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Scofield

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Everything posted by Scofield

  1. on my map-server this warning message ( WARING skill_unitgrouptickset_search: tickset is full ) is showing, would anyone know why? skill_unitgrouptickset_search: tickset is full
  2. I would like to change the movement of the asura, I wanted him to jump instead of slide, example: the character disappeared and appeared behind the opponent as before. i have an old-time project and i use a version of eathena. I believe that the part corresponding to this is this src/map/skill.c case MO_EXTREMITYFIST: if( skillid == MO_EXTREMITYFIST ) { status_change_end(src,SC_EXPLOSIONSPIRITS,-1); status_change_end(src,SC_BLADESTOP,-1); } //Client expects you to move to target regardless of distance { struct unit_data *ud = unit_bl2ud(src); short dx,dy; int i,speed; i = skillid == MO_EXTREMITYFIST?1:2; //Move 2 cells for Issen, 1 for Asura dx = bl->x - src->x; dy = bl->y - src->y; if (dx < 0) dx-=i; else if (dx > 0) dx+=i; if (dy < 0) dy-=i; else if (dy > 0) dy+=i; if (!dx && !dy) dy++; if (map_getcell(src->m, src->x+dx, src->y+dy, CELL_CHKNOPASS)) { dx = bl->x; dy = bl->y; } else { dx = src->x + dx; dy = src->y + dy; } skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); if(unit_walktoxy(src, dx, dy, 2) && ud) { //Increase can't walk delay to not alter your walk path ud->canmove_tick = tick; speed = status_get_speed(src); for (i = 0; i < ud->walkpath.path_len; i ++) { if(ud->walkpath.path[i]&1) ud->canmove_tick+=7*speed/5; else ud->canmove_tick+=speed; } } } break;
  3. I tested it and the people who take the test and pass the npc question again I wish that people who were not bot the npc would not ask more until she relog
  4. after the char is kicked will the npc work with it again?
  5. i want to put this npc to activate on 3 maps instead of just 1, and even if the person reloged it would be checked again. - script bot2 -1,{ OnInit: OnPCLoadMapEvent: if( !Checking ) end; OnNPCKillEvent: if ( strcharinfo(3) == "bat_c01" ) { set Kill,Kill+1; if( Kill >= rand( 15,35 ) ){ set Checking,1; announce "RO Guard : Bot Check time! Thank you for your patience!",bc_yellow|bc_self; atcommand "@option 2"; mes "[^ff557fRO Guard^000000]"; mes "Please enter the ^FF0000RED COLOUR NUMBER^000000"; next; set .@Number,rand( 999999 ); mes "[^ff557fRO Guard^000000]"; mes "Number : "; mes rand( 999999 )+"^ff0000"+.@Number+"^000000"+rand( 999999 ); input @Number; if( @Number != .@Number ){ mes "Sorry, WRONG."; atcommand "@kick "+strcharinfo(0); }else{ mes "Thank you. You now can move!."; dispbottom "100% of effectiveness."; announce "RO Guard : To rewared your kindness, please take a bonus of some Buffs.",bc_blue|bc_self; sc_start SC_INCREASEAGI,500000,10; sc_start SC_BLESSING,500000,10; percentheal 100,100; atcommand "@option 0 0 0"; if(@cart == 1) { setcart; set @cart,0; } if(@falcon == 1) { setfalcon; set @falcon,0; } if(@riding == 1) { setriding; set @riding,0; } set Checking,0; set Kill,0; } close; } } } bat_c01 mapflag loadevent
  6. where would i put this condition in the script?
  7. Pronto arrumei, bem eu andei mexendo e coloquei ele para iniciar 3 vezes por dia, queria saber como eu deixo apenas se a pessoa estiver em um grupo entrar no evento. tipo se ela não estiver em grupo o npc não recolhe o ticket e nem o ouro e mandar o jogar entrar em um grupo.. outra coisa o grupo usar o ticket e pagar os 500 ouros poderá voltar para o evento quando morrer até os 30 minutos de evento terminar... depois dos 30 minutos o grupo vai ter que pagar denovo
  8. hello I wanted to npc just take players who were in a group, if he does not have a group npc did not complete the lock - script Sample -1,{ OnClock1900: OnClock2000: OnClock2100: for( set .@i,0; .@i < 3; set .@i,.@i + 1 ){ announce "O evento Cheffenia será aberto dentro de "+( 3 - .@i )+" Minutos.",0; sleep 60000; } enablenpc "Cheffenia::bsw"; announce "Evento Cheffenia Aberto.",0; sleep ( 30 * 60000 ); announce "Evento Cheffenia Fechado.",0; OnInit: disablenpc "Cheffenia::bsw"; end; } prontera,164,164,4 script Cheffenia::bsw 421,{ mes "[Riss]"; mes "Olá "+strcharinfo(0)+""; mes "Posso levar seu grupo a um lugar muito misterioso.. "; next; mes "[Riss]"; mes "Enquanto eu viajava por todo esse mundo eu descobrir esse lugar..."; next; mes "[Riss]"; mes "Eu sou um aventureiro..."; mes "Haha~"; next; mes "[Riss]"; mes "Deseja se aventurar na Cheffênia?"; next; menu "É claro!",sim, "Talvez uma outra hora..",nao, "Oque é preciso para ir?",item; sim: if(countitem(7227) < 1) || (countitem(969) < 500){ mes "[Riss]"; mes "Você não tem os itens necessários para embarcar nessa aventura.."; mes "Requerimento:"; mes "1x "+getitemname(7227); mes "500x "+getitemname(969); close; } next; mes "[Riss]"; mes "Você vai enfrentar este desafio ?"; mes "Certo. Em seguida, escolha seu destino ."; next; set .@i, select("Primeiro","Segundo","Terceiro","Quarto"); mes "[Riss]"; mes "Ser cuidadoso, jovem rapaz."; mes "Não fique com raiva de mim."; delitem 7227,1; delitem 969,500; set .@party_id, getcharid(1); close2; warpparty "bossnia_0"+.@i,rand(202,204),rand(202,204),.@party_id; end; nao: mes "[Riss]"; mes "Sempre estarei aqui..."; close; item: mes "[Riss]"; mes "Só é necessário que você me traga esses itens:"; next; mes "x500 Ouro e 1 Passe para Cheffênia"; mes "Ao trabalho.."; close; } // Warp Portals //============================================================ bossnia_01,207,207,0 warp bossnia01 1,1,prontera,155,180 bossnia_02,207,207,0 warp bossnia02 1,1,prontera,155,180 bossnia_03,207,207,0 warp bossnia03 1,1,prontera,155,180 bossnia_04,207,207,0 warp bossnia04 1,1,prontera,155,180 // monster Spawns //============================================================ //---------------------------------------------------------------------------- // bossnia_01 - Bossnia //---------------------------------------------------------------------------- bossnia_01,0,0,0,0 monster Garm 1252,1,7200000,0,1 bossnia_01,0,0,0,0 monster Gloom Under Night 1768,1,7200000,0,1 bossnia_01,0,0,0,0 monster Dark Lord 1272,1,7200000,0,1 bossnia_01,0,0,0,0 monster Doppelganger 1046,1,7200000,0,1 bossnia_01,0,0,0,0 monster Dracula 1389,1,1800000,0,1 bossnia_01,0,0,0,0 monster Drake 1112,1,1800000,0,1 bossnia_01,0,0,0,0 monster Detale 1719,1,7200000,0,1 bossnia_01,0,0,0,0 monster Maya 1147,1,1800000,0,1 bossnia_01,0,0,0,0 monster Mistress 1059,1,1800000,0,1 bossnia_01,0,0,0,0 monster Baphomet 1039,1,1800000,0,1 bossnia_01,0,0,0,0 monster Egnigem Cenia 1658,1,1800000,0,1 bossnia_01,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1 bossnia_01,0,0,0,0 monster Atroce 1785,1,1800000,0,1 bossnia_01,0,0,0,0 monster Vesper 1685,1,7200000,0,1 bossnia_01,0,0,0,0 monster Eddga 1115,1,1800000,0,1 bossnia_01,0,0,0,0 monster Osiris 1038,1,7200000,0,1 bossnia_01,0,0,0,0 monster Orc Lord 1190,1,7200000,0,1 bossnia_01,0,0,0,0 monster Orc Hero 1087,1,1800000,0,1 bossnia_01,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1 bossnia_01,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1 bossnia_01,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1 bossnia_01,0,0,0,0 monster Ktullanux 1779,1,7200000,0,1 bossnia_01,0,0,0,0 monster Kiel D-01 1734,1,7200000,0,1 bossnia_01,0,0,0,0 monster Thanatos Phantom 1708,1,7200000,0,1 bossnia_01,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1 bossnia_01,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1 bossnia_01,0,0,0,0 monster Turtle General 1312,1,7200000,0,1 bossnia_01,0,0,0,0 monster Pharaoh 1157,1,3600000,0,1 bossnia_01,0,0,0,0 monster Stormy Knight 1251,1,3600000,0,1 bossnia_01,0,0,0,0 monster Falling Bishop 1871,1,7200000,0,1 bossnia_01,0,0,0,0 monster Phreeoni 1159,1,7200000,0,1 bossnia_01,0,0,0,0 monster Golden Thief Bug 1086,1,3600000,0,1 bossnia_01,0,0,0,0 monster Evil Snake Lord 1418,1,7200000,0,1 bossnia_01,0,0,0,0 monster RSX-0806 1623,1,7200000,0,1 bossnia_01,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1 bossnia_01,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1 bossnia_01,122,195,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_01,45,118,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_01,196,122,1,1 monster Valkyrie Randgris 1751,1,0,0,1 bossnia_01,142,61,1,1 monster Ifrit 1832,1,0,0,1 //---------------------------------------------------------------------------- // bossnia_02 - Bossnia //---------------------------------------------------------------------------- bossnia_02,0,0,0,0 monster Garm 1252,2,7200000,0,1 bossnia_02,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1 bossnia_02,0,0,0,0 monster Dark Lord 1272,2,7200000,0,1 bossnia_02,0,0,0,0 monster Doppelganger 1046,2,7200000,0,1 bossnia_02,0,0,0,0 monster Dracula 1389,2,1800000,0,1 bossnia_02,0,0,0,0 monster Drake 1112,2,1800000,0,1 bossnia_02,0,0,0,0 monster Detale 1719,2,7200000,0,1 bossnia_02,0,0,0,0 monster Maya 1147,2,1800000,0,1 bossnia_02,0,0,0,0 monster Mistress 1059,2,1800000,0,1 bossnia_02,0,0,0,0 monster Baphomet 1039,2,1800000,0,1 bossnia_02,0,0,0,0 monster Egnigem Cenia 1658,2,1800000,0,1 bossnia_02,0,0,0,0 monster Amon Ra 1511,2,1800000,0,1 bossnia_02,0,0,0,0 monster Atroce 1785,2,1800000,0,1 bossnia_02,0,0,0,0 monster Vesper 1685,2,7200000,0,1 bossnia_02,0,0,0,0 monster Eddga 1115,2,1800000,0,1 bossnia_02,0,0,0,0 monster Osiris 1038,2,7200000,0,1 bossnia_02,0,0,0,0 monster Orc Lord 1190,2,7200000,0,1 bossnia_02,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1 bossnia_02,0,0,0,0 monster Samurai Specter 1492,2,3600000,0,1 bossnia_02,0,0,0,0 monster Moonlight Flower 1150,2,3600000,0,1 bossnia_02,0,0,0,0 monster Lord of the Dead 1373,2,3600000,0,1 bossnia_02,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1 bossnia_02,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1 bossnia_02,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1 bossnia_02,0,0,0,0 monster Lady Tanee 1688,2,3600000,0,1 bossnia_02,0,0,0,0 monster Tao Gunka 1583,2,3600000,0,1 bossnia_02,0,0,0,0 monster Turtle General 1312,2,7200000,0,1 bossnia_02,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1 bossnia_02,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1 bossnia_02,0,0,0,0 monster Falling Bishop 1871,2,7200000,0,1 bossnia_02,0,0,0,0 monster Phreeoni 1159,2,7200000,0,1 bossnia_02,0,0,0,0 monster Golden Thief Bug 1086,2,3600000,0,1 bossnia_02,0,0,0,0 monster Evil Snake Lord 1418,2,7200000,0,1 bossnia_02,0,0,0,0 monster RSX-0806 1623,2,7200000,0,1 bossnia_02,0,0,0,0 monster Assassin Cross Eremes 1647,2,0,0,1 bossnia_02,137,118,1,1 monster Whitesmith Howard 1648,2,0,0,1 bossnia_02,122,195,1,1 monster Beelzebub 1873,2,0,0,1 bossnia_02,45,118,1,1 monster Beelzebub 1873,2,0,0,1 bossnia_02,196,122,1,1 monster Valkyrie Randgris 1751,2,0,0,1 bossnia_02,142,61,1,1 monster Ifrit 1832,2,0,0,1 //---------------------------------------------------------------------------- // bossnia_03 - Bossnia //---------------------------------------------------------------------------- bossnia_03,0,0,0,0 monster Garm 1252,3,7200000,0,1 bossnia_03,0,0,0,0 monster Gloom Under Night 1768,3,7200000,0,1 bossnia_03,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1 bossnia_03,0,0,0,0 monster Doppelganger 1046,3,7200000,0,1 bossnia_03,0,0,0,0 monster Dracula 1389,3,1800000,0,1 bossnia_03,0,0,0,0 monster Drake 1112,3,1800000,0,1 bossnia_03,0,0,0,0 monster Detale 1719,3,7200000,0,1 bossnia_03,0,0,0,0 monster Maya 1147,3,1800000,0,1 bossnia_03,0,0,0,0 monster Mistress 1059,3,1800000,0,1 bossnia_03,0,0,0,0 monster Baphomet 1039,3,1800000,0,1 bossnia_03,0,0,0,0 monster Egnigem Cenia 1658,3,1800000,0,1 bossnia_03,0,0,0,0 monster Amon Ra 1511,3,1800000,0,1 bossnia_03,0,0,0,0 monster Atroce 1785,3,1800000,0,1 bossnia_03,0,0,0,0 monster Vesper 1685,3,7200000,0,1 bossnia_03,0,0,0,0 monster Eddga 1115,3,1800000,0,1 bossnia_03,0,0,0,0 monster Osiris 1038,3,7200000,0,1 bossnia_03,0,0,0,0 monster Orc Lord 1190,3,7200000,0,1 bossnia_03,0,0,0,0 monster Orc Hero 1087,3,1800000,0,1 bossnia_03,0,0,0,0 monster Samurai Specter 1492,3,3600000,0,1 bossnia_03,0,0,0,0 monster Moonlight Flower 1150,3,3600000,0,1 bossnia_03,0,0,0,0 monster Lord of the Dead 1373,3,3600000,0,1 bossnia_03,0,0,0,0 monster Ktullanux 1779,3,7200000,0,1 bossnia_03,0,0,0,0 monster Kiel D-01 1734,3,7200000,0,1 bossnia_03,0,0,0,0 monster Thanatos Phantom 1708,3,7200000,0,1 bossnia_03,0,0,0,0 monster Lady Tanee 1688,3,3600000,0,1 bossnia_03,0,0,0,0 monster Tao Gunka 1583,3,3600000,0,1 bossnia_03,0,0,0,0 monster Turtle General 1312,3,7200000,0,1 bossnia_03,0,0,0,0 monster Pharaoh 1157,3,3600000,0,1 bossnia_03,0,0,0,0 monster Stormy Knight 1251,3,3600000,0,1 bossnia_03,0,0,0,0 monster Falling Bishop 1871,3,7200000,0,1 bossnia_03,0,0,0,0 monster Phreeoni 1159,3,7200000,0,1 bossnia_03,0,0,0,0 monster Golden Thief Bug 1086,3,3600000,0,1 bossnia_03,0,0,0,0 monster Evil Snake Lord 1418,3,7200000,0,1 bossnia_03,0,0,0,0 monster RSX-0806 1623,3,7200000,0,1 bossnia_03,0,0,0,0 monster Assassin Cross Eremes 1647,3,0,0,1 bossnia_03,137,118,1,1 monster Whitesmith Howard 1648,3,0,0,1 bossnia_03,122,195,1,1 monster Beelzebub 1873,3,0,0,1 bossnia_03,45,118,1,1 monster Beelzebub 1873,3,0,0,1 bossnia_03,196,122,1,1 monster Valkyrie Randgris 1751,3,0,0,1 bossnia_03,142,61,1,1 monster Ifrit 1832,3,0,0,1 //---------------------------------------------------------------------------- // bossnia_04 - Bossnia //---------------------------------------------------------------------------- bossnia_04,0,0,0,0 monster Garm 1252,4,7200000,0,1 bossnia_04,0,0,0,0 monster Gloom Under Night 1768,4,7200000,0,1 bossnia_04,0,0,0,0 monster Dark Lord 1272,4,7200000,0,1 bossnia_04,0,0,0,0 monster Doppelganger 1046,4,7200000,0,1 bossnia_04,0,0,0,0 monster Dracula 1389,4,1800000,0,1 bossnia_04,0,0,0,0 monster Drake 1112,4,1800000,0,1 bossnia_04,0,0,0,0 monster Detale 1719,4,7200000,0,1 bossnia_04,0,0,0,0 monster Maya 1147,4,1800000,0,1 bossnia_04,0,0,0,0 monster Mistress 1059,4,1800000,0,1 bossnia_04,0,0,0,0 monster Baphomet 1039,4,1800000,0,1 bossnia_04,0,0,0,0 monster Egnigem Cenia 1658,4,1800000,0,1 bossnia_04,0,0,0,0 monster Amon Ra 1511,4,1800000,0,1 bossnia_04,0,0,0,0 monster Atroce 1785,4,1800000,0,1 bossnia_04,0,0,0,0 monster Vesper 1685,4,7200000,0,1 bossnia_04,0,0,0,0 monster Eddga 1115,4,1800000,0,1 bossnia_04,0,0,0,0 monster Osiris 1038,4,7200000,0,1 bossnia_04,0,0,0,0 monster Orc Lord 1190,4,7200000,0,1 bossnia_04,0,0,0,0 monster Orc Hero 1087,4,1800000,0,1 bossnia_04,0,0,0,0 monster Samurai Specter 1492,4,3600000,0,1 bossnia_04,0,0,0,0 monster Moonlight Flower 1150,4,3600000,0,1 bossnia_04,0,0,0,0 monster Lord of the Dead 1373,4,3600000,0,1 bossnia_04,0,0,0,0 monster Ktullanux 1779,4,7200000,0,1 bossnia_04,0,0,0,0 monster Kiel D-01 1734,4,7200000,0,1 bossnia_04,0,0,0,0 monster Thanatos Phantom 1708,4,7200000,0,1 bossnia_04,0,0,0,0 monster Lady Tanee 1688,4,3600000,0,1 bossnia_04,0,0,0,0 monster Tao Gunka 1583,4,3600000,0,1 bossnia_04,0,0,0,0 monster Turtle General 1312,4,7200000,0,1 bossnia_04,0,0,0,0 monster Pharaoh 1157,4,3600000,0,1 bossnia_04,0,0,0,0 monster Stormy Knight 1251,4,3600000,0,1 bossnia_04,0,0,0,0 monster Falling Bishop 1871,4,7200000,0,1 bossnia_04,0,0,0,0 monster Phreeoni 1159,4,7200000,0,1 bossnia_04,0,0,0,0 monster Golden Thief Bug 1086,4,3600000,0,1 bossnia_04,0,0,0,0 monster Evil Snake Lord 1418,4,7200000,0,1 bossnia_04,0,0,0,0 monster RSX-0806 1623,4,7200000,0,1 bossnia_04,0,0,0,0 monster Assassin Cross Eremes 1647,4,0,0,1 bossnia_04,137,118,1,1 monster Whitesmith Howard 1648,4,0,0,1 bossnia_04,122,195,1,1 monster Beelzebub 1873,4,0,0,1 bossnia_04,45,118,1,1 monster Beelzebub 1873,4,0,0,1 bossnia_04,196,122,1,1 monster Valkyrie Randgris 1751,4,0,0,1 bossnia_04,142,61,1,1 monster Ifrit 1832,4,0,0,1 bossnia_01 mapflag nowarpto bossnia_02 mapflag nowarpto bossnia_03 mapflag nowarpto bossnia_04 mapflag nowarpto bossnia_01 mapflag nowarp bossnia_02 mapflag nowarp bossnia_03 mapflag nowarp bossnia_04 mapflag nowarp bossnia_01 mapflag nomemo bossnia_02 mapflag nomemo bossnia_03 mapflag nomemo bossnia_04 mapflag nomemo bossnia_01 mapflag nobranch bossnia_02 mapflag nobranch bossnia_03 mapflag nobranch bossnia_04 mapflag nobranch bossnia_01 mapflag noreturn bossnia_02 mapflag noreturn bossnia_03 mapflag noreturn bossnia_04 mapflag noreturn bossnia_01 mapflag nosave SavePoint bossnia_02 mapflag nosave SavePoint bossnia_03 mapflag nosave SavePoint bossnia_04 mapflag nosave SavePoint
  9. Olá eu tenho esse npc do evento cheffenia, eu queria que ele abrisse apenas em um certo horario, no caso apenas aos sábados das 20 as 21. - script Sample -1,{ OnClock1900: OnClock2000: OnClock2100: for( set .@i,0; .@i < 3; set .@i,.@i + 1 ){ announce "O evento Cheffenia será aberto dentro de "+( 3 - .@i )+" Minutos.",0; sleep 60000; } enablenpc "Cheffenia"; announce "Evento Cheffenia Aberto.",0; sleep ( 30 * 60000 ); announce "Evento Cheffenia Fechado.",0; OnInit: disablenpc "Cheffenia"; end; } prontera,164,164,4 script Cheffenia 421,{ mes "[Riss]"; mes "Olá "+strcharinfo(0)+""; mes "Posso levar seu grupo a um lugar muito misterioso.. "; next; mes "[Riss]"; mes "Enquanto eu viajava por todo esse mundo eu descobrir esse lugar..."; next; mes "[Riss]"; mes "Eu sou um aventureiro..."; mes "Haha~"; next; mes "[Riss]"; mes "Deseja se aventurar na Cheffênia?"; next; menu "É claro!",sim, "Talvez uma outra hora..",nao, "Oque é preciso para ir?",item; sim: if(countitem(7227) < 1) || (countitem(969) < 500){ mes "[Riss]"; mes "Você não tem os itens necessários para embarcar nessa aventura.."; mes "Requerimento:"; mes "1x "+getitemname(7227); mes "500x "+getitemname(969); close; } next; mes "[Riss]"; mes "Você vai enfrentar este desafio ?"; mes "Certo. Em seguida, escolha seu destino ."; next; set .@i, select("Primeiro","Segundo","Terceiro","Quarto"); mes "[Riss]"; mes "Ser cuidadoso, jovem rapaz."; mes "Não fique com raiva de mim."; delitem 7227,1; delitem 969,500; set .@party_id, getcharid(1); close2; warpparty "bossnia_0"+.@i,rand(202,204),rand(202,204),.@party_id; warp "bossnia_0"+.@i,rand(202,204),rand(202,204); end; nao: mes "[Riss]"; mes "Sempre estarei aqui..."; close; item: mes "[Riss]"; mes "Só é necessário que você me traga esses itens:"; next; mes "x500 Ouro e 1 Passe para Cheffênia"; mes "Ao trabalho.."; close; } // Warp Portals //============================================================ bossnia_01,207,207,0 warp bossnia01 1,1,prontera,155,180 bossnia_02,207,207,0 warp bossnia02 1,1,prontera,155,180 bossnia_03,207,207,0 warp bossnia03 1,1,prontera,155,180 bossnia_04,207,207,0 warp bossnia04 1,1,prontera,155,180 // monster Spawns //============================================================ //---------------------------------------------------------------------------- // bossnia_01 - Bossnia //---------------------------------------------------------------------------- bossnia_01,0,0,0,0 monster Garm 1252,1,7200000,0,1 bossnia_01,0,0,0,0 monster Gloom Under Night 1768,1,7200000,0,1 bossnia_01,0,0,0,0 monster Dark Lord 1272,1,7200000,0,1 bossnia_01,0,0,0,0 monster Doppelganger 1046,1,7200000,0,1 bossnia_01,0,0,0,0 monster Dracula 1389,1,1800000,0,1 bossnia_01,0,0,0,0 monster Drake 1112,1,1800000,0,1 bossnia_01,0,0,0,0 monster Detale 1719,1,7200000,0,1 bossnia_01,0,0,0,0 monster Maya 1147,1,1800000,0,1 bossnia_01,0,0,0,0 monster Mistress 1059,1,1800000,0,1 bossnia_01,0,0,0,0 monster Baphomet 1039,1,1800000,0,1 bossnia_01,0,0,0,0 monster Egnigem Cenia 1658,1,1800000,0,1 bossnia_01,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1 bossnia_01,0,0,0,0 monster Atroce 1785,1,1800000,0,1 bossnia_01,0,0,0,0 monster Vesper 1685,1,7200000,0,1 bossnia_01,0,0,0,0 monster Eddga 1115,1,1800000,0,1 bossnia_01,0,0,0,0 monster Osiris 1038,1,7200000,0,1 bossnia_01,0,0,0,0 monster Orc Lord 1190,1,7200000,0,1 bossnia_01,0,0,0,0 monster Orc Hero 1087,1,1800000,0,1 bossnia_01,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1 bossnia_01,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1 bossnia_01,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1 bossnia_01,0,0,0,0 monster Ktullanux 1779,1,7200000,0,1 bossnia_01,0,0,0,0 monster Kiel D-01 1734,1,7200000,0,1 bossnia_01,0,0,0,0 monster Thanatos Phantom 1708,1,7200000,0,1 bossnia_01,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1 bossnia_01,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1 bossnia_01,0,0,0,0 monster Turtle General 1312,1,7200000,0,1 bossnia_01,0,0,0,0 monster Pharaoh 1157,1,3600000,0,1 bossnia_01,0,0,0,0 monster Stormy Knight 1251,1,3600000,0,1 bossnia_01,0,0,0,0 monster Falling Bishop 1871,1,7200000,0,1 bossnia_01,0,0,0,0 monster Phreeoni 1159,1,7200000,0,1 bossnia_01,0,0,0,0 monster Golden Thief Bug 1086,1,3600000,0,1 bossnia_01,0,0,0,0 monster Evil Snake Lord 1418,1,7200000,0,1 bossnia_01,0,0,0,0 monster RSX-0806 1623,1,7200000,0,1 bossnia_01,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1 bossnia_01,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1 bossnia_01,122,195,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_01,45,118,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_01,196,122,1,1 monster Valkyrie Randgris 1751,1,0,0,1 bossnia_01,142,61,1,1 monster Ifrit 1832,1,0,0,1 //---------------------------------------------------------------------------- // bossnia_02 - Bossnia //---------------------------------------------------------------------------- bossnia_02,0,0,0,0 monster Garm 1252,2,7200000,0,1 bossnia_02,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1 bossnia_02,0,0,0,0 monster Dark Lord 1272,2,7200000,0,1 bossnia_02,0,0,0,0 monster Doppelganger 1046,2,7200000,0,1 bossnia_02,0,0,0,0 monster Dracula 1389,2,1800000,0,1 bossnia_02,0,0,0,0 monster Drake 1112,2,1800000,0,1 bossnia_02,0,0,0,0 monster Detale 1719,2,7200000,0,1 bossnia_02,0,0,0,0 monster Maya 1147,2,1800000,0,1 bossnia_02,0,0,0,0 monster Mistress 1059,2,1800000,0,1 bossnia_02,0,0,0,0 monster Baphomet 1039,2,1800000,0,1 bossnia_02,0,0,0,0 monster Egnigem Cenia 1658,2,1800000,0,1 bossnia_02,0,0,0,0 monster Amon Ra 1511,2,1800000,0,1 bossnia_02,0,0,0,0 monster Atroce 1785,2,1800000,0,1 bossnia_02,0,0,0,0 monster Vesper 1685,2,7200000,0,1 bossnia_02,0,0,0,0 monster Eddga 1115,2,1800000,0,1 bossnia_02,0,0,0,0 monster Osiris 1038,2,7200000,0,1 bossnia_02,0,0,0,0 monster Orc Lord 1190,2,7200000,0,1 bossnia_02,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1 bossnia_02,0,0,0,0 monster Samurai Specter 1492,2,3600000,0,1 bossnia_02,0,0,0,0 monster Moonlight Flower 1150,2,3600000,0,1 bossnia_02,0,0,0,0 monster Lord of the Dead 1373,2,3600000,0,1 bossnia_02,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1 bossnia_02,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1 bossnia_02,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1 bossnia_02,0,0,0,0 monster Lady Tanee 1688,2,3600000,0,1 bossnia_02,0,0,0,0 monster Tao Gunka 1583,2,3600000,0,1 bossnia_02,0,0,0,0 monster Turtle General 1312,2,7200000,0,1 bossnia_02,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1 bossnia_02,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1 bossnia_02,0,0,0,0 monster Falling Bishop 1871,2,7200000,0,1 bossnia_02,0,0,0,0 monster Phreeoni 1159,2,7200000,0,1 bossnia_02,0,0,0,0 monster Golden Thief Bug 1086,2,3600000,0,1 bossnia_02,0,0,0,0 monster Evil Snake Lord 1418,2,7200000,0,1 bossnia_02,0,0,0,0 monster RSX-0806 1623,2,7200000,0,1 bossnia_02,0,0,0,0 monster Assassin Cross Eremes 1647,2,0,0,1 bossnia_02,137,118,1,1 monster Whitesmith Howard 1648,2,0,0,1 bossnia_02,122,195,1,1 monster Beelzebub 1873,2,0,0,1 bossnia_02,45,118,1,1 monster Beelzebub 1873,2,0,0,1 bossnia_02,196,122,1,1 monster Valkyrie Randgris 1751,2,0,0,1 bossnia_02,142,61,1,1 monster Ifrit 1832,2,0,0,1 //---------------------------------------------------------------------------- // bossnia_03 - Bossnia //---------------------------------------------------------------------------- bossnia_03,0,0,0,0 monster Garm 1252,3,7200000,0,1 bossnia_03,0,0,0,0 monster Gloom Under Night 1768,3,7200000,0,1 bossnia_03,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1 bossnia_03,0,0,0,0 monster Doppelganger 1046,3,7200000,0,1 bossnia_03,0,0,0,0 monster Dracula 1389,3,1800000,0,1 bossnia_03,0,0,0,0 monster Drake 1112,3,1800000,0,1 bossnia_03,0,0,0,0 monster Detale 1719,3,7200000,0,1 bossnia_03,0,0,0,0 monster Maya 1147,3,1800000,0,1 bossnia_03,0,0,0,0 monster Mistress 1059,3,1800000,0,1 bossnia_03,0,0,0,0 monster Baphomet 1039,3,1800000,0,1 bossnia_03,0,0,0,0 monster Egnigem Cenia 1658,3,1800000,0,1 bossnia_03,0,0,0,0 monster Amon Ra 1511,3,1800000,0,1 bossnia_03,0,0,0,0 monster Atroce 1785,3,1800000,0,1 bossnia_03,0,0,0,0 monster Vesper 1685,3,7200000,0,1 bossnia_03,0,0,0,0 monster Eddga 1115,3,1800000,0,1 bossnia_03,0,0,0,0 monster Osiris 1038,3,7200000,0,1 bossnia_03,0,0,0,0 monster Orc Lord 1190,3,7200000,0,1 bossnia_03,0,0,0,0 monster Orc Hero 1087,3,1800000,0,1 bossnia_03,0,0,0,0 monster Samurai Specter 1492,3,3600000,0,1 bossnia_03,0,0,0,0 monster Moonlight Flower 1150,3,3600000,0,1 bossnia_03,0,0,0,0 monster Lord of the Dead 1373,3,3600000,0,1 bossnia_03,0,0,0,0 monster Ktullanux 1779,3,7200000,0,1 bossnia_03,0,0,0,0 monster Kiel D-01 1734,3,7200000,0,1 bossnia_03,0,0,0,0 monster Thanatos Phantom 1708,3,7200000,0,1 bossnia_03,0,0,0,0 monster Lady Tanee 1688,3,3600000,0,1 bossnia_03,0,0,0,0 monster Tao Gunka 1583,3,3600000,0,1 bossnia_03,0,0,0,0 monster Turtle General 1312,3,7200000,0,1 bossnia_03,0,0,0,0 monster Pharaoh 1157,3,3600000,0,1 bossnia_03,0,0,0,0 monster Stormy Knight 1251,3,3600000,0,1 bossnia_03,0,0,0,0 monster Falling Bishop 1871,3,7200000,0,1 bossnia_03,0,0,0,0 monster Phreeoni 1159,3,7200000,0,1 bossnia_03,0,0,0,0 monster Golden Thief Bug 1086,3,3600000,0,1 bossnia_03,0,0,0,0 monster Evil Snake Lord 1418,3,7200000,0,1 bossnia_03,0,0,0,0 monster RSX-0806 1623,3,7200000,0,1 bossnia_03,0,0,0,0 monster Assassin Cross Eremes 1647,3,0,0,1 bossnia_03,137,118,1,1 monster Whitesmith Howard 1648,3,0,0,1 bossnia_03,122,195,1,1 monster Beelzebub 1873,3,0,0,1 bossnia_03,45,118,1,1 monster Beelzebub 1873,3,0,0,1 bossnia_03,196,122,1,1 monster Valkyrie Randgris 1751,3,0,0,1 bossnia_03,142,61,1,1 monster Ifrit 1832,3,0,0,1 //---------------------------------------------------------------------------- // bossnia_04 - Bossnia //---------------------------------------------------------------------------- bossnia_04,0,0,0,0 monster Garm 1252,4,7200000,0,1 bossnia_04,0,0,0,0 monster Gloom Under Night 1768,4,7200000,0,1 bossnia_04,0,0,0,0 monster Dark Lord 1272,4,7200000,0,1 bossnia_04,0,0,0,0 monster Doppelganger 1046,4,7200000,0,1 bossnia_04,0,0,0,0 monster Dracula 1389,4,1800000,0,1 bossnia_04,0,0,0,0 monster Drake 1112,4,1800000,0,1 bossnia_04,0,0,0,0 monster Detale 1719,4,7200000,0,1 bossnia_04,0,0,0,0 monster Maya 1147,4,1800000,0,1 bossnia_04,0,0,0,0 monster Mistress 1059,4,1800000,0,1 bossnia_04,0,0,0,0 monster Baphomet 1039,4,1800000,0,1 bossnia_04,0,0,0,0 monster Egnigem Cenia 1658,4,1800000,0,1 bossnia_04,0,0,0,0 monster Amon Ra 1511,4,1800000,0,1 bossnia_04,0,0,0,0 monster Atroce 1785,4,1800000,0,1 bossnia_04,0,0,0,0 monster Vesper 1685,4,7200000,0,1 bossnia_04,0,0,0,0 monster Eddga 1115,4,1800000,0,1 bossnia_04,0,0,0,0 monster Osiris 1038,4,7200000,0,1 bossnia_04,0,0,0,0 monster Orc Lord 1190,4,7200000,0,1 bossnia_04,0,0,0,0 monster Orc Hero 1087,4,1800000,0,1 bossnia_04,0,0,0,0 monster Samurai Specter 1492,4,3600000,0,1 bossnia_04,0,0,0,0 monster Moonlight Flower 1150,4,3600000,0,1 bossnia_04,0,0,0,0 monster Lord of the Dead 1373,4,3600000,0,1 bossnia_04,0,0,0,0 monster Ktullanux 1779,4,7200000,0,1 bossnia_04,0,0,0,0 monster Kiel D-01 1734,4,7200000,0,1 bossnia_04,0,0,0,0 monster Thanatos Phantom 1708,4,7200000,0,1 bossnia_04,0,0,0,0 monster Lady Tanee 1688,4,3600000,0,1 bossnia_04,0,0,0,0 monster Tao Gunka 1583,4,3600000,0,1 bossnia_04,0,0,0,0 monster Turtle General 1312,4,7200000,0,1 bossnia_04,0,0,0,0 monster Pharaoh 1157,4,3600000,0,1 bossnia_04,0,0,0,0 monster Stormy Knight 1251,4,3600000,0,1 bossnia_04,0,0,0,0 monster Falling Bishop 1871,4,7200000,0,1 bossnia_04,0,0,0,0 monster Phreeoni 1159,4,7200000,0,1 bossnia_04,0,0,0,0 monster Golden Thief Bug 1086,4,3600000,0,1 bossnia_04,0,0,0,0 monster Evil Snake Lord 1418,4,7200000,0,1 bossnia_04,0,0,0,0 monster RSX-0806 1623,4,7200000,0,1 bossnia_04,0,0,0,0 monster Assassin Cross Eremes 1647,4,0,0,1 bossnia_04,137,118,1,1 monster Whitesmith Howard 1648,4,0,0,1 bossnia_04,122,195,1,1 monster Beelzebub 1873,4,0,0,1 bossnia_04,45,118,1,1 monster Beelzebub 1873,4,0,0,1 bossnia_04,196,122,1,1 monster Valkyrie Randgris 1751,4,0,0,1 bossnia_04,142,61,1,1 monster Ifrit 1832,4,0,0,1 bossnia_01 mapflag nowarpto bossnia_02 mapflag nowarpto bossnia_03 mapflag nowarpto bossnia_04 mapflag nowarpto bossnia_01 mapflag nowarp bossnia_02 mapflag nowarp bossnia_03 mapflag nowarp bossnia_04 mapflag nowarp bossnia_01 mapflag nomemo bossnia_02 mapflag nomemo bossnia_03 mapflag nomemo bossnia_04 mapflag nomemo bossnia_01 mapflag nobranch bossnia_02 mapflag nobranch bossnia_03 mapflag nobranch bossnia_04 mapflag nobranch bossnia_01 mapflag noreturn bossnia_02 mapflag noreturn bossnia_03 mapflag noreturn bossnia_04 mapflag noreturn bossnia_01 mapflag nosave SavePoint bossnia_02 mapflag nosave SavePoint bossnia_03 mapflag nosave SavePoint bossnia_04 mapflag nosave SavePoint
  10. O problema é que as pessoas estão usando o ticket estão ganhando outro, eles deveriam ganhar outro apenas se eles não estivesse equipado o item.
  11. Muito obrigado.. como ficaria para outras partes? tipo essa é para arma, eu tenho ticket para 20022,Ticket_Refine_Cabeça,Ticket Refine Cabeça,2,1,,10,,,,,0xFFFFFFFF,7,2,,,,,,{if(getequipisequiped(1)){successrefitem 1; dispbottom "[Refine] Equipamento refinado.";}else getitem 20022,1; },{},{} 20023,Ticket_Refine_Armadura,Ticket Refine Armadura,2,1,,10,,,,,0xFFFFFFFF,7,2,,,,,,{if(getequipisequiped(2)){successrefitem 2; dispbottom "[Refine] Equipamento refinado.";}else getitem 20023,1; },{},{} 20024,Ticket_Refine_Arma,Ticket Refine Arma,2,1,,10,,,,,0xFFFFFFFF,7,2,,,,,,{if(getequipisequiped(4)){successrefitem 4; dispbottom "[Refine] Equipamento refinado.";}else getitem 20024,1; },{},{} 20025,Ticket_Refine_Escudo,Ticket Refine Escudo,2,1,,10,,,,,0xFFFFFFFF,7,2,,,,,,{if(getequipisequiped(3)){successrefitem 3; dispbottom "[Refine] Equipamento refinado.";}else getitem 20025,1; },{},{} 20026,Ticket_Refine_Manto,Ticket Refine Manto,2,1,,10,,,,,0xFFFFFFFF,7,2,,,,,,{if(getequipisequiped(5)){successrefitem 5; dispbottom "[Refine] Equipamento refinado.";}else getitem 20026,1; },{},{} 20027,Ticket_Refine_Sapatos,Ticket Refine Sapatos,2,1,,10,,,,,0xFFFFFFFF,7,2,,,,,,{if(getequipisequiped(6)){successrefitem 6; dispbottom "[Refine] Equipamento refinado.";}else getitem 20027,1; },{},{} Lembrando que se o jogador não estiver equipado com o item na hora do refino ele ganhara outro ticket
  12. Olá eu tenho esse ticket de refine que ao clicar ele refina o equipamento, queria colocar um bloqueio para quando a arma já estiver +10 ele não refinar. 20024,Ticket_Refine_Arma,Ticket Refine Arma,2,1,,10,,,,,0xFFFFFFFF,7,2,,,,,,{if(getequipisequiped(4)){successrefitem 4; dispbottom "[Refine] Equipamento refinado.";}else getitem 20024,1; },{},{}
  13. Obrigado, acabei descobrindo que os emuladores eamod tem essa configuração na pasta battle/Eamod.conf e vi que o dano estava bastante nerfado... no mais obrigado fiquei feliz por ter descobrido isso.
  14. gostaria de saber se existe a possibilidade de aumentar o dano magico geral, sem ficar mexendo em cada skill...
  15. Hello, good morning, this Quagmire skill is affecting people in the group itself and the user himself, I wanted to make it not affect people in the group
  16. I would like to know how do I not lose the effect of food when dying
  17. Hello, I want my endless tower to award every 25 floors, in case I tried to summon 3 baus but I am not sure if it is correct. 1@tower,270,51,0 script 24FGate102tower 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname("24FGate102tower", instance_id()); end; OnEnable: enablenpc instance_npcname("24FGate102tower", instance_id()); areamonster "1@tower",352,9,362,45,"Gato de Nove Caudas",1307,15,instance_npcname("24FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",352,9,362,45,"Flor do Luar",1150,1,instance_npcname("24FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",352,9,362,45,"Nove Caudas",1180,15,instance_npcname("24FGate102tower", instance_id())+"::OnMyMobDead"; end; OnTouch_: warp "1@tower",395,12; end; OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("24FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 25° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("25FGate102tower", instance_id())+"::OnEnable"; areamonster "1@tower",352,9,362,45,"Baú do Tesouro",1356,1,instance_npcname("24FGate102tower", instance_id())+"::Onboxdead1"; areamonster "1@tower",352,9,362,45,"Baú do Tesouro",1356,1,instance_npcname("24FGate102tower", instance_id())+"::Onboxdead1"; areamonster "1@tower",352,9,362,45,"Baú do Tesouro",1356,1,instance_npcname("24FGate102tower", instance_id())+"::Onboxdead1"; //SetItemPartyInMap in_102floor 25 } else instance_announce 0, "Monstros vivos no 25° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end; Onboxdead1: Announce "[Torre Infinita. And.25] " + strcharinfo(0) +" abriu um dos Baús do Tesouro.",8; end; }
  18. Thank you, I don't even know how to thank
  19. Thanks so much, I don't have much experience in scripting, could you give me an example of how I would apply this to my npc? this script that I made to give free vip was correct? - script VIP GRATIS -1,{ OnTouch: if(!gepard_int_get("newbie_reward")){ end; } gepard_int_set("newbie_reward",true); query_sql "UPDATE `login` SET `diasvip` = `diasvip`+'1', `level` = '1' WHERE `account_id` = '"+getcharid(3)+"'"; dispbottom "Você acaba de ganhar vip grátis."; } end; }
  20. Emulator 2012 i have this script it works great i wanted to leave it checking the uniqueid and ip prontera,155,172,3 script Comece com o pé direito 880,{ set .@n$, "[ ^cc0000 Comece com o pé direito ^000000 ]"; mes .@n$; mes "Olá, "+strcharinfo(0)+"!"; if(##premioscomece < 50){ set ##premioscomece, 100; } if(##premioscomece > 50){ if(#permissaocomece == 2){ mes "Infelizmente cada jogador só pode participar uma vez do evento, lamento!"; close; } set @restam, ##premioscomece-50; mes "Vejo que você é um dos primeiros jogadores..."; mes "[^FF0000 Ainda restam "+@restam+" prêmios ^000000]"; mes "O Evento [Comece com o pé direito] foi criado para nossos jogadores, como forma de fidelização, ao qual os 50 primeiros jogadores à marcarem presença, receberão ao completar 3 horas online, um pacote para começarem no servidor!"; next; switch(select("Me explique:Marcar Presença:Ver Meus Pontos:Receber Prêmio:Sair")){ mes .@n$; if(BaseLevel < 1){ mes "Desculpe, mas você precisa ter nível de base maior ou igual à 1 para participar."; close; } case 1: mes "É bem simples, as regras são claras, você precisa de ^CC00003 pontos^000000 para ganhar o prêmio, que é [^CC0000 10 dias VIP + 5 Ovos Surpesa e um Visual Esclusivo^000000]. Para ganhar os pontos é fácil, eu irei contar 1 (um) ponto se você permanecer 1 (uma) hora logado em nosso servidor, para ganhar mais pontos, basta vir falar comigo novamente. Quando juntar os 3 pontos, eu troco pelo prêmio."; next; mes .@n$; mes "Lembrando: Não será contado pontos para lojas com comando @at, loja aberta normalmente ou pessoas AFK."; mes "Outro detalhe, cada jogador só poderá participar uma vez deste evento."; close; case 2: if(#permissaocomece != 2 && #pontoscomece == 0 && #comece != 1){ set ##premioscomece, ##premioscomece-1; } if(#comece != 1){ set #TempoOn, gettimetick(2) + 3600; set #comece, 1; mes "Seu tempo foi marcado!"; close; } if(#TempoOn >= gettimetick(2)){ mes "Você ainda não pode pegar o ponto."; mes "Espere ^FF0000"+((#TempoOn-gettimetick(2))/60)+"^000000 minutos."; close; } mes "Parabéns, você acaba de receber seu ponto. Por favor marque presença novamente para iniciar a contagem de um novo ponto!"; set #pontoscomece, #pontoscomece+1; set #comece, 0; close; case 3: mes "Você tem ^FF0000"+#pontoscomece+"^000000 pontos!"; close; case 4: if(#pontoscomece < 3){ mes "Você só tem ^FF0000"+#pontoscomece+"^000000 pontos, para ganhar os prêmios são necessários ^CC00003 pontos^000000!"; close; } mes "Parabéns, você acaba de receber seus prêmios! Obrigado pela confiança empregada!"; set #permissaocomece, 2; set #pontoscomece, 0; if(getgmlevel() < 2){ query_sql "UPDATE `login` SET `level`='1',`diasvip`=`diasvip`+10 WHERE `account_id`='"+getcharid(3)+"'"; } getitem 12925, 5; // Ovos Surpresa getitem 29006, 1; // Visual close2; atcommand "@kick "+strcharinfo(0); end; case 5: mes "Volte quando quiser ganhar pontos e concorrer no evento!"; close; } } else { mes "Desculpe mas só foram liberados 50 prêmios, e todos eles já foram usados."; } close; OnWhisperGlobal: if(#comece == 0){ dispbottom "Você ainda não marcou presença!"; end; } dispbottom "Faltam apenas "+((#TempoOn-gettimetick(2))/60)+" minutos."; end; OnPCLogoutEvent: if(#comece == 1){ if(checkvending(strcharinfo(0))){ set #comece, 0; end; } set #TempoOff, #TempoOn - gettimetick(2); end; } OnPCLoginEvent: if(#comece == 1){ set #TempoOn, gettimetick(2) + #TempoOff; end; } } I have this script, it works very well, I wanted it to do gepard's ip and Uniqueid verification, and there is another problem that the prize number is not decreasing, I want it to give only 50 awards prontera,155,172,3 script Comece com o pé direito 880,{ set .@n$, "[ ^cc0000 Comece com o pé direito ^000000 ]"; mes .@n$; mes "Olá, "+strcharinfo(0)+"!"; if(##premioscomece < 50){ set ##premioscomece, 100; } if(##premioscomece > 50){ if(#permissaocomece == 2){ mes "Infelizmente cada jogador só pode participar uma vez do evento, lamento!"; close; } set @restam, ##premioscomece-50; mes "Vejo que você é um dos primeiros jogadores..."; mes "[^FF0000 Ainda restam "+@restam+" prêmios ^000000]"; mes "O Evento [Comece com o pé direito] foi criado para nossos jogadores, como forma de fidelização, ao qual os 50 primeiros jogadores à marcarem presença, receberão ao completar 3 horas online, um pacote para começarem no servidor!"; next; switch(select("Me explique:Marcar Presença:Ver Meus Pontos:Receber Prêmio:Sair")){ mes .@n$; if(BaseLevel < 1){ mes "Desculpe, mas você precisa ter nível de base maior ou igual à 1 para participar."; close; } case 1: mes "É bem simples, as regras são claras, você precisa de ^CC00003 pontos^000000 para ganhar o prêmio, que é [^CC0000 10 dias VIP + 5 Ovos Surpesa e um Visual Esclusivo^000000]. Para ganhar os pontos é fácil, eu irei contar 1 (um) ponto se você permanecer 1 (uma) hora logado em nosso servidor, para ganhar mais pontos, basta vir falar comigo novamente. Quando juntar os 3 pontos, eu troco pelo prêmio."; next; mes .@n$; mes "Lembrando: Não será contado pontos para lojas com comando @at, loja aberta normalmente ou pessoas AFK."; mes "Outro detalhe, cada jogador só poderá participar uma vez deste evento."; close; case 2: if(#permissaocomece != 2 && #pontoscomece == 0 && #comece != 1){ set ##premioscomece, ##premioscomece-1; } if(#comece != 1){ set #TempoOn, gettimetick(2) + 3600; set #comece, 1; mes "Seu tempo foi marcado!"; close; } if(#TempoOn >= gettimetick(2)){ mes "Você ainda não pode pegar o ponto."; mes "Espere ^FF0000"+((#TempoOn-gettimetick(2))/60)+"^000000 minutos."; close; } mes "Parabéns, você acaba de receber seu ponto. Por favor marque presença novamente para iniciar a contagem de um novo ponto!"; set #pontoscomece, #pontoscomece+1; set #comece, 0; close; case 3: mes "Você tem ^FF0000"+#pontoscomece+"^000000 pontos!"; close; case 4: if(#pontoscomece < 3){ mes "Você só tem ^FF0000"+#pontoscomece+"^000000 pontos, para ganhar os prêmios são necessários ^CC00003 pontos^000000!"; close; } mes "Parabéns, você acaba de receber seus prêmios! Obrigado pela confiança!"; set #permissaocomece, 2; set #pontoscomece, 0; if(getgmlevel() < 2){ query_sql "UPDATE `login` SET `level`='1',`diasvip`=`diasvip`+10 WHERE `account_id`='"+getcharid(3)+"'"; } getitem 12925, 5; // Ovos Surpresa getitem 29006, 1; // Visual close2; atcommand "@kick "+strcharinfo(0); end; case 5: mes "Volte quando quiser ganhar pontos e concorrer no evento!"; close; } } else { mes "Desculpe mas só foram liberados 50 prêmios, e todos eles já foram usados."; } close; OnWhisperGlobal: if(#comece == 0){ dispbottom "Você ainda não marcou presença!"; end; } dispbottom "Faltam apenas "+((#TempoOn-gettimetick(2))/60)+" minutos."; end; OnPCLogoutEvent: if(#comece == 1){ if(checkvending(strcharinfo(0))){ set #comece, 0; end; } set #TempoOff, #TempoOn - gettimetick(2); end; } OnPCLoginEvent: if(#comece == 1){ set #TempoOn, gettimetick(2) + #TempoOff; end; } }
  21. is there a way to make fakeplayer appear in / w? Congratulations for the work. existe a possibilidade de fazer com que o fakeplayer apareça no / w? parabéns pelo trabalho.
  22. nice I went to test the npc more calmly, the more I click on the npc and nothing happens parse_simpleexpr: unmatch ')' 1 : { * 2 : if(inarray'('$UNIQUEIDLIST_REWARDS1$,get_unique_id()) == -1 && i narray($IPLIST_REWARDS1$,getcharip()) == -1 ){ 3 : if($REWARDS1 < 50){ 4 : //the rewards here! 5 : //------------ 6 : getitem 29006,1; 7 : getitem 7608,1;
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