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mrgeiszer's Achievements
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thanks @Mice I think I've fix my issue with this script thanks for the help..
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Hello again my scripter friends, I just need some help with this script I just want to make sure if this script is working since there's no error detected when I load it to my server. The script source i just used is from here: credit to the owner of the script. here's the modified script that I'm working on: //Automated Poring Catcher Script =================================================================== - script pctrigger -1,{ OnMinute00: // Change on how many minutes the event will auto start. if(gettime(3) == 0 || gettime(3) == 3 || gettime(3) == 6 || gettime(3) == 9 || gettime(3) == 12 || gettime(3) == 15) donpcevent "pcatch::OnEventStart"; end; } - script pcatch -1,{ OnEventStart: killmonster "poring_w01.gat","All"; announce "Pikachu : Let's have a Poring Catcher Event now.",0; sleep 3000; announce "Pikachu : If you want to join, come at the middle of Prontera, enter the warp portal.",0; enablenpc "PoringCatcher"; sleep 2000; announce "Pikachu : prizes are 1 Box of Lv10 Blessing & AGI scroll + 1 Proof Of Donation Ticket.",0; sleep 3000; announce "Pikachu : The portal is going to close in one minute.",0; sleep 2000; announce "Pikachu : Poring Catcher Event will start at the moment.",0; sleep 5000; announce "Pikachu : If you want to join, come at the middle of Prontera, enter the warp portal.",0; sleep 2000; announce "Pikachu : prizes are 1 Box of Lv10 Blessing & AGI scroll + 1 Proof Of Donation Ticket.",0; sleep 2000; announce "Pikachu : The portal is going to close in one minute.",0; sleep 60000; announce "Pikachu : Time's up. Portal is closed and will open again after an half-hour.",0; disablenpc "PoringCatcher"; if(getmapusers("poring_w01") == 0) { disablenpc "Poring Banker"; announce "Event Poring Catcher didn't start because no players found in map.",0; end; } OnInit: //disablenpc "Poring Banker"; //disablenpc "PoringCatcher"; donpcevent "Poring Banker::OnEnable"; end; } //Poring Catcher Portal ====================================================================== prontera,155,180,0 warp PoringCatcher 2,2,poring_w01,105,128 //============================================================================================ //Poring Catcher Event Script ================================================================ - script Poring Banker -1,{ OnEnable: mapannounce "poring_w01","Pikachu : The Poring Catcher Event will start shortly",0; sleep2 10000; mapannounce "poring_w01","Pikachu : I will be summoning 100 porings with different names kill the real poring",0; sleep2 10000; mapannounce "poring_w01","Pikachu : What are we waiting for?..Let's Catch some Porings!!...",0; sleep2 10000; goto L_Start; end; L_Start: if(getmapusers("poring_w01") == 0) goto L_None; if(getmapusers("poring_w01") >= 1) { mapannounce "poring_w01","Pikachu : Get ready at the count of 5 we will start!....",0; sleep2 6000; mapannounce "poring_w01","Pikachu : 5",0; sleep2 5000; mapannounce "poring_w01","Pikachu : 4",0; sleep2 4000; mapannounce "poring_w01","Pikachu : 3",0; sleep2 3000; mapannounce "poring_w01","Pikachu : 2",0; sleep2 2000; mapannounce "poring_w01","Pikachu : 1",0; donpcevent "Poringsummoner::OnSummon"; end; } L_None: disablenpc "Poring Banker"; killmonster "poring_w01.gat","All"; end; } //SUMMONER OF PORINGS ================================================================ - script Poringsummoner -1,{ OnSummon: if(getmapusers("poring_w01") == 0) goto L_2None; monster "poring_w01.gat",0,0,"Poring",1002,1,"poringwin::OnMobKilled"; monster "poring_w01.gat",0,0,"Pouring",1002,10,"poringlose::OnMobKilled"; monster "poring_w01.gat",0,0,"Proing",1002,10,"poringlose::OnMobKilled"; monster "poring_w01.gat",0,0,"Poirng",1002,10,"poringlose::OnMobKilled"; monster "poring_w01.gat",0,0,"Poing",1002,10,"poringlose::OnMobKilled"; monster "poring_w01.gat",0,0,"I'm not a Poring",1002,5,"poringlose::OnMobKilled"; monster "poring_w01.gat",0,0,"Gnirop",1002,1,"poringlose::OnMobKilled"; monster "poring_w01.gat",0,0,"Poring",1113,1,"poringlose::OnMobKilled"; monster "poring_w01.gat",0,0,"Poring",1062,1,"poringlose::OnMobKilled"; monster "poring_w01.gat",0,0,"Por|ng",1002,10,"poringlose::OnMobKilled"; monster "poring_w01.gat",0,0,"Por1ng",1002,10,"poringlose::OnMobKilled"; monster "poring_w01.gat",0,0,"Porong",1002,10,"poringlose::OnMobKilled"; monster "poring_w01.gat",0,0,"P0ring",1002,10,"poringlose::OnMobKilled"; monster "poring_w01.gat",0,0,"P@ring",1002,10,"poringlose::OnMobKilled"; monster "poring_w01.gat",0,0,"Porng",1002,1,"poringlose::OnMobKilled"; end; L_2None: disablenpc "Poring Banker"; killmonster "poring_w01.gat","All"; end; } //PORING WIN Function ================================================================ - script poringwin -1,{ OnMobKilled: killmonster "poring_w01.gat","All"; atcommand "@doommap"; getitem 7179,1; // POD Ticket getitem 13697,1; //Lv 10 Blessing Scroll getitem 12914,1; // Lv 10 Increase AGI scroll announce "Poring Banker: We have a winner! well done " + strcharinfo(0) + " - prizes got are 1 box of Lv10 Blessing & AGI scroll & 1 POD ticket!.",0; warp "SavePoint",0,0; end; } //PORINGS LOSE Function ================================================================ - script poringlose -1,{ OnMobKilled: dispbottom "Your out of the game, You did not catch the right Poring !"; percentheal -99,-99; warp "SavePoint",0,0; end; } //Mapflags ================================================================ poring_w01 mapflag nowarp poring_w01 mapflag nowarpto poring_w01 mapflag noteleport poring_w01 mapflag nosave poring_w01 mapflag nomemo poring_w01 mapflag nobranch poring_w01 mapflag noloot poring_w01 mapflag noskill poring_w01 mapflag nopenalty no errors found but i won't start the event. Did I missed something? please help TIY
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thank you @LearningRO and @Mice for the help super appreciate it much. One last thing how about for cash point? what script code I will add? tyi.
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yes thats it hehehe
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Hello masters and legendary scripters, Just need help with this script. Basically, I just want to have an overview of how much Zeny the player who buys on the NPC. TYI like the image here. here's my script btw... //==================================================================== - shop 1hs_Shop2 -1,1102:100,1105:1500,1108:2900,1111:10000,1114:17000,1120:51000,1124:20000,1125:24000,1127:49000,1128:50000,1130:20000,1131:20000,1132:20000,1133:20000,1134:20000,1135:20000,1136:20000,1137:20000,1138:20000,1139:20000,1140:20000,1141:20000,1142:20000,1143:20000,1144:20000,1145:45000,1147:42000,1148:20000,1149:60000,1191:150000 - shop 2hs_Shop2 -1,1152:150000,1155:150000,1158:150000,1162:150000,1164:150000,1165:150000,1166:150000,1167:150000,1168:150000,1170:150000,1171:150000,1172:150000,1175:150000,1176:150000,1177:150000,1178:150000,1179:150000,1180:150000,1181:150000,1182:150000,1183:150000,1184:150000,1185:150000,1189:150000,1192:150000,1193:150000,1196:150000,1197:150000 - shop 1ha_Shop2 -1,1302:15000,1305:15000,1309:150000,1306:150000,1307:150000 - shop 2ha_Shop2 -1,1352:15000,1363:15000,1380:15000,1358:15000,1383:15000,1371:15000,1364:15000,1369:15000,1355:150000,1366:150000,1365:150000,1367:150000,1368:150000,1361:150000,1384:150000 turbo_room,77,138,5 script Weapon Shop 470,{ cutin "3rd_rune_knight",2; mes "[ ^00B2EEWeapon Shop^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Please select what type of"; mes "Weapon you're going to see."; next; // Menu Selection switch(select("Swords:Axes")){ Case 1: // Swords mes "[ ^00B2EEWeapon Shop^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Please select if ^FF00001-Handed^000000 or ^0000FF2-Handed^000000."; next; switch(select("1-Handed Sword:2-Handed Sword")){ Case 1: mes "[ ^00B2EEWeapon Shop^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Please select what type of"; mes "Weapon you're going to see."; next; callfunc "1hs_Shop1",0; end; Case 2: mes "[ ^00B2EEWeapon Shop^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Please select what type of"; mes "Weapon you're going to see."; next; callfunc "2hs_Shop1",0; end; } Case 2: // Axes mes "[ ^00B2EEWeapon Shop^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Please select if ^FF00001-Handed^000000 or ^0000FF2-Handed^000000."; next; switch(select("1-Handed Axe:2-Handed Axe")){ Case 1: mes "[ ^00B2EEWeapon Shop^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Please select what type of"; mes "Weapon you're going to see."; next; callfunc "1ha_Shop1",0; end; Case 2: mes "[ ^00B2EEWeapon Shop^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Please select what type of"; mes "Weapon you're going to see."; next; callfunc "2ha_Shop1",0; end; } } } //Call function scripts ============================================================ function script 1hs_Shop1 { mes "[ ^FF0000Account Information^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Name: ^0000FF"+strcharinfo(0)+"^000000"; mes "Zeny Balance : ^8b8b8b"+#Zeny+"^000000 z"; callshop "1hs_Shop2",1; end; } function script 2hs_Shop1 { mes "[ ^FF0000Account Information^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Name: ^0000FF"+strcharinfo(0)+"^000000"; mes "Zeny Balance : ^8b8b8b"+#Zeny+"^000000 z"; callshop "2hs_Shop2",1; end; } function script 1ha_Shop1 { mes "[ ^FF0000Account Information^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Name: ^0000FF"+strcharinfo(0)+"^000000"; mes "Zeny Balance : ^8b8b8b"+#Zeny+"^000000 z"; callshop "1ha_Shop2",1; end; } function script 2ha_Shop1 { mes "[ ^FF0000Account Information^000000 ]"; mes "^8b8b8b____________________________^000000"; mes "Name: ^0000FF"+strcharinfo(0)+"^000000"; mes "Zeny Balance : ^8b8b8b"+#Zeny+"^000000 z"; callshop "2ha_Shop2",1; end; }
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thanks it worked though, btw is there a way to install fluxcp using openserver i tried to search on google but no luck i just need like detailed tutorial on how to install fluxcp to openserver
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[Error]: Occurred Maximum 10 monster drop met skipping
mrgeiszer posted a question in General Support
can anyone help me with this error on the server side, i didn't touch any of the data in mod_db.yml but suddenly got that error on the map server.. -
its not showing the hired npc i used an existing mob 1802 - High Priest Mob
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R>NPC using player sprite that fights mob
mrgeiszer replied to mrgeiszer's question in Script Requests
*bump* -
NPC that can fight monster using player sprite?
mrgeiszer replied to mrgeiszer's question in General Support
hi thanks for response... sorry for a dumb question can you teach me how to use or do it in mob_avail.yml?? tia