EDIT: For anyone finding this, I managed to get the client to knock it off.
It required manually Hex Editing the client to remove the /sp command entirely. Find the string "/sp" as 2F 73 70 at 005A52F0 and change it to something else, or do as I did and change it to another command, like /mp. /sp will inform the player it's an "Invalid Command" and /mp will function as intended (as far as I know).
I've got a pretty odd little issue here, when you send a /sp command, my 20130807a client sends a strange packetset that my mapserver can't handle, and segfaults.
If we can just disable the /sp command, or remap it to be the same as the /mp emote, that would be pretty nifty. I've also attached a WPE sniff of the data being sent from the client. In this case, you can see character "GM Scrub" send the string "Send 1" and then issue the /mp emote. Then, following the phrase "Send 2", you see the client bombard the server with SPPOINT and JOBLEVEL information 5 times.
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Kyosama66
EDIT: For anyone finding this, I managed to get the client to knock it off.
It required manually Hex Editing the client to remove the /sp command entirely. Find the string "/sp" as 2F 73 70 at 005A52F0 and change it to something else, or do as I did and change it to another command, like /mp. /sp will inform the player it's an "Invalid Command" and /mp will function as intended (as far as I know).
I've got a pretty odd little issue here, when you send a /sp command, my 20130807a client sends a strange packetset that my mapserver can't handle, and segfaults.
If we can just disable the /sp command, or remap it to be the same as the /mp emote, that would be pretty nifty. I've also attached a WPE sniff of the data being sent from the client. In this case, you can see character "GM Scrub" send the string "Send 1" and then issue the /mp emote. Then, following the phrase "Send 2", you see the client bombard the server with SPPOINT and JOBLEVEL information 5 times.
Sending.txt
If there's some clever way I could rework this, I'd love to hear it.
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