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Sunset

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Everything posted by Sunset

  1. Hmm would it be really possible without source edit? only with script?
  2. Hello! I've been googling around, and didnt found any facts or tries regarding this I've been thinking if its possible to create a raid system into ragnarok? Under raid system i mean: Multiple parties are connected -> A new window, just like party window, where you can check the party, and other raid party member's hp Ofc it would throw up a lot of questions more, like loot, etc. But as a theory is it possible? Have any of you guys ever tried to make it?
  3. Ist schon fest dass es ein pre-renewal server wird?
  4. Oh dont get me wrong, ive solved it, thanks for the answer tho! Just i think its should be fixed here, not only at me.
  5. Hi! Did you test ado3 for armors? There is no other enchant than wind element, and def+30 Flee+20. Fill you fix it?
  6. Hello! I'm using crimson weapon randomopt for the crimsons, which working fine, but ive tried to add a random item group for an another item, and it gets it, but the problem is, crimson's randomots are affecting it too. I' cant really explain it by words, please check the images. How can i solve this? Thanks in Advice. (oops ive just noticed its wrong topic, sorry!)
  7. isn't ado3? or ado2 doesnt includes that enchantement?
  8. Oh, hehe right. But i still wonder why wasnt working perfectly the corrected one, only with goto. I find this weird
  9. Check it again, there is blank space (in the corrected but not perfectly working script) ?
  10. It's working fine now, thank you!
  11. ugh, almost good, ive just noticed it now :v It works almost properly, the issue is: If i got even one ready from the 6 requirements, the npc takes it as i got every item, and not directing the player to the "else". A shorter script is here below So even if i got 1 pc 7711 item, i stuck at case 1, and not going to else
  12. Worked, awesome thanks!
  13. I've already tried that, but ive got the same effect. Im paste the full script, maybe theres something wrong outside of this function?
  14. In the following script even if i choose case 2, i get the msg'es from case 1, what should i change? Thanks in advice
  15. Sorry, lhz pack wasnt the best word for this, : lighthalzen town, field 1-2-3, dungeon 1-2-3 are missing. I've got bio_lab_n though. All my changes are, ive added 3 costume maps to their place /mapcache, mapindex, and maps_athena/, and those are working fine also. My map files are in their correct places, no wrong characters, no changes, im now at the point idk what to do.
  16. Hi! I have a LOT of "unknown map" errors regarding the whole LHZ pack, ive got every lhz fild/dungeon/room/town, everything in: mapindex, mapcache, and maps_athena, and no typo's. Check the images below please, i got no idea why my server isnt recognizing those areas...
  17. What is the fastest/easiest way to decrease the droprate of these items? do i really have to rewrite ALL of them one by one? solved, microsoft word is my best friend.
  18. How could i edit this script to basically hide the npc, but at every 2nd hour it shows up and players can play with it?
  19. Hello! I've been trying to figure out, how could i make my script to enchant the item with addparts not only once, but IF the player has a green potion in inventory, then 3 times, and its deleting the green potion, and the enchantment costs shall not be only zeny, but like 10 piece apple too. Could you guys help me out? thanks in advice!
  20. I've made this, and recompiled, and my map server isnt starting now. any idea?
  21. Thanks for the answer, tho i meant, if theres a mob_db where the mobs already including these item drops, or do i have to write them in for myself
  22. I dont get error, but the crimson weapons doesnt gets element enchant from their option group, only from yours :V
  23. I've made this, but aint working. instead of: 2071,28007,50,RDMOPTG_WEP // HEADLESS_MULE this: 2071,28007,50,RDMOPTG_Crimson_Weapon // HEADLESS_MULE not?
  24. Hi! I'm using the latest rathena version, but i dont have doram eq drops in my mob_db, is there a place where i could find them?
  25. Hi! I dont want my crimson weapons to keep their randomopt element, but also gain bonus from your script to the 2nd and 3rd option. How could i make it? And also, where/how can i edit the text of the description? its too long, and players cant read it +1Q:"Decrease critical dmg +15%" whats that? will it decrease enemy's critical dmg on me by 15% or? Thanks in advice
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