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Posts posted by Erba
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hihi sorry sir|!
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Hello Rathena,
can someone help me how to script this kind of event?
This is my idea..
The NPC will only give specified items to first 50 players who will be able to talk to it, then once this npc is able to give items to 50 players the NPC will tell players this chat "YOURE TOO LATE SORRY the first 50Players already claimedthe items".
Announce every name who claimed the item and their IP address ( if possible )
NPC will Announce that all those first 50 players were able to gain the items.
One account claim only..
Thank youuuuuu
bump
bumpplease
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how about deleting 1 column only?
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Look at the script carefuly it will answer your question sir Erba.
does it have a limitations in items that can be disabled?
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pre-re please ^^
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if (agitcheck() or agitcheck2()){ end; }
Should i put this under the
OnClock2020: ?
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How to disable any automated events during woe?
its like Automated events with Broadcast will not Broadcast that the start of event and it will not spawn the NPC as it starts.
thank you
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does this script also restrict equipment items? and does it have a number limitation of items to be restricted?
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thanks for the replies! ^^
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prontera,150,180,5 script Hunter monster 87,{ end; OnEvent: waitingroom "Mob to hunt: "+ getmonsterinfo( getvariableofnpc( .monster_hunt_id,"atcmd_monsterhunt" ),0 ) + " (ID: " + getvariableofnpc( .monster_hunt_id,"atcmd_monsterhunt" ) + ")",0; } - script atcmd_monsterhunt -1,{ OnInit: bindatcmd "monsterhunt",strnpcinfo(3)+"::OnCmd"; end; OnCmd: if ( .monster_hunt_id == 0 && ( .@atcmd_numparameters == 0 || .@atcmd_parameters$[0] == "on" || .@atcmd_parameters$[0] == "off" ) ) dispbottom "there is none monster to hunt"; else if ( .@atcmd_numparameters == 0 ) dispbottom "the new monster to hunt is " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ")"; else if ( .@atcmd_parameters$[0] == "on" ) { if ( @display_message == 0 ) dispbottom "killing a " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ") already display a message"; else { dispbottom "killing a " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ") will display a message"; @display_message = 0; } } else if ( .@atcmd_parameters$[0] == "off" ) { if ( @display_message == 1 ) dispbottom "killing a " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ") already don't display a message"; else { dispbottom "killing a " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ") won't display a message"; @display_message = 1; } } else if ( getgmlevel() >= 25 ) { if ( .@atcmd_parameters$[0] == "0" ) { dispbottom "you stop the hunt"; .monster_hunt_id = 0; delwaitingroom "Hunter monster"; } else { .@mob_name$ = getmonsterinfo( atoi(.@atcmd_parameters$[0]),0 ); if ( .@mob_name$ == "null" ) dispbottom "wrong mob id"; else { .monster_hunt_id = atoi(.@atcmd_parameters$[0]); dispbottom "the new monster to hunt is "+ .@mob_name$ + " (ID: " + .monster_hunt_id + ")"; donpcevent "Hunter monster::OnEvent"; } } } else dispbottom "@" + .@atcmd_command$ + " failed. @" + .@atcmd_command$ + " to display the mob to hunt. @" + .@atcmd_command$ + " on/off to display a message killing the mob"; end; OnNPCKillEvent: if ( .monster_hunt_id == 0 || killedrid != .monster_hunt_id ) end; if ( hunter_points >= 1000 && @display_message == 0 ) message strcharinfo(0), "you can exceed 1000 hunters points (you have " + hunter_points + " hunters points)"; else if ( hunter_points < 1000 ) { hunter_points++; if ( @display_message == 0 ) message strcharinfo(0), "you have now " + hunter_points + " hunters points for killing a " + getmonsterinfo( .monster_hunt_id,0 ); } end; }
thank you sir.. im gonna try this one^^
btw, how can i make the points to be use in a shop?
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Requesting a script that requires a player to kill monsters in any maps they wanted..
every time they kill a monster(specified by a gm) they obtain 1 hunting point and only a maximum of 1000 hunting points to be obtain per character
GM automated:
@monsterhunt
a gm lvl 25 can change the Monster to be killed inorder to obtain poring point
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bump
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Mam annie how can i make this script to be bg_emp? cause the one i am using right now is your bg_emp_0.3 and it doesnt broadcast when someone entered the waitingroom and doesnt give reward to losing team
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BUUUUUUUUUUUUUUUUUUUUUUUUMP PLEASE
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SG LOV and PARRYING:
Go to your trunk/src/map/pc.c and look for:
for( i = 0; i < MAX_SKILL; i++ ) { if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED ) //Don't touch these sd->status.skill[i].id = 0; //First clear skills. /* permanent skills that must be re-checked */ if( sd->status.skill[i].flag == SKILL_FLAG_PERM_GRANTED ) { switch( i ) { case NV_TRICKDEAD: if( (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE ) { sd->status.skill[i].id = 0; sd->status.skill[i].lv = 0; sd->status.skill[i].flag = SKILL_FLAG_PERMANENT; } break; } } }
Add this Lines below:
if( sd->sc.count && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_STAR) { sd->status.skill[85].id = 85; sd->status.skill[85].lv = 10; sd->status.skill[85].flag = SKILL_FLAG_PERMANENT; sd->status.skill[356].id = 356; sd->status.skill[356].lv = 10; sd->status.skill[356].flag = SKILL_FLAG_PERMANENT; }
LK PARRYING USING 1 Hand:
Look for this at the trunk/src/map/skill.c
bool skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) { struct skill_condition require; struct status_data *status; int i; int index[MAX_SKILL_ITEM_REQUIRE];
Then Add this line below:
struct status_change *sc = &sd->sc;
2nd step:
Look for this at trunk/src/map/skill.c:
if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) {
there are 2 same lines of it and change it to this:
if( require.weapon && !(pc_check_weapontype(sd,require.weapon) || (skill_id = LK_PARRYING && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_KNIGHT && sd->status.weapon == W_1HSWORD) || (skill_id = LK_PARRYING && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR && sd->status.weapon == W_BOOK) ) ){
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kindly post the compiling error
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thnks!
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thanks ^^
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can someone help me modify my EDP skill so that the damage effect of edp to Assassins Class will be like half of the effect of the real ones.. thank you
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How to make the Max HP of all jobs would be 850k only?
thanks
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make a an skill bmp picture and place it in an texture /item folder
edit skill tree, edi skill lua files
edit src.. specially trunk/src/map/pc.c
search for this:
skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL) )
there is 2 line for this script
then remove
INF2_NPC_SKILL
Limited Item giver NPC
in Script Requests
Posted
thank you for this one sir.. will try it later! thanks!