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Showing content with the highest reputation on 11/27/15 in Posts

  1. you can try to do it with npc script. OnMobKill: if player base level >= 900 use some kind of formula that will give the player more exp in addition to the exp they gain from killing monster that will result in 1% minimum exp. Although im not really sure if there's other way to do this.
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  2. you can change the exp given by the monster on 'mob_db.txt' found at the 'db' folder. and if i'm not mistaken, you can only change the formula for aspd in the src codes not in some config files.
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  3. @Lemon, Work on Clan system/Rodex @Napster, Work on Pet Evolution System @Aleos, Work on new Class Doram In progress all
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  4. I don't know if there's any command to check if the tile is already occupied by another item. I guess there isn't. If you wanted to randomly drop it just use rand. sample prontera,150,150,4 script randromdrop 100,{ makeitem 608,1,"prontera",rand(147,153),rand(147,153); end; }
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