Pink Guy Posted November 27, 2014 Group: Members Topic Count: 131 Topics Per Day: 0.03 Content Count: 371 Reputation: 3 Joined: 11/14/11 Last Seen: December 9, 2023 Share Posted November 27, 2014 Structure: SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down I changed my skill cast db from: 25,0,0,0,10000,0,0 to: 25,0,0,0,7000,0,0 But nothing seems to happen. The animation is still there and it stays for 10 seconds not 7 seconds. Quote Link to comment Share on other sites More sharing options...
Playtester Posted November 27, 2014 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 899 Reputation: 248 Joined: 01/30/13 Last Seen: 20 hours ago Share Posted November 27, 2014 Well the server uses the time defined there, so the protection should stop after 7 seconds which your change. Is it just the animation? Then I guess you'd need to modify the animation itself on the client. Quote Link to comment Share on other sites More sharing options...
Pink Guy Posted November 27, 2014 Group: Members Topic Count: 131 Topics Per Day: 0.03 Content Count: 371 Reputation: 3 Joined: 11/14/11 Last Seen: December 9, 2023 Author Share Posted November 27, 2014 (edited) Oh. Alright. Thanks Edited November 27, 2014 by Lorenzo Von Matterhorn Quote Link to comment Share on other sites More sharing options...
Question
Pink Guy
Structure:
SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
I changed my skill cast db from:
to:
But nothing seems to happen. The animation is still there and it stays for 10 seconds not 7 seconds.
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