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Eyjafjallajokull

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Everything posted by Eyjafjallajokull

  1. Thank you, Dragonis1701. Sorry for the belated gratitude.
  2. Care to share? I've been trying my hand at this on and off for months now.
  3. Just a question about the effects of ranked CWP and blue potions created by a ranked Alchemist. What's the heal formula of CWP/Blue Potions with being ranked? and what's the difference between the potions for rank #1 vs. rank #10? I tried going through my src files and the darkweb, but I couldn't find anything. As usual, whenever I post here, it's because I have failed. Help enlighten me, please? To clarify, this isn't about the points you get from ranking. I'm curious about the healing rate bonus you get from being ranked.
  4. Any way to modify this to spam emoticons as much as you want? If so, would it be this bit of script right here? and what would need to change? I tried to block them out and delete them, but nothing changed. Anyway. Any ideas? Help plox. Thank you.
  5. Figured out the guild leader changer, but still need help with the Guild Name changer, which..... was not my point. Sorry. Not requesting something to change the character name -- requesting something to change the guild name (if possible, I guess?)
  6. Attempted to create SQL based script where you can change the Guild Name and Guild Leader. (Basically I just tried to tweak the character rename script I have, but failed.) Searched around for a while and couldn't find anything. Any help or prior scripts anyone has lying around that I might have missed? I appreciate it in advance.
  7. Hey guys, super sorry for the delay. I haven't really checked rAthena in a while. Anyone who is interested in the file, message me (again).
  8. Whoops, sorry for the gap in response. Thanks for the replies, though. Just thought I'd throw this idea out and see if it caught wind. If I can't make it happen myself, maybe eventually I'll throw money at someone's face.
  9. Would it be possible to create an all in one NPC (non functioning during WoE) that would check (for all the guild master's) occupied guild castles and could invest to all the occupied castles (given the required zeny, limits per day) with one 'click'? Also, a separate menu to warp the guild master to all occupied castle's treasure rooms (one at a time, of course.) If you wanna cover all basis, maybe even a menu to hire the kafra staff and summon the guardians. I'm sure this would be a pretty extensive script. But I think it would be pretty rad if it's possible. If it IS possible- do you guiz wanna' collaborate and work on this 2gethr? ;o I'm pretty new to the scripting world, so my language is novice at best. After checking out agit_main, I think I can steal snips from there; but I'm not 100% on where to start. Anyway, blahblah. Any input is appreciated. Thank you. (Or if it's already done somewhere and I missed it; hook a brother up please.)
  10. You forgot(?) to add the delete part but I figured that out easily based off everything else. But I'm not complaining. It works and it's beautiful. Thank you, almighty Emistry.
  11. I know it's been in existence since forever and there are a few other ones posted online, but I'm trying to make one from scratch. I know it's no big dealz and a lame script or whatever, but If anyone could help me out that would be sweeet and greatly appreciated. :') Pretty much what I want is for it to require 1 steel per repair. But it will do it all in one swoop with a repairall; instead of a menu or one by one. It will display the amount of broken IDs in your inventory. And from there it will delete the correct amount of steel needed for repairs. My problem is (basically, I'm still a noob at all this) that I can't seem to set arrays right or whatever. Or maybe I'm going about this in a totally wrong way. Here's what I have so far: I'm thinking the reds are my problem areas. Like, maybe I can't just count items of the broken IDs, and rather should be using some inventory list script instead. I've looked at some getinventorylist scripts but I can't seem to grasp it. :0 Anyway, any input is super appreciated. Thanks a bunch in advance if anyone helps.
  12. Thanks, man. I figured that was the case but wasn't 100%.
  13. It's kind of a cosmetic tweak I want to make, so, feel free to laugh at me. Anyway, I want to edit the "(Used / Total)" part. Anyone know where this is located? I feel like I've checked all the src files, and msgstringtable. So, now I'm thinking it's something I'll have to hex maybe? I've never really hexed anything. But I guess I can figure it out if that's the case. Client: 2012-04-10 (if it matters.) Any feedback is appreciated. Thank you. :b
  14. Hey guys, I had posted something in the Sprite Repository about this like a day or so before it went down (or whatever happened) so, I guess I'll post here and hopefully have some luck. About 7 years ago, a user named Pado came out with a few edits/sprites and I have been attempting to hunt one down in particular, called the Smokie Falcon. http://www.eathena.ws/board/lofiversion/index.php/t90990.html (so sry 2 link eAthena.) All the download links are down or broken. And I've tried extensive searches on different search engines to try and find a mirror or something, but to no avail. I'm not trying to step over a line or anything if they requested all the mirrors be taken down, because they didn't want it to be publicated anymore or something - but I'm really not sure what the situation is. I understand it's been 7 years since this came out; so, I'm not holding my breath too much. Anyway, if anyone has this download or know where I can get it myself; I would greatly appreciate it. Thank you in advance.
  15. http://rathena.org/board/topic/77230-onpcstatcalcevent/ -- right?! Well, this is pretty much exactly what I'm looking for. Thanks a lot, Stolao.
  16. I guess that's a good direction. Thanks. A follow up question would be; is there anyway to have this run on an event label, instead of incorporating it in every single item script that I want it to run on? Like, OnPCLoginEvent or On NPC/PC-Kill something. Check if(getrefine()>=10) { autobonus blahblah; }; I know it's uncommon(/impossible?) to use an autobonus outside of an item script. I'm guessing it'd need to have some kind of way to attach the player. But, is there anyway this is possible? Thanks to anyone who has feedback. :x
  17. Hey, those of you who are reading this. I've been searching for a little while trying to find some assistance or prior example(s) to something like what I'm thinking; but haven't had any luck. I like to try and solve my scripting ideas myself but I can't quite seem to come up with this. Anyway. Pretty much what I'd like to do is have an item (when upgraded to +10), add a x% chance to double ALL (physical and magical) skills and melee attacks, for x amount of time. I've been searching through the item bonuses, trying to figure out which one is most efficient but I guess I'm just brain dead and I see too many different routes that could be taken. Previously, I just ripped off the autobonus "bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000,BF_WEAPON" from the Ninja Valorous Huuma, slapped on if(getrefine()>10),and added my own skills, but I will just give up now if I have to manually enter in every skill. :B So, if anyone has any ideas or solutions; I'd greatly appreciate it. Thank you
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