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Yoona

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Everything posted by Yoona

  1. where can i edit the Guild Extension effect?
  2. actually i already did that, then i create a new guild upgrade the Guild Extension that error pops out...
  3. i already change that one, what i did was like this 10+10*1
  4. I don't know if, I did something wrong but seeing this...
  5. Its Okay guys haha forget this one..
  6. There has been an update regarding this : http://rathena.org/board/topic/81860-r17280-slight-script-engine-update/ @Yoona : Try changing close to end Thanks! but more error's still popping haha thanks to you too
  7. Thanks! Lil Troll ! and now i got a lot of error i guess i cant find a good Event for my server.. by the way thanks again for the response!
  8. Hello rAthena Script Master's! i just want to clarify this NPC, i dont own or made this one i found it on Game, Event, Quest Scripts and made by Spyra! the problem is when i tried to change the prize in game, something will pop out, like this " Incorrect use of "close" command ! (blahblah) " its just a Warning on my Map.sql and here's the script ! and can someone explain a little bit how this Game Works? thanks in advance //===== Script ============================================================================== //= SoulHunters //===== Original By ========================================================================= //= Spyra/og2 (Honor) //===== Current Version: ==================================================================== //= 1.2 //===== Compatible With: ==================================================================== //= rAthena SVN //===== Description: ======================================================================== //= Replica of Head Hunters (by og2) but modded, no src, or item edits. //= Game Originally made for SpyraRO (www.spyrax.net) //===== Updates: ============================================================================ //= 1.0 SoulHunter. [og2] //= 1.1 Fixed a few bugs. [og2] //= 1.2 if there's no tag, display default. [og2] //======= MapFlags ========================================================================== 2@cata mapflag noteleport 2@cata mapflag nosave SavePoint 2@cata mapflag nobranch 2@cata mapflag nopenalty 2@cata mapflag nomemo 2@cata mapflag nowarp 2@cata mapflag nowarpto 2@cata mapflag noicewall 2@cata mapflag noreturn //2@cata mapflag pvp //Uncomment if your server 'pk_mode' is 0 force_1-1 mapflag pvp off arena_room mapflag pvp off 2@cata mapflag pvp_noparty 2@cata mapflag pvp_noguild 2@cata mapflag restricted 5 2@cata mapflag loadevent prt_are01 mapflag loadevent lhz_cube mapflag noteleport lhz_cube mapflag nosave SavePoint lhz_cube mapflag nobranch lhz_cube mapflag nopenalty lhz_cube mapflag nomemo lhz_cube mapflag nowarp lhz_cube mapflag nowarpto lhz_cube mapflag noicewall lhz_cube mapflag noreturn lhz_cube mapflag pvp off //===== Spawn Points ======================================================================== //= 2@cata,x,y; //= 2@cata,61,35; //= 2@cata,97,35; //= 2@cata,93,46; //= 2@cata,66,46; //= 2@cata,66,85; //= 2@cata,93,85; //= 2@cata,110,66; //= 2@cata,49,66; //= 2@cata,57,35; //= 2@cata,100,35; //============================================================================================= prontera,146,172,5 script Soul Hunters#1 843,{ if(getgmlevel() < 99) { goto normalmenu; } /* Administrator Menu */ message strcharinfo(0),"Hello "+strcharinfo(0)+", Welcome to SoulHunter Administrator Panel."; switch(select("^0000ff~^000000 Normal Menu", "^0000ff~^000000 Set Max Players [^0000ff"+$sh_max_players+"^000000]", "^0000ff~^000000 Set Max Score [^0000ff"+$sh_max_score+"^000000]", "^0000ff~^000000 Set Autowin Score [^0000ff"+$sh_autowin_score+"^000000]", "^0000ff~^000000 Set Prize Item [^0000ff"+getitemname($sh_prize)+"^000000]", "^0000ff~^000000 Set Prize Quantity [^0000ff"+$sh_prize_qty+"^000000]", "^0000ff~^000000 Set Min BaseLevel Req. [^0000ff"+$lv_req+"^000000]", "^0000ff~^000000 Reset current SH status games")) { case 1: goto normalmenu; case 2: input .@iii; if(.@iii == 0) { message strcharinfo(0),"~No value can be set to '0'."; break; } if(.@iii > 15) { message strcharinfo(0),"~The max amount of 'players' you can set is 15."; break; } else { set $sh_max_players,.@iii; announce "~ MAX PLAYERS for 'SoulHunter' has been changed to ("+$sh_max_players+"). By "+strcharinfo(0),0; } break; case 3: input .@iii; if(.@iii == 0) { message strcharinfo(0),"~No value can be set to '0'."; break; } if(.@iii > 25) { message strcharinfo(0),"~The max amount of 'score' is 25."; break; } else { set $sh_max_score,.@iii; announce "~ MAX SCORE for 'SoulHunter' has been changed to ("+$sh_max_score+"). By "+strcharinfo(0),0; } break; case 4: input .@iii; if(.@iii == 0) { message strcharinfo(0),"~No value can be set to '0'."; break; } if(.@iii > 10) { message strcharinfo(0),"~The max amount of 'autowin_score' is 10."; break; } else { set $sh_autowin_score,.@iii; announce "~ MAX AUTOWIN SCORE for 'SoulHunter' has been changed to ("+$sh_autowin_score+"). By "+strcharinfo(0),0; } break; case 5: message strcharinfo(0),"Please input the Item with numbers. Example: '969' (without the ' ') for gold."; input .@iii; if(.@iii == 0) { message strcharinfo(0),"~No value can be set to '0'."; break; } if(getitemname(.@iii) == "null") { message strcharinfo(0),"~Please choose a valid item."; break; } else { set $sh_prize,.@iii; announce "~ PRIZE ITEM for 'SoulHunter' has been changed to ("+getitemname($sh_prize)+"). By "+strcharinfo(0),0; } break; case 6: input .@iii; if(.@iii == 0) { message strcharinfo(0),"~No value can be set to '0'."; break; } if(.@iii > 150) { message strcharinfo(0),"~The max amount of 'item_prize_quantity' is 150."; break; } else { set $sh_prize_qty,.@iii; announce "~ PRIZE ITEM QUANTITY for 'SoulHunter' has been changed to ("+$sh_prize_qty+") "+getitemname($sh_prize)+"(s). By "+strcharinfo(0),0; } break; case 7: input .@iii; if(.@iii == 0) { message strcharinfo(0),"~No value can be set to '0'."; break; } if(.@iii > 999) { message strcharinfo(0),"~The min 'baselevel_requirement' can't more than 999."; break; } else { set $lv_req,.@iii; announce "~ MIN REQUIREMENT BASE LEVEL for 'SoulHunter' has been changed to ("+$lv_req+"). By "+strcharinfo(0),0; } break; case 8: stopnpctimer "SH_CHECKWINNER1"; stopnpctimer "SH_HILL_TIME"; stopnpctimer "SOULHUNTERS_TIMR1"; mapwarp "2@cata","arena_room",100,88; set $@SHwinner,0; set $@SHmatch,0; set $@SH_active_hill,0; set $@SH_temphill,0; for ( set .@i,0; .@i < $sh_max_players; set .@i, .@i+1 ) { setd "$@sh_user_"+.@i,0; setd "$@SH_score"+.@i,0; } break; } close; normalmenu: if(shtag$ == "") { set shtag$,"SH"; } message strcharinfo(0),"Welcome back! "+shtag$; mes $@SHname$; mes "Welcome ^ff8800"+strcharinfo(0)+"^000000, how can I help you?"; mes "Matchs Won: ^3c843a"+SHwins+"^000000."; mes "Matchs Lost: ^ff0000"+(SHmatchs-SHwins)+"^000000."; mes "Matchs Played: ^777777"+SHmatchs+"^000000."; mes "SoulHunters Reputation: ^0000ff"+Shrep+"^000000."; switch(select("^0000ff~^000000 Play Soul Hunters","^0000ff~^000000 Ranks","^0000ff~^000000 Register my ^0000ffSH^000000 Tag","^0000ff~^000000 Game Information")) { case 1: next; mes $@SHname$; mes "Are you sure you want to participate in the upcoming ^0000ffSoulHunters match^000000?"; if(select("^0000ff~^000000 No thanks:^0000ff~^000000 Yes please!") == 2) { if(BaseLevel < $lv_req) goto L_Not_Met; //Setup Player to play if(getmapusers("force_1-1") >= $sh_max_players) { next; mes $@SHname$; mes "Im sorry but all arenas are full, please try again later."; break; } else { mapannounce "prontera", "~ ("+shtag$+") "+strcharinfo(0)+" has entered to Soul Hunter", 1; mapannounce "prt_are01", "~ ("+shtag$+") "+strcharinfo(0)+" has entered to Soul Hunter", 1; mapannounce "arena_room", "~ ("+shtag$+") "+strcharinfo(0)+" has entered to Soul Hunter", 1; mapannounce "izlude", "~ ("+shtag$+") "+strcharinfo(0)+" has entered to Soul Hunter", 1; warp "force_1-1",100,116; } break; } else { break; } case 2: next; mes $@SHname$; mes "^ff0000This feat. is not yet available!^000000."; break; case 3: next; mes $@SHname$; mes "Please Input your ^0000ffSoulHunters^000000 Tag"; mes "^ff0000Note: Can't be longer than 4 Characters^000000."; input .@shtag$; if(getstrlen(.@shtag$) > 4) { message strcharinfo(0),"~The max amount of characters your 'SH_tag' can have is 4."; break; } if(compare(.@shtag$,"GM")) { message strcharinfo(0),"~You cannot contain the word 'GM' in your'SH_tag'"; break; } set shtag$,.@shtag$; mapannounce "arena_room","'"+strcharinfo(0)+"' has changed his shTag to -> '"+shtag$+"'.",1; break; case 4: infomenu: set .@infomenu,select("^0000ff~^000000 Game Info.","^0000ff~^000000 Hill / Point field","^0000ff~^000000 Respawns","^0000ff~^000000 Traps","^0000ff~^000000 Score","^0000ff~^000000 Cancel"); if(.@infomenu == 1) { callfunc "SH_info","game"; } else if(.@infomenu == 2) { callfunc "SH_info","hill"; } else if(.@infomenu == 3) { callfunc "SH_info","resp"; } else if(.@infomenu == 4) { callfunc "SH_info","trap"; } else if(.@infomenu == 5) { callfunc "SH_info","scor"; } else { break; } message strcharinfo(0),"SoulHunters: Menu will re-appear in 4 seconds..."; sleep2 4000; //Let player read. goto infomenu; } close; L_Not_Met: next; mes $@SHname$; mes "I'm sorry but you do not meet the level requirement."; mes "You ^ff0000must^000000 be at least ^0000ffLevel "+$lv_req+"^000000."; close; OnInit: set $@SHname$,"[ ^0000ff---^000000 Soul Hunters ^0000ff---^000000 ]"; set $@SHweblink$,"www.spyrax.net/soulhunter"; //FIRST USE VARIABLES SETUP if(!$sh_max_players) { set $sh_max_players,5; } if(!$sh_max_score) { set $sh_max_score,16; } if(!$sh_autowin_score) { set $sh_autowin_score,10; } if(!$sh_prize) { set $sh_prize,969; } if(!$sh_prize_qty) { set $sh_prize_qty,15; } if(!$lv_req) { set $lv_req,99; } mapwarp "2@cata","arena_room",100,88; //Reset map end; } //NPC in the Arena (Info.) force_1-1,95,113,5 script Soul Hunter Kafra#1 112,{ cutin "kafra_06",2; infomenu: mes $@SHname$; mes "Can I help you?"; set .@infomenu,select("^0000ff~^000000 Game Info.","^0000ff~^000000 Hill / Point field","^0000ff~^000000 Respawns","^0000ff~^000000 Traps","^0000ff~^000000 Score","^0000ff~^000000 Cancel"); if(.@infomenu == 1) { callfunc "SH_info","game"; } else if(.@infomenu == 2) { callfunc "SH_info","hill"; } else if(.@infomenu == 3) { callfunc "SH_info","resp"; } else if(.@infomenu == 4) { callfunc "SH_info","trap"; } else if(.@infomenu == 5) { callfunc "SH_info","scor"; } else { cutin "",255; close; } message strcharinfo(0),"SoulHunters: Menu will re-appear in 4 seconds..."; sleep2 4000; //Let player read. goto infomenu; } force_1-1,104,113,4 duplicate(Soul Hunter Kafra#1) Soul Hunter Kafra#2 112 function script SH_info { if(getarg(0)=="game") { next; mes $@SHname$; mes "You gotta ^0000ffCollect Souls^000000, you have to ^ff0000kill^000000, you get the amount of Souls the player has on him/her."; mes "(that is its own Soul) you collect, you ^ff0000take them to^000000 the current ^ff8800Hill^000000 available, that you can see in your map northeast of the screen."; } if(getarg(0)=="hill") { next; mes $@SHname$; mes "Changes every ^0000ff30 Seconds^000000, it randomly changes its position, it is announced when it had changed."; mes "There's a red dot/cross flashing in your northeast map of your screen & it doens't changes well always"; mes "So its better if you just learn the hill numbers."; } if(getarg(0)=="resp") { next; mes $@SHname$; mes "You gotta wait ^ff00004 seconds to re-spawn^000000. Respawn Points."; } if(getarg(0)=="trap") { next; mes $@SHname$; mes "These are traps are going to give you a random effect."; mes "Such as: Stun, Silence, Curse, Stone, Sleep, Quamarine, Divest Shield, Confusion, Blind, Bleed, Freeze"; mes "Poison and Ankle Snare."; } if(getarg(0)=="scor") { next; mes $@SHname$; mes "You gotta score ^ff0000"+$sh_max_score+"^000000 to win a match and if you score ^ff8800"+$sh_autowin_score+"^000000 in a row, you'll automaticly win"; mes "SoulHunters Match."; } mes "^0000ff-----------------------------------^000000"; mes "For more information please visit ^0000ff"+$@SHweblink$+"^000000"; return; } // GAME START WARP (NPC) force_1-1,100,116,1 script SH_TIME1 -1,0,0,{ end; OnInit: disablenpc "EnterSH"; end; //11 seconds OnTimer11001: if($@SHmatch==0 && getmapusers("force_1-1") == $sh_max_players) { stopnpctimer; enablenpc "EnterSH"; mapannounce "force_1-1","The portal will remain open for 10 seconds, hurry up!!",1; sleep2 10000; mapannounce "force_1-1","Time's Up, portal closed.",1; sleep2 2000; mapwarp "force_1-1","prontera",156,173; disablenpc "EnterSH"; } OnTouch: initnpctimer; if(getmapusers("force_1-1") > $sh_max_players) { warp "prontera",176,153; } //When 2 players click at the same time } force_1-1,100,124,0 script EnterSH 45,1,1,{ if(!$@sh_user_1) { for ( set .@i,0; .@i < $sh_max_players; set .@i, .@i+1 ) { setd "$@SH_score"+.@i,0; } set $@SHwinner,0; set $@SH_active_hill,0; set $@SH_temphill,0; set .player,0; mapwarp "2@cata","arena_room",100,88; donpcevent "SH_GameStart::OnStart1"; } if(.player <= $sh_max_players) { set .player,.player+1; if(!getd("$@sh_user_"+.player)) { setd "$@sh_user_"+.player,getcharid(0); } //Example: set $@sh_user_1,getcharid(0); } else { warp "arena_room",100,88; } switch(rand(10)) { // SPAWNS case 0: set @SHx,61; set @SHy,35; goto SH_WarpChar; case 1: set @SHx,97; set @SHy,35; goto SH_WarpChar; case 2: set @SHx,93; set @SHy,46; goto SH_WarpChar; case 3: set @SHx,66; set @SHy,46; goto SH_WarpChar; case 4: set @SHx,66; set @SHy,85; goto SH_WarpChar; case 5: set @SHx,93; set @SHy,85; goto SH_WarpChar; case 6: set @SHx,110; set @SHy,66; goto SH_WarpChar; case 7: set @SHx,49; set @SHy,66; goto SH_WarpChar; case 8: set @SHx,57; set @SHy,35; goto SH_WarpChar; case 9: set @SHx,100; set @SHy,35; goto SH_WarpChar; } end; SH_WarpChar: set SHmatchs,SHmatchs+1; set @souls,1; dispbottom "[TIP] It is recommended that you have your /effect ON."; warpchar "2@cata",@SHx,@SHy,getcharid(0); if(!$@SHmatch) { set $@SHmatch,1; } end; } 2@cata,1,1,1 script SH_GameStart -1,{ end; OnStart1: set $@SH_active_hill,1; initnpctimer "SOULHUNTERS_TIMR1"; initnpctimer "SH_CHECKWINNER1"; initnpctimer "SH_HILL_TIME"; end; OnPCLoadMapEvent: //will run on 3vs3 and CTF as well sc_end SC_ALL; percentheal 100,100; end; OnPCLogoutEvent: for ( set .@i,0; .@i < $sh_max_players; set .@i, .@i+1 ) { if(getd("$@sh_user_"+.@i) == getcharid(0)) { setd "$@sh_user_"+.@i,0; } } end; OnPCKillEvent: getmapxy(.@mapname$, .@x, .@y, 0); if(.@mapname$=="2@cata") { set @souls,@souls+1; message strcharinfo(0),"(+1) Soul"; mapannounce "force_1-1", "~ ("+shtag$+") "+strcharinfo(0)+" has ["+@souls+"] Souls ~", 1; mapannounce "arena_room", "~ ("+shtag$+") "+strcharinfo(0)+" has ["+@souls+"] Souls ~", 1; mapannounce "2@cata", "~ ("+shtag$+") "+strcharinfo(0)+" has ["+@souls+"] Souls ~", 1; specialeffect2 699; } end; OnPCDieEvent: getmapxy(.@mapname$, .@x, .@y, 0); if(.@mapname$=="2@cata") { set @souls,@souls-1; if(@souls < 1) { set @souls,1; } message strcharinfo(0),"(-1) Soul"; switch(rand(9)) { // SPAWNS case 0: set @SHx,61; set @SHy,35; goto SH_OnCharDie; end; case 1: set @SHx,97; set @SHy,35; goto SH_OnCharDie; end; case 2: set @SHx,93; set @SHy,46; goto SH_OnCharDie; end; case 3: set @SHx,66; set @SHy,46; goto SH_OnCharDie; end; case 4: set @SHx,66; set @SHy,85; goto SH_OnCharDie; end; case 5: set @SHx,93; set @SHy,85; goto SH_OnCharDie; end; case 6: set @SHx,110; set @SHy,66; goto SH_OnCharDie; end; case 7: set @SHx,49; set @SHy,66; goto SH_OnCharDie; end; case 8: set @SHx,57; set @SHy,35; goto SH_OnCharDie; end; case 9: set @SHx,100; set @SHy,35; goto SH_OnCharDie; end; } end; SH_OnCharDie: sleep2 1000; message strcharinfo(0),"Wait 4 Seconds to respawn..."; sleep2 1000; message strcharinfo(0),"Wait 3 Seconds to respawn..."; sleep2 1000; message strcharinfo(0),"Wait 2 Seconds to respawn..."; sleep2 1000; message strcharinfo(0),"Wait 1 Seconds to respawn..."; sleep2 1000; if($@SHmatch==0) { end; } atcommand "@alive"; sc_end SC_ALL; warpchar "2@cata",@SHx,@SHy,getcharid(0); } end; } 2@cata,1,1,1 script SOULHUNTERS_TIMR1 -1,{ end; //3 minutes OnTimer180000: mapannounce "2@cata", "Everyone, you have one minute to finish this fight!!", 1; mapannounce "force_1-1", "Everyone, you have one minute to finish this fight!!", 1; end; //4.75 minutes OnTimer285000: mapannounce "2@cata", "Attention! The round is over in 15 seconds!!", 1; mapannounce "force_1-1", "Attention! The round is over in 15 seconds!!", 1; end; //5 minutes - Time's up (no winner) OnTimer300000: if($@SH_score1 > $@SH_score2 && $@SH_score1 > $@SH_score3 && $@SH_score1 > $@SH_score4 && $@SH_score1 > $@SH_score5 && $@SH_score1 > $@SH_score6 && $@SH_score1 > $@SH_score7 && $@SH_score1 > $@SH_score8) { set $@SHwinner,$@sh_user_1; donpcevent "SH_WINNER::OnWinner"; end; } if($@SH_score2 > $@SH_score1 && $@SH_score2 > $@SH_score3 && $@SH_score2 > $@SH_score4 && $@SH_score2 > $@SH_score5 && $@SH_score2 > $@SH_score6 && $@SH_score2 > $@SH_score7 && $@SH_score2 > $@SH_score8) { set $@SHwinner,$@sh_user_2; donpcevent "SH_WINNER::OnWinner"; end; } if($@SH_score3 > $@SH_score1 && $@SH_score3 > $@SH_score2 && $@SH_score3 > $@SH_score4 && $@SH_score3 > $@SH_score5 && $@SH_score3 > $@SH_score6 && $@SH_score3 > $@SH_score7 && $@SH_score3 > $@SH_score8) { set $@SHwinner,$@sh_user_3; donpcevent "SH_WINNER::OnWinner"; end; } if($@SH_score4 > $@SH_score1 && $@SH_score4 > $@SH_score2 && $@SH_score4 > $@SH_score3 && $@SH_score4 > $@SH_score5 && $@SH_score4 > $@SH_score6 && $@SH_score4 > $@SH_score7 && $@SH_score4 > $@SH_score8) { set $@SHwinner,$@sh_user_4; donpcevent "SH_WINNER::OnWinner"; end; } if($@SH_score5 > $@SH_score1 && $@SH_score5 > $@SH_score2 && $@SH_score5 > $@SH_score3 && $@SH_score5 > $@SH_score4 && $@SH_score5 > $@SH_score6 && $@SH_score5 > $@SH_score7 && $@SH_score5 > $@SH_score8) { set $@SHwinner,$@sh_user_5; donpcevent "SH_WINNER::OnWinner"; end; } if($@SH_score6 > $@SH_score1 && $@SH_score6 > $@SH_score2 && $@SH_score6 > $@SH_score3 && $@SH_score6 > $@SH_score4 && $@SH_score6 > $@SH_score5 && $@SH_score6 > $@SH_score7 && $@SH_score6 > $@SH_score8) { set $@SHwinner,$@sh_user_6; donpcevent "SH_WINNER::OnWinner"; end; } if($@SH_score7 > $@SH_score1 && $@SH_score7 > $@SH_score2 && $@SH_score7 > $@SH_score3 && $@SH_score7 > $@SH_score4 && $@SH_score7 > $@SH_score5 && $@SH_score7 > $@SH_score6 && $@SH_score7 > $@SH_score8) { set $@SHwinner,$@sh_user_7; donpcevent "SH_WINNER::OnWinner"; end; } if($@SH_score8 > $@SH_score1 && $@SH_score8 > $@SH_score2 && $@SH_score8 > $@SH_score3 && $@SH_score8 > $@SH_score4 && $@SH_score8 > $@SH_score5 && $@SH_score8 > $@SH_score6 && $@SH_score8 > $@SH_score7) { set $@SHwinner,$@sh_user_8; donpcevent "SH_WINNER::OnWinner"; end; } mapannounce "2@cata", "There's a TIE in Soul Hunters, no winner !!", 1; mapannounce "force_1-1", "There's a TIE in Soul Hunters, no winner !!", 1; end; //5 minutes OnTimer303000: stopnpctimer; stopnpctimer "SH_CHECKWINNER1"; sleep 5000; mapannounce "arena_room", "The Soul Hunter's fight just ended without a winner!! :(",bc_blue; sleep 2000; donpcevent "SH_WINNER::OnWinner"; end; } 2@cata,1,1,1 script SH_WINNER -1,{ end; OnWinner: stopnpctimer "SH_CHECKWINNER1"; stopnpctimer "SH_HILL_TIME"; stopnpctimer "SOULHUNTERS_TIMR1"; warpchar "lhz_cube",10,74,$@SHwinner; sleep2 1501; mapwarp "2@cata","arena_room",100,88; // Reset Variables for ( set .@i,0; .@i < $sh_max_players; set .@i, .@i+1 ) { setd "$@sh_user_"+.@i,0; setd "$@SH_score"+.@i,0; } set $@SHwinner,0; set $@SHmatch,0; set $@SH_active_hill,0; set $@SH_temphill,0; end; } function script SH_AutoWin { for ( set .@i,0; .@i < $sh_max_players; set .@i, .@i+1 ) { if(getd("$@sh_user_"+.@i) == getcharid(0)) { set $@SHwinner,getd("$@sh_user_"+.@i); } } return; } 2@cata,1,1,1 script SH_HILL_TIME -1,{ end; //30 seconds OnTimer30001: L_HillHere: set $@SH_temphill,rand(1,8); if($@SH_active_hill != $@SH_temphill) { set $@SH_active_hill,$@SH_temphill; mapannounce "2@cata","Hill Moved ~ [ "+$@SH_active_hill+" ].",bc_blue; } else { goto L_HillHere; } initnpctimer; end; } //====== Hills ============================================================================= 2@cata,79,66,1 script Hill#1 723,3,3,{ end; OnTouch: set .@hillname,strnpcinfo(2); if($@SH_active_hill != .@hillname || @souls < 2) { end; } for ( set .@i,0; .@i <= $sh_max_players; set .@i, .@i+1 ) { if(getd("$@sh_user_"+.@i) == getcharid(0)) { if(@souls >= $sh_autowin_score) { callfunc "SH_AutoWin"; } //when scoring X Souls in a row Automatic Winner setd "$@SH_score"+.@i,getd("$@SH_score"+.@i)+@souls; mapannounce "2@cata","~ ("+shtag$+") "+strcharinfo(0)+" has SCORED ["+@souls+"] Souls (Total: "+getd("$@SH_score"+.@i)+") ~",bc_yellow; mapannounce "arena_room","~ ("+shtag$+") "+strcharinfo(0)+" has SCORED ["+@souls+"] Souls (Total: "+getd("$@SH_score"+.@i)+") ~",bc_yellow; mapannounce "prt_are01","~ ("+shtag$+") "+strcharinfo(0)+" has SCORED ["+@souls+"] Souls (Total: "+getd("$@SH_score"+.@i)+") ~",bc_yellow; mapannounce "force_1-1","~ ("+shtag$+") "+strcharinfo(0)+" has SCORED ["+@souls+"] Souls (Total: "+getd("$@SH_score"+.@i)+") ~",bc_yellow; set @souls,1; specialeffect2 882; } } end; OnTimer2501: specialeffect 840,AREA,"Hill#"+$@SH_active_hill+""; initnpctimer; end; OnInit: initnpctimer; end; } 2@cata,36,109,1 duplicate(Hill#1) Hill#2 723,3,3 2@cata,123,109,1 duplicate(Hill#1) Hill#3 723,3,3 2@cata,36,22,1 duplicate(Hill#1) Hill#4 723,3,3 2@cata,123,22,1 duplicate(Hill#1) Hill#5 723,3,3 2@cata,79,35,1 duplicate(Hill#1) Hill#6 723,3,3 2@cata,80,98,1 duplicate(Hill#1) Hill#7 723,3,3 2@cata,80,140,1 duplicate(Hill#1) Hill#8 723,3,3 //====== ViewPoints Hills ===================================================================== 2@cata,79,65,1 script ViewPoint_Hill#1 -1,8,8,{ end; OnTouch: OnTimer3001: viewpoint 2,79,66,1,0xFF0000; viewpoint 2,36,109,2,0xFF0000; viewpoint 2,123,109,3,0xFF0000; viewpoint 2,36,22,4,0xFF0000; viewpoint 2,123,22,5,0xFF0000; viewpoint 2,79,35,6,0xFF0000; viewpoint 2,80,98,7,0xFF0000; viewpoint 2,80,140,8,0xFF0000; if($@SH_active_hill == 1) { viewpoint 1,79,66,1,0xFF0000; end; } if($@SH_active_hill == 2) { viewpoint 1,36,109,2,0xFF0000; end; } if($@SH_active_hill == 3) { viewpoint 1,123,109,3,0xFF0000; end; } if($@SH_active_hill == 4) { viewpoint 1,36,22,4,0xFF0000; end; } if($@SH_active_hill == 5) { viewpoint 1,123,22,5,0xFF0000; end; } if($@SH_active_hill == 6) { viewpoint 1,79,35,6,0xFF0000; end; } if($@SH_active_hill == 7) { viewpoint 1,80,98,7,0xFF0000; end; } if($@SH_active_hill == 8) { viewpoint 1,80,140,8,0xFF0000; end; } initnpctimer; end; } 2@cata,80,97,1 duplicate(ViewPoint_Hill#1) ViewPoint_Hill#2 -1,6,6 2@cata,80,134,1 duplicate(ViewPoint_Hill#1) ViewPoint_Hill#3 -1,6,6 2@cata,123,107,1 duplicate(ViewPoint_Hill#1) ViewPoint_Hill#4 -1,6,6 2@cata,34,109,1 duplicate(ViewPoint_Hill#1) ViewPoint_Hill#5 -1,6,6 2@cata,109,67,1 duplicate(ViewPoint_Hill#1) ViewPoint_Hill#6 -1,6,6 2@cata,49,66,1 duplicate(ViewPoint_Hill#1) ViewPoint_Hill#7 -1,6,6 2@cata,37,22,1 duplicate(ViewPoint_Hill#1) ViewPoint_Hill#8 -1,6,6 2@cata,80,37,1 duplicate(ViewPoint_Hill#1) ViewPoint_Hill#9 -1,6,6 2@cata,122,23,1 duplicate(ViewPoint_Hill#1) ViewPoint_Hill#10 -1,6,6 //TRAPS 2@cata,111,39,1 script Trap#1 1904,1,1,{ end; OnTouch: switch(rand(14)) { //20 Seconds tranps case 0: specialeffect2 587; sc_start SC_POISON,30000,0; message strcharinfo(0),"aww I don't feel good x.X !!"; emotion 23; end; case 1: specialeffect2 587; sc_start SC_SILENCE,15000,0; message strcharinfo(0),"Silent i kill you !!"; emotion 23; end; case 2: specialeffect2 587; sc_start SC_CONFUSION,10000,0; message strcharinfo(0),"Where am I going ?_? !!"; emotion 23; end; case 3: specialeffect2 587; sc_start SC_SLEEP,10000,0; message strcharinfo(0),"ZzZzzzZZzzZZZ !!"; emotion 23; end; case 4: specialeffect2 587; sc_start SC_FREEZE,10000,0; message strcharinfo(0),"O.O !!"; emotion 23; end; case 5: specialeffect2 587; sc_start SC_STONE,10000,0; message strcharinfo(0),"Oh Potpot<3 !!"; emotion 23; end; case 6: specialeffect2 587; sc_start SC_BLIND,30000,0; message strcharinfo(0),"Waittt I cann't see !!"; emotion 23; end; case 7: specialeffect2 587; sc_start SC_BLEEDING,20000,0; message strcharinfo(0),"aaaarrrgSHSH !!"; emotion 23; end; case 8: specialeffect2 587; sc_start SC_STUN,8000,0; message strcharinfo(0),"Woot !!"; emotion 23; end; case 9: specialeffect2 587; sc_start SC_STRIPSHIELD,20000,0; message strcharinfo(0),"Oh Nooes~!! byebyeShield !!"; emotion 23; end; case 10: specialeffect2 587; sc_start SC_QUAGMIRE,20000,0; message strcharinfo(0),"Oh Nooes~!! Slowmo !!"; emotion 23; end; case 11: specialeffect2 587; sc_start SC_ANKLE,10000,0; message strcharinfo(0),"Oh Nooes~!! You got trapped !!"; emotion 23; end; case 12: specialeffect2 587; sc_start SC_CURSE,15000,0; message strcharinfo(0),"waSSH x.X !!"; emotion 23; end; case 13: specialeffect2 848; sc_start SC_BLESSING,30000,10; sc_start SC_INCREASEAGI,30000,10; message strcharinfo(0),"You avoided the trap successfully !!"; emotion 21; } end; OnTimer30001: specialeffect 145; initnpctimer; end; OnInit: initnpctimer; end; } 2@cata,113,118,1 duplicate(Trap#1) Trap#2 1904,1,1 2@cata,48,90,1 duplicate(Trap#1) Trap#3 1904,1,1 2@cata,78,113,1 duplicate(Trap#1) Trap#4 1904,1,1 2@cata,113,94,1 duplicate(Trap#1) Trap#5 1904,1,1 2@cata,85,57,1 duplicate(Trap#1) Trap#6 1904,1,1 lhz_cube,10,74,3 script SoulHunterPrize 818,2,2,{ OnTouch: sc_end SC_ALL; mes "[Winner Prize]"; mes "Congratulations, you're the winner! Here's your prize ~ "; next; if(strcharinfo(0)!="") { mapannounce "arena_room", "And the winner of this Soul Hunter match is: "+strcharinfo(0)+" !!", 1; mapannounce "force_1-1", "And the winner of this Soul Hunter match is: "+strcharinfo(0)+" !!", 1; mapannounce "prt_are01", "And the winner of this Soul Hunter match is: "+strcharinfo(0)+" !!", 1; mapannounce "prontera", "And the winner of this Soul Hunter match is: "+strcharinfo(0)+" !!", 1; mapannounce "izlude", "And the winner of this Soul Hunter match is: "+strcharinfo(0)+" !!", 1; } getitem $sh_prize,$sh_prize_qty; set SHwins,SHwins+1; set @sh_rrep,rand(1,9); set Shrep,Shrep+@sh_rrep; dispbottom "You earned "+@sh_rrep+" Soul Hunter's Reputation, keep playing and you'll raise your Rank!!"; dispbottom "Soul Hunters total REP: "+Shrep+"."; percentheal 100,100; warp "arena_room",100,88; end; } function script repairarena { if(getbrokenid(1)==NULL) { end; } while(getbrokenid(1)!=NULL){ repair(1); } end; } 2@cata,98,100,4 script Repairman#sh1 86,{ callfunc "repairarena"; end; } 2@cata,61,31,4 duplicate(Repairman#sh1) Repairman#sh2 86
  9. i tested the script and yea, even though you change the NPC ID still error will pop out ! can someone fix this script? i also need it thanks!
  10. I think it is? what revision are you using?
  11. I know this is too much to ask for, but can you share it to me your Headgear's Cash Shop ( just the normal HG's from RMS ) Thank You in Advance
  12. @jordan i just said it, for the reason that i encounter the same problem.. sorry if i dont know the main issue im just trying to help or to know more what is the main problem..
  13. Is there any chance that we can change the diffed Ragexe Icon? if yes, can you please send me the link of the topic ? thanks in advance
  14. now its fixed thanks! i was scared that all i did was gonna be useless. haha thank you! for the response!
  15. oh, sorry:) My question, why is it that when i use the command for the second time it wont work
  16. but 3306 is not the reason right why its failed?
  17. Asura is pure Neutral property, right? now if i equipped with this 2 cards the only element that well be decreased is Neutral Property only..
  18. actually i am hosting my own RO, i got my client info and i put my WAN IP in there.. but still cant connect but when i tried Read Data FOlder First its working fine..
  19. I checked 3306 port at canyouseeme.org and it says Connection Time Out but i already port forward 3306 on my router, how can i fix this? by the way im using WAMP Server Apache: 2.4.4 MySQL: 5.6.12 PHP: 5.4.12 PHPMyAdmin: 4.0.4 SqlBuddy: XDebug 1.3.3: 2.2. Can someone tell me how to fix this problem? 1 more thing, its required right that 3306 should be open? because I've already tried my server and its working fine on Read Data Folder first, but when i try Multiple GRF Failed to Connect to the Server is all i got 3
  20. bindatcmd "test",strnpcinfo(3)+"::OnAtcommand",60,60; Excuse me Capuche, i tried to use the script but i have a question.. why is it that when i tried to use it again? its not working anymore.. just once?
  21. I tested the Asura damage with normal SP rate 100%, and test with GR + Deviling equipped on. still one hit ? does anyone know how to fix this?
  22. i was looking for this kind of script, can anyone help me out?
  23. the main problem of this are the sprites, for the drop,male,female sprite..
  24. actually, last time i encountered this kind of problem and im sure that you got the wrong .act and .spr files! ill give you an example on how to fix that, as soon as i get back at home..
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