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rqueen

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Posts posted by rqueen

  1. This currently isn't possible as the effects in @effects are hard-coded into the client.exe. Therefore adding new ones or replacing existing just isn't possible. The only realistic approach to this would be to have a custom client.exe with a plugin hooked at that location to allow for extra effects to be added via an external file. But none of the client projects have come close to this yet.

    If I remember correctly(feel free to correct me if I'm wrong), it's only the effect IDs that are hard-coded into the client, while the effect sprites/files themselves are stored in data/textures/effect/ or data/effect/, so I think it's possible to replace them, it's just that it'll be a pain to actually look for which one to replace since there are no indications whatsoever as to which ID corresponds to which file.

  2. So I was testing out a +10 Glorious Cure Wand, I was trying to test if the auto-cast lvl10 heal works.

     

    I tried it using lvl5 heal so I can easily determine if lvl10 procs correctly. At first, I thought it did.

    When my players tried it, it won't auto-cast at all, so I tried it using my gm again - and it worked.

     

    This was confusing me a lot, so I tried it with a normal, non-gm account. I finally determined that it works ONLY for GM accounts, which I find weird. I don't know where to begin looking for the bug.


    I set the proc chance to 100% by the way.

     

    Any help would be appreciated.

  3. // ====================================================
    // -> "Intimidate will copy any 2nd class skill"
    // -> "Players can reproduce 1-x, 2-x, and 3-x skills and Expanded Class, but cannot
    // reproduce transcendent skills"

     

    If you really want to though, I think you'll need to edit the source.

  4. Hi Euphy, this is an amazing script, I'm on eA but I manually added freeloop, getarg(), and the LOOK_*** constants so I can use v1.6, as I like the OnInit configurations on it.

     

    Excuse me if this has already been asked, but is it possible to have a flag/config for announcing only certain items made, not all?

  5. Aaaaaaa I really can't find it. Already looked at the whole NPC folder. :/



    search for

    OnPCLoadMapEvent:
    

    I think I found it!

    OnPCLoadMapEvent:
    	if(callfunc("pball_chteam",getcharid(3,strcharinfo(0)))<1&&getgmlevel()<80){
    		end;
    	}
    	atcommand "@refresh";
    	end;
    

     

    The get getgmlevel string should also explain why it only happens to lvl80 GM's and above.

    I'm curious now though... why does it happen on every map where there's a loadevent flag?

  6. if you know it's the problem caused by loadevent then..search for loadevent inside your NPC folder...you dont have to unload all npc and check 1 by 1 ...

     

     

     everytime I warp, enter, or refresh in a map where a loadevent flag is running, I get that screen effect like when using @refresh where the screen goes black for a second.

    sound like a script that work like this ?

    OnPCLoadMapEvent:
    warp "map",x,y;  // warp to same map.
    
    or
    
    OnPCLoadMapEvent:
    atcommand "@refresh";
     

    That sounds plausible.

     

    I've tried using:

    grep 'loadevent' *
    to look for the string in the npc folder, but the results returned are just file names with loadevent in it.
     
    Can you tell me the correct syntax for searching keywords inside text files in the whole npc folder?
  7. Hi, before anything, please feel free to move this thread if I posted in the wrong section.

     

    I can't seem to find the source of this weirdness, but here's how it goes: Basically, everytime I warp, enter, or refresh in a map where a loadevent flag is running, I get that screen effect like when using @refresh where the screen goes black for a second.

     

    I didn't mind it at first, but overtime it has started getting into my nerves. What makes it weirder is this doesn't happen to normal accounts, only GM accounts, but apparently not all. I've narrowed it down and apparently it only happens to GMs who are lvl80 and above.

     

    I've only recently started developing for this server, and the old dev's are hard to reach, so I dunno where to start. :/

  8. Our server crashed today and I can't figure out why, all it gave out was this:

     

    [Error]: Server received crash signalAttempting to save all online characters!
     
    I followed a guide to look into it further via crash dump and got this:

    Program terminated with signal 11, Segmentation fault.

    #0  0x0810a17b in ?? ()
    (gdb) bt full
    #0  0x0810a17b in ?? ()
    No symbol table info available.
    #1  0x0e99ee08 in ?? ()
    No symbol table info available.
    Backtrace stopped: previous frame inner to this frame (corrupt stack?)

    I don't get it, tbh.

    I know this is (slightly) in the wrong section since I'm not on rAthena, but I'd appreciate it if anyone could at least lead me to the right direction on what to look for.

  9. Hi, so I'm trying to add script command 'checkidle' on our server. Can't diff cause we're on eA.

     

    I've followed the steps here carefully:

    http://trac.rathena.org/changeset/17126/rathena

     

    When recompiling though, I get this error:

     

    script.c:13711:3: error: âlast_tickâ undeclared (first use in this function)
    script.c:13711:3: note: each undeclared identifier is reported only once for each function it appears in

     

    Help please, I really need this added.

    Anyone? If there are other pre-requisite source mods I need to do for this to work, I don't mind.

     

    add this line  in  script.c

    #include "../common/socket.h"

    Oh my god, thank you so much! You're a life saver. <3

  10. Hi, so I'm trying to add script command 'checkidle' on our server. Can't diff cause we're on eA.

     

    I've followed the steps here carefully:

    http://trac.rathena.org/changeset/17126/rathena

     

    When recompiling though, I get this error:

    script.c:13711:3: error: âlast_tickâ undeclared (first use in this function)
    script.c:13711:3: note: each undeclared identifier is reported only once for each function it appears in

     

    Help please, I really need this added.



    Anyone? If there are other pre-requisite source mods I need to do for this to work, I don't mind.

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