Hello everyone, first of all this project is in progress for about 8 years now, and i never found anything as big.
Done:
-You can choose from 3 races (human, undead, dark elf) which can PVP as soon as they reach level 30. Although, killing members of each race decreases your reputation towards the race. When the reputation gets too low, the racial guardians may attack you.
-6 playable classes (jobs) – Warrior, Priest, Wizard, Paladin, Hunter, Rogue
-Each class get 32 unique active and 30 passive abilities or spells that are based on balance and complexity.
-54 new hairstyles with realistic faces
-Around 2600 new items, 4 item grades (common, bronze, silver, gold, etc.) and 4 sub-grades
-Achievement system
-Professions system - alchemy, blacksmithing, cooking, crystalcrafting, herbalism, mining, tailoring
-PvP rating with PvP equipment rewards, Arena and Battlegrounds system
-Guild system with Perks (guild skills) and new castles
-Refining system
-Healing-over-time, Damage-over-time, Spell crit, DOT and HOT crit, double checking
-Every armor has its own cloth color (palette), around 800 armors
-Reworked class, monster and item sprites
-Reworked textures, skill icons, item icons, palettes, acts, sounds, music, effects, ui, etc.
-Reworked stats
-Titles rewarded by completing achievements or PvP, PvE events.
-New equipment types
-Combat sounds bound to ACT files, spell and ability sounds
-Humanoids use more complexed abilities and their killing is rewarded with zeny and equipment unlike killing creatures that only reward experience and etc. items
-Everyone can vend items
-Item sets
-Players have visible levels in their info
-Zone tracking, savepoint tracking
Not done: 50% - Completely new world using high-resolution textures, including instances and battlegrounds – There are maps done up to level 30. The players will be able to continue leveling as soon as a new map will be done. The world will expand map by map continuously. 10% - town economy (people or guilds may own banks, shops or whole towns) 25% - pve bosses and events in instances that dont just autoattack you (5man, 5man hardcore, 10man dungeons, 10man hardcore). About 20 boss monsters are actually done with scripted movement and abilities that require teamwork. There are 20 monster difficulty levels (normal, elite, 5man elite…)
20% - Battle pets and pets system
10% - Questing system may be done as soon as I’m finished with the prioritized work. At the moment there are 26 quests available
[media=]
[/media] As i said, i have no idea how servering, autopatching or webhosting works, so if anyone wants to join or just talk, just pm me