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kundalini313

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About kundalini313

  • Birthday 03/06/1992

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    Detroit, Michigan
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    ImpetribleRO

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  1. May I ask how I can have it spawn Emperium after all barricades are destroyed?
  2. May i ask how i could fix this to make it to where you can only pass through the barricade you destroy? Is there a specific code i need to put for each barricade?
  3. My Apologies here it is, for some reason after 1 barricade is destroyed it allows you to walk through them all. OnEmpDead: $koegid = getcharid(CHAR_ID_GUILD); announce "The current King of Emperium Hill is the ["+ strcharinfo(PC_GUILD) +"] guild.", bc_all; donpcevent "::OnRevKoE"; maprespawnguildid "grandarena", $koegid, 2; killmonster "grandarena", "KoE::OnEmpDead"; sleep 500; if (.start) monster "grandarena",49,49, "EMPERIUM", EMPELIUM, 1, "KoE::OnEmpDead"; setcell "grandarena",45,53,45,46,cell_walkable,0; //non walkable monster "grandarena",45,51,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead1"; monster "grandarena",45,48,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead1"; setcell "grandarena",53,54,46,54,cell_walkable,0; //non walkable monster "grandarena",51,54,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead2"; monster "grandarena",48,54,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead2"; setcell "grandarena",54,46,54,53,cell_walkable,0; //non walkable monster "grandarena",54,48,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead3"; monster "grandarena",54,51,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead3"; setcell "grandarena",46,45,53,45,cell_walkable,0; //non walkable monster "grandarena",48,45,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead4"; monster "grandarena",51,45,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead4"; setcell "grandarena",42,57,42,42,cell_walkable,0; //non walkable monster "grandarena",41,58,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead6"; monster "grandarena",41,55,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead6"; monster "grandarena",41,52,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead6"; monster "grandarena",41,49,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead6"; monster "grandarena",41,46,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead6"; monster "grandarena",41,43,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead6"; monster "grandarena",41,41,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead6"; setcell "grandarena",42,42,57,42,cell_walkable,0; //non walkable monster "grandarena",41,41,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead7"; monster "grandarena",44,41,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead7"; monster "grandarena",47,41,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead7"; monster "grandarena",50,41,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead7"; monster "grandarena",53,41,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead7"; monster "grandarena",56,41,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead7"; monster "grandarena",58,41,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead7"; setcell "grandarena",56,42,57,57,cell_walkable,0; //non walkable monster "grandarena",58,41,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead8"; monster "grandarena",58,43,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead8"; monster "grandarena",58,46,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead8"; monster "grandarena",58,49,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead8"; monster "grandarena",58,52,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead8"; monster "grandarena",58,55,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead8"; monster "grandarena",58,58,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead8"; setcell "grandarena",57,57,42,57,cell_walkable,0; //non walkable monster "grandarena",41,58,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead9"; monster "grandarena",43,58,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead9"; monster "grandarena",46,58,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead9"; monster "grandarena",49,58,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead9"; monster "grandarena",52,58,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead9"; monster "grandarena",55,58,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead9"; monster "grandarena",58,58,"Barricade",1905,1,strnpcinfo(0)+"::OnBarDead9"; sleep 3000; donpcevent "KoEbarricade::OnInit"; end; OnBarDead1: setcell "grandarena",45,53,45,46,cell_walkable,1; OnBarDead2: setcell "grandarena",53,54,46,54,cell_walkable,1; OnBarDead3: setcell "grandarena",54,46,54,53,cell_walkable,1; OnBarDead4: setcell "grandarena",46,45,53,45,cell_walkable,1; OnBarDead5: setcell "grandarena",71,47,71,52,cell_walkable,1; OnBarDead6: setcell "grandarena",43,57,54,57,cell_walkable,1; OnBarDead7: setcell "grandarena",42,43,42,57,cell_walkable,1; OnBarDead8: setcell "grandarena",56,42,42,42,cell_walkable,1; OnBarDead9: setcell "grandarena",57,57,42,57,cell_walkable,1; end; }
  4. how to make barricades unpassable until all destroyed?
  5. i got everything working aside from it only lets you start exe with login credentials and when i put my correct credentials in , the exe opens but says unregistered account make sure credentials are correct. Idk how to fix this problem
  6. i setup the patcher and i keep getting "Failed to connect to plist" error
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