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ewanjeli

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Everything posted by ewanjeli

  1. expanded area is for heal.. this is the script this is not my script buut i need to edit it dicastes01,197,183,4 script Come here#sanctuary 742,2,2,{ npctalk "Can you feel my healing powers?"; if (.npc_map$=="") donpcevent strnpcinfo(3)+"::OnInit"; end; OnInit: getmapxy .npc_map$,.npc_x,.npc_y, 1; setarray .@dx[0], -1, 0, 1,-2,-1, 0, 1, 2,-2,-1, 0, 1, 2,-2,-1, 0, 1, 2,-1, 0, 1; setarray .@dy[0], -2,-2,-2,-1,-1,-1,-1,-1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2; for (set .@i,0; .@i<getarraysize(.@dx); set .@i,.@i+1) { movenpc "sanctuary#"+.@i, .npc_x+.@dx[.@i], .npc_y+.@dy[.@i]; } OnTimer10000: specialeffect 83; initnpctimer; end; OnTouch: while (getmapxy(.@map$,.@x,.@y,0) == 0) { if (.npc_map$!=.@map$ || distance(.@x,.@y, .npc_x,.npc_y) > 2) break; if (Hp < MaxHp) { percentheal 100,100; specialeffect2 312; sc_start SC_BLESSING,360000,5; sc_start SC_INCREASEAGI,360000,5; } sleep2 1000; } end; }
  2. i want to expand the area 5x5 cell around npc to 15x15 cell setarray .@dx[0], -1, 0, 1,-2,-1, 0, 1, 2,-2,-1, 0, 1, 2,-2,-1, 0, 1, 2,-1, 0, 1; setarray .@dy[0], -2,-2,-2,-1,-1,-1,-1,-1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2; can someone explain....
  3. there nothing in there sorry i have found where is wrong.. after start point should 1 space but i uase 2... that all for helping
  4. no i havent add that npc... this is new server from hosting... so i havent change much...
  5. i have restart server after edit it. and create new char. but start map still at new_1-1 thx administrator. i have done that still not change. i have test @warp dicastes01 198 179, sure i can can i ask does this have anything todo in src file?... im blank now here my error video.. need some help me
  6. yes i save all of it.... but noting happen. i use svn version 17064. do anyone have idea about this..
  7. thx a lot.. i'll check out that video..
  8. thx for the reply... but how to create a job... ? can you teach me
  9. i want to make custom armor with sprite.. but when the armor is put on. noting happen.. here my script item_db2 25029,4th_Hokage,4th_Hokage,5,,,10,0,10,,1,0xFFFFFFFF,7,2,16,,0,1,966,{},{},{} accessoryid ACCESSORY_Hokage = 966, accname [ACCESSORY_IDs.ACCESSORY_Hokage] = "_yondaime", idnum2itemdisplaynametable 25029#4th_Hokage# idnum2itemresnametable 25029#yondaime# itemInfo [25029] = { unidentifiedDisplayName = "", unidentifiedResourceName = "", unidentifiedDescriptionName = { }, identifiedDisplayName = "4th Hokage", identifiedResourceName = "yondaime", identifiedDescriptionName = { }, slotCount = 1, ClassNum = 0 }, itemslotcounttable 25029#1# idnum2itemdesctable 25029# Cloth of a legendary Hokage Yondaime Defense :^777777 10^000000 Weight :^777777 10^000000 Applicable Job :^777777 All Classes^000000 # here sprite.. http://www.mediafire.com/?oaep8o88j6ypak4
  10. can someone help me..teach me how to make spr from 1 pic... and what colour need to be use to make transparent...
  11. thx for the reply but i have restart and still it cannot change..
  12. start map and starting zeny wont change after edit in char_athena.conf // Start point, Map name followed by coordinates (x,y) start_point: dicastes01,198,179 // Starting zeny for new characters start_zeny: 50000 after change in char_athena.conf... the start pont still at new_1-1 nad amount zeny still 0.. please help me
  13. im adding custom item in my server.. but item just show apple.. i still dont understand what is iteminfo.lub and where to get,where to put it... here my data\luafiles514\lua files\datainfo\accessoryid.lub ACCESSORY_White_Aura = 935, data\luafiles514\lua files\datainfo\accname.lub [ACCESSORY_IDs.ACCESSORY_White_Aura] = "_White_Chakra", idnum2itemdisplaynametable 20005#White_Aura# idnum2itemdesctable #20005# A pure aura. Class :^777777 Headgear^000000 Weight :^777777 10^000000 Applicable Job :^777777 Every Job^000000 # idnum2itemresnametable 20005#White_Chakra# iteminfo [20005] = { unidentifiedDisplayName = "", unidentifiedResourceName = "", unidentifiedDescriptionName = { }, identifiedDisplayName = "White Aura", identifiedResourceName = "White_Chakra", identifiedDescriptionName = { "A pure aura.", "Class :^777777 Headgear^000000", "Weight :^777777 10^000000", "Applicable Job :^777777 Every Job^000000", }, slotCount = 1, ClassNum = 0 }, item_db2 20005,White_Aura,White_Aura,5,20,,10,,10,,1,0xFFFFFFFF,7,2,1,,0,1,935,{},{},{}
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