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kasumy

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Everything posted by kasumy

  1. any hexed appear the monster, only no appear in hexed 2012-04-40. i tested
  2. when i used the hexed 2011-01-11 not appear problems, but i exchanged all. I used cronus emulator, but i changed for Rathena. I use hexed 2012-04-10. In this hexed no appears anyone error, but in hexed 2012-04-10 when i use " @monster 2501 " the monster no appears. In custom itens, When i put " @item 20118 " the custom item appears but when i put " @item 20119 " the custom item no appears but it is added in item_db2 idnum2resnametable accessoryid.lua and accname.lua too and recompiled but in game when i put @item 20119 " the item no appears. Under IDs 20118 the custom itens appear no problem. I use hexed 2012-04-10.
  3. hi guys. i added an some custom itens and when pass under 20118 IDS my not client appears " Invalid ID " but i add in item_db2 idnum2resnametable and acessoryid.lua accnameid.lua 20120,fred_aureoladosabio,fred_aureoladosabio,5,5000,,100,,3,,0,0xFFFFFFFF,7,2,512,10,,0,995,{ bonus bAllStats,10; bonus bAtk,10; bonus bMatk,10; specialeffect2 281; },{},{} 20120#fred_aureoladosabio# ACCESSORY_FRED_AUREOLADOSABIO = 995, [995] = "_fred_aureoladosabio", I had seen in a forum what i had edit the archive " itemInfo.lub " and mobs too. i add custom mobs but when i digit " @monster 2501 " custom monster does not appear. How i repair it?
  4. here ^^ http://spriterepository.com/files/category/16-character-select-skins/
  5. kasumy

    Hexed

    Thank you but have a little problem kkkk my server no have a name ^^ can you put a name for me? " Flenion Ragnarok World "
  6. dont have the archives gat and gnd ¬¬ need this archives ^^
  7. kasumy

    Hexed

    Hi guys ^^ i am new with hexed 2012. I was using hexed 2011-01-11 a old hexed but i exchange my hexed for 2012-04-10 ^^ ok. when i download this hexed what have in rathena for download my game opens with no problem but when i diff my hexed appears a error. So i am here to ask a hexed 2012-04-10 diffed with the options: Increase zoom out max Fix camera angles full Increase view ID: 10000 and the corret diffs. (I hope it's not against the rules to ask hexeds diffeds)
  8. the error continues but with this hexed: http://rathena.org/board/files/file/2669-client-2012-04-10/ not appears anyone error but i liked know how i repair that error and how i edit this name in hexedecimal dont appears this name T_T
  9. i am using kRO kk i am using all kRo Rathena emulator all prograns
  10. hi guys ^^ i am from brazil and i was using " Cronus Emulator " and i wanted change for " Rathena Emulator " but i have some problems, look : setup pf the game: my emulator is " rAThena-Server[16797] " in game: how i repair this error?I can not login in server T_T i dont see anyone problem in configuration in game. My Hexed is 2012-04-10. my char_athena: // Athena Character configuration file. // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // Server Communication username and password. userid: s1 passwd: p1 // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: Flenion Ragnarok Online // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: Flenion-RO // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 127.0.0.1 // Character Server Port char_port: 6121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Type of server. // No functional side effects at the moment. // Displayed next to the server name in the client. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P char_maintenance: 0 // Enable or disable creation of new characters. // Now it is actually supported [Kevin] char_new: 1 // Display (New) in the server list. char_new_display: 0 // Maximum users able to connect to the server. Set to 0 for unlimited. max_connect_user: 0 // Group ID that is allowed to bypass the server limit of users. // Default: -1 = nobody (there are no groups with ID < 0) // See: conf/groups.conf gm_allow_group: -1 // How often should the server save all files? (In seconds) // Note: Applies to all data files on TXT servers. // On SQL servers, it applies to guilds (character save interval is defined on the map config) autosave_time: 60 // Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: yes // Start point, Map name followed by coordinates (x,y) start_point: new_1-1,53,111 // Starting weapon for new characters start_weapon: 1201 // Starting armor for new characters start_armor: 2301 // Starting zeny for new characters start_zeny: 3000000000 // Size for the fame-lists fame_list_alchemist: 10 fame_list_blacksmith: 10 fame_list_taekwon: 10 // Guild earned exp modifier. // Adjusts taxed exp before adding it to the guild's exp. For example, if set // to 200, the guild receives double the player's taxed exp. guild_exp_rate: 100 // Name used for unknown characters unknown_char_name: Unknown // To log the character server? log_char: 1 // Allow or not identical name for characters but with a different case (upper/lower): // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed name_ignoring_case: no // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'char_name_letters' option. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. char_name_option: 1 // Set the letters/symbols that you want use with the 'char_name_option' option. // Note: Don't add spaces unless you mean to add 'space' to the list. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 // How many Characters are allowed per Account ? (0 = disabled) chars_per_account: 0 // Restrict character deletion by BaseLevel // 0: no restriction (players can delete characters of any level) // -X: you can't delete chars with BaseLevel <= X // Y: you can't delete chars with BaseLevel >= Y // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) char_del_level: 0 // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400 // What folder the DB files are in (item_db.txt, etc.) db_path: db import: conf/import/char_conf.txt // _________ // \_ ___ \_______ ____ ____ __ __ ______ // / \ \/\_ __ \/ _ \ / \| | \/ ___/ // \ \____| | \( <_> ) | \ | /\___ \ // \______ /|__| \____/|___| /____//____ > // \/ \/ \/ //----------------------------------------------- // Cronus - Configuração do Login Server //----------------------------------------------- // O Servidor de Login lista na interface este endereço de IP. // NOTA: Mesmo com esta opção ativada o servidor está permitido a rodar em servidores múltiplos // em interfaces múltiplas ao usar as mesmas portas para cada usuário. login_ip: 127.0.0.1 // IP do Servidor de Login // O Servidor de Login exporta este endereço de IP para que os jogadores entrem no servidor. // Coloque abaixo seu endereço de IP. // NOTA: Você deve desligar seu Firewall para que os jogadores possam // conectar-se ao seu computador. //bind_ip: 127.0.0.1 // Porta do Servidor de Login login_port: 6900 // Formato da hora ou data que irá aparecer em certas menssagens. // Podendo colocar 20 caracteres no máximo. // Fomatos comuns: // %I:%M:%S %p (Hora:Minutos:Segundos 12 horas, formato AM/PM) // %H:%M:%S (Hora:Minutos:Segundos, Formato 24 horas) // %d/%b/%Y (Dia/Mês/Ano) // Para uma informação completa, consulte o manual strftime(). // timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Administração Remota (yes para ligado, no para desligado) admin_state: no // Senha da Administração, usada no ladmin (programa perl) para conectar no servidor remoto. // NOTÍCIA: Assim que ativar a Administração Remota mude este valor por questões de segurança. admin_pass: admin // Indicate the IP/host that the server accepts for remote administration. admin_allowed_host: 127.0.0.1 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Permite o uso de _M/_F para criação de novas contas no servidor? new_account: yes // Account registration flood protection system // allowed_regs is the number of registrations allowed in time_allowed (in seconds) allowed_regs: 1 time_allowed: 10 // Nome do arquivo de Log. Todas as opreções recebidas pelo servidor são carregadas neste arquivo. login_log_filename: log/login.log // Para logs do Servidor de Login? // NOTA: O servidor de Login em SQL precisa dos logs do login para fazer funcionar falhas dinâmicas de senha e banimentos. log_login: no // Indique como vai aparecer a data dos logs. date_format: %Y-%m-%d %H:%M:%S // Indique o nível mínimo de GM para o Servidor aceitar conexões. // 0: todos jogadores (jogdores normais são 0. isso é o básico), 1-99: Nível GM min_level_to_connect: 0 // Tempo inicial em segundos para as novas contas limitadas // -1: novas contas criadas com tempo ilimitado (valor básico) // 0 ou mais: para que as novas contas não tenham tempo, ou tenham o tempo em segundos setado start_limited_time: -1 // Checar versão do client no clientinfo? check_client_version: no // Qual versão está habilitada para se conectar? (só funcionará se a opção acima estiver ligada...) client_version_to_connect: 20 // Salvar as senhas como hashs MD5 ao invés de texto? // Nota: Não funcionará com hexeds que usem <passwordencrypt> no clientinfo use_MD5_passwords: no // Funcionalidades de banir por IP (SQL) ipban.enable: yes //ipban.sql.db_hostname: 127.0.0.1 //ipban.sql.db_port: 3306 //ipban.sql.db_username: ragnarok //ipban.sql.db_password: ragnarok //ipban.sql.db_database: ragnarok //ipban.sql.codepage: //ipban.sql.ipban_table: ipbanlist // Dynamic password failure ipban system ipban.dynamic_pass_failure_ban: yes ipban.dynamic_pass_failure_ban_interval: 5 ipban.dynamic_pass_failure_ban_limit: 7 ipban.dynamic_pass_failure_ban_duration: 5 // Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60. // NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop. // Players will still be able to login if an ipban entry exists but the expiration time has already passed. ipban_cleanup_interval: 60 // Interval (in minutes) to execute a DNS/IP update. Disabled by default. // Enable it if your server uses a dynamic IP which changes with time. //ip_sync_interval: 10 // DNS Blacklist Blocking // If enabled, each incoming connection will be tested against the blacklists // on the specified dnsbl_servers (comma-separated list) use_dnsbl: no dnsbl_servers: dnsbl.deltaanime.net // Which account engine to use. // 'auto' selects the first engine available (txt, sql, then others) // (defaults to auto) account.engine: auto // Account data storage configuration // TXT account.txt.account_db: save/account.txt account.txt.case_sensitive: no // SQL //account.sql.db_hostname: 127.0.0.1 //account.sql.db_port: 3306 //account.sql.db_username: ragnarok //account.sql.db_password: ragnarok //account.sql.db_database: ragnarok //account.sql.codepage: //account.sql.case_sensitive: no //account.sql.account_db: login //account.sql.accreg_db: global_reg_value import: conf/inter_athena.conf import: conf/import/login_conf.txt and map_athena: Quote //-------------------------------------------------------------- //rAthena Map-Server Configuration File //-------------------------------------------------------------- // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. //-------------------------------------------------------------- // Configuration Info //-------------------------------------------------------------- // Interserver communication passwords, set in account.txt (or equiv.) userid: s1 passwd: p1 // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 127.0.0.1 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 127.0.0.1 // Map Server Port map_port: 5121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server log selected message types to a file in the /log/ folder //1: Log Warning Messages //2: Log Error and SQL Error messages. //4: Log Debug Messages //Example: "console_msg_log: 7" logs all 3 kinds //Messages logged by this overrides console_silent setting console_msg_log: 0 //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 //Where should the map data be read from? map_cache_file: db/map_cache.dat //Where should all database data be read from? db_path: db // Enable the @guildspy and @partyspy at commands? // Note that enabling them decreases packet sending performance. enable_spy: no // Read map data from GATs and RSWs in GRF files or a data directory // as referenced by grf-files.txt rather than from the mapcache? use_grf: no // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Database autosave time // All characters are saved on this time in seconds (example: // autosave of 60 secs with 60 characters online -> one char is saved every // second) autosave_time: 300 // Min database save intervals (in ms) // Prevent saving characters faster than at this rate (prevents char-server // save-load getting too high as character-count increases) minsave_time: 100 // Apart from the autosave_time, players will also get saved when involved // in the following (add as needed): // 1: after every successful trade // 2: after every vending transaction // 4: after closing storage/guild storage. // 8: After hatching/returning to egg a pet. // 16: After successfully sending a mail with attachment // 32: After successfully submitting an item for auction // 64: After successfully get/delete/complete a quest // NOTE: These settings decrease the chance of dupes/lost items when there's a // server crash at the expense of increasing the map/char server lag. If your // server rarely crashes, but experiences interserver lag, you may want to set // these off. save_settings: 127 // Message of the day file, when a character logs on, this message is displayed. motd_txt: conf/motd.txt // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands. help_txt: conf/help.txt help2_txt: conf/help2.txt charhelp_txt: conf/charhelp.txt // Maps: import: conf/maps_athena.conf import: conf/import/map_conf.txt help-me please !!
  11. almost this. But i wanted recolor only this part but the palette not wanna help-me. Look this image ^^ when I go to the palette, it selects all shades of red and I only want the left part
  12. hi guys again ^ ^ i wanted to know tutorial of how to recolor sprite, Somebody have a tutorial and tools? can i use the magic hand tool is select the part of the sprite and recolor only this part? when i use the pencil the color is weird and not Appears T_T what tool should I use? paint can also be used? why when I saved as 8 bits in paint colors look weird?
  13. Thanks kkkk i will do other map but i will go try a new thing ^^ a black city or other mode ^^
  14. i wrong the textures in download xD ressource here xD http://www.mediafire.com/?rasb2ccc732ocbu only replace the archives xD i wrong the textures in download xD ressource here xD http://www.mediafire.com/?rasb2ccc732ocbu only replace the archives xD
  15. ohh *-* hey a question !! the moviment of the tree only possibles in hexed´s 2012? other question the moviment of the tree was made with the rsm converter made for xarple?
  16. I would not use this texture ^ ^ I was going to use that texture of the floor that white alberta ^ ^ however decided to use the same blue xD Olrox loved your map flower is beautiful even kkk ^ ^
  17. Hi guys ^^ i go show my first scratch map xD!! was hard do it kkkk i dont knew what do a scratch map is so hard kkk well, this is glemior blue palace i was the time doing nothing the i resolved do a map^^ it is a big map and blue and have a beach xD. I recolored some houses of huguel and some flowers ^^ i hope enjoy uhuuu!! ( Sorry my bad english kkk google translator is a trash xD)
  18. beautiful ^^ how many time for do this map?
  19. but the textures, will stay blue like on browedit? ahh !! the sun is which I mark or leave unchecked?
  20. hi guys T_T i am very sad because i did a map and it is very shadow. I hate shadows but najara says what shadows make miracles kkk but do same xD. Ok lets go. My problem is shadow in map and light-s i will show some screenshots ^^ this is my light´s. Now i will go show in game and in broweedit as was the map. with shadows shadowless now in game Ahh other thing. as you can see the textures was gray T_T now.. how i repair the lightmaps?
  21. how i down it? http://svn6.assembla.com/svn/ClientSide/Translation_Project/renewal%20data/ ?? i will have down one for one? my hexed is 2012-04-10, only this archives??
  22. Hi guys ^^ well. i am from brazil and i used bRO " data.grf of the my country " But, i changed for kRO and i wanted know where i download a data folder for my server. " i have knowledge what i posted in wrong topic xD " ( i think )
  23. where i download ... this things^^
  24. ahh ok thanks ^^ close this topic^^ hey syouiji where is the season for speak about emulator?
  25. yeah this only happens when i will go a scratch map '--' when i will go to the " New Map " When is a edition with morroc edition dont appears anyone problem
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