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Showing content with the highest reputation on 11/20/15 in Posts

  1. helped in discord int x=0,y=0,i=0,master = 0; struct map_session_data *pl_sd=NULL; master = sd->bl.id; if ( mob_countslave(&sd->bl) >= 1) return 0; do { x = sd->bl.x + (rnd() % 10 - 5); y = sd->bl.y + (rnd() % 10 - 5); } while (map_getcell(sd->bl.m,x,y,CELL_CHKNOPASS) && i++ < 10); if (i >= 10) { x = sd->bl.x; y = sd->bl.y; } pl_sd = map_nick2sd((char *)sd->status.name); mob_clone_spawn(pl_sd, sd->bl.m, x, y, "", master, 0, 2, 0); } break;
    2 points
  2. If you are hosting it locally or publicly? (char, map, subnet, and clientinfo may affect this) Check your ports if they are open. do you use Packet Obfuscation? (check also packet db_ver and mmo.h)
    1 point
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