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amauni

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Everything posted by amauni

  1. Hi all..... I dont know why my server keep Disconnected all of sudden after giving Map crash signal. How do I detect the problem? TQ
  2. I don't know what has caused this warning. Please help me
  3. Hi thanks for the reply. I've tried it...but it's not working.
  4. My players said that their homunculus wont attack in pvp maps. I dont know where to edit to enable homunculus attacking in pvp maps...
  5. Thanks for the fast reply. Where to look in the folders for PCRE? Im sorry asking this, I'm noob in scripting..
  6. So i was trying to install Disguise Event npc script on my server. But I got some errors even though this is the basic script in rAthena database...please help me to figure it out
  7. Thanks @Scylla for your replies ! I solved it all already...it works now..thank you so much
  8. Thanks for your reply.. i edited the item_db part. But still have an issue with the cards...i double clicked on it but i can't compound it into megingjard slot.. And then i changed the database. i use the database i got from this link Themon full client . It solved the cards problem.. now i can compound the card into megingjard slot. But i got this problem instead..it doesn't show me Megingjard of Bigmouth [1]. It just show me Megingjard [1] even after the card is already compounded in it. (See screen shot) Can show me where to edit the database to make it show me Megingjard of Bigmouth [1]? And as you can see in the screen shot, the other equipments also have cards in it. Kiel-D01 on upper and middle, doppelganger in the mace slot.. Please help me
  9. Hello...i have some problems.. I just installed a new rathena database. Why does my items look like this? In orange colors and purple colors...and i can't compound the cards into megingjard's slot...i double clicking on the cards but nothing happens..and i can't equip the megingjard also..
  10. Thank you for answering. I will try it and get back to you later after getting the result. THANKS!! Here is all the code in my.cnf and im using webuzo as the mysql app...i don't see the words with max_allowed_packet... how do i add the words into the file? Thanks in advance, sir.. [mysqld] datadir=/var/lib/mysql socket=/var/lib/mysql/mysql.sock user=mysql # Disabling symbolic-links is recommended to prevent assorted security risks symbolic-links=0 [mysqld_safe] log-error=/var/log/mysqld.log pid-file=/var/run/mysqld/mysqld.pid
  11. Hi all...my server keep disconnected and in putty console it showed this error...can anyone help me please?
  12. Update your rAthena.... I'm using eAthena... so i supposed this script won't work on eAthena.. is it?
  13. This is what always appears in the console after the installation.
  14. Hi...i installed the MVP Speed Run npc but when i clicked on the npc, nothing showed up. Please tell me where should i edit the script to make the script working..thanks in advance.. its such a very useful script..
  15. Hi...can someone help me add this function script into my npc..i've tried so many times but it doesn't work. - script Sample -1,{ function GetString; OnPCLoginEvent: switch( rand(2) ){ Case 0: set .@String$,GetString( 15,rand(5,10) ); mes "Input the ^FF0000RED COLOUR^000000 part"; mes "^0000FF"+GetString( 15,rand(5,10) )+"^FF0000"+.@String$+"^0000FF"+GetString( 15,rand(3,10) )+"^000000"; input .@Input$; if( .@Input$ != .@String$ ){ mes "Wrong.."; atcommand "@kick "+strcharinfo(0); } break; Case 1: set .@A,rand(1000); set .@B,rand(1000); mes "If A = "+.@A+" B = "+.@B; switch( rand(4) ){ Case 0: set .@Answer,.@A + .@B; mes "How many is A + B ?"; break; Case 1: set .@Answer,.@A - .@B; mes "How many is A - B ?"; break; Case 2: set .@Answer,.@A * .@B; mes "How many is A * B ?"; break; Case 3: set .@Answer,.@A / .@B; mes "How many is A / B ?"; break; } input .@Input; if( .@Input != .@Answer ){ mes "Wrong"; atcommand "@kick "+strcharinfo(0); } break; } close; function GetString { if( getarg(0) & 1 ) setarray .@List$[ getarraysize( .@List$ ) ],"1","2","3","4","5","6","7","8","9"; if( getarg(0) & 2 ) setarray .@List$[ getarraysize( .@List$ ) ],"A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"; if( getarg(0) & 4 ) setarray .@List$[ getarraysize( .@List$ ) ],"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"; if( getarg(0) & 8 ) setarray .@List$[ getarraysize( .@List$ ) ],"!","@","#","$","%","^","&","*","(",")","-","=","/","+"; set .@Str$,""; while( getstrlen( .@Str$ ) < getarg(1) ) set .@Str$,.@Str$ + .@List$[ rand( getarraysize( .@List$ ) ) ]; return .@Str$; } } And this is my npc script which i want to edit the function part : function script AntiBot1 { setarray .@Alphabet$[getarraysize(.@Alphabet$)],"1","2","3","4","5","6","7","8","9","0"; set .@NameLength,rand(4,5); for( set .@i,0; .@i < .@NameLength; set .@i,.@i + 1 ) set .@GeneratedName$,.@GeneratedName$ + .@Alphabet$[ rand( getarraysize( .@Alphabet$ ) ) ]; mes "Please input ^FF0000RED^000000 security number [19^FF0000"+.@GeneratedName$+"^00000043]"; atcommand "@fakename "+.@GeneratedName$; input .@Input$; if( .@Input$ != .@GeneratedName$ ){ mes "WRONG"; atcommand "@Fakename"; close; } atcommand "@Fakename"; return; } Welgaia,87,149,5 script Farming Room 871,{ mes "[Game Master]"; mes "Hello, "+strcharinfo(0)+" I'm Game Master."; next; mes "Solve Antibot"; callfunc "AntiBot1"; next; menu "Poring Coin Room",O_Damn; O_Rule: mes "[Game Master]"; mes "Gold Room"; next; warp "ordeal_3-2",29,152; L_All: announce "Game Master: "+strcharinfo(0)+" Enter Gold Room",0; close; close; O_Damn: mes "[Game Master]"; mes "Farming Room"; next; warp "bat_c02",82,101; L_Blue: announce "Game Master: "+strcharinfo(0)+" Enter Poring Coin Room",0; close; close; LCancel: mes "[Game Master]"; mes "Ygg Seed Room"; next; warp "ordeal_2-2",26,153; L_Red: announce "Game Master: "+strcharinfo(0)+" Enter Ygg Seed Room",0; close; close; OnInit: waitingroom "Hunt Poring Coin!",0; end; } bat_c02,82,101,6 script Game Master 759,{ mes "[Game Master]"; mes "Hello, "+strcharinfo(0)+" I'm Game Master."; next; menu "Free Buff",F_Buff,"Heal Me",Heal_Me,"Main Town",M_To; F_Buff: percentheal 100,100; skilleffect 34,0; sc_start SC_BLESSING,360000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10; specialeffect2 300; emotion e_kis; close; Heal_Me: percentheal 100,100; close; M_To: mes "Hello, "+strcharinfo(0)+" Wanna Go Main Town."; next; mes "Bye!!"; warp "Welgaia",156,101; close; OnInit: waitingroom "Farming Room",0; end; } // ---- Monsters for the Farming Room bat_c02,0,0,0,0 monster Kill Me Please! 1815,50,1000,1100 bat_c02,0,0,0,0 monster Kill Me Please! 1815,50,1000,1100 bat_c02,0,0,0,0 monster Kill Me Please! 1815,50,1000,1100 bat_c02,0,0,0,0 monster Kill Me Please! 1815,50,1000,1100 bat_c02,0,0,0,0 monster Kill Me Please! 1815,50,1000,1100 bat_c02,0,0,0,0 monster Kill Me Please! 1815,50,1000,1100 bat_c02,0,0,0,0 monster Kill Me Please! 1815,50,1000,1100 bat_c02,0,0,0,0 monster Kill Me Please! 1815,50,1000,1100 bat_c02,0,0,0,0 monster Kill Me Please! 1815,50,1000,1100 bat_c02,0,0,0,0 monster Kill Me Please! 1815,50,1000,1100 bat_c02,0,0,0,0 monster Kill Me Please! 1815,50,1000,1100 bat_c02,0,0,0,0 monster Kill Me Please! 1815,80,300,330 bat_c02,0,0,0,0 monster Kill Me Please! 1815,80,300,330 bat_c02,0,0,0,0 monster Kill Me Please! 1815,80,300,330 bat_c02,0,0,0,0 monster Kill Me Please! 1815,80,300,330 bat_c02,0,0,0,0 monster Kill Me Please! 1815,80,300,330 bat_c02,0,0,0,0 monster Kill Me Please! 1815,80,300,330 bat_c02,0,0,0,0 monster Kill Me Please! 1815,80,300,330 bat_c02,0,0,0,0 monster Kill Me Please! 1815,500,300,330 //bat_c02,0,0,0,0 monster Kill Me Please! 1904,10,2000,2200 // mapflag // bat_c02 mapflag nosave SavePoint bat_c02 mapflag noexp bat_c02 mapflag noskill bat_c02 mapflag nomemo bat_c02 mapflag nobranch bat_c02 mapflag nopvp bat_c02 mapflag nogvg Please anyone help me? Thanks :)
  16. "this" originally refer to the current map of the attached player for monster...and i don think this will work for mobcount .... i don't really understand... T.T
  17. thanks for replying. but nothing happened. still same.. T.T
  18. now i've got no more debug. but when i replaced 'this' to some map name such as '06guild_01' (one of the map names in the script).. when i go to other room= 06guild_02... and choose the mob.. what happened is the mob been summoned to 06guild_01 not 06guild_02... T.T
  19. hello.. i just have this minor debug on log screen and i don't feel like "it's fine" to me. it keeps bothering me somehow. =.=" this is the script : // ....... if your server has { Overwriting user function [int__] } don't blame me .......... function script int__ { set .@num, atoi(getarg(0)+""); if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0); set .@l, getstrlen(.@num+""); for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) { set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$; if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$; } return .@num$; } //===== eAthena Script ====================================== //= Private MVP/Branch Room //===== By: =============================================== //= by ~AnnieRuru~ //===== Current Version: ====================================== //= 1.4a //===== Compatible With: ===================================== //= rathena 16819 //===== Description: ========================================= //= Player can rent MVP room for the player him/herself, for party or for guilds //===== Topic ================================================= //= http://www.eathena.ws/board/index.php?showtopic=187654 //===== Additional Comments: ================================== //= 1.0 //= ---- break the tradition which a script only for a player, or only for a party. //= now 1 room can be use for party and another room can use for guilds. //= ---- timeout feature to prevent player owns the room indefinitely, //= by create a new account and sit/@at'ing inside overnight. //= ---- can disable mvp/boss summon via configuration and becomes a branch room script. //= ---- a double check to prevent players rent all the rooms for himself. //= 1.0a //= ---- fix a critial bug that the time count too fast -_-" //= 1.1 //= ---- added item cost to rent or to summon //= ---- added a config to limit summoning per session //= ---- added flood control option //= 1.2 //= ---- rewrite the waitingroom counter //= ---- optimize the script in a way can add custom summon group //= ---- add config to kill the monsters if the room just being left empty //= ---- add GM can kick room in use //= ---- add able to spawn in numbers //= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one //= 1.3 //= ---- fix chatroom countdown issue due to rev13269 //= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room //= ---- add a feature so the GM can know how long the room has rented or abandoned //= 1.4 //= ---- update with new mvp and mini bosses //= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room //= ---- players die inside mvp room shouldn't lose exp //= 1.4a //= ---- fix this to use in rathena //======================================================== // This is the shop for this Branch room IF you already enable it. Can sell whatever things you want. - shop MVP room#branch -1,604:100000,12103:1000000 - script MVP Summoner -1,{ goto L_Start; OnInit: getmapxy .@map$, .@x, .@y, 1; if ( .@map$ == "" ) { // Config --------------------------------------------------------------------------------------- // Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0 set .timeout, 60; // if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0 set .nobodygiveup, 20; // NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny. // the cost to rent a room set .rentitemid, 674; // item id use for rent a room - 674 - mithil coin set .rentitemamount, 0; // amount of items to rent a room set .rentcost, 10000; // otherwise, zeny cost to rent a room // limit each room can only summon 1 monster at a time. (only the Summoning option) // Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs // Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1 set .floodcontrol, 0; // if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs // so what is the maximum input to limit your players summon too many ? set .inputlimit, 30; // If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ? set .killmonster, 1; // Default is yes // Options menu setting for MVP Summoner NPC. set .@menu[0], 0; // Turn Heal option On/Off set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss set .@menu[3], 0; // Turn Group 3 summons On/Off set .@menu[4], 0; // Turn Group 4 summons On/Off set .@menu[5], 0; // Turn Group 5 summons On/Off set .@menu[6], 0; // Turn Group 6 summons On/Off set .@menu[7], 0; // Turn Group 7 summons On/Off set .@menu[8], 0; // Turn Group 8 summons On/Off set .@menu[9], 0; // Turn Group 9 summons On/Off set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above ) // set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc set .respawnmap$, "prontera"; // Note : "SavePoint" does NOT work set .respawnx, 156; set .respawny, 176; // The minimum GM level can kick a room in use set .gmlvlkick, 80; // .limitspawn in previous revision changed to .grouplimit . // it is for limit each monster spawn per session, prevent them only killing same monster again and again // Now you can configure one group has limited summon, and another group has unlimited summon // Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session // .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited // --------- // Group 1 -> MVP // --------- set .group1name$, "MVP"; // Group 1 name set .group1itemid, 674; // item id use for summon any Group 1 monster - 674 - mithil coin set .group1itemamount, 0; // amount of items to summon a Group 1 monster set .group1cost, 10000; // if no item is specify, zeny cost to summon a Group 1 monster set .group1limit, 0; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again setarray .group1id, 1511,// Amon Ra 1647,// Assassin Cross Eremes 1785,// Atroce 1630,// Bacsojin 1039,// Baphomet 1874,// Beelzebub 1272,// Dark Lord 1719,// Datale 1046,// Doppelgangger 1389,// Dracula 1112,// Drake 1115,// Eddga 1418,// Evil Snake Lord 1871,// Fallen Bishop 1252,// Garm 1768,// Gloom Under Night 1086,// Golden Thief Bug 1885,// Gopinich 1649,// High Priest Magaleta 1651,// High Wizard Katrinn 1832,// Ifrit 1492,// Incantation Samurai 1734,// Kiel D-01 1251,// Knight of Windstorm 1779,// Ktullanux // 1980,// Kubkin ( I think this mvp is still new ) 1688,// Lady Tanee 1646,// Lord Knight Seyren 1373,// Lord of Death 1147,// Maya 1059,// Mistress 1150,// Moonlight Flower 1087,// Orc Hero 1190,// Orc Lord 1038,// Osiris 1157,// Pharaoh 1159,// Phreeoni 1623,// RSX 0806 1650,// Sniper Shecil 1583,// Tao Gunka 1708,// Thanatos 1312,// Turtle General 1751,// Valkyrie Randgris 1685,// Vesper 1648,// Whitesmith Harword 1917,// Wounded Morroc 1658;// Ygnizem // --------- // Group 2 -> mini boss // --------- set .group2name$, "mini boss"; // Group 2 name set .group2itemid, 674; // item id use for summon any Group 2 monster - 674 - mithil coin set .group2itemamount, 0; // amount of items to summon a Group 2 monster set .group2cost, 10000; // if no item is specify, zeny cost to summon a Group 2 monster set .group2limit, 0; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again setarray .group2id, 1096,// Angeling 1388,// Archangeling 1219,// Knight of Abyss 1795,// Bloody Knight 1830,// Bow Guardian 1839,// Byorgue 1309,// Cat O' Nine Tail 1283,// Chimera 1302,// Dark Illusion 1198,// Dark Priest 1582,// Deviling 1091,// Dragon Fly 1093,// Eclipse 1205,// Executioner 1783,// Galion 1592,// Gangster 1120,// Ghostring 1259,// Gryphon 1720,// Hydro 1090,// Mastering 1289,// Maya Purple 1262,// Mutant Dragon 1203,// Mysteltainn 1870,// Necromancer 1295,// Owl Baron 1829,// Sword Guardian 1204,// Tirfing 1089,// Toad 1092,// Vagabond Wolf 1765;// Valkyrie // --------- // Group 3 // --------- set .group3name$, "Poring-Family"; // Group 3 name set .group3itemid, 12109; // item id use for summon any Group 3 monster - 12109 - Poring box set .group3itemamount, 1; // amount of items to summon a Group 3 monster set .group3cost, 0; // if no item is specify, zeny cost to summon a Group 3 monster set .group3limit, -5; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again setarray .group3id, 1002,// Poring 1113,// Drops 1031,// Poporing 1242,// Marin 1062,// Santa Poring 1613,// Metaling 1784,// Stapo 1090,// Mastering 1096,// Angeling 1120,// Ghostring 1582,// Deviling 1388,// Arc Angeling 1502;// Pori Pori // --------- // Group 4 // --------- set .group4name$, ""; // Group 4 name set .group4itemid, 0; // item id use for summon any Group 4 monster set .group4itemamount, 0; // amount of items to summon a Group 4 monster set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again setarray .group4id, 1001, 1002; // --------- // Group 5 // --------- set .group5name$, ""; // Group 5 name set .group5itemid, 0; // item id use for summon any Group 5 monster set .group5itemamount, 0; // amount of items to summon a Group 5 monster set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again setarray .group5id, 1001, 1002; // --------- // Group 6 // --------- set .group6name$, ""; // Group 6 name set .group6itemid, 0; // item id use for summon any Group 6 monster set .group6itemamount, 0; // amount of items to summon a Group 6 monster set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again setarray .group6id, 1001, 1002; // --------- // Group 7 // --------- set .group7name$, ""; // Group 7 name set .group7itemid, 0; // item id use for summon any Group 7 monster set .group7itemamount, 0; // amount of items to summon a Group 7 monster set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again setarray .group7id, 1001, 1002; // --------- // Group 8 // --------- set .group8name$, ""; // Group 8 name set .group8itemid, 0; // item id use for summon any Group 8 monster set .group8itemamount, 0; // amount of items to summon a Group 8 monster set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again setarray .group8id, 1001, 1002; // --------- // Group 9 // --------- set .group9name$, ""; // Group 9 name set .group9itemid, 0; // item id use for summon any Group 9 monster set .group9itemamount, 0; // amount of items to summon a Group 9 monster set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again setarray .group9id, 1001, 1002; // Config Ends ------------------------------------------------------------------------ if ( .timeout == 0 ) set .timeout, 60; if ( .nobodygiveup == 0 ) set .nobodygiveup, 5; if ( .inputlimit < 1 ) set .inputlimit, 1; if ( .rentitemid && .rentitemamount ) { if ( getitemname(.rentitemid) == "null" ) { debugmes "Private MVP Room: Rent a room is using invalid item id."; } } set .@i, 1; while ( .@i <= 9 ) { if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) { if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) { debugmes "Private MVP Room: Group no. "+ .@i +" is using invalid item id."; } } set .@i, .@i +1 ; } set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+ .group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+ .group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+ .group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )+":Leave this room:Give up this room"; set .@i, 1; while ( .@i <= 9 ) { setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") ); if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) { set .@j, 0; while ( .@j < getd(".group"+ .@i +"idsize") ) { setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":"; set .@j, .@j +1 ; } } set .@i, .@i +1 ; } } else { sleep 1; mapannounce .@map$, "Admin has refresh the server, please register the room again.", 1; mapwarp .@map$, .respawnmap$, .respawnx, .respawny; } end; L_Start: // I hate gotos ... but ... set .@dif, strnpcinfo(2); if ( .remind[.@dif] == 0 ) { set .remind[.@dif], 1; initnpctimer; } mes "[MVP Summoner]"; mes "Hi, what can I do for you ?"; next; switch ( select(.menu$) ) { case 1: mes "[MVP Summoner]"; if ( mobcount("this","") > 0 ) { mes "I cannot offer heal service when there are monsters around."; close; } sc_end sc_stone; sc_end sc_slowdown; sc_end sc_freeze; sc_end sc_sleep; sc_end sc_curse; sc_end sc_silence; sc_end sc_confusion; sc_end sc_blind; sc_end sc_bleeding; sc_end sc_decreaseagi; sc_end sc_poison; sc_end sc_hallucination; sc_end sc_stripweapon; sc_end sc_striparmor; sc_end sc_striphelm; sc_end sc_stripshield; sc_end sc_changeundead; sc_end sc_orcish; sc_end sc_berserk; sc_end sc_ske; sc_end sc_swoo; sc_end sc_ska; percentheal 100,100; specialeffect2 7; mes "You have completely healed."; close; default: set .@group, @menu -1; if ( .floodcontrol && mobcount("this","") > 0 ) { mes "[MVP Summoner]"; mes "I cannot summon another monster when there are monsters around."; close; } else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) { mes "[MVP Summoner]"; mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +"."; if ( getd(".group"+ .@group +"limit") < 0 ) mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group."; next; } else if ( getd(".group"+ .@group +"cost") ) { mes "[MVP Summoner]"; mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" zeny."; if ( getd(".group"+ .@group +"limit") < 0 ) mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group."; next; } else if ( getd(".group"+ .@group +"limit") < 0 ) { mes "[MVP Summoner]"; mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group."; next; } if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) { mes "[MVP Summoner]"; mes "I'm sorry, but you can't summon any more monster for this group."; close; } else if ( getd(".group"+ .@group +"limit") > 0 ) { for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 ) set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":"; set .@menu, select(.@menu$) -1; } else set .@menu, select( getd(".group"+ .@group +"menu$") ) -1; mes "[MVP Summoner]"; if ( .floodcontrol == 0 && .inputlimit > 1 ) { mes "Input an amount of monsters to summon."; next; input .@amount; if ( .@amount == 0 ) close; else if ( .@amount > .inputlimit ) set .@amount, .inputlimit; mes "[MVP Summoner]"; } else set .@amount, 1; if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) { if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) { mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +"."; close; } } else if ( getd(".group"+ .@group +"cost") ) { if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) { mes "You don't have enough zeny to summon a "+ getd(".group"+ .@group +"name$") +"."; close; } } if ( .floodcontrol && mobcount("this","") > 0 ) { mes "I cannot summon another monster when there are monsters around."; close; } else if ( getd(".group"+ .@group +"limit") > 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) { mes "I'm sorry, but you already summoned that monster too much. Try summon another."; close; } else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) { mes "The amount you input is more than the limit you can summon. Try reduce the amount."; close; } } else if ( getd(".group"+ .@group +"limit") < 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) { mes "I'm sorry, but you can't summon any more monster for this group."; close; } else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) { mes "The amount you input is more than the limit you can summon. Try reduce the amount."; close; } } mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +"."; mes "Ok, get ready ?"; close2; if ( .floodcontrol && mobcount("this","") > 0 ) end; if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) { if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end; delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount; } else if ( getd(".group"+ .@group +"cost") ) { if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) end; set zeny, zeny - getd(".group"+ .@group +"cost") * .@amount; } if ( getd(".group"+ .@group +"limit") > 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end; setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount; } else if ( getd(".group"+ .@group +"limit") < 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end; setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount; } monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount; end; case 11: if ( mobcount("this","") > 0 ) { mes "[MVP Summoner]"; mes "I cannot offer this service when there are monsters around."; close; } close2; callshop "MVP room#branch", 0; end; case 12: mes "[MVP Summoner]"; mes "Are you sure you want to leave this room ?"; mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room."; if ( select( "Yes:No") == 2 ) close; warp .respawnmap$, .respawnx, .respawny; end; case 13: mes "[MVP Summoner]"; getmapxy .@map$, .@x, .@y, 0; if ( getmapusers(.@map$) > 1 ) { mes "There are still some players in this room. Make sure you are the last member in this room to use this option."; close; } mes "Are you sure you want to give up this room ?"; if ( .rentcost ) mes "You will need to pay again to enter this room."; next; if ( select( "Yes:No" ) == 2 ) close; warp .respawnmap$, .respawnx, .respawny; set .remaintime[.@dif], -1; end; } close; OnEnterMap: set .@dif, strnpcinfo(2); set .remind[.@dif], 0; for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 ) deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize"); set .nobodycounter[.@dif], 0; getmapxy .@map$, .@x, .@y ,1; set .starttime[.@dif], gettimetick(2); do { set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2); set .@hour[.@dif], .remainTime[.@dif] / 3600 ; set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ; set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ; delwaitingroom strnpcinfo(0); waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0; if ( getmapusers(.@map$) ) set .nobodycounter[.@dif], 0; else { set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ; if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break; } sleep 995; } while ( .remaintime[.@dif] > 1 ); set .remaintime[.@dif], 0; delwaitingroom "MVP Summoner#"+ .@dif; mapwarp .@map$, .respawnmap$, .respawnx, .respawny; end; OnTimer100: stopnpctimer; npctalk "Hi ~ the bubble above my head is the countdown for using this room."; sleep 2000; npctalk "Sometimes, I can skip for about 1 second in the countdown."; sleep 3000; npctalk "That is because the server is experiencing minor lag problem."; sleep 3000; npctalk "So, don't complain about me cheated for the countdown ~ ^.^"; sleep 3000; npctalk "Have a nice day ~"; end; } prontera,140,174,5 script Private MVP Room 856,{ mes "[Private MVP Room]"; mes "Please select a private MVP room."; if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +"."; else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny."; else mes "You can only use the room for only "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes."; mes " "; for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) { if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) { switch ( .type[.@i] ) { case 1: set .@color$, "^EE8800"; break; case 2: set .@color$, "^70CC11"; break; case 3: set .@color$, "^0000FF"; break; default: set .@color$, "^000000"; } mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000"; } } next; set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]", "MVP Room 2 ["+ getmapusers("06guild_02") +"]", "MVP Room 3 ["+ getmapusers("06guild_03") +"]", "MVP Room 4 ["+ getmapusers("06guild_04") +"]", "MVP Room 5 ["+ getmapusers("06guild_05") +"]", "MVP Room 6 ["+ getmapusers("06guild_06") +"]", "MVP Room 7 ["+ getmapusers("06guild_07") +"]", "MVP Room 8 ["+ getmapusers("06guild_08") +"]"); if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) { if ( .inuseid[.@room] == getcharid(.type[.@room]) ) { if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 ) killmonsterall "06guild_0"+ .@room; warp "06guild_0"+ .@room, 0,0; end; } else { mes "[Private MVP Room]"; switch ( .type[.@room] ) { case 1: set .@color$, "^EE8800Party "; break; case 2: set .@color$, "^70CC11Guild "; break; case 3: set .@color$, "^0000FFPlayer "; } mes "This room is reserved for "; mes .@color$ + .whoinuse$[.@room] +"^000000 ."; if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) { mes "Please select another."; close; } mes " "; mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players"; mes "in that room."; set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner"); mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left."; set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner"); if ( .@nobodycounter ) mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s."; mes "Kick them ?"; next; if ( select ( "No:Yes" ) == 1 ) close; set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1; mes "[Private MVP Room]"; mes "Room#"+ .@room +" is empty now."; close; } } mes "[Private MVP Room]"; if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) { mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room."; close; } } else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) { if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) { mes "You don't have enough zeny to rent a room."; close; } } mes "You reserve this room for ..."; next; set .@type, select("For my party members", "For my guild members", "For personal account use" ); if ( getcharid(.@type) == 0 ) { mes "[Private MVP Room]"; mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+"."; close; } else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) { mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room."; close; } } else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) { mes "[Private MVP Room]"; mes "I'm sorry, somebody else has already register this room faster than you."; close; } for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) { if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) { mes "[Private MVP Room]"; mes "You already rented Room#"+ .@i +". Use that room instead."; close; } } set .type[.@room], .@type; set .inuseid[.@room], getcharid(.@type); set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type ); if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end; delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner"); } else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) { if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end; set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner"); } warp "06guild_0"+ .@room, 0,0; killmonsterall "06guild_0"+ .@room; donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap"; end; OnInit: waitingroom "Private MVP Room",0; end; } 06guild_01,49,49,4 duplicate(MVP Summoner) MVP Summoner#1 116 06guild_02,49,49,4 duplicate(MVP Summoner) MVP Summoner#2 116 06guild_03,49,49,4 duplicate(MVP Summoner) MVP Summoner#3 116 06guild_04,49,49,4 duplicate(MVP Summoner) MVP Summoner#4 116 06guild_05,49,49,4 duplicate(MVP Summoner) MVP Summoner#5 116 06guild_06,49,49,4 duplicate(MVP Summoner) MVP Summoner#6 116 06guild_07,49,49,4 duplicate(MVP Summoner) MVP Summoner#7 116 06guild_08,49,49,4 duplicate(MVP Summoner) MVP Summoner#8 116 06guild_01 mapflag nowarpto 06guild_02 mapflag nowarpto 06guild_03 mapflag nowarpto 06guild_04 mapflag nowarpto 06guild_05 mapflag nowarpto 06guild_06 mapflag nowarpto 06guild_07 mapflag nowarpto 06guild_08 mapflag nowarpto 06guild_01 mapflag nomemo 06guild_02 mapflag nomemo 06guild_03 mapflag nomemo 06guild_04 mapflag nomemo 06guild_05 mapflag nomemo 06guild_06 mapflag nomemo 06guild_07 mapflag nomemo 06guild_08 mapflag nomemo 06guild_01 mapflag noteleport 06guild_02 mapflag noteleport 06guild_03 mapflag noteleport 06guild_04 mapflag noteleport 06guild_05 mapflag noteleport 06guild_06 mapflag noteleport 06guild_07 mapflag noteleport 06guild_08 mapflag noteleport 06guild_01 mapflag nosave SavePoint 06guild_02 mapflag nosave SavePoint 06guild_03 mapflag nosave SavePoint 06guild_04 mapflag nosave SavePoint 06guild_05 mapflag nosave SavePoint 06guild_06 mapflag nosave SavePoint 06guild_07 mapflag nosave SavePoint 06guild_08 mapflag nosave SavePoint 06guild_01 mapflag nopenalty 06guild_02 mapflag nopenalty 06guild_03 mapflag nopenalty 06guild_04 mapflag nopenalty 06guild_05 mapflag nopenalty 06guild_06 mapflag nopenalty 06guild_07 mapflag nopenalty 06guild_08 mapflag nopenalty so, where do i edit the script? please help me..
  20. i've checked and nothing is wrong with the sound files. the error mostly happened when a champion doin asura strike skill.
  21. hello.. who can help me solve this problem? T.T its annoying when sometimes it pop up while my players pvping. Not everytime but just sometimes this error will occured. Most of my players got this Gravity error in pvp when a char dies.. but only sometimes not evertime. plis help me! is it my client that has something wrong with it? if im posting in wrong topic, please move this topic to the right section...
  22. upload ur itemdb.sql to ur RO database in the phpmyadmin? it doesn't affect anything later? *worried* btw, actually i am using eAthena...
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