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Showing content with the highest reputation on 05/13/23 in Posts

  1. View File guildgetitem2 & guildgetitembound2 This command sends items to the guild storage without the need of server restart. Example: prontera,100,100,5 script guildgetitem2 100,{ //guildgetitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; switch ( guildgetitem2(1218, 1, 1, 1, 10, 4305, 0, 0, 0) ) { case 1: dispbottom "Item added to your guild storage."; end; case 0: dispbottom "Unknown Error."; break; case -1: dispbottom "Cannot open both storages."; break; case -2: dispbottom "Player doesn't have a guild."; break; case -3: dispbottom "Player doesn't have a guild storage."; break; case -4: dispbottom "Guild storage being used by someone else."; break; case -5: dispbottom "Guild storage is full."; break; } end; } Works much like getitem2 and it uses the attached players guildstorage. Submitter Skorm Submitted 10/18/2014 Category Source Modifications Video Content Author Skorm  
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  2. @xilence01 Updated! You should @ me next time.
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  3. Thanks so much for sharing this with everyone. I'll even use it too. Just to let you know that in skill.cpp this line you asked to look for is different, there are more things. case AM_CALLHOMUN: //[orn] if (sd && !hom_call(sd)) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; in lasted rA: case AM_CALLHOMUN: //[orn] if (sd && !hom_call(sd)) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); #ifdef RENEWAL else if (sd && hom_is_active(sd->hd)) skill_area_temp[0] = 1; // Already passed pre-cast checks #endif break; It would be good to update your post with the fix.
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