Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 03/17/18 in Posts

  1. PVP MMR System This is my original work which is inspired by 'DOTA MMR System' and 'DRAGON NEST PVP System'. This system includes the following features: Match making rank system Rank title system Game modes PVP Ladder Points and PVP Ladder Shop (Needs rework) PVP Ladder Board Other Features: [VIDEO] Solo MMR with Glicko-2 Rating System [VIDEO] Party MMR with Glicko-2 Rating System [VIDEO] Ancient Defense Special Mention ~ I'd personally like to thank @AnnieRuru for your help by teaching me the ways on how to make a proper battleground, instance, advance sql and optimized script.. Although I had to re-write everything AGAIN from scratch, it was all worth-it when I compared it from the first version I made. Truly the BEST and BEAST scripter / mentor I've ever known PS: Thanks to @Secrets for releasing Glicko-2 Rating System! This greatly helps at least trim down some problems and possible abuse to the system. Note: Hi guys, I just want to show you my current work in-progress. I'm kinda happy with it, so I decided to showcase it. No hate please! Just love
    2 points
  2. Place the src/config/renwal file like this. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _CONFIG_RENEWAL_H_ #define _CONFIG_RENEWAL_H_ //quick option to disable all renewal option, used by ./configure //#define PRERE #ifndef PRERE /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ /// Game renewal server mode /// (disable by commenting the line) /// /// Leave this line to enable renewal specific support such as renewal formulas //#define RENEWAL /// Renewal cast time /// (disable by commenting the line) /// /// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses. /// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%). /// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT). /// By default FCT is 20% of VCT (some skills aren't) /// - VCT is decreased by DEX * 2 + INT. /// - FCT is NOT reduced by stats, reduced by equips or buffs. /// Example: /// On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT //#define RENEWAL_CAST /// Renewal drop rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item drop rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied /// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table //#define RENEWAL_DROP /// Renewal exp rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item exp rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied //#define RENEWAL_EXP /// Renewal level modifier on damage /// (disable by commenting the line) /// // Leave this line to enable renewal base level modifier on skill damage (selected skills only) //#define RENEWAL_LVDMG /// Renewal ASPD [malufett] /// (disable by commenting the line) /// /// Leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack //#define RENEWAL_ASPD /// Renewal stat calculations /// (disable by commenting the line) /// /// Leave this line to enable renewal calculation for increasing status/parameter points //#define RENEWAL_STAT #endif #endif // _CONFIG_RENEWAL_H_ And for the renewal monsters, just copy them from the file db/re/mob_db.txt & db/re/mob_skill_db.txt If it worked for you, do not forget to give me a reputation
    1 point
  3. hi Anacondaqq,, your client pack is very well done i cant say so much about it. well i just want to say thank you for this proj. i never thought i can connect it online but reading your suggestion about how to connect it via LAN (although i don't have LAN connection ) it comes to my mind i should try it. AND THEN..............................voyyyyyyyyylaaaaaaaaaaa...... i didn't expect that was so easy. now i can play your client with my sister and wife i can bully my cousin now . again thanks for this client. but still looking forward for your next update.
    1 point
×
×
  • Create New...