

janeth05
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Everything posted by janeth05
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That only blocks Assumptio on GvG maps (they can still cast it in town, then enter the WoE castle).Instead, you could use a script to remove SC_ASSUMPTIO when they enter guild castles: - script remove_assumptio -1,{ OnPCLoadMapEvent: if (getmapflag(strcharinfo(3),mf_gvg)) sc_end SC_ASSUMPTIO; end; } aldeg_cas01 mapflag loadevent aldeg_cas02 mapflag loadevent aldeg_cas03 mapflag loadevent aldeg_cas04 mapflag loadevent aldeg_cas05 mapflag loadevent gefg_cas01 mapflag loadevent gefg_cas02 mapflag loadevent gefg_cas03 mapflag loadevent gefg_cas04 mapflag loadevent gefg_cas05 mapflag loadevent payg_cas01 mapflag loadevent payg_cas02 mapflag loadevent payg_cas03 mapflag loadevent payg_cas04 mapflag loadevent payg_cas05 mapflag loadevent prtg_cas01 mapflag loadevent prtg_cas02 mapflag loadevent prtg_cas03 mapflag loadevent prtg_cas04 mapflag loadevent prtg_cas05 mapflag loadevent nguild_alde mapflag loadevent nguild_gef mapflag loadevent nguild_pay mapflag loadevent nguild_prt mapflag loadevent schg_cas01 mapflag loadevent schg_cas02 mapflag loadevent schg_cas03 mapflag loadevent schg_cas04 mapflag loadevent schg_cas05 mapflag loadevent arug_cas01 mapflag loadevent arug_cas02 mapflag loadevent arug_cas03 mapflag loadevent arug_cas04 mapflag loadevent arug_cas05 mapflag loadevent how can i use this script?
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how can i debuffs or disable assumptio on WOE? some of my players buffs assumptio out side the castle or in the city before entering the castle someone please help me
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parse callfunc not enough arguments expected ' '
janeth05 replied to janeth05's question in Database Support
thanks sir euphy.. no more error u just changed my script to this 20223,gothichat,gothichat,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,512,,0,0,1223,{ bonus bVit,1; },{ bonus2 bSubRace,RC_DemiHuman,3; },{} -
hi i keep getting error like this parse callfunc not enough arguments expected ' ' 20223,gothichat,gothichat,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,512,,0,0,1223,{ bonus bSubRace,RC_DemiHuman,3; },{ bonus2 bVit,1; },{} can some help me?
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<yellow> <admin>2000000</admin> <admin>2000001</admin> <admin>2000002</admin> <admin>2000003</admin> <admin>2000004</admin> <admin>2000005</admin> </yellow> sir patskie, this for the GM's sprite right?? if i will remove this my GM Account would be look normal account Ma'am Namine210 i already change it to 0. nothing happers
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<?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <connection> <desc>Free to Play</desc> <display>Yun-RO</display> <balloon>Enjoy Playing</balloon> <address>198.xx.xx.xxx</address> <port>6900</port> <version>24</version> <langtype>1</langtype> <registrationweb></registrationweb> <aid> <admin>2000000</admin> <admin>2000001</admin> <admin>2000002</admin> <admin>2000003</admin> <admin>2000004</admin> <admin>2000005</admin> </aid> <yellow> <admin>2000000</admin> <admin>2000001</admin> <admin>2000002</admin> <admin>2000003</admin> <admin>2000004</admin> <admin>2000005</admin> </yellow> <loading> </loading> </clientinfo> nothing changes,
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sir my clientinfo is encypted..
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im having a liitle problem with my client, in login interface its keep showing Servername(Ok) instead of Servername(NumberofPlayer) how can i fix that? and my clientinfo is encrypted..
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Block player from entering a non-occupied castle
janeth05 replied to xRyusuke's question in Script Requests
what if im using toasty woe controllers? -
Good days Madam/s and Sir/s im just having a little problem with my item script.. { bonus bInt,1; bonus bMatk,10; },{},{} it do effect int+1 but however MATK+10 doesnt do i cant see any problem with this script? do i have any file have to configure?? sorry newbie here More Powers Rathena
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my bad.. anyway super thanks for sir emistry and sir euphy all are working great now.. i just changed to rathena sorry for being noob more power to you sir/s
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[Error]: Loading NPC file: npc/custom/tcg.txt script error on npc/custom/tcg.txt line 26 parse_line: expect command, missing function name or calling undeclared func tion 23 : { 24 : function Add; function Chk; function Slot; function A_An; 25 : OnInit: * 26 : 'f'reeloop(1); 27 : 28 : // ----------------------------------------------------------- 29 : // Basic shop settings. 30 : // ----------------------------------------------------------- 31 : [Error]: script error on npc/custom/tcg.txt line 209 parse_syntax: need ';' 207 : { 208 : deletearray @i[0],getarraysize(@i); * 209 : for(set .@i,0; .@i<getargcount'('); set .@i,.@i+1); 210 : set @i[.@i],getarg(.@i); 211 : doevent "quest_shop::OnMenu"; 212 : end; 213 : } sir emistry i got an error, on a script you gave to me sorry if for being newbie
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i cant find any problem on this script but when i put it its keep saying npc_event not found [shop1;;OnShop] please help me prontera,151,181,5 script Dynamic Shop 909,{ mes "Choose your Shop"; switch (select ("Upper HeadGear:Middle HeadGear:Low Headgear:Acessrry")) { Case 1: doevent "Shop1::OnShop"; end; Case 2: doevent "Shop2::OnShop"; end; Case 3: doevent "Shop3::OnShop"; end; Case 4: doevent "Shop4::OnShop"; end; } } // -- ***************************************** F I R S T S H O P ********************************************** - shop quest_shop1 -1,501:50 - script Shop1 -1,{ OnShop: set @i,0; mes "[Shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop1",1; npcshopattach "quest_shop1"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop1",getarg(.e+2),0; setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[Shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny<getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1); close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_shop1",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,7539,20,7076,10,7079,10,7083,10,7086,10,7087,10,2423,1,0,"Zeny",5423,1,0; case 2: callsub OnBuyItem,7539,20,7076,10,7079,10,7083,10,7086,10,7087,10,2423,1,0,"Zeny",5137,1,0; case 3: callsub OnBuyItem,7539,20,7073,10,7077,10,7088,10,7090,10,7092,10,2603,1,0,"Zeny",5518,1,0; case 4: callsub OnBuyItem,7539,100,5518,1,7080,10,7081,10,7082,10,7084,10,7085,10,0,"Zeny",5374,1,0 } } // -- ***************************************** S E C O N D S H O P ********************************************** - shop quest_shop2 -1,501:50 - script Shop2 -1,{ OnShop: set @i,0; mes "[Shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop2",1; npcshopattach "quest_shop2"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop2",getarg(.e+2),0; setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[Shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny<getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1); close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_shop2",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,7539,50,2254,1,5043,1,2281,1,10000000,"Zeny",20201,1,0; case 2: callsub OnBuyItem,7539,50,20201,1,2276,5,2203,1,10014,10,4021,100,10000000,"Zeny",20242,1,0; case 3: callsub OnBuyItem,7539,50,7197,500,4205,50,5000000,"Zeny",20223,1,0; case 4: callsub OnBuyItem,7539,50,20223,1,5040,10,661,10,7047,10,10000000,"Zeny",20231,1,0; case 5: callsub OnBuyItem,7539,50,2210,1,975,1,976,1,914,300,10000000,"Zeny",20206,1,0; case 6: callsub OnBuyItem,7539,50,20206,1,2286,5,4069,30,10000000,"Zeny",20247,1,0; case 7: callsub OnBuyItem,7539,50,20247,1,2286,5,4069,30,10000000,"Zeny",20245,1,0; case 8: callsub OnBuyItem,7539,50,2286,5,4069,30,10000000,"Zeny",20246,1,0; case 9: callsub OnBuyItem,7539,50,20245,1,2286,5,4069,30,10000000,"Zeny",20244,1,0; } } // -- ***************************************** T H I R D S H O P ********************************************** - shop quest_shop3 -1,501:50 - script Shop3 -1,{ OnShop: set @i,0; mes "[Shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop3",1; npcshopattach "quest_shop3"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop3",getarg(.e+2),0; setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[Shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny<getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1); close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_shop3",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,7539,10,7074,10,7075,10,7831,10,7078,10,7089,10,7091,10,984,30,969,50,1522,1,0,"Zeny",5377,1,0; case 2: callsub OnBuyItem,7539,10,7076,10,7079,10,7083,10,7086,10,7087,10,2423,1,0,"Zeny",5521,1,0; case 3: callsub OnBuyItem,7539,10,7073,10,7077,10,7088,10,7090,10,7092,10,2603,1,0,"Zeny",5597,1,0; case 4: callsub OnBuyItem,7539,10,7080,10,7081,10,7082,10,7084,10,7085,10,0,"Zeny",5361,1,0; case 5: callsub OnBuyItem,7539,10,7058,1,7086,10,7087,10,7074,10,7075,10,7831,10,7078,10,7089,10,0,"Zeny",5532,1,0; case 6: callsub OnBuyItem,7539,10,7058,1,7086,10,7087,10,7074,10,7075,10,7831,10,7078,10,7089,10,0,"Zeny",5461,1,0; case 7 callsub OnBuyItem,7539,10,7058,1,7086,10,7087,10,7074,10,7075,10,7831,10,7078,10,7089,10,0,"Zeny",54621,0; } } // -- ***************************************** F O U R T H S H O P ********************************************** - shop quest_shop4 -1,501:50 - script Shop4 -1,{ OnShop: set @i,0; mes "[Shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop4",1; npcshopattach "quest_shop4"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop4",getarg(.e+2),0; setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[Shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny<getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1); close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_shop4",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,7074,10,7075,10,7831,10,7078,10,7089,10,7091,10,984,30,969,50,1522,1,0,"Zeny",1530,1,0; case 2: callsub OnBuyItem,7076,10,7079,10,7083,10,7086,10,7087,10,2423,1,0,"Zeny",2410,1,0; case 3: callsub OnBuyItem,7073,10,7077,10,7088,10,7090,10,7092,10,2603,1,0,"Zeny",2630,1,0; case 4: callsub OnBuyItem,7080,10,7081,10,7082,10,7084,10,7085,10,0,"Zeny",7058,1,0; case 5: callsub OnBuyItem,7058,1,7086,10,7087,10,7074,10,7075,10,7831,10,7078,10,7089,10,0,"Zeny",2629,1,0; case 6: callsub OnBuyItem,738,1,10000000,"Zeny",5574,1,0; } }