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erby

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  1. san ko makikita un latest disguise event script ng rathena bro.. salamat
  2. rathena sir.. not working tlga.. need pa mag space bago name ng monster
  3. Sir kapag ginagamit ko yang script ng disguise event ng rathena.. lalo hindi gumagana eh.. kht wala space at meron space bago itype ang monster name.. wala hindi tumutugma sa monster.. ano kaya possible na problema? kapag naman ung athena gamit ko need ko pa mag space para lang gumana.. ito naman sa rathena kht may space at wala space hindi tinatangap ung answer... pa help pa po.. thx
  4. Not working too..hehe monster not show
  5. But Sir, try it, you need to put space before the name of the monster.. If without spacing like this Poirng - Not Accepted if with space Poring - Accepted... Why need put space?
  6. Hindi gumagana mga boss kapag sumasagot ng walang space sa una.. kapag may space naman chaka siya gumagana.. Papano kaya alisin o fix ung space s script na ito? Example : Disguise ay Poring Poring - hindi tangapin Poring - ito ang tama ung may space sa una Sana matulongan nyo ako.. salamat. Ito ang Script
  7. How can fix this bug,? Not working if you answer without space of the correct name of monster..? Thanks Guys..godbless //===== Athena Script ======================================== //= Disguise event NPC //===== Credits to =========================================== //= Created by : GmOcean //= Re-Edit : -- //===== Current Version: ===================================== //= 5.0 //===== Compatible With: ===================================== //= Any Athena Version //===== Description: ========================================= //= You may modify this script at your own risk //===== Additional Comments: ================================= prontera,97,174,5 script Disguise Event 795,{ //--- Basic Script Configuration Options ---// set .@npcname$,"[^0000FFDisguise NPC^000000]"; //<- NPC Name. set $@GMLevel,60; //<- GM Level needed to be considered a GM. //--- The Script ---// if (getgmlevel()>=$@GMLevel){goto GM_Player;} if ($@EventON){end;} mes .@npcname$; mes "Welcome, how may i be of assistance."; menu "Information",iInfo,"Nothing, just passing through.",iNothing; iInfo: next; mes .@npcname$; mes "This event is actually quite simple"; mes "At the start of the event, I will disguise myself"; mes "into a monster randomly. You will then merely have to shout that monsters name outloud."; next; mes "If you get it correct, you get a prize. If not, then keep trying."; mes "Thatis all there is to know about this event."; close; iNothing: close; GM_Player: mes .@npcname$; mes "Please select an Option to modify."; menu "Turn ON/OFF Event",iEvent,"Event Settings",iSettings; iEvent: next; mes .@npcname$; if ($@EventON){mes "The Event is currently: [^0000FFON^000000]"; mes "Would you like to turn it OFF?";} if (!$@EventON){mes "The Event is currently: [^FF0000OFF^000000]"; mes "Would you like to turn it ON?";} menu "Yes",iYes,"No",iNothing; iYes: if ($@EventON) {set $@EventON,0; set $@Timer,0; setnpctimer 0; stopnpctimer; announce "A GM has decided to turn the Disguise Event off. As a result no prizes will be given.",bc_map | bc_blue; deletepset 1; setnpcdisplay "Disguise Event",795; close;} set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer; set $@ResetCounter,$@ResetCounter+1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in Event Area, go if you want to join, thank you.",bc_all | bc_blue; close; iSettings: next; mes .@npcname$; mes "Please select a setting to modify."; menu "Monster Display",iMonster,"Number of Rounds",iRounds,"Prize Settings",iPrize; iMonster: callfunc "Monster_Display"; iRounds: callfunc "Rounds"; iPrize: callfunc "Prize"; OnInit: defpattern 1,"([^:]+):.*\\sOMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iCorrect"; activatepset 1; set $@EventON,0; set $@Wait,0; set $@Winner,0; set $Points,$Points; set $@ResetCounter,0; set $Rounds,$Rounds; set $Prize,$Prize; set $PrizeAmt,$PrizeAmt; set $Rule,$Rule; setarray $@MVP[0],1511,1674,1785,1039,1874,1272,1719,1046,1389,1112,1115,1658,1957,1418,1871,1252,1786,1086,1885,1649,1651,1832,1492,1734,1251,1779,1688,1646,1373,1147,1059,1150,1956,1087,1190,1038,1157,1159,1052,1623,1916,1650,1583,1389,1312,1751,1685,1630,1648; setarray $@BlackList[0],1003,1006,1017,1021,1022,1027,1043,1136,1168,1171,1172,1173,1181,1210,1217,1218,1223,1284,1407,1411,1414,1495,1501,1900; end; OnClock0000: OnClock0200: OnClock0400: OnClock0600: OnClock0800: OnClock1000: OnClock1200: OnClock1400: OnClock1600: OnClock1800: OnClock2000: OnClock2200: set $@ResetCounter,$@ResetCounter+1; set $@EventON,1; set $@Timer,1; set $@Wait,1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in Event Area, go if you want to join, thank you.",bc_all | bc_blue; setnpctimer 0; initnpctimer; end; OnTimer10000: if ($@Timer){end;} if ($@Change){end;} set $@Wait,0; goto iDisguise; //donpcevent "DisguiseEvent::OnDisguise"; end; OnTimer30000: if ($@Timer){end;} set $@Change,0; setnpcdisplay "Disguise Event",795; npctalk "You took too long to guess what i was. Please wait 10 seconds while i disguise again."; specialeffect 725; set $MonsterName$,"OMFGBBQLEETSAUCEGMOCEANRULESHAI!!"; deletepset 1; stopnpctimer; setnpctimer 0; initnpctimer; end; OnTimer60000: if ($@Timer!=1){end;} if ($@Timer==1) {announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue; announce "The Event is being held in Event Area, go if you want to join, thank you.",bc_all | bc_blue; end;} OnTimer120000: if ($@Timer!=1){end;} if ($@Timer==1) {announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue; announce "The Event is being held in Event Area, go if you want to join, thank you.",bc_all | bc_blue; end;} OnTimer180000: if ($@Timer!=1){end;} if ($@Timer==1) {announce "The Disguise Event has begun!",bc_all | bc_blue; announce "The Event is being held in Event Area, go if you want to join, thank you.",bc_all | bc_blue; set $@Timer,0; stopnpctimer; setnpctimer 0; initnpctimer; goto iDisguise; //donpcevent "DisguiseEvent::OnDisguise"; end;} announce "Something went wrong with the Disguise Event.",bc_all | bc_blue; announce "Please notify a GM ASAP. Thank you.",bc_all | bc_blue; end; iDisguise: if ($Rule==1) {set $@Winner,0; set $@Monster,1000+rand(1,995); for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1) {if ($@Monster==$@BlackList[.@BL]) {goto iDisguise;}} if ($@Monster==$@LastMonster){goto iDisguise;} set $@LastMonster,$@Monster; set $MonsterName$,getmonsterinfo($@Monster,0);} if ($Rule==2) {set $@Winner,0; set $@Monster,rand(49); set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0);} deletepset 1; defpattern 1,"([^:]+):.*\\s"+$MonsterName$+".*", "iCorrect"; activatepset 1; if ($Rule==1){setnpcdisplay "Disguise Event",$@Monster;} if ($Rule==2){setnpcdisplay "Disguise Event",$@MVP[$@Monster];} set $@Change,1; setnpctimer 0; //npctalk ""+$@Monster+", "+$MonsterName$+""; end; iCorrect: if ($@Winner){dispbottom "Someone has already won this round."; end;} set $@Winner,1; set $@RoundCount,$@RoundCount+1; deletepset 1; defpattern 1,"([^:]+):.*\\sOMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iFailCheater"; activatepset 1; getitem $Prize,$PrizeAmt; announce ""+strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue; if ($@RoundCount>=$Rounds) {setnpcdisplay "Disguise Event",795; set $@RoundCount,0; set $@Change,0; setnpctimer 0; stopnpctimer; npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; end;} setnpcdisplay "Disguise Event",795; set $@Change,0; setnpctimer 0; end; } //--- The Functions ---// function script Rounds { next; mes "Please Input the number of rounds you want the event to last."; mes "Current Number of Roudns: [^0000FF"+$Rounds+"^000000]"; input .@Rounds; set $Rounds,.@Rounds; next; mes "The number of rounds has been changed successfully."; mes "Number of Rounds: [^0000FF"+$Rounds+"^000000]"; mes "Come again."; close; } function script Prize { next; mes "Please Input the ItemID of the prize that will be given each round."; mes "Current Items is: [^0000FF"+getitemname($Prize)+"^000000] ItemID - ^0000FF"+$Prize+"^000000"; input .@Prize; if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {next; mes "That item does not exist. Please try again."; close;} set $Prize,.@Prize; next; mes "Please Input the Ammount that is to be given."; input .@Ammount; if (.@Ammount<=0 || .@Ammount>=10000) {next; mes "That ammount is invalid. Using default ammount of 1.";} set $PrizeAmt,.@Ammount; next; mes "The Prize has been changed successfully."; mes "Prize: [^0000FF"+getitemname($Prize)+"^000000]x(^0000FF"+$PrizeAmt+"^000000)"; close; } function script Monster_Display { setarray .@Rule[0],0,1,2; setarray .@Desc$[0],"","Transform as all monsters.","Transform as MvP's only."; next; mes "Please select a Disguise Rule."; mes "Rule 1 - Transform as all monsters."; mes "Rule 2 - Transform as MvP's only."; menu "Rule 1:Rule 2",iRule; iRule: set $Rule,.@Rule[@menu]; next; mes "The Disguise Rule, has been changed successfully."; mes "Current Rule: ^0000FF"+$Rule+"^000000 - ^0000FF"+.@Desc$[@menu]+"^000000"; close; }
  8. How to change emblem? because its the same emblem while fight, blue sword only (team1)and(team2) this is the script.. thx godbless
  9. pano ichange emblem ung guilds dito sa battleground? parahas kasi ng emblem ung 2teams kaya nakakalito siya.. same blue sword.. e2 ang script salamat po
  10. Pa help naman po sa problemang ito.. first time ko ma incounter ito.. im using r17702.. Paliwanag ko po.. Nag change po ako ng rversion to 17484 to 17702.. May bug po sa pag lalagay ng card sa shield.. all card and all shiled na tinesting ko hindi po talaga maialgay ang card... ano kaya po problema nito?? sana matulongan nyo ako.. salamat.. godbless may isa pa palang bug.. ang card na pang shield.. pwde sa pang weapon???? ano kaya problema??
  11. erby

    Final Strike Bug

    hmm.. if i use git? final strike bug will be fix bro??thx
  12. pero bro tumatama ung fs sa pnuema eh.. tapos sira din sa defender.. pano kaya ma fix un?
  13. mga kababayan papano ba ma fix ang skill ng ninja sa r17484, natatamaan kasi ng final strike ang pneuma at sa defender skill ng pally.. salamat sa tutulong at godbless
  14. How to fix the final strike skill?? skill bug in defender and pneuma..im using r17484. thank u very much.. godbless
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