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R a g n a r o k

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  1. Well... On his question, there's no clue whether the player enter the castle during WOE or not nanakiwurtz sorry its my bad. well thank you all guys really appreciate
  2. euphy woe controller set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles. set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no) set .NoOwner,0; // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no) set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no) set .GMAccess,99; // GM level required to access Session Manager. no command for autokick when player ENter to WOE castle with no guild..
  3. hello rathena, can i request Autokick Player when player ENter to WOE castle with no guild..
  4. is this for clown? what line sir? thx.
  5. How can i reduce the Bard/Clown flee rate?
  6. Hello rathena. im using 2010-07-30 client date. when i do rightclick player character/monster . it floods charcter details . look at the picture. plz help me to solve this. thx advance.
  7. can i ask how to update my revision to latest rev. coz every time im visit to rathena theres new update. im tired to download new trunk every update. if theres a way to update rev. to new updated revison? . . . . . Help plz. thx.
  8. Can i request Aura. Like 3rd job aura can do w/ Trancedent job? this photo tothis thx advance
  9. I just want to add script display name when emperium break by player.. SVN: 17524 im using Euphy's WOE Controller. version 1.5 i already disable. //== npc\guild\agit_controller.txt //== npc\guild2\agit_start_se.txt then i edit: agit_main announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by the [" + getguildName(.@GID) + "] guild.",bc_all|bc_woe; to: announce "[" + strcharinfo(0) + "] conquered [" + getcastlename(strnpcinfo(2)) + "] castle for [" + getguildName(.@GID) + "] guild!",bc_all|bc_woe; and when i break emperium error from mapserver.
  10. can anyone know how to continuing attack when you use injustice card ? even it cast sonic blow on the enemy?
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