Ninjamon Posted October 18, 2014 Group: Members Topic Count: 113 Topics Per Day: 0.02 Content Count: 295 Reputation: 2 Joined: 03/06/12 Last Seen: November 4, 2014 Share Posted October 18, 2014 How can i make thanatos spawn in 1 map and if when killed it will be respawn in the next 6 hours? Scripts will help thanks! Quote Link to comment Share on other sites More sharing options...
Zeiyan Posted October 18, 2014 Group: Members Topic Count: 49 Topics Per Day: 0.01 Content Count: 275 Reputation: 23 Joined: 01/06/13 Last Seen: September 1, 2024 Share Posted October 18, 2014 <map name>,<x1>,<y1>,<x2>,<y2> TAB monster TAB <monster name> TAB <mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>} map name: Name of the map. Use /where along with the following coordinates x1: X axis coordinates. It start from the left side of the map, and the higher it gets, the more it gets closer to the right side of the map. y1: Y axis coordinates. It start from the bottom, and the higher it gets, the more it gets closer to the top of the map. x2: X axis coordinates. It start from the left side of the map, and the higher it gets, the more it gets closer to the right side of the map. y2: Y axis coordinates. It start from the bottom, and the higher it gets, the more it gets closer to the top of the map. These 4 coordinates will make a spawn area where the mob will spawn, however it won't limit its movement, so lets say you put 120,150 on the first pair, and 130,160 pair- That's a 10x10 cell area where the mob will spawn randomly. If you want the mob to spawn at a random point, use 0 for all the coordinates. monster name: The name of the mob you want to be shown (using --ja-- in place of a name will display the "Japanese Name" from your database). You can specify a custom level to use for the mob different from the one of the database by adjoining the level after the name with a comma. eg: "Poring,50" for a name will spawn a monster with name Poring and level 50. mob id: The ID of your mob. amount: How many mobs you want to be spawned. delay1: Minimum amount of time before a monster respawns. delay2: Maximum amount of time before a monster respawns. delay1 and delay2 are used to define the time it takes for a monster to respawn; in milliseconds. Normal mobs usually have 0 (Instant Respawn), while MVPs have 7200000 (2 hours). If delay2 is greater than delay 1, the mob won't respawn until the map server restarts. event: Script event to be executed when the mob is killed. The event must be in the form "NPCName::OnEventName" to execute, and the event name label should start with "On". As with all events, if the NPC is an on-touch NPC, the player who triggers the script must be within 'trigger' range for the event to work. size: Optional. Size can be 0 (medium), 1 (small), or 2 (big). ai: Optional. AI can be 0 (default), 1 (attack/friendly), 2 (sphere), 3 (flora), or 4 (zanzou). Quote Link to comment Share on other sites More sharing options...
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Ninjamon
How can i make thanatos spawn in 1 map and if when killed it will be respawn in the next 6 hours?
Scripts will help thanks!
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