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Monster summon by Guildmaster


Nero

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i would like to request an npc summoner that it will summon specific monster on specific map but that monster will attack any other player except the guild master and the members of that guild:

 

 

Example :

Like the Castle Guardian on any agit map. If the guild master talk to the npc it will summon example bow guardian on prontera 200 200

and the bow guardian will attack all player that he will see except the Members of the guild and the guild master.

 

 

Thank you in advance!

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The script command guardian can do that;

*guardian "<map name>",<x>,<y>,"<name to show>",<mob id>{,"<event label>"{,<guardian index>}};

This command is roughly equivalent to 'monster', but is meant to be used with 
castle guardian monsters and will only work with them. It will set the guardian 
characteristics up according to the castle's investment values and otherwise 
set the things up that only castle guardians need.

Since trunk r12524:
Returns the id of the mob or 0 if an error occurred.
When 'guardian index' isn't supplied it produces a temporary guardian.
Temporary guardians are not saved with the castle and can't be accessed by guardianinfo.

However, as guardian reads the castle's information (occupying guild, etc),

it can't be spawned on a map not set as a castle, or a map that is a castle, but has no occupants.

 

I think it may be more of a Source Request than a script one. But let's wait for other responses.

 

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