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Showing content with the highest reputation on 06/30/19 in Posts

  1. As follow up of e7e8b54 and people's thought at Issue:#1404 Added config in conf/battle/skill.conf // Land Protector behavior // 0 : Officially, standing players at the border (outer cell) of the Land Protector is still can be affected/hit // by AoE skills (if the skills has splash effect, such Storm Gust). // 1 : Old Athena style, totally ignore AoE skill from outside Land Protector area. land_protector_behavior: 0 Try it now for FREE! Main branch Changes (against my fork master) Diff file Patch file
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  2. This is a bug with BrowEdit 586. To fix it you will have to restart BrowEdit 586 every time you create a lightbulb that will have its shadows deselected. To go around this, I would highly recommend using the user-defined lightbulbs. Here you can define a lightbulb that already has its cast shadows deselected. 1. Open the file called lights.txt 2. Copy and paste that code in there to create a new bulb and setup the parameters (its pretty straight forward) 3. If you want to use some lights I've defined feel free to use it: <?xml version="1.0" encoding="UTF-8" ?> <lights> <light> <name>Torch</name> <color r="1" g="0.5" b="0" /> <range>20</range> <brightness>127</brightness> <maxlight>256</maxlight> <givesshadow>0</givesshadow> <lightfalloff>1</lightfalloff> <height>10</height> </light> <light> <name>ambient light</name> <color r="0" g="0" b="0" /> <range>200000</range> <brightness>127</brightness> <maxlight>127</maxlight> <givesshadow>1</givesshadow> <lightfalloff>0.00001</lightfalloff> <height>50</height> </light> <colors> <light> <name>red</name> <color r="0.5" g="0" b="0" /> <range>200</range> <brightness>127</brightness> <maxlight>256</maxlight> <givesshadow>1</givesshadow> <lightfalloff>1</lightfalloff> <height>10</height> </light> <light> <name>green</name> <color r="0" g="0.5" b="0" /> <range>200</range> <brightness>127</brightness> <maxlight>256</maxlight> <givesshadow>1</givesshadow> <lightfalloff>1</lightfalloff> <height>10</height> </light> <light> <name>blue</name> <color r="0" g="0" b="0.5" /> <range>200</range> <brightness>127</brightness> <maxlight>256</maxlight> <givesshadow>1</givesshadow> <lightfalloff>1</lightfalloff> <height>10</height> </light> <light> <color r="0.5" g="0" b="0.5" /> <name>purple</name> <range>100</range> <brightness>127</brightness> <maxlight>256</maxlight> <givesshadow>1</givesshadow> <lightfalloff>1</lightfalloff> <height>10</height> </light> </colors> </lights> To access these lightbulbs, all you have to do is go into Light Edit mode and then right click -> Favourites -> Select a light The lightbulb I use called "Torch" has it's shadows deselected. So simply spawn the bulb and change the parameters around if you want.
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