Eros Posted November 30, 2014 Posted November 30, 2014 lhz_dun03,0,0,0 script mvp_lhz_dun03 -1,{ OnTimer1000: // delay1 = 6000000 ms (100 min) stopnpctimer; sleep rand(0,1)*1000; // 0 to 1 minutes OnInit: // Select Coordinates to summon a random MVP on switch(rand(1,6)) { case 1: set .@x,140; set .@y,232; break; case 2: set .@x,75; set .@y,138; break; case 3: set .@x,140; set .@y,87; break; case 4: set .@x,205; set .@y,140; break; case 5: set .@x,123; set .@y,137; break; case 6: set .@x,175; set .@y,137; break; } set .@mob,rand(1646,1651); monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead"; // Select Coordinates to summon a random 99 on switch(rand(1,6)) { case 1: set .@x2,183; set .@y2,97; break; case 2: set .@x2,97; set .@y2,96; break; case 3: set .@x2,47; set .@y2,139; break; case 4: set .@x2,231; set .@y2,140; break; case 5: set .@x2,139; set .@y2,211; break; case 6: set .@x2,139; set .@y2,259; break; } set .@mob2,rand(1640,1645); monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead"; end; OnMyMVPDead: killmonster "lhz_dun03",strnpcinfo(3)+"::OnMy99Dead"; initnpctimer; OnMy99Dead: end; } What i want is i want that lhz monster will respawn automatically when the monster die Quote
Nerfwood Posted December 1, 2014 Posted December 1, 2014 Are you sure the script isn't working? A random MVP spawns at random locations, so you should use @mobsearch or @mapmoblist (if you have it). Quote
Nerfwood Posted December 2, 2014 Posted December 2, 2014 (edited) It's working fine.. just tested it.Take note that there can only be one MVP spawned within a certain time (in this script), so use @mobsearch 1646 ~ 1651 after you killed one MVP. http://rathena.org/board/pastebin/1mo7c9hh5kv27/ Edited December 2, 2014 by Nerfwood Quote
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Eros
What i want is i want that lhz monster will respawn automatically when the monster die
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