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rfyl npc enabler.


Paul

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hello again.

 

did you guys has a script of a npc that will enable the npc warper for rfyl

 

like this method 

 

we pretend that i have a npc on quiz_01

then i will go there to talk, and will let me choose to unhide or hide the warper on city

once i choose unhide, the npc will be visible to all designated city. like prontera, morroc, etch.

 

hope you guys have it. 

 

im looking forward thanks in advanced.

Edited by Emistry
changed to lowercase.
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just pick any original RYFL script and you will get the NPC that help you enable or disable the event.

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just pick any original RYFL script and you will get the NPC that help you enable or disable the event.

Yeah But what i want is a NPC that will trigger if i choose unhide, then npc will comes out to the designated places.

I WOULD give it a try TO write THE SCRIPT in my own idea.

 

Like this,


- script npcEnabler 900{

if (getgmlvl(gmlvl) => 1){
         Mes: "Would You Like To Unhide The NPC WARPER?";
         close;
        switch (select("Yes","NO"))
        case 1:
        hidenpcoff("RFYL WARPER");
        break;
        case 2:
        hidenpcon("RFYL WARPER");
        break;
        end;
   }
}
Edited by krispaul27
use codebox
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hideonnpc = hide npc

hideoffnpc = un-hide npc

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