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Sharingan System


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Posted (edited)

Hello, I'm wanting a system similar to this   eAthena.. or if someone else has I would greatly appreciate it if you could pass me ...

 

What is the problem if this one of eathena?

 

@edit

 

Oh, its offline.

Well, I maked this looking the code on post

 

I can make with sql if you want. Didn't test it.

-%TAB%Script%TAB%Sharingan%TAB%-1,{
 
OnInit:
set $idss1,sharingan lvl 1 id here;
set $idss2,sharingan lvl 2 id here;
set $idss3,sharingan lvl 3 id here;
set $ptsu2,points to up sharingan here to lvl 2;
set $ptsu3,points to up sharingan here to lvl 3;
end;
 
OnPcKillEvent:
if(isequipped($idss1) || isequipped($idss2) || isequipped($idds3)){
set pts,pts+1;
if(pts==$ptsu2){
unequip 9;
delitem $idss2,1;
getitem $idss3,1;
equip $idss3;
message strcharinfo(0),"Sharingan Upped!";
end;
}
if(pts==$ptsu3){
unequip 9;
delitem $idss1,1;
getitem $idss2,1;
equip $idss2;
message strcharinfo(0),"Sharingan Upped to Max LvL!";
end;
}
}
end;
}
Edited by Zell
Posted (edited)

I don't have any sprite of this.

-    script    sharingan    -1,{

OnPCKillEvent:

    if ( killedrid != getcharid ( 3 ) )
    {
        setarray .@points[0],10,50,100;
        setarray .@ids[0],1001,1002,1003,
        set .@equip,9;
        for ( .@size = getarraysize ( .@ids ); .@i < .@size ; .@i++ )
        {
            if ( getequipid ( .@equip ) == .@ids[.@i] )
                break ;
        }
        if ( .@i < .@size )
        {
            set points, points + 1;
            if ( points >= .@points[.@i] )
            {
                announce "Sharingan evolving...", bc_self, 0x00ff00 ;
                specialeffect2 261;
                sleep2 300;
                specialeffect2 389;
                sleep2 500;
                specialeffect2 402;
                sleep2 300;
                specialeffect2 500;
                delitem .@ids[.@i],1;
                getitem .@ids[.@i + 1],1;
                equip .@ids[.@i + 1];
            }
        }
    }
    
}
Edited by Omnipotent

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