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zemaj

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  1. Hello! Any leads on how can I modify Provoke skill so that it can be casted to your ally? Also, how can I make sharpshoot bridge? Meaning, sharpshoot can be casted to your ally so that the splash can damage the enemies. Usually enabled in WoE scene. thank you
  2. Anyone also encounters guild storage bug? It says 0/0 so players cannot put anything in the guild storage and all the existing items are not visible. However, after restarting the server, it returns to normal. Appreciate your help.
  3. I can't seem to find a working extended bg script. I read also getitem2 documentation but i don't think that alone can do it. Any leads?
  4. Yes, i know that. But my case is different since the items are requirements for skills. Example the acid demonstration bombs. If i put restriction via item_noequip.txt it will only work on which i decided there. I want something like this • Inside WoE castles: Players can use the “Acid Demonstration Box” bombs we created to cast Acid Demonstration. The original AD requirements 7135 and 7136 can also still be used. • Outside WoE castles: Players should default to the regular items (Bottle Grenade (7135) and Acid Bottle (7136)) for MVP, PvP, etc. The “Acid Demonstration Box” bombs I created should not work outside castle.
  5. I’m looking to create a guild supply item (like an “Acid Demonstration Box”) that contains items similar to Bottle Grenade (7135) and Acid Bottle (7136) but for use only within WoE castles. Here’s what I need: • Inside WoE castles: Players can use the “Acid Demonstration Box” bombs we created to cast Acid Demonstration. The original AD requirements 7135 and 7136 can also still be used. • Outside WoE castles: Players should default to the regular items (Bottle Grenade (7135) and Acid Bottle (7136)) for MVP, PvP, etc. The “Acid Demonstration Box” bombs I created should not work outside castle. Any suggestions on the best approach for this? Thanks!
  6. Hello @Racaae Would you know how can I give consolation prize for all the guilds who participated?
  7. Thank you @Racaae You are really awesome. Can I ask one last question? How can I make the emergency call in guild_vs1 to work? guild_vs1 mapflag nobranch guild_vs1 mapflag gvg_castle guild_vs1 mapflag nomemo guild_vs1 mapflag nopenalty guild_vs1 mapflag noreturn guild_vs1 mapflag nosave SavePoint guild_vs1 mapflag noteleport //guild_vs1 mapflag gvg_noparty //guild_vs1 mapflag nowarp //guild_vs1 mapflag nowarpto guild_vs1 mapflag guildlock These are my mapflag in koe.txt case GD_EMERGENCYCALL: case GD_ITEMEMERGENCYCALL: if ( //!(battle_config.emergency_call&((is_agit_start())?2:1)) || //!(battle_config.emergency_call&(mapdata_flag_gvg2(mapdata)?8:4)) || (battle_config.emergency_call&16 && mapdata->getMapFlag(MF_NOWARPTO) && !(mapdata->getMapFlag(MF_GVG_CASTLE) || mapdata->getMapFlag(MF_GVG_TE_CASTLE))) ) { clif_skill_fail( sd, skill_id ); return true; } break; These are my skill.cpp. I'm trying to understand but I think this is the best I can understand. Thank you for your help.
  8. Thanks @Racaae it worked. Also not sure if I can add it here but would you know how can I limit the guild members who can enter the koe map? I want to limit to only 12 members per guild. Maybe if they exceed, they will be warped out or the excess will be warped out?
  9. Hello, How can I convert this KOE script so that the winning guild won't need to talk to the NPC to get their rewards? (i think that is prone to abuse). I want the rewards to be automatically given to the players of the winning guild once the KOE is over. Thanks in advance! - script KoE FAKE_NPC,{ OnInit: disablenpc "The King#KoE"; disablenpc "Exit#KoE"; bindatcmd "koe", strnpcinfo(0)+"::OnCommand", 99,100; end; OnCommand: if ( compare( .@atcmd_parameters$, "on" ) ) goto L_start; else if ( compare( .@atcmd_parameters$, "off" ) ) goto L_end; else { dispbottom "type - '@koe on' to start the event"; dispbottom "type - '@koe off' to end the event"; } end; L_start: OnFri2326: // everyday 8pm starts if ( .start ) end; gvgon "guild_vs1"; announce "The King of Emperium Hill has begun! Go to Geffen 114 64", bc_all; .start = true; enablenpc "The King#KoE"; disablenpc "Exit#KoE"; $koegid = 0; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 3; killmonster "guild_vs1", "KoE::OnEmpDead"; monster "guild_vs1",49,49, "EMPERIUM", 1288, 1, "KoE::OnEmpDead"; end; L_end: OnFri2327: // everyday 8:30pm ends gvgoff "guild_vs1"; announce "The King of Emperium Hill is over!", bc_all; .start = 0; enablenpc "Exit#KoE"; disablenpc "The King#KoE"; killmonster "guild_vs1", "KoE::OnEmpDead"; maprespawnguildid "guild_vs1", $koegid, 2; // uncomment this line to kick non-owner off the map when event ends warpguild "guild_vs1",49,53,$koegid; end; OnEmpDead: $koegid = getcharid(2); announce "The current King of Emperium Hill is the ["+ strcharinfo(2) +"] guild.", bc_all; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 2; killmonster "guild_vs1", "KoE::OnEmpDead"; sleep 500; if ( .start ) monster "guild_vs1",49,49, "EMPERIUM", 1288, 1, "KoE::OnEmpDead"; end; } // KoE Entrance geffen,114,64,4 script The King#KoE 403,{ mes "[The King]"; if ( !getcharid(2) ) { mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000."; close; } mes "Hello."; mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?"; if ( select ( "Yes", "No" ) == 2 ) close; if ( !getvariableofnpc( .start, "KoE" ) ) close; switch( rand(1,4) ){ case 1: warp "guild_vs1", 50, 88; end; case 2: warp "guild_vs1", 88, 50; end; case 3: warp "guild_vs1", 50, 11; end; case 4: warp "guild_vs1", 11, 50; end; } } // KoE Exit guild_vs1,49,56,5 script Exit#KoE 1_M_BARD,{ mes "[Exit]"; mes "See ya."; close2; getitem 35002,1; warp "Save",0,0; dispbottom "You got KoE Rewards !.",0xBC8F8F; end; } // Flags guild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag GUILD_FLAG,{ if ( !$koegid ) end; mes "[King of Emperium Hill]"; mes "The Current King of Emperium Hill is the ["+ getguildname($koegid) +"] guild."; close; //OnInit: // Uncomment this line to make the emblem stay after @reloadscript OnRevKoE: flagemblem $koegid; end; } guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 GUILD_FLAG guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 GUILD_FLAG guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 GUILD_FLAG guild_vs1 mapflag nobranch guild_vs1 mapflag nomemo guild_vs1 mapflag nopenalty guild_vs1 mapflag noreturn guild_vs1 mapflag nosave SavePoint guild_vs1 mapflag noteleport guild_vs1 mapflag gvg_noparty guild_vs1 mapflag nowarp guild_vs1 mapflag nowarpto guild_vs1 mapflag guildlock
  10. Is there a way to not allow paid tools like xMafia, Sickpot, etc? Any success stories?
  11. Hello, Balak ko sana ilaunch din sa android ung server ko. Pre-renewal 99/70. Working naman na sa PC (rAthena). Baka may marerecommend kayo makakatulong for Andro integration. Thanks!
  12. Hello, Baka meron sa inyo marunong gumawa ng FluxCP themes. Napapagana ko na siya, gusto ko na lang ng design na swak sa server na ilalaunch ko. Message niyo ako. Yung compatible sana (latest FluxCP naman gamit ko). Minimalist lang din yung design.
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