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Light

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Everything posted by Light

  1. Does the battleground button underneath the status icon (Alt +V) is working? i use 2015-11-05 Client and just wondering if its working. Thank you!
  2. I've got the latest translation folder *the 2015 one* Got the Doram sprite from herc. But when i wanna try to create a character it suddenly gravity error. I've check the sprite files with actor and its working. It's been stressing me out. please help
  3. Guys can you provide me the link for the latest data folder? I've tried using the ROClientTranslation and using 2015 11 04 client and having errors with the summoner sprite when creating a character. Thank you in advance
  4. Hello rA, I am using euphy's hunting mission npc and found out that my players quests monster are not counted when they're killed. Is this related to mob db or sql? Please help. Thanks!
  5. Why is your script is just one> the pvp event starter?
  6. Hi Ra! Sorry if this is gonna be in a wrong section cause i dont know whats the cause of it. Would you look at this? In here this picture i did my damage on barricade it was right on track, and even test on some of my dummy players. But in this second picture. I attack different types of monsters and my attack is very low. Is this bug? cause the last time i also try this i have max stats (255) but my damage is 96 *Normal* 102 *Skill attack* Please help,
  7. Kindly check your mapserver. BTW how do you run the server? Which console do you use? Is that online or offline? We need details
  8. Check first your mapserver. There suppose to be errors showing there.
  9. Yes its the free script 1st of all it's emistry's script but annieruru edited it cause it has many bugs. Heres the script. http://pastebin.com/PtaPU1af Its really fustrating cause you need to be on the same map of the NPC to make your kill be counted. Please help.
  10. Greetings rA, As the titles say, there is couple of bugs in his script. First of is the Redo delay, and second one is monster hunt. Redo delay: It always says wait for redo to finish. Monster Hunt: It needed the monster to be in the same place as the npc. Why? Note: I use annieruru's 1.6 script. Still bugs. Help
  11. Thank you for your replies sir Emistry and Scylla. I take note on your opinions. I hate to say this but having a 255 server is pretty challenging because of balancing. I'm worried also on the people i will hire in the future, so i guess i need to take my server on myself from now. TBH, Sir emistry, i hate spoonfeeding people or seeing some gm spoon feed their people. I take my items pretty balanced and quite challenging scylla, i develop a system for balancing items as such. since i have a huge playtime of ragnarok and playing diff kinds of server (From 99/150/255/1000).
  12. Thank you for your comment, I appreciate it. Well as far as i am concern in PVE, Yes High rate server this days disregards MVP monsters but i already edited mine so they can have challenging bosses with awesome rewards. The only problem i am thinking is the economy and how can i make the players stay on my server if i put it up. Well thanks for the reply again!
  13. Hello everybody, Eucli here. Just want your opinions on my said question What makes you wanna play a 255/120 Pre-renewal server? And what do you wanna see in a said server (Like Events, items, Balanced?) Thanks... Need your honest opinions. P.S. Currently I'm making server and i just want to have a server that is fun, enjoyable, and not boring server. Thank you!
  14. Hi Guys, Need your help [spoiler=Script]iz_ac01,100,39,4 script Captain Joe 470,{ if (BaseJob != Job_Swordman) { if (BaseJob == Job_Knight) { mes "Ah, a member of our Chivalry."; mes "I hope you are living up to my expectations. We have vowed to be strong for our kingdom, even if death is upon us..."; mes "What brings you here?"; next; switch(select("I want to change my job to a Knight.:Just visiting.")) { case 1: mes "[Captain Joe]"; mes "I see."; mes "A Knight?, you say?"; mes "You've come to the right place, "+((Sex)?"lad":"lass")+"."; mes "but you dont need any quest if you want to become one!"; mes "I sense great honor and pride in you so I can change you now into a knight."; next; callfunc "Job_Change",Job_Knight; callfunc "F_ClearJobVar"; // Clears all job variables for the current player mes "[Captain Joe]"; mes "I hereby declare"; mes "you a member of"; mes "the Prontera Chivalry."; mes "Protect the weak and"; mes "live with honor."; next; getitem 656,7; //Awakening_Potion mes "[Captain Herman]"; mes "Oh..."; mes "We have prepared a small gift to congratulate you on your job change. Please use it when you are in battle as you honorably protect others."; next; mes "[Captain Herman]"; mes "Go forth!"; mes "The future of"; mes "Rune-Midgard"; mes "rests on your"; mes "shoulders!"; close; case 2: mes "[Captain Herman]"; mes "Ah, I see you can look around here for some quest in the mean time"; mes "Good luck, Honorable Knight."; close; } else (BaseClass == Job_Novice) { mes "Welcome,"; mes "this is the"; mes "Prontera Chivalry."; mes "What brings you here?"; next; switch(select("I want to change my job to Swordman.:I want to change my job to a Knight.:Just visiting.")) { case 1: mes "[Captain Joe]"; mes "I see."; mes "A Swordman, you say?"; mes "You've come to the right place, "+((Sex)?"lad":"lass")+"."; mes "but you dont need any quest if you want to become one!"; mes "I sense great honor and pride in you so I can change you now into a swordsman."; next; callfunc "Job_Change",Job_Swordsman; callfunc "F_ClearJobVar"; // Clears all job variables for the current player mes "[Captain Joe]"; mes "I hereby declare"; mes "you a member of"; mes "the Prontera Chivalry."; mes "Protect the weak and"; mes "live with honor."; next; getitem 656,7; //Awakening_Potion mes "[Captain Herman]"; mes "Oh..."; mes "We have prepared a small gift to congratulate you on your job change. Please use it when you are in battle as you honorably protect others."; next; mes "[Captain Herman]"; mes "Go forth!"; mes "The future of"; mes "Rune-Midgard"; mes "rests on your"; mes "shoulders!"; close; case 2: mes "[Captain Herman]"; mes "Ah, I see that you have great ambition. But you must first become a Swordman before becoming"; mes "a Knight. One step at a time..."; next; mes "[Captain Herman]"; mes "First, visit the Swordman guild in Izlude. Then, come visit us again once you have become a well experienced Swordman."; close; case 3: mes "[Captain Herman]"; mes "Aha~"; mes "You must have lots of free time. Why don't you go hunt some monsters instead of wandering about aimlessly?"; close; } } else { mes "Welcome. We, the proud Knights of the Prontera Chivalry, will give our lives for king and country! Please enjoy your stay."; close; } } } } Clicking the NPC doesnt do anything. Help thanks in advance
  15. Hello Friends, Can i add +10 Weapon Requirement in Euphy's Quest Shop? If so please teach me. Thanks in advance! Regards, Eucliwood Hellscythe
  16. Light

    Equipment Bug

    Clientinfo. http://pastebin.com/raw.php?i=Ci6GqMyx I am using the latest rAthena since august 10, 2015 [spoiler=Diffs i used on client]@bugfix allow space in guild name alwayscallselectKoreaClientinfo Cancel to login window Disable 1rag1 type parameters DisableHShield Disable Hallucination Disable Help Message on Login Disable Nagle Algorithm Disable Packet Encryption Disable Ragexe Filename Check Enable /showname Enable 64k Hstyle Endable DNS Support Enable Multiple Grfs Fix Camera Angles Ignore missing Pallete Error Ignore Resource Errors Increase attack display Increase Headgear view (5000) Increase Screenshot Quality Increase Zoomout (max) Read Data Folder First read msgstringtable.txt read questid2display.txt Remove Gravity Adds Remove Gravity Logo Remove Hourly Announce Remove Serial Display Restore Login Window Translate Client Use Ascii on All Langtypes Use Play Text Descripts Use Ragnarok Icon MMO.h http://pastebin.com/raw.php?i=9c8Epkx6 That's it sir. I also change lang types service types alas it doesn't work either. Please help.
  17. Light

    Equipment Bug

    Here. I hope you can help me. It's been bugging me like a week now. [spoiler=clientinfo ] <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <connection> <display>Ragnarok Online</display> <balloon></balloon> <desc></desc> <address>127.0.0.1</address> <port>6900</port> <version>30</version> <langtype>1</langtype> <registrationweb>flux.domain.com</registrationweb> <aid> <admin></admin> <admin></admin> <admin></admin> </aid> <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> <image>loading05.jpg</image> <image>loading06.jpg</image> </loading> </connection> </clientinfo> [spoiler=packet_db.txt]//2012-04-10aRagexeRE packet_ver: 30 0x01FD,15,repairitem,2 0x089C,26,friendslistadd,2 0x0885,5,hommenu,2:4 0x0961,36,storagepassword,0 0x0288,-1,cashshopbuy,4:8 0x091C,26,partyinvite2,2 0x094B,19,wanttoconnection,2:6:10:14:18 0x0369,7,actionrequest,2:6 0x083C,10,useskilltoid,2:4:6 0x0439,8,useitem,2:4 0x0945,-1,itemlistwindowselected,2:4:8 0x0815,-1,reqopenbuyingstore,2:4:8:9:89 0x0817,2,reqclosebuyingstore,0 0x0360,6,reqclickbuyingstore,2 0x0811,-1,reqtradebuyingstore,2:4:8:12 0x0819,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0835,2,searchstoreinfonextpage,0 0x0838,12,searchstoreinfolistitemclick,2:6:10 0x0437,5,walktoxy,2 0x0886,6,ticksend,2 0x0871,5,changedir,2:4 0x0938,6,takeitem,2 0x0891,6,dropitem,2:4 0x086C,8,movetokafra,2:4 0x08A6,8,movefromkafra,2:4 0x0438,10,useskilltopos,2:4:6:8 0x0366,90,useskilltoposinfo,2:4:6:8:10 0x0889,6,getcharnamerequest,2 0x0884,6,solvecharname,2 0x08E5,41,bookingregreq,2:4 //Added to prevent disconnections 0x08E6,4 0x08E7,10,bookingsearchreq,2 0x08E8,-1 0x08E9,2,bookingdelreq,2 0x08EA,4 0x08EB,39,bookingupdatereq,2 0x08EC,73 0x08ED,43 0x08EE,6 0x08EF,6,bookingignorereq,2 0x08F0,6 0x08F1,6,bookingjoinpartyreq,2 0x08F2,36 0x08F3,-1 0x08F4,6 0x08F5,-1,bookingsummonmember,2:4 0x08F6,22 0x08F7,3 0x08F8,7 0x08F9,6 0x08FA,6 0x08FB,6,bookingcanceljoinparty,2 0x0907,5,moveitem,2:4 0x0908,5 0x08D7,28,battlegroundreg,2:4 //Added to prevent disconnections 0x08CF,10 //Amulet spirits 0x0977,14 //Monster HP Bar 0x0844,2,cashshopopen,0 0x084a,2,cashshopclose,0 0x08c9,4,cashshopitemlist,0 0x0848,-1,cashshopbuy,0 Bump
  18. Light

    PC_SKILL

    Yes. You're actually editing the MAIN skill. Marked it as solved dude.
  19. Light

    PC_SKILL

    pre-re/skill_db.txt. or re/skill_db.txt //id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description Ex. From. 62,-2,6,1,-1,0x2,1,10,1,no,0,0x40000,0,weapon,1,0x0, KN_BOWLINGBASH,Bowling Bash To. 62,-2,6,1,-1,0x2,1,15,1,no,0,0x40000,0,weapon,1,0x0, KN_BOWLINGBASH,Bowling Bash
  20. Light

    Equipment Bug

    2012-04-10 and 2014-03-05
  21. Good Day rA, I've been experiencing this problem. I've been searching everywhere for an answer here in rAthena and Hercules. Still no. Somebody help? Thank you in advance
  22. Almost forgot... "OnMobKill: .@party_id = getcharid(1);" This line says its undeclared fnction. Anyone mind to fix? Its been a headache
  23. Good day rAthena users. I would liike to request of conversion of this script into 3ceam? I would appreciate it. prontera,155,181,5 script Sample 757,{ mes "Enter Gold Room?"; if( select( "Yes","cancel" ) == 1 ){ warp .map$,0,0; } close; OnMobKill: .@party_id = getcharid(1); if( !.@party_id ){ .@gain_gold = 1; }else{ .@aid = getcharid(3); getpartymember .@party_id; getpartymember .@party_id,2; .@gain_gold = ( ( $@partymembercount > 5 )? 5:$@partymembercount ); for( .@i = 0; .@i < $@partymembercount; .@i++ ) if( $@partymemberaid[.@i] != .@aid && isloggedin( $@partymemberaid[.@i] ) ){ getmapxy( .@map$,.@x,.@y,0,$@partymembername$[.@i] ); if( .@map$ == .map$ ) getitem 969,1,$@partymemberaid[.@i]; } } getitem 969,.@gain_gold; end; OnInit: .map$ = "guild_vs5"; end; } guild_vs5,0,0 monster Poring 1002,100,0,0,"Sample::OnMobKill" Thanks in advance! :3
  24. Lol sorry. Just very newbie okay?>
  25. - script custom_bg#control -1,{ OnInit: set .minplayer2start, 2; // minimum player to start ... please do not set to 1 setarray .rewarditem, 501, 10, // reward to the winning team 501, 3; // reward to the losing team set .startingscore, 15; // score at start set .eventlasting, 20*60; // event last 20 minutes or the system abort itself end; OnStart: if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end; .red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead", .rednpcname$ ); copyarray .team1aid, $@arenamembers, $@arenamembersnum; .blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead", .bluenpcname$ ); copyarray .team2aid, $@arenamembers, $@arenamembersnum; delwaitingroom .rednpcname$; delwaitingroom .bluenpcname$; bg_warp .red, "guild_vs3", 13,50; bg_warp .blue, "guild_vs3", 86,50; .score[1] = .score[2] =.startingscore; bg_updatescore "guild_vs3", .score[1], .score[2]; callsub L_setleader, 1; callsub L_setleader, 2; sleep .eventlasting * 1000; if ( .score[1] == .score[2] ) { mapannounce "guild_vs3", "Draw !", 0; callsub L_reward, 1, 2; callsub L_reward, 2, 2; } else if ( .score[1] > .score[2] ) { mapannounce "guild_vs3", "red side wins !", 0; callsub L_reward, 1, 0; callsub L_reward, 2, 2; } else if ( .score[1] < .score[2] ) { mapannounce "guild_vs3", "blue side wins !", 0; callsub L_reward, 2, 0; callsub L_reward, 1, 2; } bg_warp .red, "prontera",152,178; bg_warp .blue, "prontera",154,178; bg_destroy .red; bg_destroy .blue; donpcevent .rednpcname$ +"::OnStart"; donpcevent .bluenpcname$ +"::OnStart"; .leader_aid[1] = .leader_aid[2] = 0; end; L_reward: .@size = getarraysize( getd(".team"+ getarg(0) +"aid") ); for ( .@i = 0; .@i < .@size; .@i++ ) getitem .rewarditem[ getarg(1) ], .rewarditem[ getarg(1) +1 ], getd(".team"+ getarg(0) +"aid["+ .@i +"]" ); return; OnredDead: callsub L_dead, 1; OnblueDead: callsub L_dead, 2; L_dead: if ( .leader_aid[ getarg(0) ] != getcharid(3) ) .score[ getarg(0) ]--; else { callsub L_setleader, getarg(0); .score[ getarg(0) ] -= 2; } bg_updatescore "guild_vs3", .score[1], .score[2]; if ( .score[ getarg(0) ] <= 0 ) awake strnpcinfo(0); sleep2 1250; percentheal 100,100; end; OnredQuit: callsub L_quit, 1, .red; OnblueQuit: callsub L_quit, 2, .blue; L_quit: percentheal 100, 100; .@size = getarraysize( getd(".team"+ getarg(0) +"aid") ); while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < .@size ) .@i++; deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1; if ( .leader_aid[ getarg(0) ] == getcharid(3) ) callsub L_setleader, getarg(0); if ( bg_get_data( getarg(1), 0 ) > 1 ) end; .score[ getarg(0) ] = 0; awake strnpcinfo(0); end; L_setleader: while ( ( .@tmp = getd( ".team"+ getarg(0) +"aid["+ rand( getarraysize( getd(".team"+ getarg(0) +"aid") ) ) +"]" ) ) == playerattached() ); .leader_aid[ getarg(0) ] = .@tmp; .@origin = playerattached(); attachrid .leader_aid[ getarg(0) ]; addtimer 1, strnpcinfo(0) +"::Onteam"+ getarg(0) +"leader"; attachrid .@origin; return; Onteam1leader: callsub L_lead, 1, 548; Onteam2leader: callsub L_lead, 2, 549; L_lead: while ( .leader_aid[ getarg(0) ] == getcharid(3) ) { specialeffect2 getarg(1); sleep2 1000; } end; } prt_in,233,136,5 script red side 733,{ end; OnInit: set getvariableofnpc( .rednpcname$, "custom_bg#control" ), strnpcinfo(0); OnStart: waitingroom "Red Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" ); end; } prt_in,235,136,5 script blue side 734,{ end; OnInit: set getvariableofnpc( .bluenpcname$, "custom_bg#control" ), strnpcinfo(0); OnStart: waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" ); end; } guild_vs3 mapflag battleground 2 guild_vs3 mapflag nosave SavePoint guild_vs3 mapflag nowarp guild_vs3 mapflag nowarpto guild_vs3 mapflag noteleport guild_vs3 mapflag nomemo guild_vs3 mapflag nopenalty guild_vs3 mapflag nobranch guild_vs3 mapflag noicewall Need help on Annie's Custom BG. The problem is when the characters died. They didn't spawn on the battle map(guild_vs3), instead they spawn in their own savepoints. and the scoring doesn't add, can you help me with this ? Thanks!
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