIFTBOX);
    	export_constant(IG_MAGICCARDALBUM);
    	export_constant(IG_HOMETOWNGIFT);
    	export_constant(IG_MASQUERADE);
    	export_constant(IG_TRESURE_BOX_WOE);
    	export_constant(IG_MASQUERADE_2);
    	export_constant(IG_EASTER_SCROLL);
    	export_constant(IG_PIERRE_TREASUREBOX);
    	export_constant(IG_CHERISH_BOX);
    	export_constant(IG_CHERISH_BOX_ORI);
    	export_constant(IG_LOUISE_COSTUME_BOX);
    	export_constant(IG_XMAS_GIFT);
    	export_constant(IG_FRUIT_BASKET);
    	export_constant(IG_IMPROVED_COIN_BAG);
    	export_constant(IG_INTERMEDIATE_COIN_BAG);
    	export_constant(IG_MINOR_COIN_BAG);
    	export_constant(IG_S_GRADE_COIN_BAG);
    	export_constant(IG_A_GRADE_COIN_BAG);
    	export_constant(IG_ADVANCED_WEAPONS_BOX);
    	export_constant(IG_SPLENDID_BOX);
    	export_constant(IG_CARDALBUM_ARMOR);
    	export_constant(IG_CARDALBUM_HELM);
    	export_constant(IG_CARDALBUM_ACC);
    	export_constant(IG_CARDALBUM_SHOES);
    	export_constant(IG_CARDALBUM_SHIELD);
    	export_constant(IG_CARDALBUM_WEAPON);
    	export_constant(IG_CARDALBUM_GARMENT);
    	export_constant(IG_FLAMEL_CARD);
    	export_constant(IG_SPECIAL_BOX);
    	export_constant(IG_TRESURE_BOX_WOE_);
    	export_constant(IG_RWC_PARTI_BOX);
    	export_constant(IG_RWC_FINAL_COMP_BOX);
    	export_constant(IG_GIFT_BUNDLE);
    	export_constant(IG_CARACAS_RING_BOX);
    	export_constant(IG_CRUMPLED_PAPER);
    	export_constant(IG_SOLO_GIFT_BASKET);
    	export_constant(IG_COUPLE_EVENT_BASKET);
    	export_constant(IG_GM_WARP_BOX);
    	export_constant(IG_FORTUNE_COOKIE1);
    	export_constant(IG_FORTUNE_COOKIE2);
    	export_constant(IG_FORTUNE_COOKIE3);
    	export_constant(IG_NEW_GIFT_ENVELOPE);
    	export_constant(IG_PASSION_FB_HAT_BOX);
    	export_constant(IG_COOL_FB_HAT_BOX);
    	export_constant(IG_VICTORY_FB_HAT_BOX);
    	export_constant(IG_GLORY_FB_HAT_BOX);
    	export_constant(IG_PASSION_HAT_BOX2);
    	export_constant(IG_COOL_HAT_BOX2);
    	export_constant(IG_VICTORY_HAT_BOX2);
    	export_constant(IG_ASPERSIO_5_SCROLL_BOX);
    	export_constant(IG_PET_EGG_SCROLL_BOX1);
    	export_constant(IG_PET_EGG_SCROLL_BOX2);
    	export_constant(IG_PET_EGG_SCROLL1);
    	export_constant(IG_PET_EGG_SCROLL2);
    	export_constant(IG_PET_EGG_SCROLL_BOX3);
    	export_constant(IG_PET_EGG_SCROLL_BOX4);
    	export_constant(IG_PET_EGG_SCROLL_BOX5);
    	export_constant(IG_PET_EGG_SCROLL3);
    	export_constant(IG_PET_EGG_SCROLL4);
    	export_constant(IG_PET_EGG_SCROLL5);
    	export_constant(IG_INFILTRATOR_BOX);
    	export_constant(IG_MURAMASA_BOX);
    	export_constant(IG_EXCALIBUR_BOX);
    	export_constant(IG_COMBAT_KNIFE_BOX);
    	export_constant(IG_COUNTER_DAGGER_BOX);
    	export_constant(IG_KAISER_KNUCKLE_BOX);
    	export_constant(IG_POLE_AXE_BOX);
    	export_constant(IG_MIGHTY_STAFF_BOX);
    	export_constant(IG_RIGHT_EPSILON_BOX);
    	export_constant(IG_BALISTAR_BOX);
    	export_constant(IG_DIARY_OF_GREAT_SAGE_BOX);
    	export_constant(IG_ASURA_BOX);
    	export_constant(IG_APPLE_OF_ARCHER_BOX);
    	export_constant(IG_BUNNY_BAND_BOX);
    	export_constant(IG_SAHKKAT_BOX);
    	export_constant(IG_LORD_CIRCLET_BOX);
    	export_constant(IG_ELVEN_EARS_BOX);
    	export_constant(IG_STEEL_FLOWER_BOX);
    	export_constant(IG_CRITICAL_RING_BOX);
    	export_constant(IG_EARRING_BOX);
    	export_constant(IG_RING_BOX);
    	export_constant(IG_NECKLACE_BOX);
    	export_constant(IG_GLOVE_BOX);
    	export_constant(IG_BROOCH_BOX);
    	export_constant(IG_ROSARY_BOX);
    	export_constant(IG_SAFETY_RING_BOX);
    	export_constant(IG_VESPER_CORE01_BOX);
    	export_constant(IG_VESPER_CORE02_BOX);
    	export_constant(IG_VESPER_CORE03_BOX);
    	export_constant(IG_VESPER_CORE04_BOX);
    	export_constant(IG_PET_EGG_SCROLL_BOX6);
    	export_constant(IG_PET_EGG_SCROLL_BOX7);
    	export_constant(IG_PET_EGG_SCROLL_BOX8);
    	export_constant(IG_PET_EGG_SCROLL_BOX9);
    	export_constant(IG_PET_EGG_SCROLL_BOX10);
    	export_constant(IG_PET_EGG_SCROLL_BOX11);
    	export_constant(IG_PET_EGG_SCROLL6);
    	export_constant(IG_PET_EGG_SCROLL7);
    	export_constant(IG_PET_EGG_SCROLL8);
    	export_constant(IG_PET_EGG_SCROLL9);
    	export_constant(IG_PET_EGG_SCROLL10);
    	export_constant(IG_PET_EGG_SCROLL11);
    	export_constant(IG_CP_HELM_SCROLL_BOX);
    	export_constant(IG_CP_SHIELD_SCROLL_BOX);
    	export_constant(IG_CP_ARMOR_SCROLL_BOX);
    	export_constant(IG_CP_WEAPON_SCROLL_BOX);
    	export_constant(IG_REPAIR_SCROLL_BOX);
    	export_constant(IG_SUPER_PET_EGG1);
    	export_constant(IG_SUPER_PET_EGG2);
    	export_constant(IG_SUPER_PET_EGG3);
    	export_constant(IG_SUPER_PET_EGG4);
    	export_constant(IG_SUPER_CARD_PET_EGG1);
    	export_constant(IG_SUPER_CARD_PET_EGG2);
    	export_constant(IG_SUPER_CARD_PET_EGG3);
    	export_constant(IG_SUPER_CARD_PET_EGG4);
    	export_constant(IG_VIGORGRA_PACKAGE1);
    	export_constant(IG_VIGORGRA_PACKAGE2);
    	export_constant(IG_VIGORGRA_PACKAGE3);
    	export_constant(IG_VIGORGRA_PACKAGE4);
    	export_constant(IG_VIGORGRA_PACKAGE5);
    	export_constant(IG_VIGORGRA_PACKAGE6);
    	export_constant(IG_VIGORGRA_PACKAGE7);
    	export_constant(IG_VIGORGRA_PACKAGE8);
    	export_constant(IG_VIGORGRA_PACKAGE9);
    	export_constant(IG_VIGORGRA_PACKAGE10);
    	export_constant(IG_VIGORGRA_PACKAGE11);
    	export_constant(IG_VIGORGRA_PACKAGE12);
    	export_constant(IG_PET_EGG_SCROLL12);
    	export_constant(IG_PET_EGG_SCROLL13);
    	export_constant(IG_PET_EGG_SCROLL14);
    	export_constant(IG_SUPER_PET_EGG5);
    	export_constant(IG_SUPER_PET_EGG6);
    	export_constant(IG_SUPER_PET_EGG7);
    	export_constant(IG_SUPER_PET_EGG8);
    	export_constant(IG_PET_EGG_SCROLL_E);
    	export_constant(IG_RAMEN_HAT_BOX);
    	export_constant(IG_MYSTERIOUS_TRAVEL_SACK1);
    	export_constant(IG_MYSTERIOUS_TRAVEL_SACK2);
    	export_constant(IG_MYSTERIOUS_TRAVEL_SACK3);
    	export_constant(IG_MYSTERIOUS_TRAVEL_SACK4);
    	export_constant(IG_MAGICIAN_CARD_BOX);
    	export_constant(IG_ACOLYTE_CARD_BOX);
    	export_constant(IG_ARCHER_CARD_BOX);
    	export_constant(IG_SWORDMAN_CARD_BOX);
    	export_constant(IG_THIEF_CARD_BOX);
    	export_constant(IG_MERCHANT_CARD_BOX);
    	export_constant(IG_HARD_CORE_SET_BOX);
    	export_constant(IG_KITTY_SET_BOX);
    	export_constant(IG_SOFT_CORE_SET_BOX);
    	export_constant(IG_DEVIRUCHI_SET_BOX);
    	export_constant(IG_MVP_HUNT_BOX);
    	export_constant(IG_BREWING_BOX);
    	export_constant(IG_XMAS_PET_SCROLL);
    	export_constant(IG_LUCKY_SCROLL08);
    	export_constant(IG_BR_SWORDPACKAGE);
    	export_constant(IG_BR_MAGEPACKAGE);
    	export_constant(IG_BR_ACOLPACKAGE);
    	export_constant(IG_BR_ARCHERPACKAGE);
    	export_constant(IG_BR_MERPACKAGE);
    	export_constant(IG_BR_THIEFPACKAGE);
    	export_constant(IG_ACIDBOMB_10_BOX);
    	export_constant(IG_BASIC_SIEGE_SUPPLY_BOX);
    	export_constant(IG_ADV_SIEGE_SUPPLY_BOX);
    	export_constant(IG_ELITE_SIEGE_SUPPLY_BOX);
    	export_constant(IG_SAKURA_SCROLL);
    	export_constant(IG_BEHOLDER_RING_BOX);
    	export_constant(IG_HALLOW_RING_BOX);
    	export_constant(IG_CLAMOROUS_RING_BOX);
    	export_constant(IG_CHEMICAL_RING_BOX);
    	export_constant(IG_INSECTICIDE_RING_BOX);
    	export_constant(IG_FISHER_RING_BOX);
    	export_constant(IG_DECUSSATE_RING_BOX);
    	export_constant(IG_BLOODY_RING_BOX);
    	export_constant(IG_SATANIC_RING_BOX);
    	export_constant(IG_DRAGOON_RING_BOX);
    	export_constant(IG_ANGEL_SCROLL);
    	export_constant(IG_DEVIL_SCROLL);
    	export_constant(IG_SURPRISE_SCROLL);
    	export_constant(IG_JULY7_SCROLL);
    	export_constant(IG_BACSOJIN_SCROLL);
    	export_constant(IG_ANIMAL_SCROLL);
    	export_constant(IG_HEART_SCROLL);
    	export_constant(IG_NEW_YEAR_SCROLL);
    	export_constant(IG_VALENTINE_PLEDGE_BOX);
    	export_constant(IG_OX_TAIL_SCROLL);
    	export_constant(IG_BUDDAH_SCROLL);
    	export_constant(IG_EVIL_INCARNATION);
    	export_constant(IG_F_CLOVER_BOX_MOUTH);
    	export_constant(IG_MOUTH_BUBBLE_GUM_BOX);
    	export_constant(IG_F_CLOVER_BOX_MOUTH2);
    	export_constant(IG_F_CLOVER_BOX_MOUTH4);
    	export_constant(IG_BGUM_BOX_IN_MOUTH2);
    	export_constant(IG_BGUM_BOX_IN_MOUTH4);
    	export_constant(IG_TW_OCTOBER_SCROLL);
    	export_constant(IG_MY_SCROLL1);
    	export_constant(IG_TW_NOV_SCROLL);
    	export_constant(IG_MY_SCROLL2);
    	export_constant(IG_PR_RESET_STONE_BOX);
    	export_constant(IG_FPR_RESET_STONE_BOX);
    	export_constant(IG_MAJESTIC_DEVIL_SCROLL);
    	export_constant(IG_LIFE_RIBBON_BOX);
    	export_constant(IG_LIFE_RIBBON_BOX2);
    	export_constant(IG_LIFE_RIBBON_BOX3);
    	export_constant(IG_MAGIC_CANDY_BOX10);
    	export_constant(IG_RWC2010_SUITCASEA);
    	export_constant(IG_RWC2010_SUITCASEB);
    	export_constant(IG_SAGITTARIUS_SCROLL);
    	export_constant(IG_SAGITTARIUS_SCR_BOX);
    	export_constant(IG_SAGITTAR_DIADEM_SCROLL);
    	export_constant(IG_SAGITTAR_DI_SCROLL_BOX);
    	export_constant(IG_CAPRI_CROWN_SCROLL);
    	export_constant(IG_CAPRI_CROWN_SCROLL_BOX);
    	export_constant(IG_CAPRICON_DI_SCROLL);
    	export_constant(IG_CAPRICON_DI_SCROLL_BOX);
    	export_constant(IG_AQUARIUS_DIADEM_SCROLL);
    	export_constant(IG_AQUARIUS_DI_SCROLL_BOX);
    	export_constant(IG_LOVELY_AQUARIUS_SCROLL);
    	export_constant(IG_LOVELY_AQUARIUS_BOX);
    	export_constant(IG_PISCES_DIADEM_SCROLL);
    	export_constant(IG_PISCES_DIADEM_BOX);
    	export_constant(IG_ENERGETIC_PISCES_SCROLL);
    	export_constant(IG_ENERGETIC_PISCES_BOX);
    	export_constant(IG_ARIES_SCROLL);
    	export_constant(IG_ARIES_SCROLL_BOX);
    	export_constant(IG_BOARDING_HALTER_BOX);
    	export_constant(IG_TAURUS_DIADEM_SCROLL);
    	export_constant(IG_TAURUS_DI_SCROLL_BOX);
    	export_constant(IG_UMBALA_SPIRIT_BOX2);
    	export_constant(IG_F_UMBALA_SPIRIT_BOX2);
    	export_constant(IG_TAURUS_CROWN_SCROLL);
    	export_constant(IG_TAURUS_CROWN_SCROLL_BOX);
    	export_constant(IG_GEMI_DIADEM_SCROLL);
    	export_constant(IG_GEMI_DIADEM_SCROLL_BOX);
    	export_constant(IG_SUPER_PET_EGG1_2);
    	export_constant(IG_SUPER_PET_EGG4_2);
    	export_constant(IG_FIRE_BRAND_BOX);
    	export_constant(IG_BR_INDEPENDENCE_SCROLL);
    	export_constant(IG_ALL_IN_ONE_RING_BOX);
    	export_constant(IG_GEMI_CROWN_SCROLL);
    	export_constant(IG_GEMI_CROWN_SCROLL_BOX);
    	export_constant(IG_RWC_SPECIAL_SCROLL);
    	export_constant(IG_RWC_LIMITED_SCROLL);
    	export_constant(IG_ASGARD_SCROLL);
    	export_constant(IG_MS_CANCER_SCROLL);
    	export_constant(IG_RWC_SUPER_SCROLL);
    	export_constant(IG_LEO_SCROLL);
    	export_constant(IG_MS_VIRGO_SCROLL);
    	export_constant(IG_LUCKY_EGG_C6);
    	export_constant(IG_LIBRA_SCROLL);
    	export_constant(IG_HALLO_SCROLL);
    	export_constant(IG_MS_SCORPIO_SCROLL);
    	export_constant(IG_TCG_CARD_SCROLL);
    	export_constant(IG_BOITATA_SCROLL);
    	export_constant(IG_LUCKY_EGG_C2);
    	export_constant(IG_LUCKY_EGG_C6_);
    	export_constant(IG_LUCKY_EGG_C9);
    	export_constant(IG_LUCKY_EGG_C7);
    	export_constant(IG_LUCKY_EGG_C8);
    	export_constant(IG_LUCKY_EGG_C10);
    	export_constant(IG_WIND_TYPE_SCROLL);
    	export_constant(IG_LUCKY_EGG_C3);
    	export_constant(IG_LUCKY_EGG_C4);
    	export_constant(IG_LUCKY_EGG_C5);
    	export_constant(IG_WEATHER_REPORT_BOX);
    	export_constant(IG_COMIN_ACTOR_BOX);
    	export_constant(IG_HEN_SET_BOX);
    	export_constant(IG_LUCKY_EGG_C);
    	export_constant(IG_WATER_TYPE_SCROLL);
    	export_constant(IG_EARTH_TYPE_SCROLL);
    	export_constant(IG_EARTH_TYPE_SCROLL_);
    	export_constant(IG_SPLASH_SCROLL);
    	export_constant(IG_VOCATION_SCROLL);
    	export_constant(IG_WISDOM_SCROLL);
    	export_constant(IG_PATRON_SCROLL);
    	export_constant(IG_HEAVEN_SCROLL);
    	export_constant(IG_TW_AUG_SCROLL);
    	export_constant(IG_TW_NOV_SCROLL2);
    	export_constant(IG_ILLUSION_NOTHING);
    	export_constant(IG_TW_SEP_SCROLL);
    	export_constant(IG_FLAME_LIGHT);
    	export_constant(IG_TW_RAINBOW_SCROLL);
    	export_constant(IG_TW_RED_SCROLL);
    	export_constant(IG_TW_ORANGE_SCROLL);
    	export_constant(IG_TW_YELLOW_SCROLL);
    	export_constant(IG_SCROLL_OF_DEATH);
    	export_constant(IG_SCROLL_OF_LIFE);
    	export_constant(IG_SCROLL_OF_MAGIC);
    	export_constant(IG_SCROLL_OF_THEWS);
    	export_constant(IG_SCROLL_OF_DARKNESS);
    	export_constant(IG_SCROLL_OF_HOLINESS);
    	export_constant(IG_HORNED_SCROLL);
    	export_constant(IG_MERCURY_SCROLL);
    	export_constant(IG_CHALLENGE_KIT);
    	export_constant(IG_TW_APRIL_SCROLL);
    	export_constant(IG_TW_OCTOBER_SCROLL_);
    	export_constant(IG_SUMMER_SCROLL3);
    	export_constant(IG_C_WING_OF_FLY_3DAY_BOX);
    	export_constant(IG_RWC_2012_SET_BOX);
    	export_constant(IG_EX_DEF_POTION_BOX);
    	export_constant(IG_RWC_SCROLL_2012);
    	export_constant(IG_OLD_COIN_POCKET);
    	export_constant(IG_HIGH_COIN_POCKET);
    	export_constant(IG_MID_COIN_POCKET);
    	export_constant(IG_LOW_COIN_POCKET);
    	export_constant(IG_SGRADE_POCKET);
    	export_constant(IG_AGRADE_POCKET);
    	export_constant(IG_BGRADE_POCKET);
    	export_constant(IG_CGRADE_POCKET);
    	export_constant(IG_DGRADE_POCKET);
    	export_constant(IG_EGRADE_POCKET);
    	export_constant(IG_PTOTECTION_SEAGOD_BOX);
    	export_constant(IG_HAIRTAIL_BOX1);
    	export_constant(IG_HAIRTAIL_BOX2);
    	export_constant(IG_SPEARFISH_BOX1);
    	export_constant(IG_SPEARFISH_BOX2);
    	export_constant(IG_SAUREL_BOX1);
    	export_constant(IG_SAUREL_BOX2);
    	export_constant(IG_TUNA_BOX1);
    	export_constant(IG_TUNA_BOX2);
    	export_constant(IG_MALANG_CRAB_BOX1);
    	export_constant(IG_MALANG_CRAB_BOX2);
    	export_constant(IG_BRINDLE_EEL_BOX1);
    	export_constant(IG_BRINDLE_EEL_BOX2);
    	export_constant(IG_PTOTECTION_SEAGOD_BOX2);
    	export_constant(IG_PTOTECTION_SEAGOD_BOX3);
    	export_constant(IG_OCTO_HSTICK_BOX);
    	export_constant(IG_OCTO_HSTICK_BOX2);
    	export_constant(IG_OCTO_HSTICK_BOX3);
    	export_constant(IG_SILVERVINE_FRUIT_BOX10);
    	export_constant(IG_SILVERVINE_FRUIT_BOX40);
    	export_constant(IG_SILVERVINE_FRUIT_BOX4);
    	export_constant(IG_MALANG_WOE_ENCARD_BOX);
    	export_constant(IG_XMAS_BLESS);
    	export_constant(IG_FIRE_TYPE_SCROLL);
    	export_constant(IG_BLUE_SCROLL);
    	export_constant(IG_GOOD_STUDENT_GIFT_BOX);
    	export_constant(IG_BAD_STUDENT_GIFT_BOX);
    	export_constant(IG_INDIGO_SCROLL);
    	export_constant(IG_VIOLET_SCROLL);
    	export_constant(IG_BI_HWANG_SCROLL);
    	export_constant(IG_JUNG_BI_SCROLL);
    	export_constant(IG_JE_UN_SCROLL);
    	export_constant(IG_YONG_KWANG_SCROLL);
    	export_constant(IG_HALLOWEEN_G_BOX);
    	export_constant(IG_SOLO_CHRISTMAS_GIFT);
    	export_constant(IG_SG_WEAPON_SUPPLY_BOX);
    	export_constant(IG_CANDY_HOLDER);
    	export_constant(IG_LUCKY_BAG);
    	export_constant(IG_HOLY_EGG_2);
    	export_constant(IG_ADVENTURER_RETURNS_SUPPORT_BOX);
    	export_constant(IG_SUPPORT_PACKAGE);
    	export_constant(IG_SUPPORT_PACKAGE10);
    	export_constant(IG_EVENT_ALMIGHTY_BOX);
    	export_constant(IG_EVENT_ALMIGHTY_BOX10);
    	export_constant(IG_LOTTOBOX1);
    	export_constant(IG_LOTTOBOX2);
    	export_constant(IG_LOTTOBOX3);
    	export_constant(IG_LOTTOBOX4);
    	export_constant(IG_LOTTOBOX5);
    	export_constant(IG_SUPPORT_PACKAGE_III);
    	export_constant(IG_SUPPORT_PACKAGE_III10);
    	export_constant(IG_UNLIMITED_BOX);
    	export_constant(IG_UNLIMITED_BOX10);
    	export_constant(IG_UNLIMITED_BOX_II);
    	export_constant(IG_UNLIMITED_BOX_II10);
    	export_constant(IG_THREE_MASTER_PACKAGE_III);
    	export_constant(IG_THREE_MASTER_PACKAGE_III10);
    	export_constant(IG_2013_RWC_SCROLL);
    	export_constant(IG_SUPPORT_PACKAGE_II);
    	export_constant(IG_SUPPORT_PACKAGE_II10);
    	export_constant(IG_LEVEL_UP_BOX100);
    	export_constant(IG_LEVEL_UP_BOX120);
    	export_constant(IG_LEVEL_UP_BOX130);
    	export_constant(IG_LEVEL_UP_BOX140);
    	export_constant(IG_LEVEL_UP_BOX150);
    	export_constant(IG_LEVEL_UP_BOX160);
    	export_constant(IG_GIFT_BUFF_SET       );
    	export_constant(IG_LUCKY_SILVERVINE_FRUIT_BOX_III10);
    	export_constant(IG_LUCKY_SILVERVINE_FRUIT_BOX_III110);
    	export_constant(IG_OLD_ORE_BOX);
    	export_constant(IG_BLESSING_LUCKY_EGG);
    	export_constant(IG_SOGRAT_LUCKY_EGG);
    	export_constant(IG_GARNET_LUCKY_EGG);
    	export_constant(IG_AMORA_LUCKY_EGG);
    	export_constant(IG_VENUS_LUCKY_EGG);
    	export_constant(IG_ERZULIE_LUCKY_EGG);
    	export_constant(IG_MAJESTIC_LUCKY_EGG);
    	export_constant(IG_EPIC_HEROES_LUCKY_EGG);
    	export_constant(IG_HERO_MIDGARD_EGG);
    	export_constant(IG_MIDGARD_CELEBRATION_LUCKY_EGG);
    	export_constant(IG_RUNE_MIDGARD_IMORTAL_LUCKY_EGG);
    	export_constant(IG_RISE_MIDGARD_LUCKY_EGG);
    	export_constant(IG_TIME_TRAVEL_LUCKY_EGG);
    	export_constant(IG_SOLARIS_FESTIVAL_SCROLL);
    	export_constant(IG_MIDGARD_FESTIVAL_EGG);
    	export_constant(IG_MIDGARD_EGG);
    	export_constant(IG_SWEET_MIDGARD_EGG);
    	export_constant(IG_WINTER_MIDGARD_EGG);
    	export_constant(IG_SPRING_FESTIVAL_LUCKY_EGG);
    	export_constant(IG_BIRTHDAY_IDRO10TH_SCROLL);
    	export_constant(IG_REQUIEM_EGG);
    	export_constant(IG_HOLY_SPIRIT_EGG);
    	export_constant(IG_MEMORIAL_GARUDA_LUCKY_EGG);
    	export_constant(IG_MIRACLE_LUCKY_EGG);
    	export_constant(IG_LEGEND_HERO_LUCKY_EGG);
    	export_constant(IG_BLESSING_MIDGARD_LUCKY_EGG);
    	export_constant(IG_CHRONOSIAN_LUCKY_EGG);
    	export_constant(IG_SANCTUARY_LUCKY_EGG);
    	export_constant(IG_CYBORG_LUCKY_EGG);
    	export_constant(IG_UNDINE_LUCKY_EGG);
    	export_constant(IG_GOD_MATERIAL_BOX);
    	export_constant(IG_SEALED_MIND_BOX);
    	export_constant(IG_FROZEN_EGG_COSTUME);
    	export_constant(IG_HEADGEAR_COSTUME_SCROLL);
    	export_constant(IG_FLOWER_BLOSSOM_SCROLL);
    	export_constant(IG_SEASIDE_COSTUME_SCROLL);
    	export_constant(IG_SMITHY_LUCKY_EGG);
    	export_constant(IG_GANYMEDE_LUCKY_EGG);
    	export_constant(IG_LASTANGEL_LUCKYSCROLL);
    	export_constant(IG_VALKYRIE_LUCKY_EGG);
    	export_constant(IG_SPLASH_RAINBOW_LUCKY_EGG);
    	export_constant(IG_SHAPESHIFTER_COSTUME);
    	export_constant(IG_ALMIGHTY_LUCKY_EGG);
    	export_constant(IG_BURNING_FEATHER_COSTUME_SCROLL);
    	export_constant(IG_ANIMAL_COSTUME_SCROLL);
    	export_constant(IG_MIDGARD_LUCKY_SCROLL);
    	export_constant(IG_BLESSING_SCARLET_EGG);
    	export_constant(IG_MYSTICAL_COSTUME_SCROLL);
    	export_constant(IG_INK_BALL);
    	export_constant(IG_SOMETHING_CANDY_HOLDER);
    	export_constant(IG_SHINING_EGG);
    	export_constant(IG_SHINING_BLUE_LUCKY_EGG);
    	export_constant(IG_RUNE);
    	export_constant(IG_ELEMENT);
    	export_constant(IG_POISON);
    	export_constant(IG_CASH_FOOD);
    	export_constant(IG_BOMB);
    	export_constant(IG_THROWABLE);
    	export_constant(IG_MERCENARY);
    	export_constant(IG_BLESSED_CUBE);
    
    	#undef export_constant
    
    #endif /* _SCRIPT_CONSTANTS_H_ */

    item_db.txt

    30003,Blessed Cube,Blessed Cube,2,,,50,,,,0,0xFFFFFFFF,7,2,,,,0,0,{  getrandgroupitem(IG_BLESSED_CUBE),1;  },{},{}

     

  6. Hi! I'm making a custom box just like OBB.. I already followed the steps. The problem is I can't find the IG_* in the const.txt

    So when I tried using the box, only apples can be obtained.

    What to do in the latest revision ?

  7. I've seen a lot of npc script regarding this but it's not the same as what I wanted..

    Can anyone make me a npc that grants a premium account to normal players using cashpoints

    150 cash = 7 days (Premium)

    300 cash = 14 days (Mega Premium)

    500 Cash = 30 days (Ultra Premium)

    In the menu, the choices should be premium, mega premium and ultra premium. 

    Then if the account is premium, there's an aura to indicate that he/she is a vip.. I prefer the aura of 3rd job.. the simplified aura.. picture is just a sample what aura im talking about..images?q=tbn:ANd9GcQ1JMqidy5Mxe9e7s1Y4qB

    Premium Account is in Group Id 1, am i right? can you also add this feature if you are a vip, base and job exp + 50%, drop rate +10%, hourly rewards +50%, 50% hp and sp restoration when respawn, no death penalty.

     

    Then when you do @premium command,  there will be a box that displays the details of their premium account 

    [Premium Account Manager]

    Status: VIP

    Expiration: the expiration date including the time / how many days, hours, minutes left

    Privileges:

    Base exp : +50%

    Job exp : +50 %

    Drop Rate : +10%

    Hourly Reward Points : +50

     

    THANK YOU SO MUCH IN ADVANCE!!!

    ===================================================

    and can anyone help me with this script

    OnInit:
        bindatcmd "rewards",strnpcinfo(3)+"::OnReward";
    OnReward:
    	mes "^C45AEC[Reward Manager]^000000";
    	mes "Hello ^008080"+strcharinfo(0)+"^000000!";
    	mes "Total Hours Online : ^777777GRAY^000000";		------>>>> Displays how many hours online starting on login.
    	mes "Reward Points: ^0000FF"+#reward+"^000000";
    	mes "^0000FF^000000";
    	mes "Rewards will be given after...";
    	mes "@hourly_points_timer ? Time2Str( @hourly_points_timer )+";		------>>>> Displays remaining time before getting the next reward. (per hour)
    	mes "======================";
    	mes "Cash Points: ^C8A2C8"+#CASHPOINTS+"^000000";
    	mes "Free Cash: ^C8A2C8"+#KAFRAPOINTS+"^000000";
    	mes "Event Point: ^C8A2C8"+#Event_Points+"^000000";
    	mes "Vip Status: ^FFFF00VIP^000000 (until when)";	------>>>> Check if VIP or not.. If VIP, it will display when will it get expired.
    	close;

     

  8. 2 hours ago, Ninja said:

    You can add a new line after

    containing

    In your HourlyPoints script you have to put a label at the start named "OnStart:" and remove "OnPCLoginEvent" if it contains any.

    I did what you said.. there's a problem.. the Anti-Bot Checker is not working.. and the hourly points says "Something went wrong or you're considered idle at the moment, try relogging!"

  9. Hi. I would like to get some help from you guys. I'm having a hard time in executing this two scripts.

    What I want to happen..

    When character logs in, Anti-Bot checker will execute.. after confirming that Im not a bot, hourly points will start..  

     

    WHAT IS HAPPENING...

    After the character confirms he's not a bot, hourly points won't execute. It says "Something went wrong or you're considered idle at the moment, try relogging!"

     

    Is there any command here that will trigger the hourly points after Anti Bot check.. I attached my anti bot script.. my hourly points script is the ordinary hourly points script...

    -	script	Anti Bot	-1,{
    OnNPCKillEvent:
    	if(getgmlevel() > 0) end;
    	set @kill,@kill+1;
    	if(@kill >= rand(700,1000)) goto Check;
    	end;
    OnPCLoginEvent:
    Check:
    	if(getgmlevel() > 0) end;
    	getmapxy .@map$, .@x, .@y, 0;
    	if (.@map$=="mellina" || .@map$=="nov_fild" || .@map$=="caspen" || .@map$=="casp_auct01" || .@map$=="casp_in01" || .@map$=="casp_in02" || .@map$=="pro_vend" || .@map$=="prontera" || .@map$=="morocc" || .@map$=="payon" || .@map$=="geffen" || .@map$=="izlude" || .@map$=="alberta" || .@map$=="aldebaran") end;
    	if(checkcart() == 1) set @cart,1;
    	if(checkfalcon() == 1) set @falcon,1;
    	if(checkriding() == 1) set @riding,1;
    	atcommand "@option 2 0 0";
    	atcommand "@battleignore";
    	setoption 0x2,1;
    	sc_start sc_berserk, 1000000000, 1;
    	mes "[Anti Bot]";
    	mes "Bot checking time";
    	mes "Please input the number you see";
    	next;
    	switch( rand(1,9) ) {
    	case 1:
    		mes "#################^83F52C##^000000################";
    		mes "###############^83F52C####^000000################";
    		mes "#################^83F52C##^000000################";
    		mes "#################^83F52C##^000000################";
    		mes "#################^83F52C##^000000################";
    		mes "#################^83F52C##^000000################";
    		mes "###############^83F52C######^000000##############";
    		input @num;
    		if(@num == 1) break;
    		atcommand "@kick "+strcharinfo(0);
    		end;
    	case 2:
    		mes "#############^83F52C#######^000000###############";
    		mes "############^83F52C##^000000#####^83F52C##^000000##############";
    		mes "###################^83F52C##^000000##############";
    		mes "#############^83F52C#######^000000###############";
    		mes "############^83F52C##^000000#####################";
    		mes "############^83F52C##^000000#####################";
    		mes "############^83F52C#########^000000##############";
    		input @num;
    		if(@num == 2) break;
    		atcommand "@kick "+strcharinfo(0);
    		end;
    	case 3:
    		mes "#############^83F52C#######^000000###############";
    		mes "############^83F52C##^000000#####^83F52C##^000000##############";
    		mes "###################^83F52C##^000000##############";
    		mes "#############^83F52C#######^000000###############";
    		mes "###################^83F52C##^000000##############";
    		mes "############^83F52C##^000000#####^83F52C##^000000##############";
    		mes "#############^83F52C#######^000000###############";
    		input @num;
    		if(@num == 3) break;
    		atcommand "@kick "+strcharinfo(0);
    		end;
    	case 4:
    		mes "############^83F52C##^000000#####################";
    		mes "############^83F52C##^000000####^83F52C##^000000###############";
    		mes "############^83F52C##^000000####^83F52C##^000000###############";
    		mes "############^83F52C##^000000####^83F52C##^000000###############";
    		mes "############^83F52C#########^000000##############";
    		mes "##################^83F52C##^000000###############";
    		mes "##################^83F52C##^000000###############";
    		input @num;
    		if(@num == 4) break;
    		atcommand "@kick "+strcharinfo(0);
    		end;
    	case 5:
    		mes "############^83F52C########^000000###############";
    		mes "############^83F52C##^000000#####################";
    		mes "############^83F52C##^000000#####################";
    		mes "############^83F52C#######^000000################";
    		mes "##################^83F52C##^000000###############";
    		mes "############^83F52C##^000000####^83F52C##^000000###############";
    		mes "#############^83F52C######^000000################";
    		input @num;
    		if(@num == 5) break;
    		atcommand "@kick "+strcharinfo(0);
    		end;
    	case 6:
    		mes "#############^83F52C#######^000000###############";
    		mes "############^83F52C##^000000#####^83F52C##^000000##############";
    		mes "############^83F52C##^000000#####################";
    		mes "############^83F52C########^000000###############";
    		mes "############^83F52C##^000000#####^83F52C##^000000##############";
    		mes "############^83F52C##^000000#####^83F52C##^000000##############";
    		mes "#############^83F52C######^000000################";
    		input @num;
    		if(@num == 6) break;
    		atcommand "@kick "+strcharinfo(0);
    		end;
    	case 7:
    		mes "############^83F52C########^000000###############";
    		mes "############^83F52C##^000000####^83F52C##^000000###############";
    		mes "################^83F52C##^000000#################";
    		mes "###############^83F52C##^000000##################";
    		mes "###############^83F52C##^000000##################";
    		mes "###############^83F52C##^000000##################";
    		mes "###############^83F52C##^000000##################";
    		input @num;
    		if(@num == 7) break;
    		atcommand "@kick "+strcharinfo(0);
    		end;
    	case 8:
    		mes "#############^83F52C#######^000000###############";
    		mes "############^83F52C##^000000#####^83F52C##^000000##############";
    		mes "############^83F52C##^000000#####^83F52C##^000000##############";
    		mes "#############^83F52C#######^000000###############";
    		mes "############^83F52C##^000000#####^83F52C##^000000##############";
    		mes "############^83F52C##^000000#####^83F52C##^000000##############";
    		mes "#############^83F52C#######^000000###############";
    		input @num;
    		if(@num == 8) break;
    		atcommand "@kick "+strcharinfo(0);
    		end;
    	case 9:
    		mes "#############^83F52C#######^000000###############";
    		mes "############^83F52C##^000000#####^83F52C##^000000##############";
    		mes "############^83F52C##^000000#####^83F52C##^000000##############";
    		mes "#############^83F52C########^000000##############";
    		mes "###################^83F52C##^000000##############";
    		mes "############^83F52C##^000000#####^83F52C##^000000##############";
    		mes "#############^83F52C#######^000000###############";
    		input @num;
    		if(@num == 9) break;
    		atcommand "@kick "+strcharinfo(0);
    		end;
    	}
    	next;
    	mes "[Anti Bot]";
    	mes "Thank you for your patience, you can now move on.";
    	atcommand "@option 0 0 0";
    	atcommand "@battleignore";
    	setoption 0x2,0;
    	sc_end sc_berserk;
    	percentheal 100,100;
    	set @kill,0;
    	if(@cart == 1) {
    		setcart;
    		set @cart,0;
    	}
    	if(@falcon == 1) {
    		setfalcon;
    		set @falcon,0;
    	}
    	if(@riding == 1) {
    		setriding;
    		set @riding,0;
    	}
    	close;
    }

     

  10. On 4/29/2017 at 9:03 PM, Radian said:

    No. its not inside the .grf file it should be the client that will automatically translate it into english.. but now looking at it I dont think its the client issue its the mapnametable.txt

    I found out the problem.. the newprontera.grf I used overlaps my main.grf. It has its own mapnametable.txt which is in Korean I think. The newprontera.grf was read first. Thanks for helping out :)

    On 4/29/2017 at 9:30 PM, sikiro said:

    what version client are you using Musi? i am not 100% sure but newer clients dont allow for nemo to patch msgstringtable that might be your problem. if you are using a 2016+ client. 

    Hi! My problems is solved. Ahmmm I'm using 2015 05 13

  11. Hi! Question, why is it Nemo's Patcher got an error in patching the recommended patches? I used 2015-05-13 client.. Like there's a lot of error.. I tried to ignore all of them so when i tried to use the diffed client, it says that the client is not a valid Win32 application..

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