Kewlx Posted August 30, 2014 Posted August 30, 2014 if ( sd && tsc && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && rand()%100 < 15 && ( skill_id == RG_STRIPWEAPON && tsc->data[SC_CP_WEAPON] || skill_id == RG_STRIPSHIELD && tsc->data[SC_CP_SHIELD] || skill_id == RG_STRIPARMOR && tsc->data[SC_CP_ARMOR] || skill_id == RG_STRIPHELM && tsc->data[SC_CP_HELM] ) ) { int item_id = 7139; // Glistening Coat int ii; ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id ); if ( ii < MAX_INVENTORY ) { pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME); switch ( skill_id ) { case RG_STRIPWEAPON: status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER ); sc_start( NULL, bl, SC_STRIPWEAPON, 100, skill_lv, d ); break; case RG_STRIPSHIELD: status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER ); sc_start( NULL, bl, SC_STRIPSHIELD, 100, skill_lv, d ); break; case RG_STRIPARMOR: status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER ); sc_start( NULL, bl, SC_STRIPARMOR, 100, skill_lv, d ); break; case RG_STRIPHELM: status_change_end( bl, SC_CP_HELM, INVALID_TIMER ); sc_start( NULL, bl, SC_STRIPHELM, 100, skill_lv, d ); break; } clif_skill_nodamage( src, bl, skill_id, skill_lv, i ); break; } } this code is working but it only consume gcoat when it success ,i want to make it whether success or fail it will consume gcoat Quote
aimee Posted August 30, 2014 Posted August 30, 2014 (edited) + if( !i && ( skill_id == RG_STRIPWEAPON || skill_id == RG_STRIPSHIELD || skill_id == RG_STRIPARMOR || skill_id == RG_STRIPHELM ) ) + { + int idx = sd?pc_search_inventory (sd, 7321):-1; + if( idx >= 0 ) + { + struct status_change *sc_ = status_get_sc(src); + if( sc_->data[sC_SPIRIT] ) + { + if( sc_->data[sC_SPIRIT]->val2 == SL_ROGUE ) + { + if (rnd()%100 >= ii) + { + enum sc_type sc_atk; + if( skill_id == RG_STRIPWEAPON ) + sc_atk = SC_STRIPWEAPON; + else if( skill_id == RG_STRIPSHIELD ) + sc_atk = SC_STRIPSHIELD; + else if( skill_id == RG_STRIPARMOR ) + sc_atk = SC_STRIPARMOR; + else if( skill_id == RG_STRIPHELM ) + sc_atk = SC_STRIPHELM; + else + sc_atk = SC_NONE; + if( sc_atk != SC_NONE ) + { + sc_start(bl, sc_atk, 100, skill_lv, d); + clif_skill_nodamage(src,bl,skill_id,skill_lv,i); + i = 1; + } + } + pc_delitem(sd, idx, 1, 0, 1, LOG_TYPE_NONE); + } + } + } + } + Edited November 5, 2017 by Emistry Please use codebox Quote
0 Rook1es Posted November 4, 2017 Posted November 4, 2017 (edited) On 8/30/2014 at 11:56 PM, aimee said: ..... .... Hello sir @aimee i have a error on this sc_start(bl, sc_atk, 100, skill_lv, d); . and i try to remove that . and compile is work but when i try it . its never works the strip with soul link. help please Edited November 5, 2017 by Emistry Quote
0 Eros Posted July 23, 2018 Posted July 23, 2018 Can someone help me with this one i also need this for the working source code for the latest rA Quote
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Kewlx
this code is working but it only consume gcoat when it success ,i want to make it whether success or fail it will consume gcoat
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