Jump to content

mikemike

Members
  • Posts

    40
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Location
    manila

Recent Profile Visitors

1388 profile views

mikemike's Achievements

Poring

Poring (1/15)

0

Reputation

  1. Help me > All my official Cards is not working to my rathena i already fix and compiled my src renewal like this, but like evil druid the card cant be frozen but when i using it im still have frozen... how does it works ???? please help /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas //#define RENEWAL /// renewal cast time /// (disable by commenting the line) /// /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills //#define RENEWAL_CAST /// renewal drop rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item drop rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied /// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table //#define RENEWAL_DROP /// renewal exp rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item exp rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied //#define RENEWAL_EXP /// renewal level modifier on damage /// (disable by commenting the line) /// // leave this line to enable renewal base level modifier on skill damage (selected skills only) //#define RENEWAL_LVDMG /// renewal ASPD [malufett] /// (disable by commenting the line) /// /// leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack //#define RENEWAL_ASPD
  2. Need Help i can't fix my item_noequip, i already fixed the restriction and item_noequip to pre re. please help anyone...
  3. i will test this its not working still getting my zeny only not the item currency
  4. anyone can help me to revised my enchant armor ? i have script automatic +3 stats but i want to have payment for a TCG or BADGE.. how to revised it to payment for an item.. //===== eAthena Script ======================================= //= Armor Enchanter //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= eAhena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Add a +1, 2, or 3, of a random stat to specified armor. //===== Additional Comments: ================================= //= 1.0 First version. //= 1.1 Corrected typo (Sit -> Suit) (bugreport:4586) //============================================================ poring_c02,176,72,4 script Apprentice Craftsman 73,{ if (Zeny > 399999) { mes "[Apprentice Craftsman]"; mes "I've been studying ways to enhance an armor to maximize it's capability."; next; mes "[Apprentice Craftsman]"; mes "Enchanting is an awesome skill that infuses a mysterious status power into the armor's hidden socket."; next; mes "[Apprentice Craftsman]"; mes "However, you have to keep in mind that if there are two armors of the same kind in your possession, the Enchantment will be applied in the order they are placed in your inventory."; next; mes "[Apprentice Craftsman]"; mes "In that case, the Enchantment may be applied to an item which you didn't mean to Enchant. So just bring ^5555ffONE Armor^000000 you want enchanted to be safe.."; next; mes "[Apprentice Craftsman]"; mes "I'm not responsible for what would happen if you have more than one of the same kind in your inventory."; next; switch(select("Non Slotted Armor.:Slotted Armor.:High Grade Armor.:Maybe next time.")) { case 1: switch(select("Mantle:Coat:Chain Mail:Full Plate:Silk Robe:Saint's Robe:Holy Robe:Wooden Mail:Tights:Silver Robe:Mage Coat:Thief Clothes:Legion Plate Armor:Lucius's Fierce Armor of Volcano:Saphien's Armor of Ocean:Aebeccee's Raging Typhoon Armor:Claytos Cracking Earth Armor:Ninja Suit:Chameleon Armor:Glorious Suit:Glorious Popularized Suit:Glorious Mass-Production Suit")) { case 1: callsub S_EnchantArmor,2307,50; case 2: callsub S_EnchantArmor,2309,50; case 3: callsub S_EnchantArmor,2314,50; case 4: callsub S_EnchantArmor,2316,50; case 5: callsub S_EnchantArmor,2321,50; case 6: callsub S_EnchantArmor,2325,50; case 7: callsub S_EnchantArmor,2327,50; case 8: callsub S_EnchantArmor,2328,50; case 9: callsub S_EnchantArmor,2330,50; case 10: callsub S_EnchantArmor,2332,50; case 11: callsub S_EnchantArmor,2334,50; case 12: callsub S_EnchantArmor,2335,50; case 13: callsub S_EnchantArmor,2341,50; case 14: callsub S_EnchantArmor,2344,50; case 15: callsub S_EnchantArmor,2346,50; case 16: callsub S_EnchantArmor,2348,50; case 17: callsub S_EnchantArmor,2350,50; case 18: callsub S_EnchantArmor,2337,50; case 19: callsub S_EnchantArmor,2386,50; case 20: callsub S_EnchantArmor,2394,50; case 21: callsub S_EnchantArmor,2395,50; case 22: callsub S_EnchantArmor,2396,50; } case 2: switch(select("Mink Coat:Lord's Clothes:Glittering Jacket:Formal Suit:Mantle(1):Coat(1):Chain Mail(1):Full Plate(1):Silk Robe(1):Scapulare(1):Saint's Robe(1):Tights(1):Silver Robe(1):Thief Clothes(1):Legion Plate Armor(1):Lucius's Fierce Armor of Volcano(1):Saphien's Armor of Ocean(1):Aebeccee's Raging Typhoon Armor(1):Claytos Cracking Earth Armor(1)")) { case 1: callsub S_EnchantArmor,2311,55; case 2: callsub S_EnchantArmor,2318,55; case 3: callsub S_EnchantArmor,2319,55; case 4: callsub S_EnchantArmor,2320,55; case 5: callsub S_EnchantArmor,2308,55; case 6: callsub S_EnchantArmor,2310,55; case 7: callsub S_EnchantArmor,2315,55; case 8: callsub S_EnchantArmor,2317,55; case 9: callsub S_EnchantArmor,2322,55; case 10: callsub S_EnchantArmor,2324,55; case 11: callsub S_EnchantArmor,2326,55; case 12: callsub S_EnchantArmor,2331,55; case 13: callsub S_EnchantArmor,2333,55; case 14: callsub S_EnchantArmor,2336,55; case 15: callsub S_EnchantArmor,2342,55; case 16: callsub S_EnchantArmor,2345,55; case 17: callsub S_EnchantArmor,2347,55; case 18: callsub S_EnchantArmor,2349,55; case 19: callsub S_EnchantArmor,2351,55; } case 3: switch(select("Meteo Plate Armor:Orlean's Gown:Life Link:Diablos Robe:Diablos Armor:Assaulter Plate:Elite Engineer Armor:Assassin Robe:Warlock's Battle Robe:Medic's Robe:Elite Archer Suit:Elite Shooter Suit:Sprint Mail:Kandura:Armor of Naga:Improved Tights")) { case 1: callsub S_EnchantArmor,2364,60; case 2: callsub S_EnchantArmor,2365,60; case 3: callsub S_EnchantArmor,2391,60; case 4: callsub S_EnchantArmor,2374,60; case 5: callsub S_EnchantArmor,2375,60; case 6: callsub S_EnchantArmor,2376,60; case 7: callsub S_EnchantArmor,2377,60; case 8: callsub S_EnchantArmor,2378,60; case 9: callsub S_EnchantArmor,2379,60; case 10: callsub S_EnchantArmor,2380,60; case 11: callsub S_EnchantArmor,2381,60; case 12: callsub S_EnchantArmor,2382,60; case 13: callsub S_EnchantArmor,2387,60; case 14: callsub S_EnchantArmor,2388,60; case 15: callsub S_EnchantArmor,2389,60; case 16: callsub S_EnchantArmor,2390,60; } case 4: mes "[Apprentice Craftsman]"; mes "Please come back when you have any interest in enchanting your armor."; close; } } else { mes "[Apprentice Craftsman]"; mes "I am in charge of Enchanting Armors. Simply put, I've been studying ways to power-up armor."; next; mes "[Apprentice Craftsman]"; mes "If by any chance, you would want to enchant your armor, bring me 400,000 zeny and the armor you want to enchant and you are all set to go."; close; } S_EnchantArmor: set .@itemid,getarg(0); if ((countitem(.@itemid) > 0) && (countitem(.@itemid) < 2)) { mes "[Apprentice Craftsman]"; mes "Socket enchant wil cost you 400,000 zeny. And there will be a random option enchanted. Of course, there is a chance of breaking your armor."; next; mes "[Apprentice Craftsman]"; mes "First and most importantly."; mes "^ff5555Existing Refine Level of the Armor"; mes "and Cards will be GONE.^000000"; mes "Do you still want to try an Enchant?"; next; switch(select("Hmm... Let me think it over.:Go ahead.")) { case 1: mes "[Apprentice Craftsman]"; mes "Well, I can't blame you. Safety first, Ey?"; mes "Now you have a nice day."; close; case 2: mes "[Apprentice Craftsman]"; mes "Quite of an adventurer huh? Well, shall we?"; close2; specialeffect2 EF_MAPPILLAR; if (Zeny < 400000) { mes "[Apprentice Craftsman]"; mes "Sorry, but you don't have enough zeny."; close; } set .@enc_ran,1; set zeny,zeny-400000; delitem .@itemid,1; switch(select("Str +3:Int +3:Dex +3:Agi +3:Vit +3:Luk +3:Nevermind")) { case 1: set .@addpart,4702; getitem2 .@itemid, 1, 1, 0, 0, 0, 0, 0, .@addpart; close; case 2: set .@addpart,4712; getitem2 .@itemid, 1, 1, 0, 0, 0, 0, 0, .@addpart; close; case 3: set .@addpart,4722; getitem2 .@itemid, 1, 1, 0, 0, 0, 0, 0, .@addpart; close; case 4: set .@addpart,4732; getitem2 .@itemid, 1, 1, 0, 0, 0, 0, 0, .@addpart; close; case 5: set .@addpart,4742; getitem2 .@itemid, 1, 1, 0, 0, 0, 0, 0, .@addpart; close; case 6: set .@addpart,4752; getitem2 .@itemid, 1, 1, 0, 0, 0, 0, 0, .@addpart; close; default: close; } } } else close;
  5. anyone can help me to fix my LMS script ? bcoz when we're going to the LMS map. all players can get the Winning prizes they're only click the mr.banker.. how does it happens? how to fix it ? before they click it need to be finish first the fight? //*--kaiGAMING LMS TriggerScript--*// - script LMS#disable -1,{ OnInit: disablenpc "Mr. Banker"; disablenpc "All Job Manager"; end; } sec_pri,27,38,4 script LMS Trigger 106,{ if (getgmlevel() >= 99) goto LMS_Admin; mes "[Minion]"; mes "Hello " + strcharinfo(0) + ", my master is busy."; mes "*sigh*"; close; LMS_Admin: mes "[LMS Trigger]"; mes "Hello " + strcharinfo(0) + ", would you like me to call my Boss?"; mes "He is the only one who can start it!"; menu "Start Event",startlmsevent2,"No Thanks",leave; startlmsevent2: next; mes "[LMS Trigger]"; mes "Ok, I'll call him this instant."; close2; goto startlmsevent; leave: next; mes "[LMS Trigger]"; mes "Ok " + strcharinfo(0) +", nice seeing you."; close; OnClock0000: OnClock0100: OnClock0300: OnClock0500: OnClock0700: OnClock0900: OnClock1100: OnClock1300: OnClock1500: OnClock1700: OnClock1900: OnClock2100: OnClock2300:// Edit this to what ever you want. note : OnClock0000 is 12 midnight and OnClock1200 is 12 Noon goto startlmsevent; startlmsevent: announce "Mr. Manager: The Last Man Standing event will be starting shortly.",0; sleep2 10000; pvpoff "poring_c01"; announce "Mr. Manager: Those who want to play, please proceed to the middle of maintown and Register.",0; sleep2 10000; announce "Mr. Manager: After 1 Minute the Registration will close.",0; sleep2 10000; announce "Mr. Manager: Please go to Middle in maintown and Register now if you want to join.",0; enablenpc "All Job Manager"; initnpctimer; end; OnTimer30000: announce "Mr. Manager: Last 30 seconds.",0; sleep2 5000; announce "Mr. Manager: If you want to join please Register Middle in maintown.",0; end; OnTimer50000: announce "Mr. Manager: Last 10 seconds.",0; end; OnTimer55000: announce "Mr. Manager: 5.",0; end; OnTimer56000: announce "Mr. Manager: 4.",0; end; OnTimer57000: announce "Mr. Manager: 3.",0; end; OnTimer58000: announce "Mr. Manager: 2.",0; end; OnTimer59000: announce "Mr. Manager: 1.",0; end; OnTimer60000: announce "Mr. Manager: Time's up.",0; end; OnTimer61000: disablenpc "All Job Manager"; donpcevent "Mr. Banker::OnEnable"; stopnpctimer; end; } //---------All Job Registration--------------- caspen,140,217,5 script All Job Manager 106,{ OnTouch: if(BaseLevel < 99) goto leave; mes "[Mr. Manager]"; mes "Hello What can I do for you?"; if(BaseLevel >= 99) { mes "Thankyou for registering Mr. " + strcharinfo(0) + ", Have fun!"; warp "poring_c01",103,98; close; } else { mes "You have to be level 99.!"; close; } what: mes "[Mr. Manager]"; mes "LMS is also known as Last Man Standing Event"; next; mes "[Mr. Manager]"; mes "LMS is also like a PvP."; mes "The only difference is at LMS you will get 20 Badges if you are the Last Man Standing at the arena."; next; mes "[Mr. Manager]"; mes "That's all"; close; leave: mes "[Mr. Manager]"; mes "I hope you will register next time"; close; } //-------------------------- //-------------------------- poring_c01,104,109,4 script Mr. Banker 56,{ mes "[Banker]"; mes "Congrats. You've won."; next; announce "Mr. Manager: We have a winner! well done "+strcharinfo(0)+".",0; getitem 7828,20; // Change This item id to what ever you want . item id,amount dispbottom "You won 20 Badges"; mes "You will return now"; warp "prontera",156,181; disablenpc "Mr. Banker"; close; end; OnEnable: pvpoff "poring_c01"; mapannounce "poring_c01","Mr. Manager:The Last Man Standing Event will start shortly",0; sleep2 10000; mapannounce "poring_c01","Mr. Manager:But before we start this is just a few reminders..",0; sleep2 10000; mapannounce "poring_c01","Mr. Manager:Using Cloaking , Hiding is strictly not allowed..",0; sleep2 10000; mapannounce "poring_c01","Mr. Manager: Only the Last Man Standing will win this event!!",0; sleep2 10000; mapannounce "poring_c01","Mr. Manager: What are we waiting for?..Let's Get Ready to Rumble!!...",0; sleep2 10000; goto L_Start; end; L_Start: if(getmapusers("poring_c01") == 1) goto L_Champ; if(getmapusers("poring_c01") == 0) goto L_None; if(getmapusers("poring_c01") > 1) { mapannounce "poring_c01","Mr. Manager: Get ready at the count of 5 we will start!....",0; sleep2 10000; mapannounce "poring_c01","Mr. Manager: 5",0; sleep2 5000; mapannounce "poring_c01","Mr. Manager: 4",0; sleep2 4000; mapannounce "poring_c01","Mr. Manager: 3",0; sleep2 3000; mapannounce "poring_c01","Mr. Manager: 2",0; sleep2 2000; mapannounce "poring_c01","Mr. Manager: 1",0; sleep2 1000; pvpon "poring_c01"; goto timer; end; } timer: initnpctimer; end; OnTimer1000: end; OnTimer1100: if(getmapusers("poring_c01") == 1) goto L_Champ; if(getmapusers("poring_c01") > 2) goto timer; if(getmapusers("poring_c01") == 2) goto champ; stopnpctimer; end; champ: announce "Mr. Manager: Last 2 Brave warriors are still alive!",0; sleep2 10000; if(getmapusers("poring_c01") == 1) goto L_Champ; if(getmapusers("poring_c01") > 1) goto timer; end; L_Champ: mapannounce "poring_c01","Mr. Banker: Please talk to me to get your prize..",2500000; pvpoff "poring_c01"; enablenpc "Mr. Banker"; end; L_None: disablenpc "Banker"; pvpoff "poring_c01"; end; } //----- Die = warp prt ----- - script Killa_warp -1,{ OnPCDieEvent: getmapxy(.@map$,.@x,.@y,0); if(.@map$=="poring_c01") { set #kill_point, 0; announce ""+strcharinfo(0)+" died, and out of the game!.",bc_all; warp "prontera",156,181; sleep2 1000; atcommand "@alive"; end; } OnPCKillEvent: getmapxy(.@map$,.@x,.@y,0); if(.@map$=="poring_c01") { set #kill_point,#kill_point+1; if ( #kill_point % 4 == 0) { getitem 7828, 5; end; } } } // == Mapflags poring_c01 mapflag nowarp poring_c01 mapflag nowarpto poring_c01 mapflag noteleport poring_c01 mapflag nosave poring_c01 mapflag nomemo poring_c01 mapflag nobranch poring_c01 mapflag pvp_noparty poring_c01 mapflag restricted 1 poring_c01 mapflag pvp_noguild
  6. anyone can help me to revised my Battle grounds Tierra match ? for 7v7 ? match ? please ? or some script released for kind of this script?? thank You please someone help me for this
  7. so i will change all of this 111,8,8,{ ?
  8. im trying to see the npc but no npc... why is this like ? nyd_dun02,100,201,3 script Yggdrasil Gatekeeper 111,8,8,{ 111,8,8,{ <<<< this ? my players trying to test the instances but no npc cant see
  9. anyone can give me nidhog quest instances ?
  10. we have a problem into this script again.... my players 5 hours cooldowns is not finish.... they're waiting for 12hrs but still on cooldown.... how to fix it ?
  11. where can i see and use the file map under the 2012 directory? ?? he already redownloaded.. how to see use the map file under the 2012 directory.?
  12. help please i already fixed the error ... but the problem is now.... when i kill a player gm or not gm.. NO ANNOUNCE SHOWS.. no double kill , no Triple Kill and no everything... just i killed player normaly.... thats all.. how to fix it ?
  13. my friend pay for this... but my friend doesnt know how to fix the 2012 ERROR ... how to fix it ?? orlox ? pls help for this?
  14. so what i need to do??? but in my past pvp_ladder dota announce nothing happens error ... and my dota announce is on my .wav main grf...... bump*
×
×
  • Create New...