Hey, those of you who are reading this. I've been searching for a little while trying to find some assistance or prior example(s) to something like what I'm thinking; but haven't had any luck. I like to try and solve my scripting ideas myself but I can't quite seem to come up with this.
Anyway. Pretty much what I'd like to do is have an item (when upgraded to +10), add a x% chance to double ALL (physical and magical) skills and melee attacks, for x amount of time.
I've been searching through the item bonuses, trying to figure out which one is most efficient but I guess I'm just brain dead and I see too many different routes that could be taken.
Previously, I just ripped off the autobonus "bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000,BF_WEAPON" from the Ninja Valorous Huuma, slapped on if(getrefine()>10),and added my own skills, but I will just give up now if I have to manually enter in every skill. :B
So, if anyone has any ideas or solutions; I'd greatly appreciate it. Thank you