donkeyg Posted November 17, 2014 Posted November 17, 2014 need a 3rd job sprite npc . only sprite.. not including skills. anyone can help with this? example: Champion sprite can change to sura sprite. Quote
Elsa Mist Posted November 17, 2014 Posted November 17, 2014 what are you doing here...? This is not scripting request section.... this might be help u.... Google is your best friends remember: use google instead of keep asking, u are developer, dont be lazy nex time. need a 3rd job sprite npc . only sprite.. not including skills. anyone can help with this? example: Champion sprite can change to sura sprite. Quote
EL Dragon Posted November 17, 2014 Posted November 17, 2014 crystilia,49,92,5 script Class Suits 485,{ // Settings set .mode, 1; // Set it as following: 0 - Transcendent 2nd to 3rd class suits ; 1 - Transcendent 2nd to normal and baby 3rd class, also 3rd to baby 3rd; 2 - Transcendent 2nd to 3rd class suits and xmas, summer suits; 3 - 2nd to normal and baby 3rd class, also normal 3rd to baby 3rd plus xmas,summer. if (.mode == 0) goto normal; if (.mode == 1) goto babies; if (.mode == 2) goto misc; if (.mode == 3) goto babymisc; normal: mes "[Suit Provider]"; mes "So, wanna change your appearance?"; menu "Change to 3rd class suit",thirdclass,"Reset appearance",reset; babies: mes "[Suit Provider]"; mes "So, wanna change your appearance?"; menu "Change to 3rd class suit",thirdclass,"Change to 3rd class baby suit",babythirdclass,"Reset appearance",reset; misc: mes "[Suit Provider]"; mes "So, wanna change your appearance?"; menu "Change to class suit",thirdclass,"Extra suits",miscsuits,"Reset appearance",reset; babymisc: mes "[Suit Provider]"; mes "So, wanna change your appearance?"; menu "Change to class suit",thirdclass,"Change to 3rd class baby suit",babythirdclass,"Extra suits",miscsuits,"Reset appearance",reset; thirdclass: if(class == Job_Lord_Knight) { changebase 4060; close; end; } if(class == Job_Assassin_Cross) { changebase 4065; close; end; } if(class == Job_Paladin) { changebase 4073; close; end; } if(class == Job_Whitesmith) { changebase 4064; close; end; } if(class == Job_Creator) { changebase 4078; close; end; } if(class == Job_Stalker) { changebase 4079; close; end; } if(class == Job_Professor) { changebase 4074; close; end; } if(class == Job_Gypsy) { changebase 4076; close; end; } if(class == Job_Champion) { changebase 4077; close; end; } if(class == Job_Sniper) { changebase 4062; close; end; } if(class == Job_Clown) { changebase 4075; close; end; } if(class == Job_High_Wizard) { changebase 4061; close; end; } if(class == Job_High_Priest) { changebase 4063; close; end; } else { next; mes "[Suit Provider]"; mes "I'm sorry, but your class is not supported."; close; end; } babythirdclass: if(class == Job_Lord_Knight) { changebase 4096; close; end; } if(class == Job_Assassin_Cross) { changebase 4101; close; end; } if(class == Job_Paladin) { changebase 4102; close; end; } if(class == Job_Whitesmith) { changebase 4100; close; end; } if(class == Job_Creator) { changebase 4107; close; end; } if(class == Job_Stalker) { changebase 4108; close; end; } if(class == Job_Professor) { changebase 4103; close; end; } if(class == Job_Gypsy) { changebase 4105; close; end; } if(class == Job_Champion) { changebase 4106; close; end; } if(class == Job_Sniper) { changebase 4098; close; end; } if(class == Job_Clown) { changebase 4104; close; end; } if(class == Job_High_Wizard) { changebase 4097; close; end; } if(class == Job_High_Priest) { changebase 4099; close; end; } if(class == Job_Rune_Knight_T) { changebase 4096; close; end; } if(class == Job_Guillotine_Cross_T) { changebase 4101; close; end; } if(class == Job_Royal_Guard_T) { changebase 4102; close; end; } if(class == Job_Mechanic_T) { changebase 4100; close; end; } if(class == Job_Genetic_T) { changebase 4107; close; end; } if(class == Job_Shadow_Chaser_T) { changebase 4108; close; end; } if(class == Job_Sorcerer_T) { changebase 4103; close; end; } if(class == Job_Wanderer_T) { changebase 4105; close; end; } if(class == Job_Sura_T) { changebase 4106; close; end; } if(class == Job_Ranger_T) { changebase 4098; close; end; } if(class == Job_Minstrel_T) { changebase 4104; close; end; } if(class == Job_Warlock_T) { changebase 4097; close; end; } if(class == Job_Arch_Bishop_T) { changebase 4099; close; end; } else { next; mes "[Suit Provider]"; mes "I'm sorry, but your class is not supported."; close; end; } reset: changebase Class; close; end; miscsuits: next; mes "[Suit Provider]"; mes "Which of the suits would you like to use?"; menu "Xmas suit",xmas,"Summer suit",summer; xmas: changebase 26; close; end; summer: changebase 27; close; end; } Quote
donkeyg Posted November 17, 2014 Author Posted November 17, 2014 crystilia,49,92,5 script Class Suits 485,{ // Settings set .mode, 1; // Set it as following: 0 - Transcendent 2nd to 3rd class suits ; 1 - Transcendent 2nd to normal and baby 3rd class, also 3rd to baby 3rd; 2 - Transcendent 2nd to 3rd class suits and xmas, summer suits; 3 - 2nd to normal and baby 3rd class, also normal 3rd to baby 3rd plus xmas,summer. if (.mode == 0) goto normal; if (.mode == 1) goto babies; if (.mode == 2) goto misc; if (.mode == 3) goto babymisc; normal: mes "[Suit Provider]"; mes "So, wanna change your appearance?"; menu "Change to 3rd class suit",thirdclass,"Reset appearance",reset; babies: mes "[Suit Provider]"; mes "So, wanna change your appearance?"; menu "Change to 3rd class suit",thirdclass,"Change to 3rd class baby suit",babythirdclass,"Reset appearance",reset; misc: mes "[Suit Provider]"; mes "So, wanna change your appearance?"; menu "Change to class suit",thirdclass,"Extra suits",miscsuits,"Reset appearance",reset; babymisc: mes "[Suit Provider]"; mes "So, wanna change your appearance?"; menu "Change to class suit",thirdclass,"Change to 3rd class baby suit",babythirdclass,"Extra suits",miscsuits,"Reset appearance",reset; thirdclass: if(class == Job_Lord_Knight) { changebase 4060; close; end; } if(class == Job_Assassin_Cross) { changebase 4065; close; end; } if(class == Job_Paladin) { changebase 4073; close; end; } if(class == Job_Whitesmith) { changebase 4064; close; end; } if(class == Job_Creator) { changebase 4078; close; end; } if(class == Job_Stalker) { changebase 4079; close; end; } if(class == Job_Professor) { changebase 4074; close; end; } if(class == Job_Gypsy) { changebase 4076; close; end; } if(class == Job_Champion) { changebase 4077; close; end; } if(class == Job_Sniper) { changebase 4062; close; end; } if(class == Job_Clown) { changebase 4075; close; end; } if(class == Job_High_Wizard) { changebase 4061; close; end; } if(class == Job_High_Priest) { changebase 4063; close; end; } else { next; mes "[Suit Provider]"; mes "I'm sorry, but your class is not supported."; close; end; } babythirdclass: if(class == Job_Lord_Knight) { changebase 4096; close; end; } if(class == Job_Assassin_Cross) { changebase 4101; close; end; } if(class == Job_Paladin) { changebase 4102; close; end; } if(class == Job_Whitesmith) { changebase 4100; close; end; } if(class == Job_Creator) { changebase 4107; close; end; } if(class == Job_Stalker) { changebase 4108; close; end; } if(class == Job_Professor) { changebase 4103; close; end; } if(class == Job_Gypsy) { changebase 4105; close; end; } if(class == Job_Champion) { changebase 4106; close; end; } if(class == Job_Sniper) { changebase 4098; close; end; } if(class == Job_Clown) { changebase 4104; close; end; } if(class == Job_High_Wizard) { changebase 4097; close; end; } if(class == Job_High_Priest) { changebase 4099; close; end; } if(class == Job_Rune_Knight_T) { changebase 4096; close; end; } if(class == Job_Guillotine_Cross_T) { changebase 4101; close; end; } if(class == Job_Royal_Guard_T) { changebase 4102; close; end; } if(class == Job_Mechanic_T) { changebase 4100; close; end; } if(class == Job_Genetic_T) { changebase 4107; close; end; } if(class == Job_Shadow_Chaser_T) { changebase 4108; close; end; } if(class == Job_Sorcerer_T) { changebase 4103; close; end; } if(class == Job_Wanderer_T) { changebase 4105; close; end; } if(class == Job_Sura_T) { changebase 4106; close; end; } if(class == Job_Ranger_T) { changebase 4098; close; end; } if(class == Job_Minstrel_T) { changebase 4104; close; end; } if(class == Job_Warlock_T) { changebase 4097; close; end; } if(class == Job_Arch_Bishop_T) { changebase 4099; close; end; } else { next; mes "[Suit Provider]"; mes "I'm sorry, but your class is not supported."; close; end; } reset: changebase Class; close; end; miscsuits: next; mes "[Suit Provider]"; mes "Which of the suits would you like to use?"; menu "Xmas suit",xmas,"Summer suit",summer; xmas: changebase 26; close; end; summer: changebase 27; close; end; } thi sis included skill isnt it? Quote
donkeyg Posted November 17, 2014 Author Posted November 17, 2014 (edited) is only the style thanks EL. how do i disable it during WoE/PvP? Edited November 17, 2014 by donkeyg Quote
radlican Posted November 20, 2014 Posted November 20, 2014 (edited) no ERROR in script but when i try to change my sprite it says Edited November 20, 2014 by radlican Quote
Question
donkeyg
need a 3rd job sprite npc . only sprite.. not including skills.
anyone can help with this? example: Champion sprite can change to sura sprite.
6 answers to this question
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