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Posts posted by sweetmole
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hello everyone does anyone here have this kind of game? its pubg style
reference
free or paid pm me
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Hello everybody can someone modify this script , this npc sells refined items in zen, but i want it to sell these items exchanged with some coin and these items need to be item bound in account. thank you
prontera,147,155,5 script Special Store 4_F_KAFRA4,{ vending_open strnpcinfo(0); end; OnInit: vending_add 608,300000; vending_add 607,700000; vending_add 2104,20000000,9,0,4058; vending_add 2104,50000000,10,0,4058; vending_add 2404,50000000,8,0,4097; vending_add 2404,70000000,9,0,4097; vending_add 1208,150000000,10,0,4035,4094,4094,4094; vending_add 1208,150000000,10,0,4035,4094,4094,4094; vending_add 13412,600000000,7,0,4281,4281,4281; vending_add 13413,700000000,7,0,4281,4281,4281; vending_add 13414,999000000,9,0,4281,4281,4281; end; }
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is this account bound?
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hmm no. i dont know why?
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But in my case , all of the monster is not locatable.
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hi there, whenever i use @whereis command it will say this monster oes not spawn normally
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@AnnieRuru hi annie i tried the script. working perfectly. thank you for that!!
one last request please??
when the player finished the quest. it doesnt need to pick one of those aura options. should be @aura 1 only
after the quest is done, this npc will ask you to quest again if they want to change their auras to @aura 2
same thing. kill mobs and item requirements..
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@AnnieRuru thanks a lot. there is a certain item requirements like 20 different items...
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and also cannot be loop. npc will say " you already have aura or something like that " thanks
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hello masters,
Can possible add a item requirements before killing monster??
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not working eng. version
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Hello everyone can someone help me please whenever i try to recompile the server this message came up, btw this source modification is @aura command , also i attached my cliff flle
clif.c:204:3: error: stray '@' in program * @aura ^ clif.c:205:1: error: expected '=', ',', ';', 'asm' or '__attribute__' before '*' token *------------------------------------------*/ ^ clif.c: In function 'aura_getSize': clif.c:282:16: error: 'auraTable' undeclared (first use in this function) return sizeof(auraTable) / (sizeof(int) * 3) - 1; ^ clif.c:282:16: note: each undeclared identifier is reported only once for each function it appears in clif.c: In function 'aura_getAuraEffect': clif.c:295:9: error: 'auraTable' undeclared (first use in this function) return auraTable[aura][pos]; ^ clif.c: At top level: clif.c:338:1: warning: "/*" within comment [-Wcomment] /*========================================== ^ clif.c: In function 'clif_getareachar_unit': clif.c:4759:4: error: 'else' without a previous 'if' else if(tsd->state.size==SZ_MEDIUM) ^ clif.c: In function 'aura_getSize': clif.c:283:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ clif.c: In function 'aura_getAuraEffect': clif.c:296:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ make[1]: *** [obj/clif.o] Error 1 make[1]: Leaving directory `/root/trunk/src/map' make: *** [map] Error 2
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sure @Hyroshima thanks a lot my friend. ang btw im looking also for a item requirements.
give items to npc before doing killing monster. if it is hard just stick with the killing function
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thank you everyone for giving time on this matter.
On 4/9/2018 at 10:17 PM, Hyroshima said:Hi...
prontera,152,166,5 script Quest KMob 4_M_02,{ if(QP_Act) { if(QT_MobKill < .mob_qt[QP_Val]) { mes "You have not completed the mission!","Kill: ["+QT_MobKill+"/"+.mob_qt[QP_Val]+"] "+strmobinfo(1,.mob_id[QP_Val])+""; close; } mes "Congratulations, you completed the quest!"; atcommand "@aura 2"; set QP_Act,0; set QT_MobKill,0; close; } mes "Hello, will I now ask you to kill some monsters for me ok?"; if(select("Ok:I do not want...")==2){ close; } next; set QP_Val,rand(1,getarraysize(.mob_id))-1; //Get a random mob_id set QP_Act,1; mes "Okay, go and kill "+.mob_qt[QP_Val]+"x "+strmobinfo(1,.mob_id[QP_Val])+" !"; close; OnNPCKillEvent: if(QP_Act && killedrid == .mob_id[QP_Val]){ set QT_MobKill,QT_MobKill+1; } end; OnInit: setarray .mob_id[0],1031,1002,1166,1784; //Mob ID, limited (0,126) mobs_ids setarray .mob_qt[0], 1, 2, 3, 5; //Qty kills, limited (0,126) mobs_qty end; }
the script working perfectly, but sir this npc let me to kill only savage mob. i want it to be 4 different mos
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hi everyone
can i request a simple script like this
an npc that gives u a quest to kill 5 different mobs with 1000 qty. item requirements. once done the npc will set @aura to a player
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up. need po ng tulong sa pag apply ng diff or patch file through ftp
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which software i need to use? so noob
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hi there
can someone pls assist or guide me on how to apply .diff or patch file? i just dont get it. pls step by step. thank u so much guyts
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i cant remove the hp penalty. could someone please remove it heres my battle.c
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hello rathena
i have this weird idea that when player1 dies it will automatically say "nani?"
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thank you bro
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Hi there,
Is someone here know how to change the card effect title?
for example hydra card to weapon is "bloody"
the "word bloody" i would like to change it.
TIA!
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artwork sent sir functor
soul link modified stalker
in Source Requests
Posted
hi everyone can someone help me on the same on the latest git? soul link for stalker single strip thank you