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Everything posted by Scofield
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on my map-server this warning message ( WARING skill_unitgrouptickset_search: tickset is full ) is showing, would anyone know why? skill_unitgrouptickset_search: tickset is full
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I would like to change the movement of the asura, I wanted him to jump instead of slide, example: the character disappeared and appeared behind the opponent as before. i have an old-time project and i use a version of eathena. I believe that the part corresponding to this is this src/map/skill.c case MO_EXTREMITYFIST: if( skillid == MO_EXTREMITYFIST ) { status_change_end(src,SC_EXPLOSIONSPIRITS,-1); status_change_end(src,SC_BLADESTOP,-1); } //Client expects you to move to target regardless of distance { struct unit_data *ud = unit_bl2ud(src); short dx,dy; int i,speed; i = skillid == MO_EXTREMITYFIST?1:2; //Move 2 cells for Issen, 1 for Asura dx = bl->x - src->x; dy = bl->y - src->y; if (dx < 0) dx-=i; else if (dx > 0) dx+=i; if (dy < 0) dy-=i; else if (dy > 0) dy+=i; if (!dx && !dy) dy++; if (map_getcell(src->m, src->x+dx, src->y+dy, CELL_CHKNOPASS)) { dx = bl->x; dy = bl->y; } else { dx = src->x + dx; dy = src->y + dy; } skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); if(unit_walktoxy(src, dx, dy, 2) && ud) { //Increase can't walk delay to not alter your walk path ud->canmove_tick = tick; speed = status_get_speed(src); for (i = 0; i < ud->walkpath.path_len; i ++) { if(ud->walkpath.path[i]&1) ud->canmove_tick+=7*speed/5; else ud->canmove_tick+=speed; } } } break;
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I tested it and the people who take the test and pass the npc question again I wish that people who were not bot the npc would not ask more until she relog
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after the char is kicked will the npc work with it again?
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i want to put this npc to activate on 3 maps instead of just 1, and even if the person reloged it would be checked again. - script bot2 -1,{ OnInit: OnPCLoadMapEvent: if( !Checking ) end; OnNPCKillEvent: if ( strcharinfo(3) == "bat_c01" ) { set Kill,Kill+1; if( Kill >= rand( 15,35 ) ){ set Checking,1; announce "RO Guard : Bot Check time! Thank you for your patience!",bc_yellow|bc_self; atcommand "@option 2"; mes "[^ff557fRO Guard^000000]"; mes "Please enter the ^FF0000RED COLOUR NUMBER^000000"; next; set .@Number,rand( 999999 ); mes "[^ff557fRO Guard^000000]"; mes "Number : "; mes rand( 999999 )+"^ff0000"+.@Number+"^000000"+rand( 999999 ); input @Number; if( @Number != .@Number ){ mes "Sorry, WRONG."; atcommand "@kick "+strcharinfo(0); }else{ mes "Thank you. You now can move!."; dispbottom "100% of effectiveness."; announce "RO Guard : To rewared your kindness, please take a bonus of some Buffs.",bc_blue|bc_self; sc_start SC_INCREASEAGI,500000,10; sc_start SC_BLESSING,500000,10; percentheal 100,100; atcommand "@option 0 0 0"; if(@cart == 1) { setcart; set @cart,0; } if(@falcon == 1) { setfalcon; set @falcon,0; } if(@riding == 1) { setriding; set @riding,0; } set Checking,0; set Kill,0; } close; } } } bat_c01 mapflag loadevent
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where would i put this condition in the script?
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Pronto arrumei, bem eu andei mexendo e coloquei ele para iniciar 3 vezes por dia, queria saber como eu deixo apenas se a pessoa estiver em um grupo entrar no evento. tipo se ela não estiver em grupo o npc não recolhe o ticket e nem o ouro e mandar o jogar entrar em um grupo.. outra coisa o grupo usar o ticket e pagar os 500 ouros poderá voltar para o evento quando morrer até os 30 minutos de evento terminar... depois dos 30 minutos o grupo vai ter que pagar denovo
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hello I wanted to npc just take players who were in a group, if he does not have a group npc did not complete the lock - script Sample -1,{ OnClock1900: OnClock2000: OnClock2100: for( set .@i,0; .@i < 3; set .@i,.@i + 1 ){ announce "O evento Cheffenia será aberto dentro de "+( 3 - .@i )+" Minutos.",0; sleep 60000; } enablenpc "Cheffenia::bsw"; announce "Evento Cheffenia Aberto.",0; sleep ( 30 * 60000 ); announce "Evento Cheffenia Fechado.",0; OnInit: disablenpc "Cheffenia::bsw"; end; } prontera,164,164,4 script Cheffenia::bsw 421,{ mes "[Riss]"; mes "Olá "+strcharinfo(0)+""; mes "Posso levar seu grupo a um lugar muito misterioso.. "; next; mes "[Riss]"; mes "Enquanto eu viajava por todo esse mundo eu descobrir esse lugar..."; next; mes "[Riss]"; mes "Eu sou um aventureiro..."; mes "Haha~"; next; mes "[Riss]"; mes "Deseja se aventurar na Cheffênia?"; next; menu "É claro!",sim, "Talvez uma outra hora..",nao, "Oque é preciso para ir?",item; sim: if(countitem(7227) < 1) || (countitem(969) < 500){ mes "[Riss]"; mes "Você não tem os itens necessários para embarcar nessa aventura.."; mes "Requerimento:"; mes "1x "+getitemname(7227); mes "500x "+getitemname(969); close; } next; mes "[Riss]"; mes "Você vai enfrentar este desafio ?"; mes "Certo. Em seguida, escolha seu destino ."; next; set .@i, select("Primeiro","Segundo","Terceiro","Quarto"); mes "[Riss]"; mes "Ser cuidadoso, jovem rapaz."; mes "Não fique com raiva de mim."; delitem 7227,1; delitem 969,500; set .@party_id, getcharid(1); close2; warpparty "bossnia_0"+.@i,rand(202,204),rand(202,204),.@party_id; end; nao: mes "[Riss]"; mes "Sempre estarei aqui..."; close; item: mes "[Riss]"; mes "Só é necessário que você me traga esses itens:"; next; mes "x500 Ouro e 1 Passe para Cheffênia"; mes "Ao trabalho.."; close; } // Warp Portals //============================================================ bossnia_01,207,207,0 warp bossnia01 1,1,prontera,155,180 bossnia_02,207,207,0 warp bossnia02 1,1,prontera,155,180 bossnia_03,207,207,0 warp bossnia03 1,1,prontera,155,180 bossnia_04,207,207,0 warp bossnia04 1,1,prontera,155,180 // monster Spawns //============================================================ //---------------------------------------------------------------------------- // bossnia_01 - Bossnia //---------------------------------------------------------------------------- bossnia_01,0,0,0,0 monster Garm 1252,1,7200000,0,1 bossnia_01,0,0,0,0 monster Gloom Under Night 1768,1,7200000,0,1 bossnia_01,0,0,0,0 monster Dark Lord 1272,1,7200000,0,1 bossnia_01,0,0,0,0 monster Doppelganger 1046,1,7200000,0,1 bossnia_01,0,0,0,0 monster Dracula 1389,1,1800000,0,1 bossnia_01,0,0,0,0 monster Drake 1112,1,1800000,0,1 bossnia_01,0,0,0,0 monster Detale 1719,1,7200000,0,1 bossnia_01,0,0,0,0 monster Maya 1147,1,1800000,0,1 bossnia_01,0,0,0,0 monster Mistress 1059,1,1800000,0,1 bossnia_01,0,0,0,0 monster Baphomet 1039,1,1800000,0,1 bossnia_01,0,0,0,0 monster Egnigem Cenia 1658,1,1800000,0,1 bossnia_01,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1 bossnia_01,0,0,0,0 monster Atroce 1785,1,1800000,0,1 bossnia_01,0,0,0,0 monster Vesper 1685,1,7200000,0,1 bossnia_01,0,0,0,0 monster Eddga 1115,1,1800000,0,1 bossnia_01,0,0,0,0 monster Osiris 1038,1,7200000,0,1 bossnia_01,0,0,0,0 monster Orc Lord 1190,1,7200000,0,1 bossnia_01,0,0,0,0 monster Orc Hero 1087,1,1800000,0,1 bossnia_01,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1 bossnia_01,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1 bossnia_01,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1 bossnia_01,0,0,0,0 monster Ktullanux 1779,1,7200000,0,1 bossnia_01,0,0,0,0 monster Kiel D-01 1734,1,7200000,0,1 bossnia_01,0,0,0,0 monster Thanatos Phantom 1708,1,7200000,0,1 bossnia_01,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1 bossnia_01,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1 bossnia_01,0,0,0,0 monster Turtle General 1312,1,7200000,0,1 bossnia_01,0,0,0,0 monster Pharaoh 1157,1,3600000,0,1 bossnia_01,0,0,0,0 monster Stormy Knight 1251,1,3600000,0,1 bossnia_01,0,0,0,0 monster Falling Bishop 1871,1,7200000,0,1 bossnia_01,0,0,0,0 monster Phreeoni 1159,1,7200000,0,1 bossnia_01,0,0,0,0 monster Golden Thief Bug 1086,1,3600000,0,1 bossnia_01,0,0,0,0 monster Evil Snake Lord 1418,1,7200000,0,1 bossnia_01,0,0,0,0 monster RSX-0806 1623,1,7200000,0,1 bossnia_01,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1 bossnia_01,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1 bossnia_01,122,195,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_01,45,118,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_01,196,122,1,1 monster Valkyrie Randgris 1751,1,0,0,1 bossnia_01,142,61,1,1 monster Ifrit 1832,1,0,0,1 //---------------------------------------------------------------------------- // bossnia_02 - Bossnia //---------------------------------------------------------------------------- bossnia_02,0,0,0,0 monster Garm 1252,2,7200000,0,1 bossnia_02,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1 bossnia_02,0,0,0,0 monster Dark Lord 1272,2,7200000,0,1 bossnia_02,0,0,0,0 monster Doppelganger 1046,2,7200000,0,1 bossnia_02,0,0,0,0 monster Dracula 1389,2,1800000,0,1 bossnia_02,0,0,0,0 monster Drake 1112,2,1800000,0,1 bossnia_02,0,0,0,0 monster Detale 1719,2,7200000,0,1 bossnia_02,0,0,0,0 monster Maya 1147,2,1800000,0,1 bossnia_02,0,0,0,0 monster Mistress 1059,2,1800000,0,1 bossnia_02,0,0,0,0 monster Baphomet 1039,2,1800000,0,1 bossnia_02,0,0,0,0 monster Egnigem Cenia 1658,2,1800000,0,1 bossnia_02,0,0,0,0 monster Amon Ra 1511,2,1800000,0,1 bossnia_02,0,0,0,0 monster Atroce 1785,2,1800000,0,1 bossnia_02,0,0,0,0 monster Vesper 1685,2,7200000,0,1 bossnia_02,0,0,0,0 monster Eddga 1115,2,1800000,0,1 bossnia_02,0,0,0,0 monster Osiris 1038,2,7200000,0,1 bossnia_02,0,0,0,0 monster Orc Lord 1190,2,7200000,0,1 bossnia_02,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1 bossnia_02,0,0,0,0 monster Samurai Specter 1492,2,3600000,0,1 bossnia_02,0,0,0,0 monster Moonlight Flower 1150,2,3600000,0,1 bossnia_02,0,0,0,0 monster Lord of the Dead 1373,2,3600000,0,1 bossnia_02,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1 bossnia_02,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1 bossnia_02,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1 bossnia_02,0,0,0,0 monster Lady Tanee 1688,2,3600000,0,1 bossnia_02,0,0,0,0 monster Tao Gunka 1583,2,3600000,0,1 bossnia_02,0,0,0,0 monster Turtle General 1312,2,7200000,0,1 bossnia_02,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1 bossnia_02,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1 bossnia_02,0,0,0,0 monster Falling Bishop 1871,2,7200000,0,1 bossnia_02,0,0,0,0 monster Phreeoni 1159,2,7200000,0,1 bossnia_02,0,0,0,0 monster Golden Thief Bug 1086,2,3600000,0,1 bossnia_02,0,0,0,0 monster Evil Snake Lord 1418,2,7200000,0,1 bossnia_02,0,0,0,0 monster RSX-0806 1623,2,7200000,0,1 bossnia_02,0,0,0,0 monster Assassin Cross Eremes 1647,2,0,0,1 bossnia_02,137,118,1,1 monster Whitesmith Howard 1648,2,0,0,1 bossnia_02,122,195,1,1 monster Beelzebub 1873,2,0,0,1 bossnia_02,45,118,1,1 monster Beelzebub 1873,2,0,0,1 bossnia_02,196,122,1,1 monster Valkyrie Randgris 1751,2,0,0,1 bossnia_02,142,61,1,1 monster Ifrit 1832,2,0,0,1 //---------------------------------------------------------------------------- // bossnia_03 - Bossnia //---------------------------------------------------------------------------- bossnia_03,0,0,0,0 monster Garm 1252,3,7200000,0,1 bossnia_03,0,0,0,0 monster Gloom Under Night 1768,3,7200000,0,1 bossnia_03,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1 bossnia_03,0,0,0,0 monster Doppelganger 1046,3,7200000,0,1 bossnia_03,0,0,0,0 monster Dracula 1389,3,1800000,0,1 bossnia_03,0,0,0,0 monster Drake 1112,3,1800000,0,1 bossnia_03,0,0,0,0 monster Detale 1719,3,7200000,0,1 bossnia_03,0,0,0,0 monster Maya 1147,3,1800000,0,1 bossnia_03,0,0,0,0 monster Mistress 1059,3,1800000,0,1 bossnia_03,0,0,0,0 monster Baphomet 1039,3,1800000,0,1 bossnia_03,0,0,0,0 monster Egnigem Cenia 1658,3,1800000,0,1 bossnia_03,0,0,0,0 monster Amon Ra 1511,3,1800000,0,1 bossnia_03,0,0,0,0 monster Atroce 1785,3,1800000,0,1 bossnia_03,0,0,0,0 monster Vesper 1685,3,7200000,0,1 bossnia_03,0,0,0,0 monster Eddga 1115,3,1800000,0,1 bossnia_03,0,0,0,0 monster Osiris 1038,3,7200000,0,1 bossnia_03,0,0,0,0 monster Orc Lord 1190,3,7200000,0,1 bossnia_03,0,0,0,0 monster Orc Hero 1087,3,1800000,0,1 bossnia_03,0,0,0,0 monster Samurai Specter 1492,3,3600000,0,1 bossnia_03,0,0,0,0 monster Moonlight Flower 1150,3,3600000,0,1 bossnia_03,0,0,0,0 monster Lord of the Dead 1373,3,3600000,0,1 bossnia_03,0,0,0,0 monster Ktullanux 1779,3,7200000,0,1 bossnia_03,0,0,0,0 monster Kiel D-01 1734,3,7200000,0,1 bossnia_03,0,0,0,0 monster Thanatos Phantom 1708,3,7200000,0,1 bossnia_03,0,0,0,0 monster Lady Tanee 1688,3,3600000,0,1 bossnia_03,0,0,0,0 monster Tao Gunka 1583,3,3600000,0,1 bossnia_03,0,0,0,0 monster Turtle General 1312,3,7200000,0,1 bossnia_03,0,0,0,0 monster Pharaoh 1157,3,3600000,0,1 bossnia_03,0,0,0,0 monster Stormy Knight 1251,3,3600000,0,1 bossnia_03,0,0,0,0 monster Falling Bishop 1871,3,7200000,0,1 bossnia_03,0,0,0,0 monster Phreeoni 1159,3,7200000,0,1 bossnia_03,0,0,0,0 monster Golden Thief Bug 1086,3,3600000,0,1 bossnia_03,0,0,0,0 monster Evil Snake Lord 1418,3,7200000,0,1 bossnia_03,0,0,0,0 monster RSX-0806 1623,3,7200000,0,1 bossnia_03,0,0,0,0 monster Assassin Cross Eremes 1647,3,0,0,1 bossnia_03,137,118,1,1 monster Whitesmith Howard 1648,3,0,0,1 bossnia_03,122,195,1,1 monster Beelzebub 1873,3,0,0,1 bossnia_03,45,118,1,1 monster Beelzebub 1873,3,0,0,1 bossnia_03,196,122,1,1 monster Valkyrie Randgris 1751,3,0,0,1 bossnia_03,142,61,1,1 monster Ifrit 1832,3,0,0,1 //---------------------------------------------------------------------------- // bossnia_04 - Bossnia //---------------------------------------------------------------------------- bossnia_04,0,0,0,0 monster Garm 1252,4,7200000,0,1 bossnia_04,0,0,0,0 monster Gloom Under Night 1768,4,7200000,0,1 bossnia_04,0,0,0,0 monster Dark Lord 1272,4,7200000,0,1 bossnia_04,0,0,0,0 monster Doppelganger 1046,4,7200000,0,1 bossnia_04,0,0,0,0 monster Dracula 1389,4,1800000,0,1 bossnia_04,0,0,0,0 monster Drake 1112,4,1800000,0,1 bossnia_04,0,0,0,0 monster Detale 1719,4,7200000,0,1 bossnia_04,0,0,0,0 monster Maya 1147,4,1800000,0,1 bossnia_04,0,0,0,0 monster Mistress 1059,4,1800000,0,1 bossnia_04,0,0,0,0 monster Baphomet 1039,4,1800000,0,1 bossnia_04,0,0,0,0 monster Egnigem Cenia 1658,4,1800000,0,1 bossnia_04,0,0,0,0 monster Amon Ra 1511,4,1800000,0,1 bossnia_04,0,0,0,0 monster Atroce 1785,4,1800000,0,1 bossnia_04,0,0,0,0 monster Vesper 1685,4,7200000,0,1 bossnia_04,0,0,0,0 monster Eddga 1115,4,1800000,0,1 bossnia_04,0,0,0,0 monster Osiris 1038,4,7200000,0,1 bossnia_04,0,0,0,0 monster Orc Lord 1190,4,7200000,0,1 bossnia_04,0,0,0,0 monster Orc Hero 1087,4,1800000,0,1 bossnia_04,0,0,0,0 monster Samurai Specter 1492,4,3600000,0,1 bossnia_04,0,0,0,0 monster Moonlight Flower 1150,4,3600000,0,1 bossnia_04,0,0,0,0 monster Lord of the Dead 1373,4,3600000,0,1 bossnia_04,0,0,0,0 monster Ktullanux 1779,4,7200000,0,1 bossnia_04,0,0,0,0 monster Kiel D-01 1734,4,7200000,0,1 bossnia_04,0,0,0,0 monster Thanatos Phantom 1708,4,7200000,0,1 bossnia_04,0,0,0,0 monster Lady Tanee 1688,4,3600000,0,1 bossnia_04,0,0,0,0 monster Tao Gunka 1583,4,3600000,0,1 bossnia_04,0,0,0,0 monster Turtle General 1312,4,7200000,0,1 bossnia_04,0,0,0,0 monster Pharaoh 1157,4,3600000,0,1 bossnia_04,0,0,0,0 monster Stormy Knight 1251,4,3600000,0,1 bossnia_04,0,0,0,0 monster Falling Bishop 1871,4,7200000,0,1 bossnia_04,0,0,0,0 monster Phreeoni 1159,4,7200000,0,1 bossnia_04,0,0,0,0 monster Golden Thief Bug 1086,4,3600000,0,1 bossnia_04,0,0,0,0 monster Evil Snake Lord 1418,4,7200000,0,1 bossnia_04,0,0,0,0 monster RSX-0806 1623,4,7200000,0,1 bossnia_04,0,0,0,0 monster Assassin Cross Eremes 1647,4,0,0,1 bossnia_04,137,118,1,1 monster Whitesmith Howard 1648,4,0,0,1 bossnia_04,122,195,1,1 monster Beelzebub 1873,4,0,0,1 bossnia_04,45,118,1,1 monster Beelzebub 1873,4,0,0,1 bossnia_04,196,122,1,1 monster Valkyrie Randgris 1751,4,0,0,1 bossnia_04,142,61,1,1 monster Ifrit 1832,4,0,0,1 bossnia_01 mapflag nowarpto bossnia_02 mapflag nowarpto bossnia_03 mapflag nowarpto bossnia_04 mapflag nowarpto bossnia_01 mapflag nowarp bossnia_02 mapflag nowarp bossnia_03 mapflag nowarp bossnia_04 mapflag nowarp bossnia_01 mapflag nomemo bossnia_02 mapflag nomemo bossnia_03 mapflag nomemo bossnia_04 mapflag nomemo bossnia_01 mapflag nobranch bossnia_02 mapflag nobranch bossnia_03 mapflag nobranch bossnia_04 mapflag nobranch bossnia_01 mapflag noreturn bossnia_02 mapflag noreturn bossnia_03 mapflag noreturn bossnia_04 mapflag noreturn bossnia_01 mapflag nosave SavePoint bossnia_02 mapflag nosave SavePoint bossnia_03 mapflag nosave SavePoint bossnia_04 mapflag nosave SavePoint
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Olá eu tenho esse npc do evento cheffenia, eu queria que ele abrisse apenas em um certo horario, no caso apenas aos sábados das 20 as 21. - script Sample -1,{ OnClock1900: OnClock2000: OnClock2100: for( set .@i,0; .@i < 3; set .@i,.@i + 1 ){ announce "O evento Cheffenia será aberto dentro de "+( 3 - .@i )+" Minutos.",0; sleep 60000; } enablenpc "Cheffenia"; announce "Evento Cheffenia Aberto.",0; sleep ( 30 * 60000 ); announce "Evento Cheffenia Fechado.",0; OnInit: disablenpc "Cheffenia"; end; } prontera,164,164,4 script Cheffenia 421,{ mes "[Riss]"; mes "Olá "+strcharinfo(0)+""; mes "Posso levar seu grupo a um lugar muito misterioso.. "; next; mes "[Riss]"; mes "Enquanto eu viajava por todo esse mundo eu descobrir esse lugar..."; next; mes "[Riss]"; mes "Eu sou um aventureiro..."; mes "Haha~"; next; mes "[Riss]"; mes "Deseja se aventurar na Cheffênia?"; next; menu "É claro!",sim, "Talvez uma outra hora..",nao, "Oque é preciso para ir?",item; sim: if(countitem(7227) < 1) || (countitem(969) < 500){ mes "[Riss]"; mes "Você não tem os itens necessários para embarcar nessa aventura.."; mes "Requerimento:"; mes "1x "+getitemname(7227); mes "500x "+getitemname(969); close; } next; mes "[Riss]"; mes "Você vai enfrentar este desafio ?"; mes "Certo. Em seguida, escolha seu destino ."; next; set .@i, select("Primeiro","Segundo","Terceiro","Quarto"); mes "[Riss]"; mes "Ser cuidadoso, jovem rapaz."; mes "Não fique com raiva de mim."; delitem 7227,1; delitem 969,500; set .@party_id, getcharid(1); close2; warpparty "bossnia_0"+.@i,rand(202,204),rand(202,204),.@party_id; warp "bossnia_0"+.@i,rand(202,204),rand(202,204); end; nao: mes "[Riss]"; mes "Sempre estarei aqui..."; close; item: mes "[Riss]"; mes "Só é necessário que você me traga esses itens:"; next; mes "x500 Ouro e 1 Passe para Cheffênia"; mes "Ao trabalho.."; close; } // Warp Portals //============================================================ bossnia_01,207,207,0 warp bossnia01 1,1,prontera,155,180 bossnia_02,207,207,0 warp bossnia02 1,1,prontera,155,180 bossnia_03,207,207,0 warp bossnia03 1,1,prontera,155,180 bossnia_04,207,207,0 warp bossnia04 1,1,prontera,155,180 // monster Spawns //============================================================ //---------------------------------------------------------------------------- // bossnia_01 - Bossnia //---------------------------------------------------------------------------- bossnia_01,0,0,0,0 monster Garm 1252,1,7200000,0,1 bossnia_01,0,0,0,0 monster Gloom Under Night 1768,1,7200000,0,1 bossnia_01,0,0,0,0 monster Dark Lord 1272,1,7200000,0,1 bossnia_01,0,0,0,0 monster Doppelganger 1046,1,7200000,0,1 bossnia_01,0,0,0,0 monster Dracula 1389,1,1800000,0,1 bossnia_01,0,0,0,0 monster Drake 1112,1,1800000,0,1 bossnia_01,0,0,0,0 monster Detale 1719,1,7200000,0,1 bossnia_01,0,0,0,0 monster Maya 1147,1,1800000,0,1 bossnia_01,0,0,0,0 monster Mistress 1059,1,1800000,0,1 bossnia_01,0,0,0,0 monster Baphomet 1039,1,1800000,0,1 bossnia_01,0,0,0,0 monster Egnigem Cenia 1658,1,1800000,0,1 bossnia_01,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1 bossnia_01,0,0,0,0 monster Atroce 1785,1,1800000,0,1 bossnia_01,0,0,0,0 monster Vesper 1685,1,7200000,0,1 bossnia_01,0,0,0,0 monster Eddga 1115,1,1800000,0,1 bossnia_01,0,0,0,0 monster Osiris 1038,1,7200000,0,1 bossnia_01,0,0,0,0 monster Orc Lord 1190,1,7200000,0,1 bossnia_01,0,0,0,0 monster Orc Hero 1087,1,1800000,0,1 bossnia_01,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1 bossnia_01,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1 bossnia_01,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1 bossnia_01,0,0,0,0 monster Ktullanux 1779,1,7200000,0,1 bossnia_01,0,0,0,0 monster Kiel D-01 1734,1,7200000,0,1 bossnia_01,0,0,0,0 monster Thanatos Phantom 1708,1,7200000,0,1 bossnia_01,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1 bossnia_01,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1 bossnia_01,0,0,0,0 monster Turtle General 1312,1,7200000,0,1 bossnia_01,0,0,0,0 monster Pharaoh 1157,1,3600000,0,1 bossnia_01,0,0,0,0 monster Stormy Knight 1251,1,3600000,0,1 bossnia_01,0,0,0,0 monster Falling Bishop 1871,1,7200000,0,1 bossnia_01,0,0,0,0 monster Phreeoni 1159,1,7200000,0,1 bossnia_01,0,0,0,0 monster Golden Thief Bug 1086,1,3600000,0,1 bossnia_01,0,0,0,0 monster Evil Snake Lord 1418,1,7200000,0,1 bossnia_01,0,0,0,0 monster RSX-0806 1623,1,7200000,0,1 bossnia_01,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1 bossnia_01,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1 bossnia_01,122,195,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_01,45,118,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_01,196,122,1,1 monster Valkyrie Randgris 1751,1,0,0,1 bossnia_01,142,61,1,1 monster Ifrit 1832,1,0,0,1 //---------------------------------------------------------------------------- // bossnia_02 - Bossnia //---------------------------------------------------------------------------- bossnia_02,0,0,0,0 monster Garm 1252,2,7200000,0,1 bossnia_02,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1 bossnia_02,0,0,0,0 monster Dark Lord 1272,2,7200000,0,1 bossnia_02,0,0,0,0 monster Doppelganger 1046,2,7200000,0,1 bossnia_02,0,0,0,0 monster Dracula 1389,2,1800000,0,1 bossnia_02,0,0,0,0 monster Drake 1112,2,1800000,0,1 bossnia_02,0,0,0,0 monster Detale 1719,2,7200000,0,1 bossnia_02,0,0,0,0 monster Maya 1147,2,1800000,0,1 bossnia_02,0,0,0,0 monster Mistress 1059,2,1800000,0,1 bossnia_02,0,0,0,0 monster Baphomet 1039,2,1800000,0,1 bossnia_02,0,0,0,0 monster Egnigem Cenia 1658,2,1800000,0,1 bossnia_02,0,0,0,0 monster Amon Ra 1511,2,1800000,0,1 bossnia_02,0,0,0,0 monster Atroce 1785,2,1800000,0,1 bossnia_02,0,0,0,0 monster Vesper 1685,2,7200000,0,1 bossnia_02,0,0,0,0 monster Eddga 1115,2,1800000,0,1 bossnia_02,0,0,0,0 monster Osiris 1038,2,7200000,0,1 bossnia_02,0,0,0,0 monster Orc Lord 1190,2,7200000,0,1 bossnia_02,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1 bossnia_02,0,0,0,0 monster Samurai Specter 1492,2,3600000,0,1 bossnia_02,0,0,0,0 monster Moonlight Flower 1150,2,3600000,0,1 bossnia_02,0,0,0,0 monster Lord of the Dead 1373,2,3600000,0,1 bossnia_02,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1 bossnia_02,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1 bossnia_02,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1 bossnia_02,0,0,0,0 monster Lady Tanee 1688,2,3600000,0,1 bossnia_02,0,0,0,0 monster Tao Gunka 1583,2,3600000,0,1 bossnia_02,0,0,0,0 monster Turtle General 1312,2,7200000,0,1 bossnia_02,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1 bossnia_02,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1 bossnia_02,0,0,0,0 monster Falling Bishop 1871,2,7200000,0,1 bossnia_02,0,0,0,0 monster Phreeoni 1159,2,7200000,0,1 bossnia_02,0,0,0,0 monster Golden Thief Bug 1086,2,3600000,0,1 bossnia_02,0,0,0,0 monster Evil Snake Lord 1418,2,7200000,0,1 bossnia_02,0,0,0,0 monster RSX-0806 1623,2,7200000,0,1 bossnia_02,0,0,0,0 monster Assassin Cross Eremes 1647,2,0,0,1 bossnia_02,137,118,1,1 monster Whitesmith Howard 1648,2,0,0,1 bossnia_02,122,195,1,1 monster Beelzebub 1873,2,0,0,1 bossnia_02,45,118,1,1 monster Beelzebub 1873,2,0,0,1 bossnia_02,196,122,1,1 monster Valkyrie Randgris 1751,2,0,0,1 bossnia_02,142,61,1,1 monster Ifrit 1832,2,0,0,1 //---------------------------------------------------------------------------- // bossnia_03 - Bossnia //---------------------------------------------------------------------------- bossnia_03,0,0,0,0 monster Garm 1252,3,7200000,0,1 bossnia_03,0,0,0,0 monster Gloom Under Night 1768,3,7200000,0,1 bossnia_03,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1 bossnia_03,0,0,0,0 monster Doppelganger 1046,3,7200000,0,1 bossnia_03,0,0,0,0 monster Dracula 1389,3,1800000,0,1 bossnia_03,0,0,0,0 monster Drake 1112,3,1800000,0,1 bossnia_03,0,0,0,0 monster Detale 1719,3,7200000,0,1 bossnia_03,0,0,0,0 monster Maya 1147,3,1800000,0,1 bossnia_03,0,0,0,0 monster Mistress 1059,3,1800000,0,1 bossnia_03,0,0,0,0 monster Baphomet 1039,3,1800000,0,1 bossnia_03,0,0,0,0 monster Egnigem Cenia 1658,3,1800000,0,1 bossnia_03,0,0,0,0 monster Amon Ra 1511,3,1800000,0,1 bossnia_03,0,0,0,0 monster Atroce 1785,3,1800000,0,1 bossnia_03,0,0,0,0 monster Vesper 1685,3,7200000,0,1 bossnia_03,0,0,0,0 monster Eddga 1115,3,1800000,0,1 bossnia_03,0,0,0,0 monster Osiris 1038,3,7200000,0,1 bossnia_03,0,0,0,0 monster Orc Lord 1190,3,7200000,0,1 bossnia_03,0,0,0,0 monster Orc Hero 1087,3,1800000,0,1 bossnia_03,0,0,0,0 monster Samurai Specter 1492,3,3600000,0,1 bossnia_03,0,0,0,0 monster Moonlight Flower 1150,3,3600000,0,1 bossnia_03,0,0,0,0 monster Lord of the Dead 1373,3,3600000,0,1 bossnia_03,0,0,0,0 monster Ktullanux 1779,3,7200000,0,1 bossnia_03,0,0,0,0 monster Kiel D-01 1734,3,7200000,0,1 bossnia_03,0,0,0,0 monster Thanatos Phantom 1708,3,7200000,0,1 bossnia_03,0,0,0,0 monster Lady Tanee 1688,3,3600000,0,1 bossnia_03,0,0,0,0 monster Tao Gunka 1583,3,3600000,0,1 bossnia_03,0,0,0,0 monster Turtle General 1312,3,7200000,0,1 bossnia_03,0,0,0,0 monster Pharaoh 1157,3,3600000,0,1 bossnia_03,0,0,0,0 monster Stormy Knight 1251,3,3600000,0,1 bossnia_03,0,0,0,0 monster Falling Bishop 1871,3,7200000,0,1 bossnia_03,0,0,0,0 monster Phreeoni 1159,3,7200000,0,1 bossnia_03,0,0,0,0 monster Golden Thief Bug 1086,3,3600000,0,1 bossnia_03,0,0,0,0 monster Evil Snake Lord 1418,3,7200000,0,1 bossnia_03,0,0,0,0 monster RSX-0806 1623,3,7200000,0,1 bossnia_03,0,0,0,0 monster Assassin Cross Eremes 1647,3,0,0,1 bossnia_03,137,118,1,1 monster Whitesmith Howard 1648,3,0,0,1 bossnia_03,122,195,1,1 monster Beelzebub 1873,3,0,0,1 bossnia_03,45,118,1,1 monster Beelzebub 1873,3,0,0,1 bossnia_03,196,122,1,1 monster Valkyrie Randgris 1751,3,0,0,1 bossnia_03,142,61,1,1 monster Ifrit 1832,3,0,0,1 //---------------------------------------------------------------------------- // bossnia_04 - Bossnia //---------------------------------------------------------------------------- bossnia_04,0,0,0,0 monster Garm 1252,4,7200000,0,1 bossnia_04,0,0,0,0 monster Gloom Under Night 1768,4,7200000,0,1 bossnia_04,0,0,0,0 monster Dark Lord 1272,4,7200000,0,1 bossnia_04,0,0,0,0 monster Doppelganger 1046,4,7200000,0,1 bossnia_04,0,0,0,0 monster Dracula 1389,4,1800000,0,1 bossnia_04,0,0,0,0 monster Drake 1112,4,1800000,0,1 bossnia_04,0,0,0,0 monster Detale 1719,4,7200000,0,1 bossnia_04,0,0,0,0 monster Maya 1147,4,1800000,0,1 bossnia_04,0,0,0,0 monster Mistress 1059,4,1800000,0,1 bossnia_04,0,0,0,0 monster Baphomet 1039,4,1800000,0,1 bossnia_04,0,0,0,0 monster Egnigem Cenia 1658,4,1800000,0,1 bossnia_04,0,0,0,0 monster Amon Ra 1511,4,1800000,0,1 bossnia_04,0,0,0,0 monster Atroce 1785,4,1800000,0,1 bossnia_04,0,0,0,0 monster Vesper 1685,4,7200000,0,1 bossnia_04,0,0,0,0 monster Eddga 1115,4,1800000,0,1 bossnia_04,0,0,0,0 monster Osiris 1038,4,7200000,0,1 bossnia_04,0,0,0,0 monster Orc Lord 1190,4,7200000,0,1 bossnia_04,0,0,0,0 monster Orc Hero 1087,4,1800000,0,1 bossnia_04,0,0,0,0 monster Samurai Specter 1492,4,3600000,0,1 bossnia_04,0,0,0,0 monster Moonlight Flower 1150,4,3600000,0,1 bossnia_04,0,0,0,0 monster Lord of the Dead 1373,4,3600000,0,1 bossnia_04,0,0,0,0 monster Ktullanux 1779,4,7200000,0,1 bossnia_04,0,0,0,0 monster Kiel D-01 1734,4,7200000,0,1 bossnia_04,0,0,0,0 monster Thanatos Phantom 1708,4,7200000,0,1 bossnia_04,0,0,0,0 monster Lady Tanee 1688,4,3600000,0,1 bossnia_04,0,0,0,0 monster Tao Gunka 1583,4,3600000,0,1 bossnia_04,0,0,0,0 monster Turtle General 1312,4,7200000,0,1 bossnia_04,0,0,0,0 monster Pharaoh 1157,4,3600000,0,1 bossnia_04,0,0,0,0 monster Stormy Knight 1251,4,3600000,0,1 bossnia_04,0,0,0,0 monster Falling Bishop 1871,4,7200000,0,1 bossnia_04,0,0,0,0 monster Phreeoni 1159,4,7200000,0,1 bossnia_04,0,0,0,0 monster Golden Thief Bug 1086,4,3600000,0,1 bossnia_04,0,0,0,0 monster Evil Snake Lord 1418,4,7200000,0,1 bossnia_04,0,0,0,0 monster RSX-0806 1623,4,7200000,0,1 bossnia_04,0,0,0,0 monster Assassin Cross Eremes 1647,4,0,0,1 bossnia_04,137,118,1,1 monster Whitesmith Howard 1648,4,0,0,1 bossnia_04,122,195,1,1 monster Beelzebub 1873,4,0,0,1 bossnia_04,45,118,1,1 monster Beelzebub 1873,4,0,0,1 bossnia_04,196,122,1,1 monster Valkyrie Randgris 1751,4,0,0,1 bossnia_04,142,61,1,1 monster Ifrit 1832,4,0,0,1 bossnia_01 mapflag nowarpto bossnia_02 mapflag nowarpto bossnia_03 mapflag nowarpto bossnia_04 mapflag nowarpto bossnia_01 mapflag nowarp bossnia_02 mapflag nowarp bossnia_03 mapflag nowarp bossnia_04 mapflag nowarp bossnia_01 mapflag nomemo bossnia_02 mapflag nomemo bossnia_03 mapflag nomemo bossnia_04 mapflag nomemo bossnia_01 mapflag nobranch bossnia_02 mapflag nobranch bossnia_03 mapflag nobranch bossnia_04 mapflag nobranch bossnia_01 mapflag noreturn bossnia_02 mapflag noreturn bossnia_03 mapflag noreturn bossnia_04 mapflag noreturn bossnia_01 mapflag nosave SavePoint bossnia_02 mapflag nosave SavePoint bossnia_03 mapflag nosave SavePoint bossnia_04 mapflag nosave SavePoint
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O problema é que as pessoas estão usando o ticket estão ganhando outro, eles deveriam ganhar outro apenas se eles não estivesse equipado o item.
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Muito obrigado.. como ficaria para outras partes? tipo essa é para arma, eu tenho ticket para 20022,Ticket_Refine_Cabeça,Ticket Refine Cabeça,2,1,,10,,,,,0xFFFFFFFF,7,2,,,,,,{if(getequipisequiped(1)){successrefitem 1; dispbottom "[Refine] Equipamento refinado.";}else getitem 20022,1; },{},{} 20023,Ticket_Refine_Armadura,Ticket Refine Armadura,2,1,,10,,,,,0xFFFFFFFF,7,2,,,,,,{if(getequipisequiped(2)){successrefitem 2; dispbottom "[Refine] Equipamento refinado.";}else getitem 20023,1; },{},{} 20024,Ticket_Refine_Arma,Ticket Refine Arma,2,1,,10,,,,,0xFFFFFFFF,7,2,,,,,,{if(getequipisequiped(4)){successrefitem 4; dispbottom "[Refine] Equipamento refinado.";}else getitem 20024,1; },{},{} 20025,Ticket_Refine_Escudo,Ticket Refine Escudo,2,1,,10,,,,,0xFFFFFFFF,7,2,,,,,,{if(getequipisequiped(3)){successrefitem 3; dispbottom "[Refine] Equipamento refinado.";}else getitem 20025,1; },{},{} 20026,Ticket_Refine_Manto,Ticket Refine Manto,2,1,,10,,,,,0xFFFFFFFF,7,2,,,,,,{if(getequipisequiped(5)){successrefitem 5; dispbottom "[Refine] Equipamento refinado.";}else getitem 20026,1; },{},{} 20027,Ticket_Refine_Sapatos,Ticket Refine Sapatos,2,1,,10,,,,,0xFFFFFFFF,7,2,,,,,,{if(getequipisequiped(6)){successrefitem 6; dispbottom "[Refine] Equipamento refinado.";}else getitem 20027,1; },{},{} Lembrando que se o jogador não estiver equipado com o item na hora do refino ele ganhara outro ticket
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Olá eu tenho esse ticket de refine que ao clicar ele refina o equipamento, queria colocar um bloqueio para quando a arma já estiver +10 ele não refinar. 20024,Ticket_Refine_Arma,Ticket Refine Arma,2,1,,10,,,,,0xFFFFFFFF,7,2,,,,,,{if(getequipisequiped(4)){successrefitem 4; dispbottom "[Refine] Equipamento refinado.";}else getitem 20024,1; },{},{}
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Obrigado, acabei descobrindo que os emuladores eamod tem essa configuração na pasta battle/Eamod.conf e vi que o dano estava bastante nerfado... no mais obrigado fiquei feliz por ter descobrido isso.
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gostaria de saber se existe a possibilidade de aumentar o dano magico geral, sem ficar mexendo em cada skill...
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nice trax
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Hello, good morning, this Quagmire skill is affecting people in the group itself and the user himself, I wanted to make it not affect people in the group
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nice
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as well? I did not understand
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I would like to know how do I not lose the effect of food when dying
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Hello, I want my endless tower to award every 25 floors, in case I tried to summon 3 baus but I am not sure if it is correct. 1@tower,270,51,0 script 24FGate102tower 45,2,2,{ end; OnInstanceInit: disablenpc instance_npcname("24FGate102tower", instance_id()); end; OnEnable: enablenpc instance_npcname("24FGate102tower", instance_id()); areamonster "1@tower",352,9,362,45,"Gato de Nove Caudas",1307,15,instance_npcname("24FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",352,9,362,45,"Flor do Luar",1150,1,instance_npcname("24FGate102tower", instance_id())+"::OnMyMobDead"; areamonster "1@tower",352,9,362,45,"Nove Caudas",1180,15,instance_npcname("24FGate102tower", instance_id())+"::OnMyMobDead"; end; OnTouch_: warp "1@tower",395,12; end; OnMyMobDead: set .@mob_dead_num,mobcount("1@tower",instance_npcname("24FGate102tower", instance_id())+"::OnMyMobDead"); if (.@mob_dead_num < 1) { instance_announce 0, "Todos os monstros no 25° andar foram derrotados.",bc_map,"0xffff00"; donpcevent instance_npcname("25FGate102tower", instance_id())+"::OnEnable"; areamonster "1@tower",352,9,362,45,"Baú do Tesouro",1356,1,instance_npcname("24FGate102tower", instance_id())+"::Onboxdead1"; areamonster "1@tower",352,9,362,45,"Baú do Tesouro",1356,1,instance_npcname("24FGate102tower", instance_id())+"::Onboxdead1"; areamonster "1@tower",352,9,362,45,"Baú do Tesouro",1356,1,instance_npcname("24FGate102tower", instance_id())+"::Onboxdead1"; //SetItemPartyInMap in_102floor 25 } else instance_announce 0, "Monstros vivos no 25° andar: " + .@mob_dead_num,bc_map,"0x00ff99"; end; Onboxdead1: Announce "[Torre Infinita. And.25] " + strcharinfo(0) +" abriu um dos Baús do Tesouro.",8; end; }
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Thank you, I don't even know how to thank
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Thanks so much, I don't have much experience in scripting, could you give me an example of how I would apply this to my npc? this script that I made to give free vip was correct? - script VIP GRATIS -1,{ OnTouch: if(!gepard_int_get("newbie_reward")){ end; } gepard_int_set("newbie_reward",true); query_sql "UPDATE `login` SET `diasvip` = `diasvip`+'1', `level` = '1' WHERE `account_id` = '"+getcharid(3)+"'"; dispbottom "Você acaba de ganhar vip grátis."; } end; }
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Emulator 2012 i have this script it works great i wanted to leave it checking the uniqueid and ip prontera,155,172,3 script Comece com o pé direito 880,{ set .@n$, "[ ^cc0000 Comece com o pé direito ^000000 ]"; mes .@n$; mes "Olá, "+strcharinfo(0)+"!"; if(##premioscomece < 50){ set ##premioscomece, 100; } if(##premioscomece > 50){ if(#permissaocomece == 2){ mes "Infelizmente cada jogador só pode participar uma vez do evento, lamento!"; close; } set @restam, ##premioscomece-50; mes "Vejo que você é um dos primeiros jogadores..."; mes "[^FF0000 Ainda restam "+@restam+" prêmios ^000000]"; mes "O Evento [Comece com o pé direito] foi criado para nossos jogadores, como forma de fidelização, ao qual os 50 primeiros jogadores à marcarem presença, receberão ao completar 3 horas online, um pacote para começarem no servidor!"; next; switch(select("Me explique:Marcar Presença:Ver Meus Pontos:Receber Prêmio:Sair")){ mes .@n$; if(BaseLevel < 1){ mes "Desculpe, mas você precisa ter nível de base maior ou igual à 1 para participar."; close; } case 1: mes "É bem simples, as regras são claras, você precisa de ^CC00003 pontos^000000 para ganhar o prêmio, que é [^CC0000 10 dias VIP + 5 Ovos Surpesa e um Visual Esclusivo^000000]. Para ganhar os pontos é fácil, eu irei contar 1 (um) ponto se você permanecer 1 (uma) hora logado em nosso servidor, para ganhar mais pontos, basta vir falar comigo novamente. Quando juntar os 3 pontos, eu troco pelo prêmio."; next; mes .@n$; mes "Lembrando: Não será contado pontos para lojas com comando @at, loja aberta normalmente ou pessoas AFK."; mes "Outro detalhe, cada jogador só poderá participar uma vez deste evento."; close; case 2: if(#permissaocomece != 2 && #pontoscomece == 0 && #comece != 1){ set ##premioscomece, ##premioscomece-1; } if(#comece != 1){ set #TempoOn, gettimetick(2) + 3600; set #comece, 1; mes "Seu tempo foi marcado!"; close; } if(#TempoOn >= gettimetick(2)){ mes "Você ainda não pode pegar o ponto."; mes "Espere ^FF0000"+((#TempoOn-gettimetick(2))/60)+"^000000 minutos."; close; } mes "Parabéns, você acaba de receber seu ponto. Por favor marque presença novamente para iniciar a contagem de um novo ponto!"; set #pontoscomece, #pontoscomece+1; set #comece, 0; close; case 3: mes "Você tem ^FF0000"+#pontoscomece+"^000000 pontos!"; close; case 4: if(#pontoscomece < 3){ mes "Você só tem ^FF0000"+#pontoscomece+"^000000 pontos, para ganhar os prêmios são necessários ^CC00003 pontos^000000!"; close; } mes "Parabéns, você acaba de receber seus prêmios! Obrigado pela confiança empregada!"; set #permissaocomece, 2; set #pontoscomece, 0; if(getgmlevel() < 2){ query_sql "UPDATE `login` SET `level`='1',`diasvip`=`diasvip`+10 WHERE `account_id`='"+getcharid(3)+"'"; } getitem 12925, 5; // Ovos Surpresa getitem 29006, 1; // Visual close2; atcommand "@kick "+strcharinfo(0); end; case 5: mes "Volte quando quiser ganhar pontos e concorrer no evento!"; close; } } else { mes "Desculpe mas só foram liberados 50 prêmios, e todos eles já foram usados."; } close; OnWhisperGlobal: if(#comece == 0){ dispbottom "Você ainda não marcou presença!"; end; } dispbottom "Faltam apenas "+((#TempoOn-gettimetick(2))/60)+" minutos."; end; OnPCLogoutEvent: if(#comece == 1){ if(checkvending(strcharinfo(0))){ set #comece, 0; end; } set #TempoOff, #TempoOn - gettimetick(2); end; } OnPCLoginEvent: if(#comece == 1){ set #TempoOn, gettimetick(2) + #TempoOff; end; } } I have this script, it works very well, I wanted it to do gepard's ip and Uniqueid verification, and there is another problem that the prize number is not decreasing, I want it to give only 50 awards prontera,155,172,3 script Comece com o pé direito 880,{ set .@n$, "[ ^cc0000 Comece com o pé direito ^000000 ]"; mes .@n$; mes "Olá, "+strcharinfo(0)+"!"; if(##premioscomece < 50){ set ##premioscomece, 100; } if(##premioscomece > 50){ if(#permissaocomece == 2){ mes "Infelizmente cada jogador só pode participar uma vez do evento, lamento!"; close; } set @restam, ##premioscomece-50; mes "Vejo que você é um dos primeiros jogadores..."; mes "[^FF0000 Ainda restam "+@restam+" prêmios ^000000]"; mes "O Evento [Comece com o pé direito] foi criado para nossos jogadores, como forma de fidelização, ao qual os 50 primeiros jogadores à marcarem presença, receberão ao completar 3 horas online, um pacote para começarem no servidor!"; next; switch(select("Me explique:Marcar Presença:Ver Meus Pontos:Receber Prêmio:Sair")){ mes .@n$; if(BaseLevel < 1){ mes "Desculpe, mas você precisa ter nível de base maior ou igual à 1 para participar."; close; } case 1: mes "É bem simples, as regras são claras, você precisa de ^CC00003 pontos^000000 para ganhar o prêmio, que é [^CC0000 10 dias VIP + 5 Ovos Surpesa e um Visual Esclusivo^000000]. Para ganhar os pontos é fácil, eu irei contar 1 (um) ponto se você permanecer 1 (uma) hora logado em nosso servidor, para ganhar mais pontos, basta vir falar comigo novamente. Quando juntar os 3 pontos, eu troco pelo prêmio."; next; mes .@n$; mes "Lembrando: Não será contado pontos para lojas com comando @at, loja aberta normalmente ou pessoas AFK."; mes "Outro detalhe, cada jogador só poderá participar uma vez deste evento."; close; case 2: if(#permissaocomece != 2 && #pontoscomece == 0 && #comece != 1){ set ##premioscomece, ##premioscomece-1; } if(#comece != 1){ set #TempoOn, gettimetick(2) + 3600; set #comece, 1; mes "Seu tempo foi marcado!"; close; } if(#TempoOn >= gettimetick(2)){ mes "Você ainda não pode pegar o ponto."; mes "Espere ^FF0000"+((#TempoOn-gettimetick(2))/60)+"^000000 minutos."; close; } mes "Parabéns, você acaba de receber seu ponto. Por favor marque presença novamente para iniciar a contagem de um novo ponto!"; set #pontoscomece, #pontoscomece+1; set #comece, 0; close; case 3: mes "Você tem ^FF0000"+#pontoscomece+"^000000 pontos!"; close; case 4: if(#pontoscomece < 3){ mes "Você só tem ^FF0000"+#pontoscomece+"^000000 pontos, para ganhar os prêmios são necessários ^CC00003 pontos^000000!"; close; } mes "Parabéns, você acaba de receber seus prêmios! Obrigado pela confiança!"; set #permissaocomece, 2; set #pontoscomece, 0; if(getgmlevel() < 2){ query_sql "UPDATE `login` SET `level`='1',`diasvip`=`diasvip`+10 WHERE `account_id`='"+getcharid(3)+"'"; } getitem 12925, 5; // Ovos Surpresa getitem 29006, 1; // Visual close2; atcommand "@kick "+strcharinfo(0); end; case 5: mes "Volte quando quiser ganhar pontos e concorrer no evento!"; close; } } else { mes "Desculpe mas só foram liberados 50 prêmios, e todos eles já foram usados."; } close; OnWhisperGlobal: if(#comece == 0){ dispbottom "Você ainda não marcou presença!"; end; } dispbottom "Faltam apenas "+((#TempoOn-gettimetick(2))/60)+" minutos."; end; OnPCLogoutEvent: if(#comece == 1){ if(checkvending(strcharinfo(0))){ set #comece, 0; end; } set #TempoOff, #TempoOn - gettimetick(2); end; } OnPCLoginEvent: if(#comece == 1){ set #TempoOn, gettimetick(2) + #TempoOff; end; } }
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is there a way to make fakeplayer appear in / w? Congratulations for the work. existe a possibilidade de fazer com que o fakeplayer apareça no / w? parabéns pelo trabalho.
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nice I went to test the npc more calmly, the more I click on the npc and nothing happens parse_simpleexpr: unmatch ')' 1 : { * 2 : if(inarray'('$UNIQUEIDLIST_REWARDS1$,get_unique_id()) == -1 && i narray($IPLIST_REWARDS1$,getcharip()) == -1 ){ 3 : if($REWARDS1 < 50){ 4 : //the rewards here! 5 : //------------ 6 : getitem 29006,1; 7 : getitem 7608,1;