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Myzter

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Everything posted by Myzter

  1. @Cozmic: One required script is missing, check the installation.
  2. Try with this: http://www.4undeads.com/uploads/LuaGenerator.1.3-NET3.5.rar
  3. Sure, if you can help other ppl it's fine.
  4. Look the map console at the moment you walk near that npc, try to use a bigger zone to test.
  5. BK6 and Miner World have common libraries, but both scripts are independent, you can use MW only without problems, just ensure to follow the installation instructions. Your player gain miner points during the drill process, once you level up, whisp to "npc:mine" and send the word "skill" to open the skill interface, it's easy.
  6. What you mean?, please try to be more specific.
  7. There are a problem with your server because is trying to parse a string passed to the function getd, the strings are strings only and shouldn't be parsed like you can see in your log. The message "Failed To Parse -65" is not right, the string is "$@mt1-65" and is a String, please check if your server is using some snipet or something that parse strings. An alternate way to avoid that weird parsing is changing the file "LangManagement.txt", replacing the "-" for "_": Replace this string: "$@mt" + getarg(0) + "-" + getarg(1) With: "$@mt" + getarg(0) + "_" + getarg(1)
  8. @fernandobonela, please put the BK6 scripts in the first lines of your script_custom file.
  9. I don't know what's wrong with your server, pcblockmove is a valid command in rAthena and eAthena, you can see the definition here: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/script_commands.txt
  10. Please check previous posts. Your server doesn't recognize one event, please check the installation steps and look the console just before restart yor server. english sir.. spanish and english languages are full tested, with no errors , please check the information in the table bk6_talk, all messages used by the script should to be there. i think there is no problem in the tablle bk6_talk i got an error message at mapserver when a char is logged into the game. and in the game there is no npc in prontera. (sorry my bad english) Try to put BK6 scripts in the first lines of your script_custom file. Ensure there are not errors loading the scripts.
  11. english sir.. spanish and english languages are full tested, with no errors , please check the information in the table bk6_talk, all messages used by the script should to be there.
  12. Look in the table 'bk_config', there are several configuration parameters, like '$@BKSec2Respond' and '$@BK_DEFLANG$' No, is not a bug, BK6 doesn't allow unjail players manually. With what language are you trying the script?, seems a data error in the multilanguage system.
  13. Thanks PedroHills, your translation was included in the first post. I don't understand what kind of problem you have, please give me more details and ensure you follow all installation steps. Please look the server console, maybe some of the installation steps were missed, search any error or warning. Yes, BK6 detect any try to unjail players and jail them again, is a way to avoid corruption in the hands of your team, any jailed player have to wait the same time as others players with no exceptions. Regards, Myzter
  14. Hello, There are not translations to PT / BR, but you can doit following this instructions: http://rathena.org/board/topic/66834-antibot-botkiller-6/page__st__40#entry168820 If you made it, please share your translation with me, i will update the first post with this file (with your credits). Regards, Myzter
  15. Watch the included video, you can see how the whispering works, look the chat window.
  16. The program is using the original MySQL Connector for .NET, all my connection tests are working fine, local and remote machines. Some systems doesn't work with "localhost", in that cases, you can try with "127.0.0.1" Your user have the rights to connect to your MySQL server and read tables from your database?, look the users declared in your MySQL, commonly "YourUser@localhost" ~ "[email protected]", that means MySQL accept connections from the same machine, but you can define rights for remote machines using the same way giving the public IP, ie: "[email protected]"
  17. Whisp to "npc:mine" (npc:drill doesn't exists), at the beginning you can craft only 1 drill, but you can train the skill "Drill Box" to be able to create more drills for refill. The drill crafting is hard in this game, you need patience because after 6 tries (or more) you will make a drill successfully.
  18. According with the global rates declared in BK6_Config table, an automatic interrogatory will be run on any player that be killing monsters, btw, the manual interrogatory is intended to be a secondary way to control bots on your server.
  19. everything is good i can access bkconfig and npc:bk for manual interrogation im just wondering even my test gm or player killed a monster i think 5 monster there's still no bot police asking my testplayer is there a required amount of monster to kill like 100 monsters to trigger the bot police ? It's rate based, look into bk6_config table and see the parameters to define the rates and other stuff. is it the modules? i set them all to 100% so how long it would take to catch my test player by the bk6 bot or bot police? sorry coz just want to know first what will player may experienced when a bot police catch them.. before i transfer it to live server.. also is there a way to rename the Bot Police ? sorry for too many questions this is the first time i used your bot script never test your old versions coz i think this is much better than the old ones.. The Rates of each module allow you to give higher chances to use some modules over other modules, but the Trigger Rates have to be changed in the table. ie: Module A: 100% Rates, Module B: 50% Rates and Module C: 10% Rates -> After 100 interrogatories the A module will be used 60 times, the B module 30 times and C module 10 times. (approximated values because is a random pattern)
  20. everything is good i can access bkconfig and npc:bk for manual interrogation im just wondering even my test gm or player killed a monster i think 5 monster there's still no bot police asking my testplayer is there a required amount of monster to kill like 100 monsters to trigger the bot police ? It's rate based, look into bk6_config table and see the parameters to define the rates and other stuff.
  21. Whisper to npc:bk and test if have a your good installation.
  22. The "Rate" is the initial rate (n / 100), "Rate Increment" is the rate gained in each deep level, "Rate Limit" is the maximum rate for that item. ie: Definition: - Rate: 100 (1%) - Rate Increment: 10 - Rate Limit: 350 (3.5%) - Final Rate = Rate + (Rate Increment * Deep), Capped at Rate Limit If Deep = 11 > Final Rate = 100 + (10 * 11) > Final Rate = 210 (2.1%) > Final Rate > Rate Limit? No If Deep = 32 > Final Rate = 100 + (10 * 32) > Final Rate = 420 (4.2%) > Final Rate > Rate Limit? Yes >> Final Rate Capped at 350 (3.5%)
  23. Sure, this new version try to be less annoying for users, giving more information than jails, the time it takes a user to answer or the number of retries can be a good indicator to investigate and catch a Bot. If some user relogin to bypass the antibot, just Ban it.
  24. Open BotKiller6.txt and look the sample at line 1044
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