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Ichigo

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Posts posted by Ichigo

  1. Hello.
    I already have the item_group in yml, but I don't know how to implement it, in the current rathena emulator, the way to do it has changed.

    How do I apply a custom item_group, do I have to modify something else from the db? or from src?

  2. Hello,
    Could someone explain to me how item_groups are implemented in the latest version of rathena?
    I have never used yml, and I see that there are many changes from the version I was using to the current one.
    Thanks.

  3. On 10/25/2021 at 3:10 PM, Mael said:
    std::shared_ptr<item_data> source_it =
    std::shared_ptr<item_data> source_it = item_db.search_aegisname(source_item_name.c_str());
    
    std::shared_ptr<item_data> target_item = 
    item_db.search_aegisname(target_item_name.c_str());

     

    Hola.
    ¿Puedes ayudarnos a terminar de implementar dicho sistema?
    No damos con la solución.
    Gracias.

  4. On 9/14/2021 at 6:58 PM, Capuche said:

    Maybe there is a mistake in your group name ?

    item_group_db_.yml

      - Group: MyItemGroup
        Contain:

    the name in const.yml must be

    IG_MyItemGroup

    because 'IG_' is appended to the name when the file is read.

     

    Hi there.
    We have seen that the problem is that we do not use the main branch.
    If not, a branch where the emulator already has the refine ui and the lapine system implemented.
    But it hasn't been updated for months, and it doesn't contain the const.yml.
    We have tried with the rathena master, and put the lapine system, but it does not compile well, it gives errors.
    Thanks.

  5. On 4/29/2021 at 3:17 PM, Emistry said:

    your groups id are different than the value that stored in the variable

    
    $@LeagueBG1_id1

     

    The ID of the BG group, is the same ID that is in the variable, checked, there is not the fault, that is why I do not understand it.

     

    You can close the post, I already saw the failure.
    It invoked the guardians before setting the variable.

  6. Hello.
    I have a problem with the mob in bg, for some reason it attacks all participants, it does not distinguish between groups.
    Can someone tell me why it can be?
    Thanks.

    This is the code I use to invoke the mob:

    bg_monster $@LeagueBG1_id1,"league",69,212,"Guillaume Bow Guardian",1830,"OBJ#league_a::OnGuardianDead";

     

  7. Hi.
    I want to add to my server some of the new items, but the ID's of the items are greater than 5 digits.
    But the emulator doesn't detect them, it says they don't exist.
    Can anybody help me?
    Thank you.

  8. On 7/13/2018 at 9:54 AM, hendra814 said:

    not found parseNPC.php in lib/flux

    this addons doesn't support in lastest fluxcp

    Exactly, the new versions of flux do not incorporate that file.
    Is there a way to adapt it or if someone has the parseNPC.php file and can share it.
    Thank you.

  9. Hi.
    I have noticed that quest quest that have a specific time to finish does not work ... they are reset instantly.
    Does anyone know why it is?

    For example:
    15115,00:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Brides and Jays"

     

    	switch(checkquest(15115,PLAYTIME)){
    		case -1:
    			classchange( 10035, "Jays#illusionfrozen", bc_self );
    			classchange( 10036, "Brides#illusionfrozen", bc_self );
    			break;
    		case 0:
    		case 1:
    			classchange( HIDDEN_WARP_NPC, "Jays#illusionfrozen", bc_self );
    			classchange( HIDDEN_WARP_NPC, "Brides#illusionfrozen", bc_self );
    			break;
    		case 2:
    			erasequest 15115;
    			set IllusionFrozen,0;
    			classchange( 10035, "Jays#illusionfrozen", bc_self );
    			classchange( 10036, "Brides#illusionfrozen", bc_self );
    			break;
    	}

     

  10. Hi.

    By implementing the overseas boxes, I have realized that the amount does not work.
    As much as you have more than one item, always give only one.

    1002,12411,100,8    // HE Battle Manual
    1002,12412,100,8    // HE Bubble Gum
    1002,14592,100,8    // Job Battle Manual
    1002,7619,100,30    // Enriched Elunium
    1002,7620,100,30    // Enriched Oridecon

    Thank you.

  11. Hi.
    I don't know if it's possible to reach free cast in renewal ...
    I know that before you couldn't, but I see that there is a lot of equipment and skills that reduce fixed cast.
    My question is ... is it possible to have free cast in renewal?
    Thank you.

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