Jump to content

Brynner

Members
  • Posts

    1942
  • Joined

  • Last visited

  • Days Won

    14

Posts posted by Brynner

  1. check the bonus bAspdRate 100

    You mean bonus bAspdRate,10; to bonus bAspdRate,100; ?

    My renewal.h

    // Copyright © rAthena Dev Teams - Licensed under GNU GPL

    // Copyright © rAthena Dev Teams - Licensed under GNU GPL

    // For more information, see LICENCE in the main folder

    #ifndef _CONFIG_RENEWAL_H_

    #define _CONFIG_RENEWAL_H_

    /**

    * rAthena configuration file (http://rathena.org)

    * For detailed guidance on these check http://rathena.org/w...SRC/map/config/

    **/

    /**

    * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/map/config/Skills folder

    **/

    /// game renewal server mode

    /// (disable by commenting the line)

    ///

    /// leave this line to enable renewal specific support such as renewal formulas

    ///#define RENEWAL

    /// renewal cast time

    /// (disable by commenting the line)

    ///

    /// leave this line to enable renewal casting time algorithms

    /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.

    /// example:

    /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a

    /// "fixed cast time" which can only be reduced by specialist items and skills

    ///#define RENEWAL_CAST

    /// renewal drop rate algorithms

    /// (disable by commenting the line)

    ///

    /// leave this line to enable renewal item drop rate algorithms

    /// while enabled a special modified based on the difference between the player and monster level is applied

    /// based on the http://irowiki.org/w...em#Level_Factor table

    ///#define RENEWAL_DROP

    /// renewal exp rate algorithms

    /// (disable by commenting the line)

    ///

    /// leave this line to enable renewal item exp rate algorithms

    /// while enabled a special modified based on the difference between the player and monster level is applied

    ///#define RENEWAL_EXP

    /// renewal cast time variable cast requirement

    ///

    /// this is the value required for no variable cast-time with stats.

    /// formula: (DEX * 2) + INT

    /// default: 530

    ///#define RENEWAL_CAST_VMIN 530

    /// renewal enchant deadly poison algorithm

    ///

    /// leave this line to enable the renewed EDP algorithm

    /// under renewal mode:

    /// - damage is NOT increased by 400%

    /// - it does NOT affect grimtooth

    /// - weapon and status ATK are increased

    ///#define RENEWAL_EDP

    #endif // _CONFIG_RENEWAL_H_

    I have disable all because my server need to pre-renew is that got any problem?

    My custom item add this script bonus bonus

    bAspdRate,100; it only bonus 5 ASPD and i trying change to bonus

    bAspdRate,200; but it still bonus 5 ASPD why ?

    anyone help?

    if you set it to 100. you will get max attack speed. the default of doppelganger card is 10. if you want to implement the fast attack speed effect of that card you must set the bAspdRate of your choice.

  2. still not working.

    
    [Error]:
    script error on npc\custom\AleconRO\Monsterinvasion-en.txt line 127
       need '('
      122 :                                        mes "[ ^0C66C0Event Helper^00000
    0 ]";
      123 :                                        mes "Please choose your desired
    map!";
      124 :                                        mes "Obviously, the map has to b
    e valid.";
      125 :                                        next;
      126 :                                        do{
                                   //Loop to ensure valid map
    *  127 :                                        input $@Map$;}while(mobcount'''(
    $@Map$) == -1 );
      128 :                                        break;
      129 :                        Case 3:
      130 :
      131 :                                        mes "[ ^0C66C0Event Helper^00000
    0 ]";
      132 :                                        mes "Which monster do you want t
    o spawn?";
    

  3. oh i see. how can i put a woe schedule for a novice castle?

    You'd have to delete 2 of the current castles, add the novice castles to the arrays, and change all the constants accordingly... it would be very complicated, lol (you'd have to know how to read pretty much my entire script, so I'd stick with Toasty's controller in that case).

    is it possible to use your script and Toasty's controller?i will use your script for all major woe map. but for novice castle i will use Toasty's controller. i tried it but i got some error. but the woe still working as of now.

  4. @Brynner: Actually... the way I scripted the controller, I can't include any new castles~ XD I used a bit variable to hold all the values, so the max I can get to is 32 (there's 30 currently) without introducing a bit-string conversion... which is really messy (Toasty has done it before, though!). And I'm really against the real-time display because it eats up resources like nothing else. Sorry! xP

    oh i see. how can i put a woe schedule for a novice castle?

  5. [Error]:
    script error on npc\custom\AleconRO\Monsterinvasion-en.txt line 127
       parse_simpleexpr: unmatch ')'
      122 :									    mes "[ ^0C66C0Event Helper^00000
    0 ]";
      123 :									    mes "Please choose your desired
    map!";
      124 :									    mes "Obviously, the map has to b
    e valid.";
      125 :									    next;
      126 :									    do{
    						    //Loop to ensure valid map
    *  127 :									    input $@Map$;}while(getmapmobs'(
    '$@Map$) == -1 );
      128 :									    break;
      129 :					    Case 3:
      130 :
      131 :									    mes "[ ^0C66C0Event Helper^00000
    0 ]";
      132 :									    mes "Which monster do you want t
    o spawn?";
    

    what is this problem?

  6. please include the Novice Castle WoE for our latest woe_controller.

    and also please include the Real-time updated time display of how much longer till WoE starts/end.

    woeinfo_00.png

  7. how to fix :

    ...\data\LuaFiles514\lua files\datainfo\shadowtable.lua:15: table index is nill

    patch ur client using KRO renewal patcher.. hope this help..

    screenDaemonRO000-1.jpg

    can someone help me?

    i am an assassin yet.. i dont look like one.. its just the same as i created.. what should i do to correct it?

    thanks in advance..

    edit the clieninfo.xml find your account # there then remove it.

  8. myzter some correction for your installation guide that cause error.

    you for got to add // in the front of EnglishDialogs and SpanishDialogs

    i got a problem here.

    [Debug]: script debug : 0 110013875 : BotKiller 6: Loading configuration...
    [Debug]: script debug : 0 110013875 : BotKiller 6: Processing 16 parameter(s)...
    [Debug]: script debug : 0 110013875 : BotKiller 6: 16 parameter(s) loaded
    [Debug]: script debug : 0 110013875 : BotKiller 6: Loading map ignore list...
    

    Thanks Brynner,

    Fixed the installation instructions. ;)

    That Debug messages are only informative, BK6 reload the configuration every X minutes to allow changes directly in the database that take effect automatically.

    Regards,

    Myzter

    oh ok. thanks again Myzter for your script. and more power. /no1

  9. myzter some correction for your installation guide that cause error.

    // Unlimited Variable System
    npc: npc/custom/bk/VarSystem.txt
    // Multi-Language System
    npc: npc/custom/bk/LangManagement.txt
    // Translations
    npc: npc/custom/bk/lang/BK6_EN.txt English Dialogs
    npc: npc/custom/bk/lang/BK6_ES.txt Spanish Dialogs
    // BotKiller Main Script
    npc: npc/custom/bk/BotKiller6.txt
    // BotKiller Modules
    npc: npc/custom/bk/mods/BK6_Asc2Num.txt
    npc: npc/custom/bk/mods/BK6_Asc2Word.txt
    npc: npc/custom/bk/mods/BK6_Fakename.txt
    npc: npc/custom/bk/mods/BK6_Img2Num.txt
    npc: npc/custom/bk/mods/BK6_Lie2Me.txt
    npc: npc/custom/bk/mods/BK6_SMath.txt
    npc: npc/custom/bk/mods/BK6_WordNum.txt
    

    you for got to add // in the front of EnglishDialogs and SpanishDialogs

    // Unlimited Variable System
    npc: npc/custom/bk/VarSystem.txt
    // Multi-Language System
    npc: npc/custom/bk/LangManagement.txt
    // Translations
    npc: npc/custom/bk/lang/BK6_EN.txt //English Dialogs
    npc: npc/custom/bk/lang/BK6_ES.txt //Spanish Dialogs
    // BotKiller Main Script
    npc: npc/custom/bk/BotKiller6.txt
    // BotKiller Modules
    npc: npc/custom/bk/mods/BK6_Asc2Num.txt
    npc: npc/custom/bk/mods/BK6_Asc2Word.txt
    npc: npc/custom/bk/mods/BK6_Fakename.txt
    npc: npc/custom/bk/mods/BK6_Img2Num.txt
    npc: npc/custom/bk/mods/BK6_Lie2Me.txt
    npc: npc/custom/bk/mods/BK6_SMath.txt
    npc: npc/custom/bk/mods/BK6_WordNum.txt
    

    i got a problem here.

    [Debug]: script debug : 0 110013875 : BotKiller 6: Loading configuration...
    [Debug]: script debug : 0 110013875 : BotKiller 6: Processing 16 parameter(s)...
    [Debug]: script debug : 0 110013875 : BotKiller 6: 16 parameter(s) loaded
    [Debug]: script debug : 0 110013875 : BotKiller 6: Loading map ignore list...
    

  10. how to fix this?

    [Debug]: script debug : 0 110013898 : > Mine System: Creating a new mine in anth
    ell02...
    [Debug]: script debug : 0 110013898 : > Mine System: Creating a new mine in bif_
    fild02...
    [Debug]: script debug : 0 110013898 : > Mine System: Creating a new mine in ein_
    fild05...
    [Debug]: script debug : 0 110013898 : > Mine System: Creating a new mine in gefe
    nia04...
    [Debug]: script debug : 0 110013898 : > Mine System: Creating a new mine in iz_d
    un02...
    [Debug]: script debug : 0 110013898 : > Mine System: Creating a new mine in mag_
    dun01...
    [Debug]: script debug : 0 110013898 : > Mine System: Creating a new mine in moc_
    fild07...
    [Debug]: script debug : 0 110013898 : > Mine System: Creating a new mine in yggd
    rasil01...
    

×
×
  • Create New...