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Posts posted by Erba
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how to make Poison Bottle or Empty Bottle as the item requirement for Enchant Deadly Poison Skill of Sinx?
for example if the player doesnt have Poison bottle he can still use Empty Bottle to use the skill EDP
thanks in advance
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Help? i cant download the .xdiff file.. it always direct me to a new tab in xml formatproblem solved..i deleted Line 2423
for Arial format that causes System error in DIffing.. 20130807.xdiff
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Can i still Encrypt my Client.exe and GRF's using Secure GRF even it is already encrypted with HARMONY?
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really? sorry i didn't check in game
mark this thread as DONE, if you got what you want
haha sorry sir there you go!
can you help me with it sir? XD or shall i just tweak the skill require db?
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really? sorry i didn't check in game
mark this thread as DONE, if you got what you want
sir one last prob XD
the LOV is working but the Parrying isnt..
how to make it work to star gladiators? XD coz it cant be used with books XD but rather 2 handed sword only
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thank you mam adel.. i think they dont have daggers?
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no error upon patching.. but in game.. after you SL the Star Gladiator.. the 2 Skills comes out in the Misc tab but cant be click/use nor drag in the skill slot
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bump please
still need?
yes sir
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bump please
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bump please
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Help please/// bump
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bump please
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Bump please .. bump please
Bump bump bump (
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uhmm site not found sir
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I did try to search the forum to find a modification with Soul link status for Star gladiator but i cant find one..
Can i Request a SL modification for the Star Glad Soul link effect that whenever a Star Glad is under Soul link effect it can use Lvl 10 lord of vermillion and Lvl 10 Parrying..
thank you!
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hehe goodluck!
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Any one here know where to download a Custom Sprites for Dagger and katar weapon?
thank you
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Nice Background.. but poor Server Name design and Button Fonts XD
7/10
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kindly close this topic..
i just commented all the lines that is with connection with colors.. thank you!
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after joining that BG pvp all players job is changed to swordsman sir XD
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Help me on this sir and madam
[Error]: npc_event: event not found [bg_emp_register::OnRedDead][Error]: npc_event: event not found [bg_emp_register::OnBlueDead]and how to put a 30mins cooldown in this BG? thanks XD
[Error]: skill_unit_move_sub: Reached limit of unit objects per cell! -
- script custom_bg#control -1,{ OnInit: set .minplayer2start, 4; // minimum player to start ... please do not set to 1 setarray .rewarditem, 7829, 10, // reward to the winning team 7829, 3; // reward to the losing team set .startingscore, 15; // score at start set .eventlasting, 20*60; // event last 20 minutes or the system abort itself set .red_cloth, 1; // color value from red clothing set .blue_cloth, 2; // color value from blue clothing set .grey_cloth, 3; // color value from grey clothing end; OnStart: if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end; .red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead", .rednpcname$ ); copyarray .team1aid, $@arenamembers, $@arenamembersnum; .team1count = .minplayer2start; .blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead", .bluenpcname$ ); copyarray .team2aid, $@arenamembers, $@arenamembersnum; .team2count = .minplayer2start; delwaitingroom .rednpcname$; delwaitingroom .bluenpcname$; bg_warp .red, "guild_vs3", 13,50; bg_warp .blue, "guild_vs3", 86,50; .score[1] = .score[2] =.startingscore; bg_updatescore "guild_vs3", .score[1], .score[2]; callsub L_setleader, 1; callsub L_setleader, 2; for ( .@i = 0; .@i < .minplayer2start; .@i++ ) { attachrid .team1aid[.@i]; @clotes_color = getlook( look_clothes_color ); setlook look_clothes_color, ( .leader_aid[1] == getcharid(3) )? .grey_cloth : .red_cloth; } for ( .@i = 0; .@i < .minplayer2start; .@i++ ) { attachrid .team2aid[.@i]; @clotes_color = getlook( look_clothes_color ); setlook look_clothes_color, ( .leader_aid[2] == getcharid(3) )? .grey_cloth : .blue_cloth; } sleep .eventlasting * 1000; if ( .score[1] > .score[2] ) { mapannounce "guild_vs3", "red side wins !", 0; callsub L_reward, 1, 0; callsub L_reward, 2, 2; } else if ( .score[1] < .score[2] ) { mapannounce "guild_vs3", "blue side wins !", 0; callsub L_reward, 2, 0; callsub L_reward, 1, 2; } else { mapannounce "guild_vs3", "Draw !", 0; callsub L_reward, 1, 2; callsub L_reward, 2, 2; } bg_warp .red, "prontera",152,178; bg_warp .blue, "prontera",154,178; bg_destroy .red; bg_destroy .blue; donpcevent .rednpcname$ +"::OnStart"; donpcevent .bluenpcname$ +"::OnStart"; .leader_aid[1] = .leader_aid[2] = 0; for ( .@i = 0; .@i < .team1count; .@i++ ) { attachrid .team1aid[.@i]; setlook look_clothes_color, @clotes_color; @clotes_color = 0; } for ( .@i = 0; .@i < .team2count; .@i++ ) { attachrid .team2aid[.@i]; setlook look_clothes_color, @clotes_color; @clotes_color = 0; } end; L_reward: for ( .@i = 0; .@i < getd(".team"+ getarg(0) +"count"); .@i++ ) getitem .rewarditem[ getarg(1) ], .rewarditem[ getarg(1) +1 ], getd(".team"+ getarg(0) +"aid["+ .@i +"]" ); return; OnredDead: callsub L_dead, 1; OnblueDead: callsub L_dead, 2; L_dead: if ( .leader_aid[ getarg(0) ] != getcharid(3) ) .score[ getarg(0) ]--; else { callsub L_setleader, getarg(0); .score[ getarg(0) ] -= 2; } bg_updatescore "guild_vs3", .score[1], .score[2]; if ( .score[ getarg(0) ] <= 0 ) awake strnpcinfo(0); sleep2 1250; percentheal 100,100; end; OnredQuit: callsub L_quit, 1, .red; OnblueQuit: callsub L_quit, 2, .blue; L_quit: percentheal 100, 100; while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++; deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; if ( .leader_aid[ getarg(0) ] == getcharid(3) ) callsub L_setleader, getarg(0); setlook look_clothes_color, @clotes_color; @clotes_color = 0; if ( bg_get_data( getarg(1), 0 ) > 1 ) end; .score[ getarg(0) ] = 0; awake strnpcinfo(0); end; L_setleader: while ( ( .@tmp = getd( ".team"+ getarg(0) +"aid["+ rand( getd(".team"+ getarg(0) +"count") ) +"]" ) ) == playerattached() ); .leader_aid[ getarg(0) ] = .@tmp; .@origin = playerattached(); attachrid .leader_aid[ getarg(0) ]; addtimer 1, strnpcinfo(0) +"::Onteam"+ getarg(0) +"leader"; attachrid .@origin; return; Onteam1leader: callsub L_lead, 1, 548; Onteam2leader: callsub L_lead, 2, 549; L_lead: while ( .leader_aid[ getarg(0) ] == getcharid(3) ) { specialeffect2 getarg(1); sleep2 1000; } end; } prontera,152,178,5 script red side 733,{ end; OnInit: set getvariableofnpc( .rednpcname$, "custom_bg#control" ), strnpcinfo(0); OnStart: waitingroom "Red Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" ); end; } prontera,154,178,5 script blue side 734,{ end; OnInit: set getvariableofnpc( .bluenpcname$, "custom_bg#control" ), strnpcinfo(0); OnStart: waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" ); end; } guild_vs3 mapflag battleground 2 guild_vs3 mapflag nosave SavePoint guild_vs3 mapflag nowarp guild_vs3 mapflag nowarpto guild_vs3 mapflag noteleport guild_vs3 mapflag nomemo guild_vs3 mapflag nopenalty guild_vs3 mapflag nobranch guild_vs3 mapflag noicewall
All Character is transformed in SWORDSMAN.. T_T
then there it goes the errors
bump needed badly
H> ITEM_REQUIRE_DB
in Database Support
Posted
Can i request the forum moderator to move this thread to the SRC request? thank you